Tried fixing double interact event, fixed not spawning scruff
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@@ -9,7 +9,7 @@ public class QuestComplete implements Listener {
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@EventHandler(ignoreCancelled = true, priority = EventPriority.MONITOR)
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public void onQuestComplete(QuestCompleteEvent event) {
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event.getPlayer().sendMiniMessage("<green>You completed a quest gj.</green>", null);
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event.getPlayer().sendMiniMessage("<green>You completed a quest gj. - DEBUG</green>", null);
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}
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}
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@@ -1,6 +1,6 @@
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package com.alttd.altitudequests.events;
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import com.alttd.altitudequests.AQuests;
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import com.alttd.altitudequests.AQuest;
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import com.alttd.altitudequests.config.Config;
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import com.alttd.altitudequests.config.LocalConfig;
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import net.kyori.adventure.inventory.Book;
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@@ -14,24 +14,34 @@ import org.bukkit.event.Listener;
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import org.bukkit.event.player.PlayerInteractEntityEvent;
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import org.bukkit.scheduler.BukkitRunnable;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Set;
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import java.util.UUID;
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import java.util.stream.Collectors;
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public class TalkToQuest implements Listener {
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private static final MiniMessage miniMessage = MiniMessage.miniMessage();
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private static final Set<UUID> tmp = new HashSet<>();
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@EventHandler(priority = EventPriority.HIGH)
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public void onEntityInteract(PlayerInteractEntityEvent event) {
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if (LocalConfig.activeNPC == null || !LocalConfig.activeNPC.equals(event.getRightClicked().getUniqueId()))
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return;
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event.setCancelled(true);
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if (!tmp.remove(event.getPlayer().getUniqueId())) {
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tmp.add(event.getPlayer().getUniqueId());
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return;
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}
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event.getPlayer().sendMiniMessage("Interacted with scruff - DEBUG", null);
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new BukkitRunnable() {
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@Override
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public void run() {
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event.getPlayer().openBook(getBook(event));
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}
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}.runTaskTimerAsynchronously(AQuests.getInstance(), 0, 0);
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}.runTaskTimerAsynchronously(AQuest.getInstance(), 0, 0);
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//TODO make it so there can be one book config per quest
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//TODO make it so everything can be done with commands and just don't let them tab complete and do them through the book instead
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//TODO in config allow a multitude of events to be prepared and randomly select from them at certain times of day?
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