diff --git a/frontend/src/app/pages/features/warps/warps.component.html b/frontend/src/app/pages/features/warps/warps.component.html index 486cf6f..6d4ebb0 100644 --- a/frontend/src/app/pages/features/warps/warps.component.html +++ b/frontend/src/app/pages/features/warps/warps.component.html @@ -47,7 +47,7 @@

Warp Requirements

You need to be the owner of the claim your warp is placed in. It should look good, and be as finished as your warp type allows you to have it. Safety is an important aspect as well, visitors should not be - accidently dying by falling in dangerous areas or having mobs spawn on them. Phantoms are an exception to + accidentally dying by falling in dangerous areas or having mobs spawn on them. Phantoms are an exception to this rule as you can't easily prevent those spawns. Your warp should be in one claim*, and divided with subclaims if you need to allow different levels of trust in different areas (house plots in towns, shop plots in malls, etc).

@@ -64,8 +64,7 @@ chunkloaders.

It's important to make sure your warp is as lag friendly as possible. Our rules on lag can be found here on the lag page. If we find your warp creates more lag than necessary for its - function - we will deny the application.

+ function we will deny the application.

@@ -115,16 +114,18 @@

- Smaller shop warps are limited to 1 shop per type. For example, only 1 warp for redstone-related shops.

- In order to always keep our warps fair - and updated, we will automatically remove a warp if the warp owner has been offline for 30+ days. We need - to be able to contact our warp owners in a timely manner incase any issues with the warp happen to pop up. + and updated, we will automatically remove a warp if the warp owner has been offline for 45+ days. We need + to be able to contact our warp owners in a timely manner in case any issues with the warp happen to pop + up. If we notice that a player is fairly inactive and another warp application comes in for a similar warp, the application will be more likely to be accepted if the warp meets all of our requirements. If you plan on being gone for an extended period of time, 14+ days, you can let a staff member know and they will note it down and try to work with you.

-

- The staff team does weekly warp checks +

- The staff team does bi-weekly warp + checks to make sure our warps continue to stay up to meet our requirements. They will mail a warp owner if they notice an issue (low stock, sudden lighting issue, farm isn't working, etc.), and we expect all issues to - be fixed within a week of receiving that mail. If an issue goes unfixed, we will remove the warp due to + be fixed within 2 weeks of receiving that mail. If an issue goes unfixed, we will remove the warp due to the lack of upkeep. If the issue is something you need help fixing or you're unable to work on it during the week, you can reach out to any member of the staff team and they will work with you!