Reformatted several classes for optimization purposes. This includes removing unnecessary try-catch blocks, redundant initializers and imports, and condensing confirmation checks. Additionally, updated the `Database` class's `createUserPointsTable` and `createQuestLogTable` methods to use try-with-resources to ensure proper resource management.
All code sections that were commented out are now completely removed, resulting in a cleaner and more efficient codebase. In addition, the method 'unloadUser' in the Quest class, which previously only included a comment suggesting it should be run as an async operation, is now forced to run in an asynchronous manner, potentially improving performance.
open book after turning in item
moved more things from MineQuest to just Quest
Made Variant and made MineQuestObject extend Variant
Made quests reset if they aren't from (irl) today
Made quests reset when a new (irl) day starts
Basically made everything work