Added new pages with fitting content: skyblock, custom features, guide book, ranks, commandlist, reducing lag, staff powers
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parent
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@ -64,6 +64,38 @@ export const routes: Routes = [
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{
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path: 'warps',
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loadComponent: () => import('./warps/warps.component').then(m => m.WarpsComponent)
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},
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{
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path: 'skyblock',
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loadComponent: () => import('./skyblock/skyblock.component').then(m => m.SkyblockComponent)
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},
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{
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path: 'customfeatures',
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loadComponent: () => import('./customfeatures/customfeatures.component').then(m => m.CustomfeaturesComponent)
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},
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{
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path: 'guide',
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loadComponent: () => import('./guide/guide.component').then(m => m.GuideComponent)
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},
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{
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path: 'ranks',
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loadComponent: () => import('./ranks/ranks.component').then(m => m.RanksComponent)
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},
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{
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path: 'commandlist',
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loadComponent: () => import('./commandlist/commandlist.component').then(m => m.CommandlistComponent)
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},
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{
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path: 'mapart',
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loadComponent: () => import('./mapart/mapart.component').then(m => m.MapartComponent)
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},
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{
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path: 'lag',
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loadComponent: () => import('./lag/lag.component').then(m => m.LagComponent)
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},
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{
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path: 'staffpowers',
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loadComponent: () => import('./staffpowers/staffpowers.component').then(m => m.StaffpowersComponent)
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}
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];
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496
frontend/src/app/commandlist/commandlist.component.html
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496
frontend/src/app/commandlist/commandlist.component.html
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@ -0,0 +1,496 @@
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<ng-container>
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<app-header [current_page]="'commandlist'" height="460px" background_image="/public/img/backgrounds/trees.jpg"
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[overlay_gradient]="0.5">
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<div class="title" header-content>
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<h1>Command list</h1>
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<h2>Looking for a specific command, or the description of one? This is where you find it.</h2>
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</div>
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</app-header>
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<main>
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<section class="darkmodeSection">
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<section class="columnSection">
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<div class="columnContainer">
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<div class="columnParagraph">
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<p style="font-family: 'opensans-bold', sans-serif; padding-bottom: 5px !important;">Claiming</p>
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<ul>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/claim -</span> Gives you the claim kit</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/buyclaimblocks <amount> -</span> Allows
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you to buy claimblocks (0.5 in game per block)
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/sellclaimblocks <amount> -</span>
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Allows you to sell claimblocks (0.5 in game per block)
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/abandonallclaims -</span> Deletes all your
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claims
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/abandonclaim -</span> Deletes the
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claim/subdivision you're currently in
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/delclaim -</span> Deletes the
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claim/subdivision you're currently in
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/unclaim -</span> Deletes the
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claim/subdivision you're currently in
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/claimlist -</span> Shows you all your claims
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and claimblocks
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/accesstrust <username/public> -</span>
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Gives accesstrust to a user/everyone
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</li>
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<li><span
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style="font-family: 'opensans-bold', sans-serif;">/containertrust <username/public> -</span> Gives
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containertrust to a user/everyone
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/expandclaim <amount> -</span> Expands
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claim by the specified amount in the direction you're facing
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/restrictsubclaim -</span> Seperates
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permissions for the subclaim you are standing in from the main claim
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/subdivide -</span> Turns on subdivide mode
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(hold golden shovel) to allow you to create subdivisions
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/trustlist -</span> Shows users trusted in the
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claim/subclaim you're standing it
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/claimnearbytrust -</span> Allows other
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players to claim within 100 blocks to your claim
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</li>
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</ul>
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<p style="font-family: 'opensans-bold', sans-serif; padding: 25px 0 5px;">Creative</p>
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<ul>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/plot help -</span> Display all creative
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commands
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/plot info -</span> Display plot info</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/plot confirm -</span> Confirm an action</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/plot claim -</span> Claim the current plot
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you're standing on
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/plot auto -</span> Claim a random available
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plot nearby
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/plot delete -</span> Delete your plot</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/plot trust -</span> Allow a player to build
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in your plot
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/plot add -</span> Allow a user to build while
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you are online
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/plot setowner -</span> Set the plot owner
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/plot setbiome -</span> Set the plot biome
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/plot visit -</span> Visit someone (or your
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own) plot
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/plot kick -</span> Kick a player from your
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plot
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/plot middle -</span> Teleports you to the
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center of the current plot
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/plot untrust -</span> Remove a player from
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your plot
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/plot merge [auto] -</span> Merge a plot (or
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multiple)
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/plot unmerge -</span> Unmerge plots</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/plot sethome -</span> Set the plot home</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/plot clear -</span> Clear a plot</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/nightvision -</span> Enables nightvision</li>
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</ul>
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<p style="font-family: 'opensans-bold', sans-serif; padding: 25px 0 5px;">Dynamic Map</p>
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<ul>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/dynmap -</span> Sends you a link to the
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Altitude map page
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/dynmap hide -</span> Hides you on the map
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/dynmap show -</span> Shows you on the map
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</li>
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</ul>
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<p style="font-family: 'opensans-bold', sans-serif; padding: 25px 0 5px;">McMMO</p>
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<ul>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/mctop <ability> -</span> Shows the top
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10 players for Power Level or the specified ability
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/mcrank -</span> Shows where you are on the
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mctop per skill
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/mcstats -</span> Shows your mcmmo levels in a
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scoreboard
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/mcability -</span> Toggles ability use on or
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off
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/acrobatics [?] [page] -</span> Shows your
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stats for Acrobatics. If you add ? it will show the guide for Acrobatics
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/archery [?] [page] -</span> Shows your stats
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for Archery. If you add ? it will show the guide for Archery
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/axes [?] [page] -</span> Shows your stats for
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Axes. If you add ? it will show the guide for Axes
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/excavation [?] [page] -</span> Shows your
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stats for Excavation. If you add ? it will show the guide for Excavation
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/fishing [?] [page] -</span> Shows your stats
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for Fishing. If you add ? it will show the guide for Fishing
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/herbalism [?] [page] -</span> Shows your
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stats for Herbalism. If you add ? it will show the guide for Herbalism
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/mining [?] [page] -</span> Shows your stats
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for Mining. If you add ? it will show the guide for Mining
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/repair [?] [page] -</span> Shows your stats
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for Repair. If you add ? it will show the guide for Repair
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/swords [?] [page] -</span> Shows your stats
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for Swords. If you add ? it will show the guide for Swords
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/taming [?] [page] -</span> Shows your stats
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for Taming. If you add ? it will show the guide for Taming
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/unarmed [?] [page] -</span> Shows your stats
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for Unarmed. If you add ? it will show the guide for Unarmed
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/woodcutting [?] [page] -</span> Shows your
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stats for Woodcutting. If you add ? it will show the guide for Woodcutting
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/inspect <username> -</span> Shows mcmmo
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levels for specified user in a scoreboard if they are near you
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</li>
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</ul>
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<p style="font-family: 'opensans-bold', sans-serif; padding: 25px 0 5px;">MyPet</p>
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<ul>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petinfo -</span> Shows information about your
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MyPet
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petname <name> -</span> Gives your
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current MyPet the specified name
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petrelease <name> -</span> Release the
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specified MyPet (this will despawn it)
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petcall (/petc) -</span> Teleports your
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current MyPet to you
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/psa -</span> Sends your MyPet away, it can
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still be called using /petc (does not store your pet)
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petswitch (/psw) -</span> Switches between
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current and stored MyPet
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petstore (/pst) -</span> Stores your MyPet
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/pettrade <username> [price] -</span>
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Trades current MyPet with a player
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petshop -</span> Opens the MyPet shop</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petskill -</span> Shows information about the
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skills of your MyPet
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petstop -</span> Stops your MyPet from
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attacking a target if it's not in farm or aggressive behavior modes
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petchooseskilltree (/pcst) -</span> Allows
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you to select a skilltree for your MyPet
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petcapturehelper (/pch) -</span>
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Enables/disables the CaptureHelper for MyPet
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petoptions healthbar -</span> Toggles
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actionbar healthbar on/off
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petoptions idle-volume <%> -</span>
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Sets volume percentage for the MyPet
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petinventory (/peti) -</span> Opens the
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inventory for your current MyPet if it has one
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petpickup (/pp) -</span> Toggles pet pickup
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on/off if your pet has an inventory
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petbehavior [mode] (/pb) -</span> Switches
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between pet behaviors or to the specified one
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petbeacon -</span> Opens the beacon editor
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for your MyPet if it has one
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</li>
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</ul>
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</div>
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</div>
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<div class="columnContainer">
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<div class="columnParagraph">
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<p style="font-family: 'opensans-bold', sans-serif; padding-bottom: 5px !important;">Economy</p>
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<ul>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/bal -</span> Shows you your balance</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/cheque <amount> -</span> Creates a
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cheque with the specified amount of money if you're holding a piece of paper
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/pay <username> <amount> [-confirmed] -</span>
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Pays the specified amount to the specified user
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/shop -</span> Opens the shop GUI</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/points -</span> Displays your current amount
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of sell/buy points
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/sell <item> -</span> Tells you if the
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entered item is sellable at spawn, and at what price
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/buy <item> -</span> Tells you if the
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entered item is buyable at spawn, and at what price
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/playershop checkstock <radius> [max. stock] -</span>
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highlights all of your shops which do not meet the minimum amount specified
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</li>
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</ul>
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<p style="font-family: 'opensans-bold', sans-serif; padding: 25px 0 5px;">Party Chat</p>
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<ul>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/party help -</span> Display the help menu
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/party create <partyname> <password> -</span>
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Creates a party
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/party info -</span> Displays information
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about your current party
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/party invite <username> -</span> Invite
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a user to your party
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</li>
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<li><span
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style="font-family: 'opensans-bold', sans-serif;">/party join <partyname> [password] -</span> Join
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a users party (password is required only if the party has one)
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/p <message> -</span> Changes chat to
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party chat. If a message is specified it is sent to party chat
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/party leave -</span> Leave a party</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/party name <newname> -</span> Leave a
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party
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/party owner <username> -</span> Makes
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the specified user owner of the party
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/party password <password> -</span> Sets
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or changes a password for the party
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</li>
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<li><span
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style="font-family: 'opensans-bold', sans-serif;">/party remove (/party kick) <username> -</span>
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Kicks the specified user from the party
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/party disband -</span> Disband your party
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</li>
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</ul>
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<p style="font-family: 'opensans-bold', sans-serif; padding: 25px 0 5px;">Voting</p>
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<ul>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/vote -</span> Sends a link to our vote page
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/votebest -</span> Shows highest total votes
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you reached per day/week/month
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/votelast -</span> Shows when you last voted
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on each of the websites
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/votenext -</span> Shows when you can vote
|
||||
again per website
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/votestreak -</span> Shows your current and
|
||||
best vote streak
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/votetop [page] -</span> Shows the vote top
|
||||
page
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/votetotal -</span> Shows you your total votes
|
||||
</li>
|
||||
</ul>
|
||||
<p style="font-family: 'opensans-bold', sans-serif; padding: 25px 0 5px;">Warps</p>
|
||||
<ul>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/warps [warp] -</span> Opens the warp GUI or
|
||||
teleports you to the specified warp
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/warp apply -</span> Starts application
|
||||
process for a new warp (costs 25k)
|
||||
</li>
|
||||
</ul>
|
||||
<p style="font-family: 'opensans-bold', sans-serif; padding: 25px 0 5px;">Altitude</p>
|
||||
<ul>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/queue -</span> Shows what server you are
|
||||
queued for
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/find <username> -</span> Shows if and
|
||||
where this user is online
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/back -</span> Teleports you back to where you
|
||||
last teleported from
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/dback -</span> Brings you back to the last
|
||||
location you died at
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/colors -</span> Shows all color and format
|
||||
codes
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/home [name] -</span> Shows your homes (click
|
||||
to teleport), if a home is specified it will teleport you there
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/list -</span> Lists all online players on the
|
||||
server
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/stafflist -</span> Lists all online staff
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/seen <username> -</span> Shows when a
|
||||
player is/was online
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/playtime -</span> Shows your playtime</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/sit -</span> Allows you to sit down</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/cooldown -</span> Shows the cooldown for the
|
||||
rtp portal
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/hat -</span> Puts the current item on your
|
||||
head
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/discord -</span> Sends you a link to the
|
||||
Altitude Discord server
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/ranks -</span> Shows the ranks on the
|
||||
Altitude server
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/contact -</span> Sends a link to our Contact
|
||||
page
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/report -</span> Sends a link to the report
|
||||
form
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/rules -</span> Sends a link to the rules page
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/store -</span> Sends a link to the Altitude
|
||||
store
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/guide -</span> Sends a link to the guide page
|
||||
for getting started
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/info -</span> Sends some links to our website
|
||||
and Discord
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/se <signline> <text> -</span>
|
||||
While looking at a sign changes text on specified line to specified text.
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/editsign -</span> Toggles shift click sign
|
||||
editing
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/kickfromclaim -</span> Kicks specified user
|
||||
from claim
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/kickpet -</span> Toggles kickpet mode, kicks
|
||||
vanilla pets from claims after right clicking it
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/warnings -</span> Shows all active warnings
|
||||
for yourself
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/realname <username/nickname> -</span>
|
||||
Shows the specified users username and nickname
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/mapart remove -</span> Deletes map from the
|
||||
database if you own it and are holding it
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/mapart save -</span> Saves map on the
|
||||
database if you're holding it
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/sneakclickmending -</span> Allows you to mend
|
||||
your items by right clicking while sneaking
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/pu rotateblock -</span> Rotate already
|
||||
placed, direction-specific, blocks
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/pu xpcalc <current xp> <goal xp> -</span>
|
||||
Calculates the amount of XP needed to get from level X to level Y
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/pu xpcheque <xp> -</span> Creates a
|
||||
'cheque' in the form of an XP bottle with the specified amount of XP
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/pt top [daily/weekly/monthly/total]-</span>
|
||||
Displays the players with the highest amount of playtime for the specified time
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/finditem <item> -</span> Enables you to
|
||||
search your chest monster for a specific item
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/local -</span> Toggles local chat, where
|
||||
messages will only be sent to players within a 200 block distance
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/blockitempickup -</span> Prevents picking up
|
||||
items
|
||||
</li>
|
||||
</ul>
|
||||
<p style="font-family: 'opensans-bold', sans-serif; padding: 25px 0 5px;">Miscellaneous</p>
|
||||
<ul>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/apart -</span> Opens particles GUI</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/cmi armorstand [last/near] -</span> Opens
|
||||
Armorstand editor
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/ping -</span> Shows your ping</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/time -</span> Shows in-game time</li>
|
||||
<li><span
|
||||
style="font-family: 'opensans-bold', sans-serif;">/mail send <username> <message> -</span>
|
||||
Sends a mail to the specified user
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/ignore <username> -</span> Ignores a
|
||||
users messages to you and hides their public chat messages from you
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/r <message> -</span> Replies to the
|
||||
last user to send you a message
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/c <message> -</span> Replies to the
|
||||
last user you sent a message to
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/msg <username> <message> -</span>
|
||||
Sends a message to the specified user
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/pvp [on/off] -</span> Toggles your pvp on/off
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/sethome <homename> -</span> Sets a home
|
||||
with the specified name
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/delhome <homename> -</span> Shows your
|
||||
homes (click to remove), or removes the specified home
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/spawn -</span> Teleports you to spawn</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/tpa <username> -</span> Sends a
|
||||
teleport request to the specified user
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/tpaaccept [username] -</span> Accepts last
|
||||
teleport request, or the teleport request of the specified user
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/tpahere <username> -</span> Sends a
|
||||
teleport here request to the specified user
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/tpbypass -</span> Used to teleport to a
|
||||
location the plugin marks as unsafe (such as void or lava)
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/tpdeny [username] -</span> Denies last
|
||||
teleport request, or the teleport request of the specified user
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/givepet <username> -</span> Gives
|
||||
vanilla pet to specified user after you right click it
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/trapped -</span> Teleports you out of the
|
||||
claim you are in if you do not have build permission there
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/colorsextra -</span> Displays useable RGB
|
||||
colors (shift+lmb to paste in chat)
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/dispose (/trash) -</span> Opens a GUI where
|
||||
you can dispose of items
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
</main>
|
||||
</ng-container>
|
||||
14
frontend/src/app/commandlist/commandlist.component.scss
Normal file
14
frontend/src/app/commandlist/commandlist.component.scss
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
main ul {
|
||||
font-family: 'opensans', sans-serif;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
main li {
|
||||
margin-left: 30px;
|
||||
padding-bottom: 10px;
|
||||
}
|
||||
|
||||
li {
|
||||
color: var(--font-color);
|
||||
transition: 0.5s ease;
|
||||
}
|
||||
23
frontend/src/app/commandlist/commandlist.component.spec.ts
Normal file
23
frontend/src/app/commandlist/commandlist.component.spec.ts
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||
|
||||
import { CommandlistComponent } from './commandlist.component';
|
||||
|
||||
describe('CommandlistComponent', () => {
|
||||
let component: CommandlistComponent;
|
||||
let fixture: ComponentFixture<CommandlistComponent>;
|
||||
|
||||
beforeEach(async () => {
|
||||
await TestBed.configureTestingModule({
|
||||
imports: [CommandlistComponent]
|
||||
})
|
||||
.compileComponents();
|
||||
|
||||
fixture = TestBed.createComponent(CommandlistComponent);
|
||||
component = fixture.componentInstance;
|
||||
fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
|
||||
14
frontend/src/app/commandlist/commandlist.component.ts
Normal file
14
frontend/src/app/commandlist/commandlist.component.ts
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
import {Component} from '@angular/core';
|
||||
import {HeaderComponent} from "../header/header.component";
|
||||
|
||||
@Component({
|
||||
selector: 'app-commandlist',
|
||||
imports: [
|
||||
HeaderComponent
|
||||
],
|
||||
templateUrl: './commandlist.component.html',
|
||||
styleUrl: './commandlist.component.scss'
|
||||
})
|
||||
export class CommandlistComponent {
|
||||
|
||||
}
|
||||
179
frontend/src/app/customfeatures/customfeatures.component.html
Normal file
179
frontend/src/app/customfeatures/customfeatures.component.html
Normal file
|
|
@ -0,0 +1,179 @@
|
|||
<ng-container>
|
||||
<app-header [current_page]="'skyblock'" height="460px" background_image="/public/img/backgrounds/path.jpg"
|
||||
[overlay_gradient]="0.5">
|
||||
<div class="title" header-content>
|
||||
<h1>Custom Features</h1>
|
||||
<h2>A list of custom features created specifically to enhance the survival experience on Altitude.</h2>
|
||||
<h3
|
||||
style="font-family: 'minecraft-text', sans-serif; font-size: 0.8rem; margin-top: 10px; color: #FFFFFF !important;">
|
||||
Commands for the features are listed <a [routerLink]="['/commandlist']">here</a></h3>
|
||||
</div>
|
||||
</app-header>
|
||||
|
||||
<main>
|
||||
<section class="darkmodeSection">
|
||||
<section class="columnSection">
|
||||
<div class="columnContainer">
|
||||
<div class="columnParagraph">
|
||||
<h2>Blocks</h2>
|
||||
<p style="padding-bottom: 0 !important;">Beacons can be activated by redstone</p>
|
||||
<ul class="full-page-list">
|
||||
<li>Powering the block above a beacon disables the beam</li>
|
||||
</ul>
|
||||
<p>Glow lichen can be silk touched</p>
|
||||
<p>Vines can be silk touched and bonemealed</p>
|
||||
<p>Coral and coral fans can be bonemealed to grow a new coral tree</p>
|
||||
<p>Mushroom blocks can be stripped with an axe</p>
|
||||
<p>Candles can be placed without a block beneath them</p>
|
||||
<p>Crying obsidian can be used to create nether portals</p>
|
||||
<p style="padding-bottom: 0 !important;">Gravel and sand are craftable in stonecutters</p>
|
||||
<ul class="full-page-list">
|
||||
<li>Cobblestone -> Gravel</li>
|
||||
<li>Gravel -> Sand</li>
|
||||
</ul>
|
||||
<p>Sponges can remove lava - wet sponges remove more (Note: the sponge will be consumed)</p>
|
||||
<p>Item frames can be made invisible using a diamond</p>
|
||||
<p>Rotation of item frames can be locked using a slime ball</p>
|
||||
<p>Copper can be oxidized using a cauldron of water</p>
|
||||
<p>Pink petals can be placed on any surface</p>
|
||||
<p>Wither roses can be bonemealed</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
<section class="darkmodeSectionThree">
|
||||
<section class="columnSection">
|
||||
<div class="columnContainer">
|
||||
<div class="columnParagraph">
|
||||
<h2>Containers</h2>
|
||||
<p>Dispensers can interact with campfires</p>
|
||||
<p>Dispensers can interact with cauldrons</p>
|
||||
<p>Dispensers can place pumpkins</p>
|
||||
<p>Dispensers can carve pumpkins</p>
|
||||
<p>Barrels have 54 inventory slots</p>
|
||||
<p>Furnaces have a built in item filter, this moves any item they can't process to the output</p>
|
||||
<p>Naming a container or villager "public" makes them publically available</p>
|
||||
<p>Natual loot chests (in dungeons, etc.) are not protected by claims (but can only be broken by the claim
|
||||
owner)</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
<section class="darkmodeSection">
|
||||
<section class="columnSection">
|
||||
<div class="columnContainer">
|
||||
<div class="columnParagraph">
|
||||
<h2>Compostable items</h2>
|
||||
<ul class="full-page-list">
|
||||
<li>leather: 0.10</li>
|
||||
<li>wooden_shovel: 0.10</li>
|
||||
<li>rotten_flesh: 0.15</li>
|
||||
<li>salmon: 0.15</li>
|
||||
<li>cod: 0.15</li>
|
||||
<li>porkchop: 0.15</li>
|
||||
<li>beef: 0.15</li>
|
||||
<li>chicken: 0.15</li>
|
||||
<li>rabbit: 0.15</li>
|
||||
<li>mutton: 0.15</li>
|
||||
<li>bamboo: 0.15</li>
|
||||
<li>wooden_sword: 0.20</li>
|
||||
<li>wooden_hoe: 0.20</li>
|
||||
<li>wooden_pickaxe: 0.30</li>
|
||||
<li>wooden_axe: 0.30</li>
|
||||
<li>poisonous_potato: 0.35</li>
|
||||
<li>leather_boots: 0.40</li>
|
||||
<li>flowering_azalea_leaves: 0.50</li>
|
||||
<li>leather_helmet: 0.50</li>
|
||||
<li>leather_leggings: 0.70</li>
|
||||
<li>leather_chestplate: 0.80</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
<section class="darkmodeSectionThree">
|
||||
<section class="columnSection">
|
||||
<div class="columnContainer">
|
||||
<div class="columnParagraph">
|
||||
<h2>Ender Dragon</h2>
|
||||
<p>First kill of the month awards a dragon egg</p>
|
||||
<p style="padding-bottom: 0 !important;">Can drop items when killed</p>
|
||||
<ul class="full-page-list">
|
||||
<li>elytra: 30%</li>
|
||||
<li>dragon_head: 30%</li>
|
||||
<li>dragon_breath: 40%</li>
|
||||
<li>and seperately from the rest, a 0.1% chance for a dragon_egg</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
<section class="darkmodeSection">
|
||||
<section class="columnSection">
|
||||
<div class="columnContainer">
|
||||
<div class="columnParagraph">
|
||||
<h2>Mobs</h2>
|
||||
<p>Bats can spawn above sea level (bat spawning only enabled during halloween)</p>
|
||||
<p style="padding-bottom: 0 !important;">Mobs can respawn in structures</p>
|
||||
<ul class="full-page-list">
|
||||
<li>Shulker -> End City</li>
|
||||
<li>Piglin Brute, Piglin -> Bastion</li>
|
||||
<li>Evoker, Vindicator, Allay -> Woodland Mansion</li>
|
||||
<li>Allay -> Pillager Outpost</li>
|
||||
<li>Camel -> Desert Village</li>
|
||||
</ul>
|
||||
<p>Naming a mob "muted", "silenced", "silent" or "silence me" silences a mob</p>
|
||||
<p>Naming a mob "muted", "silenced", "silent", "silence me", "protected" or "protect me" prevents it from
|
||||
being damaged by non-trusted players in a claim</p>
|
||||
<p>Naming a mob "baby" prevents it from growing up</p>
|
||||
<p>Wither health bar is removed when silenced</p>
|
||||
<p>Turtles can hatch during daytime</p>
|
||||
<p>Unclaim vanilla player pets (dogs, cats, parrots, horses) if the owner has been offline for 60+ days by
|
||||
right clicking with a lead</p>
|
||||
<p>Fisherman villagers can sell Bucket of Salmon</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
<section class="darkmodeSectionThree">
|
||||
<section class="columnSection">
|
||||
<div class="columnContainer">
|
||||
<div class="columnParagraph">
|
||||
<h2>Restrictions & disabled vanilla features</h2>
|
||||
<p>Restricted iron golem spawning (10 golems spawning in a radius of 112 blocks in a time span of 1
|
||||
minute)</p>
|
||||
<p>Disabled stacking raids (having multiple raids going on at once)</p>
|
||||
<p>Disabled TNT duping</p>
|
||||
<p>Disabled bat spawning</p>
|
||||
<p>Disabled patrol spawning</p>
|
||||
<p>Zombies don't attack villagers</p>
|
||||
<p>Disabled processing of most things around AFK players</p>
|
||||
<p>Disabled AI for villagers in a 1x1 area</p>
|
||||
<p>Shulkers shooting each other does not spawn a new shulker since they respawn naturally in End Cities</p>
|
||||
<p>Pigmen cannot spawn from portals</p>
|
||||
<p>Allay duplication is disabled since they respawn natually in Mansions and Outposts</p>
|
||||
<p>Players cannot claim land within 100 blocks of another claim without the owner's permission</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
<section class="darkmodeSection">
|
||||
<section class="columnSection">
|
||||
<div class="columnContainer">
|
||||
<div class="columnParagraph">
|
||||
<h2>Miscellaneous</h2>
|
||||
<p>Grindstones can strip shulker box & beehive NBT data</p>
|
||||
<p>Sneak click mending</p>
|
||||
<p>/iwanttobreakthisblock, required to break some natural generated blocks</p>
|
||||
<p>/sneakclickmending, allows you to mend your items by right clicking while sneaking</p>
|
||||
<p>Swift Sneak enchantment can be found in villager trades</p>
|
||||
<p>Nether portals can be as small as 1x2 (1x2 portal, 3x4 base)</p>
|
||||
<p>Lootchests refill once for every player</p>
|
||||
<p>Empty maps can be duplicated using paper in a cartography table</p>
|
||||
<p>Eating glowberries gives you a glowing effect</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
</main>
|
||||
</ng-container>
|
||||
|
|
@ -0,0 +1,9 @@
|
|||
main ul {
|
||||
font-family: opensans, sans-serif;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
main li {
|
||||
margin-left: 30px;
|
||||
padding-bottom: 10px;
|
||||
}
|
||||
|
|
@ -0,0 +1,23 @@
|
|||
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||
|
||||
import { CustomfeaturesComponent } from './customfeatures.component';
|
||||
|
||||
describe('CustomfeaturesComponent', () => {
|
||||
let component: CustomfeaturesComponent;
|
||||
let fixture: ComponentFixture<CustomfeaturesComponent>;
|
||||
|
||||
beforeEach(async () => {
|
||||
await TestBed.configureTestingModule({
|
||||
imports: [CustomfeaturesComponent]
|
||||
})
|
||||
.compileComponents();
|
||||
|
||||
fixture = TestBed.createComponent(CustomfeaturesComponent);
|
||||
component = fixture.componentInstance;
|
||||
fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
|
||||
16
frontend/src/app/customfeatures/customfeatures.component.ts
Normal file
16
frontend/src/app/customfeatures/customfeatures.component.ts
Normal file
|
|
@ -0,0 +1,16 @@
|
|||
import {Component} from '@angular/core';
|
||||
import {HeaderComponent} from "../header/header.component";
|
||||
import {RouterLink} from '@angular/router';
|
||||
|
||||
@Component({
|
||||
selector: 'app-customfeatures',
|
||||
imports: [
|
||||
HeaderComponent,
|
||||
RouterLink
|
||||
],
|
||||
templateUrl: './customfeatures.component.html',
|
||||
styleUrl: './customfeatures.component.scss'
|
||||
})
|
||||
export class CustomfeaturesComponent {
|
||||
|
||||
}
|
||||
110
frontend/src/app/guide/guide.component.html
Normal file
110
frontend/src/app/guide/guide.component.html
Normal file
|
|
@ -0,0 +1,110 @@
|
|||
<ng-container>
|
||||
<app-header [current_page]="'guide'" height="460px" background_image="/public/img/backgrounds/trees.jpg"
|
||||
[overlay_gradient]="0.5">
|
||||
<div class="title" header-content>
|
||||
<h1>Guide Book</h1>
|
||||
<h2>We aim to be an inclusive community server where players of all ages can find something to enjoy.</h2>
|
||||
</div>
|
||||
</app-header>
|
||||
|
||||
<main>
|
||||
<section class="darkmodeSection">
|
||||
<section class="columnSection">
|
||||
<div class="columnContainer">
|
||||
<div class="columnParagraph">
|
||||
<h2>Backstory</h2>
|
||||
<p>Altitude is a community-centered survival Minecraft server for {{ ALTITUDE_VERSION }}. Altitude opened
|
||||
in January of 2015 and was originally a private server for a small group of friends. We’ve since opened
|
||||
our doors to welcome anyone and everyone to enjoy the custom survival experience we’ve crafted!</p>
|
||||
<p>The community grew rapidly in the beginning of 1.13 and therefore grew beyond the capacity of a single
|
||||
server, so we opened two survival servers that each offered the same features and plugins, but a different
|
||||
seed so that there is lots of land to explore!. The two servers later became four servers.</p>
|
||||
<p>The Minecraft hype slowly died down and therefore we had to downscale first to two servers for 1.18 and
|
||||
then for 1.20 down to one server again.</p>
|
||||
<p>If you would like to learn more about the history of Altitude, you can visit our <a
|
||||
[routerLink]="['/about']">about page</a>.</p>
|
||||
</div>
|
||||
<div class="columnParagraph">
|
||||
<h2>Claiming Land</h2>
|
||||
<p>You should protect your home by “claiming” it to prevent others stealing your items or damaging your
|
||||
build. This is important because we allow players to loot unclaimed buildings, claim them as their own,
|
||||
and even completely remove them because we otherwise would have a world full of abandoned buildings. This
|
||||
means that if your home is damaged in any way because it wasn’t protected, staff will not be able to
|
||||
restore your items!</p>
|
||||
<p>Claiming land on Altitude is easy. We use the very popular plugin “GriefPrevention”, which allows players
|
||||
to use a golden shovel to make their claim.To get started enter the command <span
|
||||
style="font-family: 'opensans-bold', sans-serif;">/claim</span> which will give you the necessary tools.
|
||||
After that you simply click two opposite corners with the golden shovel (can be any golden shovel, not
|
||||
only the one given through /claim) to claim the area between the points.</p>
|
||||
<p>If you need more help with claiming, including trusting others and expanding your claim, visit our <a
|
||||
[routerLink]="['/claiming']">claiming page</a>.</p>
|
||||
</div>
|
||||
<div class="columnParagraph">
|
||||
<h2>Economy</h2>
|
||||
<p>We offer a collection of economy features to provide a player-focused and player-operated economy.
|
||||
Players can create their own shops with the ChestShop plugin to buy and sell goods with others, apply for
|
||||
a warp so that other players can travel directly to their shop, and pay other players directly with the
|
||||
<b>/pay</b> command.</p>
|
||||
<p>There are also shops in the spawn of each world that sell basic items like raw ores, food, and building
|
||||
blocks. The prices in the spawn shops are designed to be much higher than you would likely find at player
|
||||
shops to encourage trading between players and only using spawn as a last resort.</p>
|
||||
<p>If you would like to learn more about the economy and how to create your own chest shops, see our <a
|
||||
[routerLink]="['/economy']">economy page</a>.</p>
|
||||
<p>If you would like to learn about applying for your own warp, including the criteria you must meet, see
|
||||
our <a [routerLink]="['/warps']">warps page</a>.</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="columnContainer">
|
||||
<div class="columnParagraph">
|
||||
<h2>Survival Features</h2>
|
||||
<p>On Altitude, we want to provide an authentic survival experience for every player. In a multiplayer
|
||||
environment, this can be challenging! To provide the best experience we possibly can, we’ve kept some
|
||||
vanilla features on that other servers disable:</p>
|
||||
<ul>
|
||||
<li>TNT and creepers do damage! (Claimed land is safe)</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/back</span> to return to your last position
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/dback</span> to return to your death
|
||||
position. (This even works if you have used <b>/back</b> earlier)
|
||||
</li>
|
||||
<li>Loot chests by default cannot be broken. You can enable this by doing <b>/iwanttobreakthisblock <block></b>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
<div class="columnParagraph">
|
||||
<h2>McMMO & MyPet</h2>
|
||||
<p>Our server feature the very popular community-requested plugins: McMMO & MyPet. McMMO introduces an
|
||||
RPG-like experience to the survival game with skill leveling, special abilities, rare loot, and new
|
||||
mechanics. The primary feature of McMMO is the detailed leveling system that breaks down Minecraft into
|
||||
fifteen skills including mining, woodcutting, and herbalism. Each skill will level up the more you do it
|
||||
unlocking powerful abilities related to that skill.</p>
|
||||
<p>If you’d like to learn more about McMMO, <a href="https://mcmmo.org/wiki/Main_Page">visit their wiki
|
||||
here</a>!</p>
|
||||
<p>MyPet allows you to claim nearly any mob in-game as your “pet”. Each pet can be assigned a skilltree that
|
||||
gives it unique abilities. Pets can learn to fight alongside you against mobs, pick up items for you as
|
||||
you mine, and even provide faster travel around the world. Pets will level up in their skilltree the more
|
||||
you play with them to unlock more abilities.</p>
|
||||
<p>If you would like to learn more about MyPet and their abiltiies, visit our <a [routerLink]="['/mypet']">MyPet
|
||||
page</a></p>
|
||||
</div>
|
||||
<div class="columnParagraph">
|
||||
<h2>Creative</h2>
|
||||
<p>Occasionally, you may find yourself with a creative itch, or need a way to experiment and collaborate
|
||||
with other players on the server! We offer a creative server for just that purpose. Players can use as
|
||||
many plots in creative as they need (just ask a staff for more if you reach the default limit) and each
|
||||
plot is 100 by 100 blocks. Players frequently use these plots for testing our survival builds before
|
||||
taking the time to collect the resources in survival to build it.</p>
|
||||
<p>Due to the low traffic that the creative server gets, we do not moderate this server as closely. If you
|
||||
see anything wrong with the server, please inform a staff member so that we can get it resolved!</p>
|
||||
</div>
|
||||
<div class="columnParagraph">
|
||||
<h2>More Help</h2>
|
||||
<p>You are now on your way to becoming a member of the Altitude community! We hope we’ve provided you with
|
||||
the tools necessary to be successful on our servers. If you have any other questions, please reach out to
|
||||
a staff member in-game, or on <a href="https://discordapp.com/invite/TGqpzCJ">our Discord</a>!</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
</main>
|
||||
</ng-container>
|
||||
9
frontend/src/app/guide/guide.component.scss
Normal file
9
frontend/src/app/guide/guide.component.scss
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
main ul {
|
||||
font-family: opensans, sans-serif;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
main li {
|
||||
margin-left: 30px;
|
||||
padding-bottom: 10px;
|
||||
}
|
||||
23
frontend/src/app/guide/guide.component.spec.ts
Normal file
23
frontend/src/app/guide/guide.component.spec.ts
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||
|
||||
import { GuideComponent } from './guide.component';
|
||||
|
||||
describe('GuideComponent', () => {
|
||||
let component: GuideComponent;
|
||||
let fixture: ComponentFixture<GuideComponent>;
|
||||
|
||||
beforeEach(async () => {
|
||||
await TestBed.configureTestingModule({
|
||||
imports: [GuideComponent]
|
||||
})
|
||||
.compileComponents();
|
||||
|
||||
fixture = TestBed.createComponent(GuideComponent);
|
||||
component = fixture.componentInstance;
|
||||
fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
|
||||
18
frontend/src/app/guide/guide.component.ts
Normal file
18
frontend/src/app/guide/guide.component.ts
Normal file
|
|
@ -0,0 +1,18 @@
|
|||
import {Component} from '@angular/core';
|
||||
import {HeaderComponent} from "../header/header.component";
|
||||
import {RouterLink} from '@angular/router';
|
||||
import {ALTITUDE_VERSION} from '../constant';
|
||||
|
||||
@Component({
|
||||
selector: 'app-guide',
|
||||
imports: [
|
||||
HeaderComponent,
|
||||
RouterLink
|
||||
],
|
||||
templateUrl: './guide.component.html',
|
||||
styleUrl: './guide.component.scss'
|
||||
})
|
||||
export class GuideComponent {
|
||||
|
||||
protected readonly ALTITUDE_VERSION = ALTITUDE_VERSION;
|
||||
}
|
||||
|
|
@ -89,7 +89,7 @@
|
|||
</li>
|
||||
<li class="nav_li">
|
||||
<span
|
||||
[id]="getCurrentPageId(['guide', 'faq', 'ranks', 'rules', 'commandlist', 'art', 'lag', 'staffpowers',
|
||||
[id]="getCurrentPageId(['guide', 'faq', 'ranks', 'rules', 'commandlist', 'mapart', 'lag', 'staffpowers',
|
||||
'nicknames', 'bans', 'discord-bans'])" class="nav_link fake_link" [ngClass]="active">Reference</span>
|
||||
<ul class="dropdown">
|
||||
<li class="nav_li"><a class="nav_link2" [routerLink]="['/guide']">Guide Book</a></li>
|
||||
|
|
|
|||
190
frontend/src/app/lag/lag.component.html
Normal file
190
frontend/src/app/lag/lag.component.html
Normal file
|
|
@ -0,0 +1,190 @@
|
|||
<ng-container>
|
||||
<app-header [current_page]="'lag'" height="460px" background_image="/public/img/backgrounds/trees.jpg"
|
||||
[overlay_gradient]="0.5">
|
||||
<div class="title" header-content>
|
||||
<h1>Reducing Server Lag</h1>
|
||||
<h2>How can we minimize lag on the server? Together we can create a lag-free survival server, but it takes
|
||||
everyone's help!</h2>
|
||||
</div>
|
||||
</app-header>
|
||||
|
||||
<main>
|
||||
<section class="darkmodeSection">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h2>Introduction</h2>
|
||||
<p>Lag is not caused by one person, it is caused by all of us. Some of us cause more than others, but we can
|
||||
all do small things to reduce the amount of lag we cause. Remember: do not ever accuse anyone else of being
|
||||
the problem. If you believe someone’s build or behavior is a large contributor to the lag, please privately
|
||||
tell a staff member so we can look into it. If you have any specific questions, staff are always here to
|
||||
help. This is especially true if you want to make a redstone contraption, but are unsure how to have it
|
||||
automatically shut off when not needed or to make it less taxing on the server.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSectionThree">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h2>Mobs</h2>
|
||||
<p style="margin-bottom: 0;">Mobs are the #1 cause of lag on a survival Minecraft server. They can be
|
||||
surprisingly hard on the server and are a cause of lag that everyone contributes to. Because of this, never
|
||||
keep more than you need of any given mob.</p>
|
||||
<p>FarmLimiter is a plugin that introduces hard limits to mobs. The plugin groups mobs by chaining mobs
|
||||
together that are within a minimum radius of each other. Please refer to the example image for a better idea
|
||||
of how mob chaining works. We've provided the settings of this plugin below for your reference, but please
|
||||
do not try to circumvent this system - it is in place for a reason!</p>
|
||||
<ul class="full-page-list" style="margin-bottom: 0;">
|
||||
<li>Villagers should not be allowed to build up from a breeder, and you should cull undesirables as needed
|
||||
to keep your numbers as low as possible. Also think carefully about which villagers you really need and if
|
||||
you can make dual use of some. Only use “infinite” villager breeder designs if you limit their breeding by
|
||||
limiting their food.
|
||||
</li>
|
||||
<li>Villagers used for trading should be put on emerald blocks, emerald ore or smooth stone. This will
|
||||
disable their AI for anything other than trading. This helps server performance a lot and any villagers
|
||||
used for trading found without their AI disabled could be removed by staff if they are causing lag.
|
||||
Villagers placed on these blocks will refresh their trades faster than normal. The following example
|
||||
visualizes the 20 passive mobs within 5 blocks FarmLimiter restriction. <a style="cursor: pointer;"
|
||||
(click)="toggleExceptions()">Show
|
||||
example...</a></li>
|
||||
</ul>
|
||||
<div id="exceptions" [ngClass]="{'hide': !showExceptions}"
|
||||
style="display: flex; justify-content: center; padding-bottom: 30px;">
|
||||
<img ngSrc="/public/img/random/farm_limiter_darker.png" alt="Visualization of the farm limiter"
|
||||
style="width: 70%; padding-top: 7px;" height="375" width="715">
|
||||
</div>
|
||||
<ul class="full-page-list">
|
||||
<li>Turtles only need one breeding pair. The breeding mechanic of turtles allows you to breed one pair over
|
||||
and over, as they become fertile immediately upon laying their eggs. Consider keeping only two adult
|
||||
turtles in your farm.
|
||||
</li>
|
||||
<li>Consider not raising pigs at all, as their meat is exactly the same as beef and they have no secondary
|
||||
drops
|
||||
</li>
|
||||
<li>Do not fill your base with more vanilla pets than you need</li>
|
||||
<li>Never circumvent entity cramming. It is there because a lot of entities crammed into a small space is
|
||||
hard on the server.
|
||||
</li>
|
||||
<li>FarmLimiter is a plugin that introduces hard limits to mobs. We've provided the settings of this plugin
|
||||
below for your reference, but please do not try to circumvent this system - it is in place for a reason!
|
||||
</li>
|
||||
</ul>
|
||||
<div class="highlightedContent">
|
||||
<h3>Farm Limiter Plugin</h3>
|
||||
<p>No more than 25 mobs (of all types) within a radius of 3 blocks (this gets the chickens).</p>
|
||||
<p>No more than 20 passive mobs within a radius of 5 blocks (limits farms - including villagers and
|
||||
excluding chickens).</p>
|
||||
<p>No more than 10 hostile mobs within a single block (limits grinders).</p>
|
||||
<p>No more than 10 turtles within a radius of 5 blocks (turtles cause a LOT of lag).</p>
|
||||
<p>No more than 70 villagers within a radius of 50 blocks.</p>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSection">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h2>Minecarts</h2>
|
||||
<p>Minecarts are another type of entity that cause a lot of lag. They are harder on the server than you might
|
||||
think.</p>
|
||||
<ul class="full-page-list">
|
||||
<li>Do not store villagers or other mobs long-term in minecarts. Use them for transportation and drop them
|
||||
off in an enclosed location on the other end.
|
||||
</li>
|
||||
<li>Do not use farm designs that rely on many hopper minecarts. They are convenient because they pick up
|
||||
items through blocks and have a faster throughput than hoppers, but they are unnecessarily hard on the
|
||||
server.
|
||||
</li>
|
||||
<li>Avoid using minecarts for entity cramming purposes when possible and try to design your farm to only
|
||||
have one such killing chamber if it is necessary.
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSectionThree">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h2>Hoppers</h2>
|
||||
<p>Hoppers cause lag because they are constantly checking for items, even when nothing is in them, so you
|
||||
should minimize your use of them.</p>
|
||||
<ul class="full-page-list">
|
||||
<li>When bringing items down through a vertical line of hoppers, try alternating them with single chests.
|
||||
This saves you iron and saves the server a bit of lag.
|
||||
</li>
|
||||
<li>Bulk storage systems where random items are dropped in and sent into chests should be avoided because
|
||||
they are likely to cause a situation that is especially taxing. More specifically: A hopper pushing items
|
||||
into a full chest that are not in the chest OR A hopper trying to pull items from a chest to complete
|
||||
stacks but none of the items in the chest match.
|
||||
</li>
|
||||
<li>Myth: Droppers/Furnaces on top of hoppers reduces lag. Droppers on top of hoppers do not reduce lag, and
|
||||
furnaces are a slightly laggy object in their own right, so do not use them unnecessarily.
|
||||
</li>
|
||||
<li>When moving items long distances use water streams. Also try to use water to gather newly farmed items
|
||||
rather than an array of hoppers. However, be aware that water streams have their own downfalls: First, the
|
||||
item entity is at risk to be picked up by a pet with /petpickup turned on. So, do not use them near public
|
||||
areas of your base or for high value items. Second, do not make water streams so long that they flow into
|
||||
unloaded chunks, as the items can back up where chunks unload and create a ticking lag bomb of item
|
||||
entities. Finally, set things up so that, if the storage system at the other end fills up, the extra items
|
||||
get automatically destroyed rather than sitting on full hoppers to despawn.
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSection">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h2>Redstone Farms</h2>
|
||||
<p>Redstone contraptions are, by their nature, going to contribute some lag. But you can do things to reduce
|
||||
their impact.</p>
|
||||
<ul class="full-page-list">
|
||||
<li>Biggers is not better. Try to make farms a reasonable size for what you need and no larger. Think about
|
||||
how much of a resource you actually need.
|
||||
</li>
|
||||
<li>Think about the design you use. If you have a farm with a lot of pistons to break crops automatically,
|
||||
can you set it up so that the pistons fire in sequence instead of all at once? Can you use a slimeblock
|
||||
push bar so that you only need one piston and one observer for every 12 plants instead of one per each?
|
||||
Minimize how much redstone is running at once.
|
||||
</li>
|
||||
<li>Set up your machines to shut off when not in use.</li>
|
||||
<li>If you use a minecart hopper/chest to transport items, make sure it automatically docks when there are
|
||||
no items to move. You can set up the minecart pickup to only run after a harvest and an auto-smelter that
|
||||
uses minecarts to fill the furnaces does not need to have the minecart running all the time, only when
|
||||
it’s dropping off items.
|
||||
</li>
|
||||
<li>Redstone clocks rarely need to run all the time. For example, an item disposal dropper can be set up to
|
||||
automatically trigger the clock when there are items in the dropper and to shut off the clock when the
|
||||
dropper is empty.
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSectionThree">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h2>Other Entities</h2>
|
||||
<p>You may have noticed a theme in this list. Everything we've listed is an <span
|
||||
style="font-family: 'opensans-bold', sans-serif;">entity</span>. Entities are the biggest cause of lag on
|
||||
Altitude, and anything we can do to reduce the number of entities on the server will help!</p>
|
||||
<ul class="full-page-list">
|
||||
<li>Block Entities. Any block entity causes more lag than a normal block, but some cause more than others.
|
||||
<a href="https://minecraft.gamepedia.com/Block_entity">minecraft.gamepedia.com/Block_entity</a></li>
|
||||
<li>Signs with text on them are laggier than empty signs, so consider if you need to write that sign. Also,
|
||||
be sure to not write anything on signs used for technical reasons, like to hold back lava or water.
|
||||
</li>
|
||||
<li>Item frames also are a small contributor to lag, but can add up, so please do not use a lot of them for
|
||||
no reason.
|
||||
</li>
|
||||
<li>Brewing Stands cause more lag than you might think, so please do not have more placed than you need.
|
||||
</li>
|
||||
<li>Item Entities. Please pick up item entities when mining, even if you don’t actually want them. You can
|
||||
dispose of them by throwing them in lava or on a cactus. But leaving mass amounts of items to despawn puts
|
||||
an unnecessary strain on the server.
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</main>
|
||||
</ng-container>
|
||||
55
frontend/src/app/lag/lag.component.scss
Normal file
55
frontend/src/app/lag/lag.component.scss
Normal file
|
|
@ -0,0 +1,55 @@
|
|||
.full-page-list {
|
||||
margin-left: 70px;
|
||||
font-family: 'opensans', sans-serif;
|
||||
margin-bottom: 30px;
|
||||
color: var(--font-color);
|
||||
transition: 0.5s ease;
|
||||
}
|
||||
|
||||
.full-page-list li {
|
||||
padding-bottom: 10px;
|
||||
}
|
||||
|
||||
.highlightedContent {
|
||||
width: 70%;
|
||||
margin: auto;
|
||||
background: var(--color-quinary);
|
||||
padding: 20px;
|
||||
margin-bottom: 30px;
|
||||
text-align: center;
|
||||
border-radius: 5px;
|
||||
transition: 0.5s ease;
|
||||
}
|
||||
|
||||
.highlightedContent p {
|
||||
margin-bottom: 0px !important;
|
||||
}
|
||||
|
||||
.paragraph {
|
||||
width: 100%;
|
||||
margin-bottom: -20px;
|
||||
}
|
||||
|
||||
.paragraph p {
|
||||
margin-bottom: 15px;
|
||||
}
|
||||
|
||||
li {
|
||||
padding-bottom: 10px;
|
||||
}
|
||||
|
||||
.hide {
|
||||
display: none !important;
|
||||
}
|
||||
|
||||
@media (max-width: 1000px) {
|
||||
main .container {
|
||||
text-align: left;
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-width: 670px) {
|
||||
main .container {
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
23
frontend/src/app/lag/lag.component.spec.ts
Normal file
23
frontend/src/app/lag/lag.component.spec.ts
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||
|
||||
import { LagComponent } from './lag.component';
|
||||
|
||||
describe('LagComponent', () => {
|
||||
let component: LagComponent;
|
||||
let fixture: ComponentFixture<LagComponent>;
|
||||
|
||||
beforeEach(async () => {
|
||||
await TestBed.configureTestingModule({
|
||||
imports: [LagComponent]
|
||||
})
|
||||
.compileComponents();
|
||||
|
||||
fixture = TestBed.createComponent(LagComponent);
|
||||
component = fixture.componentInstance;
|
||||
fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
|
||||
25
frontend/src/app/lag/lag.component.ts
Normal file
25
frontend/src/app/lag/lag.component.ts
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
import {Component} from '@angular/core';
|
||||
import {HeaderComponent} from "../header/header.component";
|
||||
import {NgClass, NgOptimizedImage} from '@angular/common';
|
||||
import {ScrollService} from '../scroll/scroll.service';
|
||||
|
||||
@Component({
|
||||
selector: 'app-lag',
|
||||
imports: [
|
||||
HeaderComponent,
|
||||
NgOptimizedImage,
|
||||
NgClass
|
||||
],
|
||||
templateUrl: './lag.component.html',
|
||||
styleUrl: './lag.component.scss'
|
||||
})
|
||||
export class LagComponent {
|
||||
showExceptions: boolean = false;
|
||||
|
||||
constructor(public scrollService: ScrollService) {
|
||||
}
|
||||
|
||||
public toggleExceptions() {
|
||||
this.showExceptions = !this.showExceptions;
|
||||
}
|
||||
}
|
||||
75
frontend/src/app/mapart/mapart.component.html
Normal file
75
frontend/src/app/mapart/mapart.component.html
Normal file
|
|
@ -0,0 +1,75 @@
|
|||
<ng-container>
|
||||
<app-header [current_page]="'mapart'" height="460px" background_image="/public/img/backgrounds/trees.jpg"
|
||||
[overlay_gradient]="0.5">
|
||||
<div class="title" header-content>
|
||||
<h1>Mapart</h1>
|
||||
<h2>Altitude features a way to save maparts.</h2>
|
||||
</div>
|
||||
</app-header>
|
||||
|
||||
<main>
|
||||
<section class="darkmodeSection">
|
||||
<section class="columnSection">
|
||||
<div class="columnContainer">
|
||||
<div class="columnParagraph">
|
||||
<h2>What is mapart?</h2>
|
||||
<p>Any map is a piece of art, but the common meaning of this is an actual drawing onto a map. By placing
|
||||
blocks on a plot to color in a map one pixel at a time, you can create an image.</p>
|
||||
<p>Creating these maps is time consuming, and Altitude wants to support these mapartists by offering an
|
||||
easier way to share their mapart..</p>
|
||||
</div>
|
||||
<div class="columnParagraph">
|
||||
<h2>How to save mapart</h2>
|
||||
<p>After you have placed all blocks on your plot and have the image recorded on your map, hold the map in
|
||||
your main hand and do <span style="font-family: 'opensans-bold', sans-serif;">/mapart save</span>. This
|
||||
will cost you $1000 in-game currency. The saving process can take several minutes.</p>
|
||||
</div>
|
||||
<div class="columnParagraph">
|
||||
<h2>Useful resources for creating mapart</h2>
|
||||
<p>Mapart may be created simply by zooming in on an image you wish to create and placing pixels by eye.
|
||||
First, however, you must know what blocks to use for each color. This <a
|
||||
href="https://minecraft.gamepedia.com/Map_item_format">Minecraft wiki article</a> explains map item
|
||||
formatting such as colors available on maps and the blocks that correspond.</p>
|
||||
<p>Pick whichever blocks are the most convenient to collect and to break later if you plan on reusing blocks
|
||||
for multiple maps.</p>
|
||||
<p>Additionally, there is an incredibly useful online tool known as Mapartcraft by Rebane that can take an
|
||||
image and automatically convert it to a schematic that can be used in conjunction with
|
||||
litematica/schematica as a guide to create much more detailed mapart! Be sure to select the correct
|
||||
version of Minecraft in the settings and pick your preferred blocks. This tool can be found <a
|
||||
href="https://rebane2001.com/mapartcraft/">here</a>.</p>
|
||||
<p>Reminder: While schematica and litematica are permitted mods on Altitude, any features like auto-build
|
||||
and easy-place they may include are not!</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="columnContainer">
|
||||
<div class="columnParagraph">
|
||||
<h2>Is my mapart protected?</h2>
|
||||
<p>The only person that can remove or clone saved maps is the one who created them. Mapart can be copied by
|
||||
using the vanilla method on a cartography table.</p>
|
||||
</div>
|
||||
<div class="columnParagraph">
|
||||
<h2>What mapart can I make</h2>
|
||||
<p>If you plan on making some kind of map art that some may consider inappropriate, explicit, or
|
||||
controversial, you can submit a request for review through our AltitudeBot support bot on Discord. Simply
|
||||
message the bot anything, and the bot will reply with commands that you can utilize. For mapart review
|
||||
requests, you will be using the command <span style="font-family: 'opensans-bold', sans-serif;">!mapart <description of map art></span>.
|
||||
Please be sure to also attach an image of the mapart (it is not possible to submit the request without an
|
||||
image)!</p>
|
||||
<p>Creating inappropriate mapart without prior approval may result in deletion of the mapart itself and
|
||||
punishment for the creator.</p>
|
||||
</div>
|
||||
<div class="columnParagraph">
|
||||
<h2>Useful Commands</h2>
|
||||
<ul>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/mapart save -</span> Save a mapart</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/mapart remove -</span> Delete a mapart</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/mapart find -</span> See who made a specific
|
||||
mapart
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
</main>
|
||||
</ng-container>
|
||||
0
frontend/src/app/mapart/mapart.component.scss
Normal file
0
frontend/src/app/mapart/mapart.component.scss
Normal file
23
frontend/src/app/mapart/mapart.component.spec.ts
Normal file
23
frontend/src/app/mapart/mapart.component.spec.ts
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||
|
||||
import { MapartComponent } from './mapart.component';
|
||||
|
||||
describe('MapartComponent', () => {
|
||||
let component: MapartComponent;
|
||||
let fixture: ComponentFixture<MapartComponent>;
|
||||
|
||||
beforeEach(async () => {
|
||||
await TestBed.configureTestingModule({
|
||||
imports: [MapartComponent]
|
||||
})
|
||||
.compileComponents();
|
||||
|
||||
fixture = TestBed.createComponent(MapartComponent);
|
||||
component = fixture.componentInstance;
|
||||
fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
|
||||
14
frontend/src/app/mapart/mapart.component.ts
Normal file
14
frontend/src/app/mapart/mapart.component.ts
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
import {Component} from '@angular/core';
|
||||
import {HeaderComponent} from "../header/header.component";
|
||||
|
||||
@Component({
|
||||
selector: 'app-mapart',
|
||||
imports: [
|
||||
HeaderComponent
|
||||
],
|
||||
templateUrl: './mapart.component.html',
|
||||
styleUrl: './mapart.component.scss'
|
||||
})
|
||||
export class MapartComponent {
|
||||
|
||||
}
|
||||
228
frontend/src/app/ranks/ranks.component.html
Normal file
228
frontend/src/app/ranks/ranks.component.html
Normal file
|
|
@ -0,0 +1,228 @@
|
|||
<ng-container>
|
||||
<app-header [current_page]="'ranks'" height="460px" background_image="/public/img/backgrounds/118fjord.png"
|
||||
[overlay_gradient]="0.5">
|
||||
<div class="title" header-content>
|
||||
<h1>Server Ranks</h1>
|
||||
<h2>The standard ranks are unlocked by playing on the server. As you accumulate time you will automatically rank
|
||||
up. Do /rank to check your playtime.</h2>
|
||||
</div>
|
||||
</app-header>
|
||||
|
||||
<main>
|
||||
<section class="darkmodeSection">
|
||||
<div class="container">
|
||||
<table>
|
||||
<thead>
|
||||
<tr>
|
||||
<th scope="col" class="tableTitle">Rank</th>
|
||||
<th scope="col" class="tableTitle">Requirements</th>
|
||||
<th scope="col" class="tableTitle">Perks</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td data-label="Rank" class="rankTitle">[<span class="rank1">Drifter</span>]</td>
|
||||
<td data-label="Requirements">Join the server!</td>
|
||||
<td data-label="Perks" class="perks">
|
||||
All basic permissions<br>
|
||||
Up to 3 homes in survival<br>
|
||||
Up to 2 MyPet slots<br>
|
||||
Up to 5 claims in survival
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-label="Rank" class="rankTitle">[<span class="rank1">Nomad</span>]</td>
|
||||
<td data-label="Requirements">Play for 2 hours</td>
|
||||
<td data-label="Perks" class="perks">
|
||||
Up to 4 homes in survival<br>
|
||||
Up to 3 MyPet slots<br>
|
||||
Up to 10 claims in survival
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-label="Rank" class="rankTitle">[<span class="rank1">Peddler</span>]</td>
|
||||
<td data-label="Requirements">Play for 1 day</td>
|
||||
<td data-label="Perks" class="perks">
|
||||
Up to 5 homes in survival<br>
|
||||
Up to 4 MyPet slots<br>
|
||||
Up to 15 claims in survival
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-label="Rank" class="rankTitle">[<span class="rank1">Settler</span>]</td>
|
||||
<td data-label="Requirements">Play for 3 days</td>
|
||||
<td data-label="Perks" class="perks">
|
||||
Up to 6 homes in survival<br>
|
||||
Up to 5 MyPet slots<br>
|
||||
Up to 20 claims in survival
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-label="Rank" class="rankTitle">[<span class="rank1">Resident</span>]</td>
|
||||
<td data-label="Requirements">Play for 7 days</td>
|
||||
<td data-label="Perks" class="perks">
|
||||
Up to 7 homes in survival<br>
|
||||
Up to 6 MyPet slots<br>
|
||||
Up to 25 claims in survival
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-label="Rank" class="rankTitle">[<span class="rank1">Esquire</span>]</td>
|
||||
<td data-label="Requirements">Play for 14 days</td>
|
||||
<td data-label="Perks" class="perks">
|
||||
Up to 8 homes in survival<br>
|
||||
Up to 7 MyPet slots<br>
|
||||
Up to 30 claims in survival
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-label="Rank" class="rankTitle">[<span class="rank1">Knight</span>]</td>
|
||||
<td data-label="Requirements">Play for 30 days</td>
|
||||
<td data-label="Perks" class="perks">
|
||||
Up to 9 homes in survival<br>
|
||||
Up to 8 MyPet slots
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-label="Rank" class="rankTitle">[<span class="rank1">Baron</span>]</td>
|
||||
<td data-label="Requirements">Play for 60 days</td>
|
||||
<td data-label="Perks" class="perks">
|
||||
Up to 10 homes in survival<br>
|
||||
Up to 9 MyPet slots
|
||||
</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-label="Rank" class="rankTitle">[<span class="rank1">Viscount</span>]</td>
|
||||
<td data-label="Requirements">Play for 180 days</td>
|
||||
<td data-label="Perks" class="perks">
|
||||
Up to 11 homes in survival<br>
|
||||
Up to 9 MyPet slots
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</section>
|
||||
<section id="subheaderDonor">
|
||||
<div class="title" style="margin-top: 0; height: 100%;">
|
||||
<h1>Premium Ranks</h1>
|
||||
<h2>Premium ranks are a symbol of those who have purchased a rank to support the server. Purchase a rank today
|
||||
at: <a href="https://store.alttd.com">donate.alttd.com</a>. Thank you!</h2>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSection">
|
||||
<div class="container">
|
||||
<table style="width:100%">
|
||||
<thead>
|
||||
<tr>
|
||||
<th scope="col" class="tableTitle">Rank</th>
|
||||
<th scope="col" class="tableTitle">Requirements</th>
|
||||
<th scope="col" class="tableTitle">Perks</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td data-label="Rank" class="rankTitle">[<span class="rank2">Count</span>]</td>
|
||||
<td data-label="Requirements">Purchase for $15 on <a href="https://store.alttd.com">Buycraft</a></td>
|
||||
<td data-label="Perks" class="perks">
|
||||
Donor Discord channel access<br>
|
||||
Up to 12 homes in survival<br>
|
||||
Up to 10 MyPet slots<br>
|
||||
More on the <a href="https://store.alttd.com/category/514458">store page</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-label="Rank" class="rankTitle">[<span class="rank2">Viceroy</span>]</td>
|
||||
<td data-label="Requirements">Purchase for $30 on <a href="https://store.alttd.com">Buycraft</a></td>
|
||||
<td data-label="Perks" class="perks">
|
||||
Priority queue for full servers<br>
|
||||
Up to 13 homes in survival<br>
|
||||
Up to 18 MyPet slots<br>
|
||||
More on the <a href="https://store.alttd.com/category/514458">store page</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-label="Rank" class="rankTitle">[<span class="rank2">Duke</span>]</td>
|
||||
<td data-label="Requirements">Purchase for $50 on <a href="https://store.alttd.com">Buycraft</a></td>
|
||||
<td data-label="Perks" class="perks">
|
||||
Nickname in chat<br>
|
||||
Up to 14 homes in survival<br>
|
||||
Up to 27 MyPet slots<br>
|
||||
More on the <a href="https://store.alttd.com/category/514458">store page</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-label="Rank" class="rankTitle">[<span class="rank2">Archduke</span>]</td>
|
||||
<td data-label="Requirements">Purchase for $100 on <a href="https://store.alttd.com">Buycraft</a></td>
|
||||
<td data-label="Perks" class="perks">
|
||||
Custom prefix in chat<br>
|
||||
Up to 16 homes in survival<br>
|
||||
Up to 36 MyPet slots<br>
|
||||
More on the <a href="https://store.alttd.com/category/514458">store page</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-label="Rank" class="rankTitle">[<span class="rank2">α</span>]</td>
|
||||
<td data-label="Requirements">Purchase for $25 on <a href="https://store.alttd.com">Buycraft</a></td>
|
||||
<td data-label="Perks" class="perks">
|
||||
Time-limited rank<br>
|
||||
Access to alpha testing<br>
|
||||
This custom prefix<br>
|
||||
More on the <a href="https://store.alttd.com/category/514458">store page</a></td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-label="Rank" class="rankTitle">[<span class="rank4">▲</span>]</td>
|
||||
<td data-label="Requirements">Boosting with <a href="https://discordapp.com/nitro">Discord Nitro</a></td>
|
||||
<td data-label="Perks" class="perks">
|
||||
Discord Nitro perks<br>
|
||||
This custom prefix
|
||||
</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</section>
|
||||
<section id="subheaderCommunity">
|
||||
<div class="title" style="margin-top: 0; height: 100%;">
|
||||
<h1>Community Ranks</h1>
|
||||
<h2>Community ranks are for talented people who support Altitude in more than one way.</h2>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSection">
|
||||
<div class="container">
|
||||
<table style="width:100%">
|
||||
<thead>
|
||||
<tr>
|
||||
<th scope="col" class="tableTitle">Rank</th>
|
||||
<th scope="col" class="tableTitle">Requirements</th>
|
||||
<th scope="col" class="tableTitle">Perks</th>
|
||||
</tr>
|
||||
</thead>
|
||||
<tbody>
|
||||
<tr>
|
||||
<td data-label="Rank" class="rankTitle">[<span class="rank5">Social Media</span>]</td>
|
||||
<td data-label="Requirements">See requirements on the <a href="/community.php">Community</a> page</td>
|
||||
<td data-label="Perks" class="perks">/record<br>/ptime<br>/pweather</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-label="Rank" class="rankTitle">[<span class="rank5">Streamer</span>]</td>
|
||||
<td data-label="Requirements">See requirements on the <a href="/community.php">Community</a> page</td>
|
||||
<td data-label="Perks" class="perks">/record<br>/ptime<br>/pweather</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-label="Rank" class="rankTitle">[<span class="rank5">YouTube</span>]</td>
|
||||
<td data-label="Requirements">See requirements on the <a href="/community.php">Community</a> page</td>
|
||||
<td data-label="Perks" class="perks">/record<br>/ptime<br>/pweather</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-label="Rank" class="rankTitle">[<span class="rank5">Event Leader</span>]</td>
|
||||
<td data-label="Requirements">See requirements on the <a href="/community.php">Community</a> page</td>
|
||||
<td data-label="Perks" class="perks">Build perms on event server</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<td data-label="Rank" class="rankTitle">[<span class="rank5">Event Team</span>]</td>
|
||||
<td data-label="Requirements">See requirements on the <a href="/community.php">Community</a> page</td>
|
||||
<td data-label="Perks" class="perks">Build perms on event server</td>
|
||||
</tr>
|
||||
</tbody>
|
||||
</table>
|
||||
</div>
|
||||
</section>
|
||||
</main>
|
||||
</ng-container>
|
||||
151
frontend/src/app/ranks/ranks.component.scss
Normal file
151
frontend/src/app/ranks/ranks.component.scss
Normal file
|
|
@ -0,0 +1,151 @@
|
|||
#subheaderDonor {
|
||||
height: 350px;
|
||||
background: -webkit-linear-gradient(rgba(0, 0, 0, 0.5), rgba(0, 0, 0, 0.5)), url("/public/img/backgrounds/newtown.jpg");
|
||||
background: -o-linear-gradient(rgba(0, 0, 0, 0.5), rgba(0, 0, 0, 0.5)), url("/public/img/backgrounds/newtown.jpg");
|
||||
background: linear-gradient(rgba(0, 0, 0, 0.5), rgba(0, 0, 0, 0.5)), url("/public/img/backgrounds/newtown.jpg");
|
||||
background-attachment: fixed;
|
||||
background-position: center;
|
||||
background-repeat: no-repeat;
|
||||
background-size: cover;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
#subheaderCommunity {
|
||||
height: 350px;
|
||||
background: -webkit-linear-gradient(rgba(0, 0, 0, 0.5), rgba(0, 0, 0, 0.5)), url("/public/img/backgrounds/caruselimage4.png");
|
||||
background: -o-linear-gradient(rgba(0, 0, 0, 0.5), rgba(0, 0, 0, 0.5)), url("/public/img/backgrounds/caruselimage4.png");
|
||||
background: linear-gradient(rgba(0, 0, 0, 0.5), rgba(0, 0, 0, 0.5)), url("/public/img/backgrounds/caruselimage4.png");
|
||||
background-attachment: fixed;
|
||||
background-position: center;
|
||||
background-repeat: no-repeat;
|
||||
background-size: cover;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
td,
|
||||
th {
|
||||
font-family: 'opensans', sans-serif;
|
||||
}
|
||||
|
||||
table {
|
||||
border-collapse: collapse;
|
||||
margin: 0;
|
||||
padding: 0;
|
||||
width: 100%;
|
||||
table-layout: fixed;
|
||||
}
|
||||
|
||||
table tr {
|
||||
padding: .35em;
|
||||
}
|
||||
|
||||
table th,
|
||||
table td {
|
||||
padding: .625em;
|
||||
text-align: center;
|
||||
}
|
||||
|
||||
table th {
|
||||
font-size: .85em;
|
||||
}
|
||||
|
||||
.perks {
|
||||
text-align: left;
|
||||
padding-left: 105px;
|
||||
}
|
||||
|
||||
.tableTitle {
|
||||
font-family: 'opensans-bold', sans-serif;
|
||||
font-size: 1.5em;
|
||||
}
|
||||
|
||||
.rankTitle {
|
||||
font-family: 'opensans-bold', sans-serif;
|
||||
}
|
||||
|
||||
.rank1 {
|
||||
color: #265ac9;
|
||||
}
|
||||
|
||||
.rank2 {
|
||||
color: #980399;
|
||||
}
|
||||
|
||||
.rank3 {
|
||||
color: #0c3999;
|
||||
}
|
||||
|
||||
.rank4 {
|
||||
color: #c949c9;
|
||||
}
|
||||
|
||||
.rank5 {
|
||||
color: #ffaa00;
|
||||
}
|
||||
|
||||
@media (max-width: 1200px) {
|
||||
.perks {
|
||||
padding-left: 80px;
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-width: 900px) {
|
||||
.perks {
|
||||
padding-left: 50px;
|
||||
}
|
||||
}
|
||||
|
||||
@media (max-width: 690px) {
|
||||
main .container {
|
||||
width: 80% !important;
|
||||
}
|
||||
}
|
||||
|
||||
@media screen and (max-width: 600px) {
|
||||
table {
|
||||
border: 0;
|
||||
}
|
||||
|
||||
table th,
|
||||
table td {
|
||||
padding: .400em;
|
||||
}
|
||||
|
||||
table thead {
|
||||
border: none;
|
||||
clip: rect(0 0 0 0);
|
||||
height: 1px;
|
||||
margin: -1px;
|
||||
overflow: hidden;
|
||||
padding: 0;
|
||||
position: absolute;
|
||||
width: 1px;
|
||||
}
|
||||
|
||||
table tr {
|
||||
display: block;
|
||||
margin-bottom: .625em;
|
||||
}
|
||||
|
||||
table td {
|
||||
display: block;
|
||||
font-size: .8em;
|
||||
text-align: right;
|
||||
}
|
||||
|
||||
table td::before {
|
||||
content: attr(data-label);
|
||||
float: left;
|
||||
font-weight: bold;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
table td:last-child {
|
||||
border-bottom: 0;
|
||||
}
|
||||
|
||||
.perks {
|
||||
text-align: right;
|
||||
padding-left: 6px;
|
||||
}
|
||||
}
|
||||
23
frontend/src/app/ranks/ranks.component.spec.ts
Normal file
23
frontend/src/app/ranks/ranks.component.spec.ts
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||
|
||||
import { RanksComponent } from './ranks.component';
|
||||
|
||||
describe('RanksComponent', () => {
|
||||
let component: RanksComponent;
|
||||
let fixture: ComponentFixture<RanksComponent>;
|
||||
|
||||
beforeEach(async () => {
|
||||
await TestBed.configureTestingModule({
|
||||
imports: [RanksComponent]
|
||||
})
|
||||
.compileComponents();
|
||||
|
||||
fixture = TestBed.createComponent(RanksComponent);
|
||||
component = fixture.componentInstance;
|
||||
fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
|
||||
14
frontend/src/app/ranks/ranks.component.ts
Normal file
14
frontend/src/app/ranks/ranks.component.ts
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
import {Component} from '@angular/core';
|
||||
import {HeaderComponent} from "../header/header.component";
|
||||
|
||||
@Component({
|
||||
selector: 'app-ranks',
|
||||
imports: [
|
||||
HeaderComponent
|
||||
],
|
||||
templateUrl: './ranks.component.html',
|
||||
styleUrl: './ranks.component.scss'
|
||||
})
|
||||
export class RanksComponent {
|
||||
|
||||
}
|
||||
|
|
@ -40,7 +40,7 @@
|
|||
<li>You can talk about current events and real-world topics. However, if staff recognizes the topic is
|
||||
causing players to become uncomfortable, they may shut the conversation down.
|
||||
<ul class="full-page-list-2">
|
||||
<li>You are welcome to take conversations regarding sensitive topics to dm's and party chat with people
|
||||
<li>You are welcome to take conversations regarding sensitive topics to DMs and party chat with people
|
||||
who want to be involved, or off the server.
|
||||
</li>
|
||||
</ul>
|
||||
|
|
|
|||
123
frontend/src/app/skyblock/skyblock.component.html
Normal file
123
frontend/src/app/skyblock/skyblock.component.html
Normal file
|
|
@ -0,0 +1,123 @@
|
|||
<ng-container>
|
||||
<app-header [current_page]="'skyblock'" height="460px" background_image="/public/img/backgrounds/babywither.png"
|
||||
[overlay_gradient]="0.5">
|
||||
<div class="title" header-content>
|
||||
<h1>Skyblock</h1>
|
||||
<h2>A skyblock server blending vanilla gameplay with unique enhancements for an elevated, community-driven sky
|
||||
adventure.</h2>
|
||||
</div>
|
||||
</app-header>
|
||||
<main>
|
||||
<section class="darkmodeSection">
|
||||
<section class="columnSection">
|
||||
<div class="columnContainer">
|
||||
<div class="columnParagraph">
|
||||
<h2>Discover Comet</h2>
|
||||
<p>Welcome to Comet, a skyblock server that offers players a unique blend of the features you know and love
|
||||
with a dash of exiciting enhancements to elevate your sky-high adventure.</p>
|
||||
<p>The heart of the skyblock challenge is the same as your traditional experience: start on a small island
|
||||
in the sky with limited resources and aim to expand your domain and conquer the endless void. However,
|
||||
Comet is not your ordinary skyblock experience. We've carefully introduced a selection of enhancements to
|
||||
enrich the gameplay without overwhelming the core vanilla experience that players love and cherish.</p>
|
||||
<p style="padding-bottom: 5px !important;">Some of the key features and enhancements includes:</p>
|
||||
<ul>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">Explorable Biomes:</span> All islands are on
|
||||
the same public seed, you can expand your island and explore to find different biomes. Certain mobs only
|
||||
spawn in certain biomes.
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">Dynamic Economy:</span> Engage with our
|
||||
vibrant server economy, where you can trade items with other players, visit the spawn shops or even set
|
||||
up your own shops on your island.
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">Custom Achievements:</span> Beyond the
|
||||
traditional skyblock objectives, Comet introduces a series of custom achievements which will test your
|
||||
skills and reward you with valuable resources and unique items.
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">Cooperative Play:</span> Team up with friends
|
||||
or make new allies to build your sky empire together.
|
||||
</li>
|
||||
</ul>
|
||||
<p style="padding-top: 10px;">Comet is the perfect experience for those who love skyblock but crave a bit
|
||||
more excitement and community interaction. Whether you're a seasoned player or new to the sky life, Comet
|
||||
provides a rich platform for exploration, creativity and fun.</p>
|
||||
<p>Join Comet today and discover that in the world of skyblock, the sky is just the beginning.</p>
|
||||
</div>
|
||||
<div class="columnParagraph">
|
||||
<h2>Useful commands</h2>
|
||||
<ul>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/island -</span> Opens a GUI where you can see
|
||||
information about your island, change settings and do upgrades
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/island go -</span> Start a new island or go
|
||||
to your current island
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/island invite <username> -</span>
|
||||
Invite a player to your island
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/island kick <username> -</span> Kick a
|
||||
player from your island
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/island leave -</span> Leave your current
|
||||
island
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/island restart -</span> Reset your island
|
||||
without affecting removing your island members
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/island setowner <username> -</span> Set
|
||||
a new owner of your current island
|
||||
</li>
|
||||
<li><span style="font-family: 'opensans-bold', sans-serif;">/island visit <username> -</span> Visit
|
||||
the specificed player's island
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
<div class="columnContainer">
|
||||
<div class="columnParagraph">
|
||||
<h2>Cobble Generator Levels</h2>
|
||||
<p><span style="font-family: 'opensans-bold', sans-serif;">Note:</span> Did you mess up your generator and
|
||||
accidentally made an obsidian block? No fear, simply right click the obsidian with your bucket and it will
|
||||
change lava in your bucket!</p>
|
||||
<ul>
|
||||
<p style="padding-bottom: 5px !important;">Level 1, coal</p>
|
||||
<li>Island level 20</li>
|
||||
<li>64 cobblestone</li>
|
||||
<p style="padding-bottom: 5px !important;">Level 2, iron</p>
|
||||
<li>Island level 35</li>
|
||||
<li>128 cobblestone</li>
|
||||
<li>35 coal</li>
|
||||
<p style="padding-bottom: 5px !important;">Level 3, redstone</p>
|
||||
<li>Island level 50</li>
|
||||
<li>192 cobblestone</li>
|
||||
<li>50 iron</li>
|
||||
<p style="padding-bottom: 5px !important;">Level 4, lapis</p>
|
||||
<li>Island level 60</li>
|
||||
<li>256 cobblestone</li>
|
||||
<li>60 redstone</li>
|
||||
<p style="padding-bottom: 5px !important;">Level 5, copper</p>
|
||||
<li>Island level 70</li>
|
||||
<li>320 cobblestone</li>
|
||||
<li>70 lapis</li>
|
||||
<p style="padding-bottom: 5px !important;">Level 6, gold</p>
|
||||
<li>Island level 80</li>
|
||||
<li>384 cobblestone</li>
|
||||
<li>80 copper</li>
|
||||
<p style="padding-bottom: 5px !important;">Level 7, emerald</p>
|
||||
<li>Island level 90</li>
|
||||
<li>448 cobblestone</li>
|
||||
<li>90 gold</li>
|
||||
<p style="padding-bottom: 5px !important;">Level 8, diamond</p>
|
||||
<li>Island level 100</li>
|
||||
<li>512 cobblestone</li>
|
||||
<li>100 emerald</li>
|
||||
<p style="padding-bottom: 5px !important;">Level 9, ancient debris</p>
|
||||
<li>Island level 150</li>
|
||||
<li>576 cobblestone</li>
|
||||
<li>150 diamond</li>
|
||||
</ul>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
</main>
|
||||
</ng-container>
|
||||
9
frontend/src/app/skyblock/skyblock.component.scss
Normal file
9
frontend/src/app/skyblock/skyblock.component.scss
Normal file
|
|
@ -0,0 +1,9 @@
|
|||
main ul {
|
||||
font-family: opensans, sans-serif;
|
||||
text-align: left;
|
||||
}
|
||||
|
||||
main li {
|
||||
margin-left: 30px;
|
||||
padding-bottom: 10px;
|
||||
}
|
||||
23
frontend/src/app/skyblock/skyblock.component.spec.ts
Normal file
23
frontend/src/app/skyblock/skyblock.component.spec.ts
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||
|
||||
import { SkyblockComponent } from './skyblock.component';
|
||||
|
||||
describe('SkyblockComponent', () => {
|
||||
let component: SkyblockComponent;
|
||||
let fixture: ComponentFixture<SkyblockComponent>;
|
||||
|
||||
beforeEach(async () => {
|
||||
await TestBed.configureTestingModule({
|
||||
imports: [SkyblockComponent]
|
||||
})
|
||||
.compileComponents();
|
||||
|
||||
fixture = TestBed.createComponent(SkyblockComponent);
|
||||
component = fixture.componentInstance;
|
||||
fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
|
||||
14
frontend/src/app/skyblock/skyblock.component.ts
Normal file
14
frontend/src/app/skyblock/skyblock.component.ts
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
import {Component} from '@angular/core';
|
||||
import {HeaderComponent} from '../header/header.component';
|
||||
|
||||
@Component({
|
||||
selector: 'app-skyblock',
|
||||
imports: [
|
||||
HeaderComponent
|
||||
],
|
||||
templateUrl: './skyblock.component.html',
|
||||
styleUrl: './skyblock.component.scss'
|
||||
})
|
||||
export class SkyblockComponent {
|
||||
|
||||
}
|
||||
277
frontend/src/app/staffpowers/staffpowers.component.html
Normal file
277
frontend/src/app/staffpowers/staffpowers.component.html
Normal file
|
|
@ -0,0 +1,277 @@
|
|||
<ng-container>
|
||||
<app-header [current_page]="'staffpowers'" height="460px" background_image="/public/img/backgrounds/trees.jpg"
|
||||
[overlay_gradient]="0.5">
|
||||
<div class="title" header-content>
|
||||
<h1>Staff Powers</h1>
|
||||
<h2>Our staff members have numerous powers to assist them in moderating effectively.</h2>
|
||||
</div>
|
||||
</app-header>
|
||||
|
||||
<main>
|
||||
<section class="darkmodeSection">
|
||||
<section class="columnSection">
|
||||
<div class="columnContainer">
|
||||
<div class="columnParagraph">
|
||||
<h2>Staff Powers</h2>
|
||||
<p>We believe it's important to be transparent with our community about what our staff can see and do. To do
|
||||
this we've created this web page to explain all the things staff can see/do and why.</p>
|
||||
<p>We store a lot of information, basically everything you do on Altitude is logged. We only use this data
|
||||
to moderate, we will never sell it or give it to anyone who isn't an active staff member. Any misuse of
|
||||
the data we store by staff members results in their immediate removal from the team.</p>
|
||||
<p>This is not a complete list of all powers the staff team has, these are just a list of the commands that
|
||||
could be misinterpreted as giving staff members an advantage or are related to your data.</p>
|
||||
<p>If you have a concern about any of the powers talked about on the rest of this page, or you feel like
|
||||
something is missing. Please get in contact with head staff through the AltitudeBot on Discord or by
|
||||
submitting a contact form with a valid email.</p>
|
||||
</div>
|
||||
<div class="columnParagraph">
|
||||
<h2>Staff Rooms</h2>
|
||||
<p>Staff rooms are places where staff may need to go to handle a variety of staff-related tasks. We don’t
|
||||
want staff to seem unresponsive when working on a task if a player sees them unmoving on the server
|
||||
somewhere when sorting through logs, coreprotect data, or sending mails to players. Often, secure
|
||||
‘physical’ space is needed by staff to deal with an issue on the server (For example, storing stolen items
|
||||
in one organized place, where all other mods can safely access them so they can be returned to the player
|
||||
who owns them as quickly as possible). Staff meetings also often occur in these rooms so that the server
|
||||
isn’t left unattended during the meeting, while the team can still remain engaged in the meeting.</p>
|
||||
<p>Previously, staff rooms were placed under server spawns for quick access by that server’s staff team.
|
||||
Now, staff rooms have been removed from the survival world and exist in a dimension similar to the nether
|
||||
and the end.<br>
|
||||
Concerns have been raised in the past that this space is not accessible to players. Due to the purpose of
|
||||
the space (solely to handle staff-related tasks/player issues, and host meetings), this space will forever
|
||||
remain inaccessible to players as that access would eliminate the purpose of the space.</p>
|
||||
</div>
|
||||
<div class="columnParagraph">
|
||||
<h2>Spy (seeing DMs & PartyChat)</h2>
|
||||
<p>Staff members are able to see all private messages and messages sent in party chats. This is vital for
|
||||
protecting our players, we would not be able to moderate effectively without also being able to see
|
||||
private messages.</p>
|
||||
<p>We will never purposely spy on your private conversation for personal gain, the only time we will
|
||||
interfere with these messages is if we see a severely concerning conversation happening; harassment,
|
||||
bullying, suicide/self harm discussion, sexual discussion, etc. We will almost always step in through just
|
||||
a simple DM to check in on things. We will take relevant private messages into account when collecting
|
||||
evidence on a player.</p>
|
||||
<p>Please keep in mind, this does not mean staff are constantly moderating your DM’s in the way they do
|
||||
chat. If you are experiencing an issue in DM’s and need help, please reach out to a member of staff.<br>
|
||||
Altitude staff are <span style="font-family: 'opensans-bold', sans-serif;">not</span> trained mental
|
||||
health professionals, and we are not qualified to counsel through suicide and self harm, but we value our
|
||||
community members deeply and will do our best to give you some official resources that you can use.</p>
|
||||
</div>
|
||||
</div>
|
||||
<div class="columnContainer">
|
||||
<div class="columnParagraph">
|
||||
<h2>Player Data (IPs and logs)</h2>
|
||||
<p>All staff members have access to your IP through /whois and /iphist. They will never use this information
|
||||
outside of moderation, and it will never be shared outside of our staff team. Everytime you visit a place
|
||||
on the internet, your IP is used to share data back to you. If we did not have access to your IP, you
|
||||
would not be able to play on Altitude. The only times we will use your IP for staff purposes is to compare
|
||||
your IP to an account we may think is an alt (this is also why we have a history of your previous IPs
|
||||
you’ve logged in with).</p>
|
||||
<p>Almost every single action taken on Altitude is tracked through some sort of log. We’ve created a very
|
||||
detailed logging system to help ensure that we are always well informed when dealing with different staff
|
||||
scenarios, and these logs help us tremendously. We do not share these logs outside of the staff team and
|
||||
we will never use them for anything unrelated to staff. We will not list everything we log because it’s
|
||||
not necessary and would be too long of a list, but just beware that basically anything you do on Altitude
|
||||
is logged in some way. This is not only to protect Altitude, but you as well.</p>
|
||||
</div>
|
||||
<div class="columnParagraph">
|
||||
<h2>CoreProtect</h2>
|
||||
<p>Coreprotect is a log on the server that allows staff to see a variety of interactions on the server- From
|
||||
block deletion to buttons pressed to commands issued. 90% of the time, staff use coreprotect when dealing
|
||||
with issues related to blocks/entities, such as griefing and theft. Staff may use coreprotect in
|
||||
conjunction with our database logs if a situation is bigger than coreprotect can support us with. As a
|
||||
result, staff may take a bit of time when investigating a player issue due to the searching they must do
|
||||
with coreprotect, especially if there is a lot of related data to search through!</p>
|
||||
<p>Many servers use coreprotect as it is the most reliable source of this information, is well organized and
|
||||
is extremely well documented. Coreprotect data is considered confidential, and staff will <span
|
||||
style="font-family: 'opensans-bold', sans-serif;">not</span> release or share any coreprotect data with
|
||||
players. The only exception to this rule is cases of theft under trust - where staff will share the name
|
||||
of the thief with the claim owner for the purpose of them being removed from their claimlist and not being
|
||||
re-trusted in the future.</p>
|
||||
<p>Coreprotect also allows us to fix some serious problems using a tool called <span
|
||||
style="font-family: 'opensans-bold', sans-serif;">Rollback</span>. Rollback allows staff to reverse the
|
||||
interactions done with blocks/entities/containers within a selected period of time, and helps us fix
|
||||
things quickly for you after griefing occurs!</p>
|
||||
</div>
|
||||
<div class="columnParagraph">
|
||||
<h2>Head Staff</h2>
|
||||
<p>Head staff (everyone above mod) have access to a lot of things depending on their exact job. The most
|
||||
relevant things they have access to are: creative, worldedit, and invload. These powers can be used to
|
||||
restore items we can't properly restore with coreprotect and remove/move/restore builds as needed.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</section>
|
||||
<section class="darkmodeSectionThree">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h3 style="padding-top: 15px;">/fly</h3>
|
||||
<p>Fly allows staff members to freely do their job without having to worry about being limited to just the
|
||||
ground. There are a lot of instances where they need to be able to check out something high off the ground
|
||||
or they just need to be able to travel more efficiently, and flying allows them to do this. We allow our
|
||||
staff members to use fly for their own personal builds, sort of as a thank you and to help make up for the
|
||||
time they lose through all of their moderation. We do not want any staff members to be openly flying around
|
||||
in front of players, and they will never use it for anything other than building (looting, exploring, etc.
|
||||
is not allowed).</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSection">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h3 style="padding-top: 15px;">/god</h3>
|
||||
<p>God mode allows staff members to work on something in game without being physically disturbed or harmed.
|
||||
This is a tool that is only ever used for moderation purposes, to allow staff to focus on their job without
|
||||
being interrupted by outside elements.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSectionThree">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h3 style="padding-top: 15px;">/ignoreclaims</h3>
|
||||
<p>The ignore claims command is extremely helpful when a staff member is tracking down stolen items, checking
|
||||
trustlists, helping players with other miscellaneous issues, etc. This command is very powerful and all of
|
||||
our staff members acknowledge this, it will never be used outside of a staff related incident.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSection">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h3 style="padding-top: 15px;">CoreProtect</h3>
|
||||
<p>Coreprotect is used to track and view information on block/item/etc placements and gives us the ability to
|
||||
restore these actions. This is only used to fix and track damage done by stealing/griefing/etc.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSectionThree">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h3 style="padding-top: 15px;">/vanish</h3>
|
||||
<p>Vanish is used to check on what players are doing. This allows us to ensure all players are following the
|
||||
rules. We hide ourselves while doing so to avoid disrupting the player experience.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSection">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h3 style="padding-top: 15px;">/patrol</h3>
|
||||
<p>This command allows mods to teleport to each player one by one without missing anyone. This helps staff to
|
||||
moderate all players equally and efficiently.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSectionThree">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h3 style="padding-top: 15px;">/invsee - /ec</h3>
|
||||
<p>These commands allow the inventory/enderchest of a player to be viewed and edited. This is only used in
|
||||
situations where a player breaks a rule by taking items from someone else and refuses to return them.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSection">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h3 style="padding-top: 15px;">/whois - /whowas</h3>
|
||||
<p>Whois is a command that shows a lot of player information, namely IP, UUID, player balance, number of
|
||||
homes, etc. Your IP is kept private and will never be used maliciously, and your UUID is public information.
|
||||
This command will never be used for anything outside of moderating purposes. Whowas is a command that lists
|
||||
all previous usernames of a specific player, as well as your UUID again. This information is public
|
||||
information that can easily be accessed through a number of different websites.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSectionThree">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h3 style="padding-top: 15px;">/flag</h3>
|
||||
<p>We use flags as an internal tool to inform other staff members of things a player has done, these are
|
||||
usually in the form of short notes.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSection">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h3 style="padding-top: 15px;">/alts - /iphist</h3>
|
||||
<p>These commands can be used to show if a player has other players on the same ip as them. This is necessary
|
||||
to make it harder to bypass punishments. Your ip history is kept private and will never be shared outside of
|
||||
staff related incidents.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSectionThree">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h3 style="padding-top: 15px;">/spy</h3>
|
||||
<p>All staff usually have /spy on, this allows them to see all conversations in DM's and party chat. This is
|
||||
important to ensure people aren't using our server to harass players without staff being able to see and
|
||||
respond to it.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSection">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h3 style="padding-top: 15px;">/cuff</h3>
|
||||
<p>This command is used when a player is being uncooperative or not listening to staff after being instructed
|
||||
to do something. When a player is cuffed, they cannot move, they cannot teleport, etc., but they can still
|
||||
chat or message players. This is mainly used in cases where a player is attempting to interfere with a staff
|
||||
situation (Ex: theft). This command will only be used for moderation purposes.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSectionThree">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h3 style="padding-top: 15px;">/afklist</h3>
|
||||
<p>This command lists everyone who has been marked as AFK by our plugin. It also notifies us if a player gets
|
||||
marked as AFK. This is used to check if a player isn't going AFK near farms which might give them an
|
||||
advantage over other players.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSection">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h3 style="padding-top: 15px;">/heal - /feed</h3>
|
||||
<p>These commands are only used during moderation to deal with unexpected situations where a player might need
|
||||
to be healed. They are not used by any staff member while playing on the server.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSectionThree">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h3 style="padding-top: 15px;">/tp - /tphere - /spawn</h3>
|
||||
<p>These commands are used to get a player away from a situation that requires staff intervention such as
|
||||
attempted player killing or if they are in a place they aren't allowed to be in anymore. Tp can be used
|
||||
while in vanish to check on a player or to easily and quickly get to a player who's asking for help.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSection">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h3 style="padding-top: 15px;">/cmi invlist</h3>
|
||||
<p>This command is used to see all of a player's recent deaths. It allows us to see your death inventory, your
|
||||
levels, the time of your death, location, cause, etc.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
<section class="darkmodeSectionThree">
|
||||
<div class="container">
|
||||
<div class="paragraph">
|
||||
<h3 style="padding-top: 15px; padding-bottom: 0 !important;">Ability to see emails during appeals, contact
|
||||
forms & staff applications</h3>
|
||||
<p style="font-size: 0.75em;">(Head-Staff only)</p>
|
||||
<p>When you send in a ban appeal, a contact form, or a staff application, we will be given your email (if you
|
||||
send in an anonymous contact form we cannot see your email). We will never use your email for anything
|
||||
besides replying. Head-staff are the only staff members who are able to see your email.</p>
|
||||
</div>
|
||||
</div>
|
||||
</section>
|
||||
</main>
|
||||
</ng-container>
|
||||
23
frontend/src/app/staffpowers/staffpowers.component.spec.ts
Normal file
23
frontend/src/app/staffpowers/staffpowers.component.spec.ts
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
||||
|
||||
import { StaffpowersComponent } from './staffpowers.component';
|
||||
|
||||
describe('StaffpowersComponent', () => {
|
||||
let component: StaffpowersComponent;
|
||||
let fixture: ComponentFixture<StaffpowersComponent>;
|
||||
|
||||
beforeEach(async () => {
|
||||
await TestBed.configureTestingModule({
|
||||
imports: [StaffpowersComponent]
|
||||
})
|
||||
.compileComponents();
|
||||
|
||||
fixture = TestBed.createComponent(StaffpowersComponent);
|
||||
component = fixture.componentInstance;
|
||||
fixture.detectChanges();
|
||||
});
|
||||
|
||||
it('should create', () => {
|
||||
expect(component).toBeTruthy();
|
||||
});
|
||||
});
|
||||
14
frontend/src/app/staffpowers/staffpowers.component.ts
Normal file
14
frontend/src/app/staffpowers/staffpowers.component.ts
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
import {Component} from '@angular/core';
|
||||
import {HeaderComponent} from "../header/header.component";
|
||||
|
||||
@Component({
|
||||
selector: 'app-staffpowers',
|
||||
imports: [
|
||||
HeaderComponent
|
||||
],
|
||||
templateUrl: './staffpowers.component.html',
|
||||
styleUrl: './staffpowers.component.scss'
|
||||
})
|
||||
export class StaffpowersComponent {
|
||||
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user