Optimize and cleanup various classes

Reformatted several classes for optimization purposes. This includes removing unnecessary try-catch blocks, redundant initializers and imports, and condensing confirmation checks. Additionally, updated the `Database` class's `createUserPointsTable` and `createQuestLogTable` methods to use try-with-resources to ensure proper resource management.
This commit is contained in:
2024-04-13 20:43:37 +02:00
parent c6b186e2c6
commit 3bb822b41c
16 changed files with 85 additions and 113 deletions
@@ -30,9 +30,7 @@ public class DataLock implements Listener {
return;
new LoadUser(uuid).runTaskAsynchronously(AQuest.getInstance());
}
case QUEUE_LOCK_FAILED -> {
Logger.warning("Unable to queue lock");
}
case QUEUE_LOCK_FAILED -> Logger.warning("Unable to queue lock");
case TRY_UNLOCK_RESULT -> {
if (event.getResult())
return;
@@ -1,7 +1,6 @@
package com.alttd.altitudequests.events;
import com.alttd.altitudequests.objects.Quest;
import com.alttd.altitudequests.objects.quests.CollectDropsQuest;
import com.alttd.altitudequests.objects.quests.OtherQuest;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
@@ -9,7 +8,6 @@ import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerBucketEntityEvent;
import org.bukkit.inventory.ItemStack;
public class EntityBucketed implements Listener {
@@ -20,10 +18,8 @@ public class EntityBucketed implements Listener {
if (dailyQuest == null || dailyQuest.isDone())
return;
if (dailyQuest instanceof OtherQuest otherQuest) {
ItemStack itemStack = event.getEntityBucket();
Entity entity = event.getEntity();
if (itemStack != null && entity != null)
otherQuest.bucket(itemStack, entity);
otherQuest.bucket(entity);
}
}