Add modular services for Three.js integration in ParticlesComponent
Implemented dedicated Angular services (e.g., RendererService, InputHandlerService, PlayerModelService) to modularize and simplify Three.js integration within the `ParticlesComponent`. Refactored component logic to delegate rendering, input handling, and model creation to respective services. Updated particle data models and removed redundant logic from the component.
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frontend/src/app/particles/models/particle.model.ts
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40
frontend/src/app/particles/models/particle.model.ts
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@ -0,0 +1,40 @@
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/**
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* Defines the types of particles available in the system
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*/
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export enum ParticleType {
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REDSTONE = 'REDSTONE',
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// Other particle types can be added later
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}
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/**
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* Represents a single particle's information
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*/
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export interface ParticleInfo {
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particle_type: string;
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x: number;
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y: number;
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z: number;
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color: string;
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extra: number;
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}
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/**
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* Represents the complete particle data structure
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*/
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export interface ParticleData {
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particle_name: string;
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display_name: string;
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particle_type: string;
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lore: string;
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display_item: string;
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permission: string;
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package_permission: string;
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frame_delay: number;
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repeat: number;
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repeat_delay: number;
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random_offset: number;
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stationary: boolean;
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frames: {
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[frameId: string]: ParticleInfo[];
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};
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}
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@ -1,4 +1,4 @@
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import {AfterViewInit, Component, ElementRef, OnInit, ViewChild} from '@angular/core';
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import {AfterViewInit, Component, ElementRef, OnDestroy, OnInit, ViewChild} from '@angular/core';
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import {CommonModule} from '@angular/common';
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import {FormsModule, ReactiveFormsModule} from '@angular/forms';
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import {MatButtonModule} from '@angular/material/button';
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@ -11,43 +11,17 @@ import {MatTabsModule} from '@angular/material/tabs';
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import {MatCardModule} from '@angular/material/card';
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import {MatIconModule} from '@angular/material/icon';
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import {HeaderComponent} from '../header/header.component';
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import * as THREE from 'three';
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import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls.js';
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// Define particle types
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export enum ParticleType {
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REDSTONE = 'REDSTONE',
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// Other particle types can be added later
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}
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// Services
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import { RendererService } from './services/renderer.service';
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import { PlayerModelService } from './services/player-model.service';
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import { IntersectionPlaneService } from './services/intersection-plane.service';
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import { ParticleManagerService } from './services/particle-manager.service';
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import { InputHandlerService } from './services/input-handler.service';
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import { FrameManagerService } from './services/frame-manager.service';
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// Interface for particle information
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interface ParticleInfo {
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particle_type: string;
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x: number;
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y: number;
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z: number;
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color: string;
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extra: number;
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}
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// Interface for the complete particle data
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interface ParticleData {
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particle_name: string;
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display_name: string;
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particle_type: string;
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lore: string;
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display_item: string;
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permission: string;
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package_permission: string;
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frame_delay: number;
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repeat: number;
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repeat_delay: number;
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random_offset: number;
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stationary: boolean;
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frames: {
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[frameId: string]: ParticleInfo[];
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};
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}
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// Models
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import { ParticleType, ParticleData } from './models/particle.model';
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@Component({
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selector: 'app-particles',
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@ -70,425 +44,161 @@ interface ParticleData {
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templateUrl: './particles.component.html',
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styleUrl: './particles.component.scss'
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})
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export class ParticlesComponent implements OnInit, AfterViewInit {
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export class ParticlesComponent implements OnInit, AfterViewInit, OnDestroy {
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@ViewChild('rendererContainer') rendererContainer!: ElementRef;
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@ViewChild('planeSlider') planeSlider!: ElementRef;
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// Three.js objects
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private scene!: THREE.Scene;
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private camera!: THREE.PerspectiveCamera;
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private renderer!: THREE.WebGLRenderer;
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private controls!: OrbitControls;
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private playerModel!: THREE.Group;
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private intersectionPlane!: THREE.Mesh;
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private particles: THREE.Mesh[] = [];
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private raycaster = new THREE.Raycaster();
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private mouse = new THREE.Vector2();
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// Particle data
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public particleData: ParticleData = {
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particle_name: '',
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display_name: '',
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particle_type: ParticleType.REDSTONE,
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lore: '',
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display_item: 'REDSTONE',
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permission: '',
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package_permission: '',
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frame_delay: 1,
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repeat: 1,
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repeat_delay: 0,
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random_offset: 0,
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stationary: true,
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frames: {
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'frame1': []
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}
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};
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// UI state
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public currentFrame: string = 'frame1';
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public planePosition: number = 8; // Position in 1/16th of a block
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public selectedColor: string = '#ff0000';
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public particleTypes = Object.values(ParticleType);
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public frames: string[] = ['frame1'];
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constructor() {
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constructor(
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private rendererService: RendererService,
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private playerModelService: PlayerModelService,
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private intersectionPlaneService: IntersectionPlaneService,
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private particleManagerService: ParticleManagerService,
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private inputHandlerService: InputHandlerService,
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private frameManagerService: FrameManagerService
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) {
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}
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/**
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* Initialize component
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*/
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ngOnInit(): void {
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// Initialize component
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// No initialization needed here
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}
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/**
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* Initialize Three.js scene after view is initialized
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*/
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ngAfterViewInit(): void {
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this.initThreeJS();
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this.initializeScene();
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this.animate();
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}
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// Initialize Three.js scene
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private initThreeJS(): void {
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// Create scene
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this.scene = new THREE.Scene();
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this.scene.background = new THREE.Color(0xf0f0f0);
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/**
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* Clean up resources when component is destroyed
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*/
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ngOnDestroy(): void {
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// Clean up event listeners
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if (this.rendererService.renderer) {
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this.inputHandlerService.cleanup(this.rendererService.renderer.domElement);
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}
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}
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// Get container dimensions
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const containerWidth = this.rendererContainer.nativeElement.clientWidth;
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const containerHeight = 400; // Fixed height as defined in CSS
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/**
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* Initialize the 3D scene and all related components
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*/
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private initializeScene(): void {
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// Initialize renderer
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this.rendererService.initializeRenderer(this.rendererContainer);
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// Create camera
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this.camera = new THREE.PerspectiveCamera(75, containerWidth / containerHeight, 0.1, 1000);
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this.camera.position.set(0, 1, 3);
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this.camera.lookAt(0, 1, 0);
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// Create renderer
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this.renderer = new THREE.WebGLRenderer({antialias: true});
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this.renderer.setSize(containerWidth, containerHeight);
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// Center the canvas in the container
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this.renderer.domElement.style.display = 'block';
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this.renderer.domElement.style.margin = 'auto';
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this.rendererContainer.nativeElement.appendChild(this.renderer.domElement);
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// Initialize orbit controls
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this.controls = new OrbitControls(this.camera, this.renderer.domElement);
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this.controls.enableDamping = true; // Add smooth damping effect
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this.controls.dampingFactor = 0.05;
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this.controls.minDistance = 2; // Minimum zoom distance
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this.controls.maxDistance = 10; // Maximum zoom distance
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this.controls.target.set(0, 1, 0); // Set target to player's center
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this.controls.update();
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// Add lights
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const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
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this.scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
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directionalLight.position.set(1, 1, 1);
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this.scene.add(directionalLight);
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// Create player model (simple representation)
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this.createPlayerModel();
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// Create player model
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this.playerModelService.createPlayerModel();
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// Create intersection plane
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this.createIntersectionPlane();
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this.intersectionPlaneService.createIntersectionPlane();
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// Add event listeners
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this.renderer.domElement.addEventListener('mousedown', this.onMouseDown.bind(this));
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this.renderer.domElement.addEventListener('mouseup', this.onMouseUp.bind(this));
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this.renderer.domElement.addEventListener('mousemove', this.onMouseMove.bind(this));
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window.addEventListener('resize', this.onWindowResize.bind(this));
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// Initialize input handlers
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this.inputHandlerService.initializeInputHandlers(this.rendererService.renderer.domElement);
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}
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// Create a simple player model
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private createPlayerModel(): void {
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this.playerModel = new THREE.Group();
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// Head
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const headGeometry = new THREE.BoxGeometry(0.5, 0.5, 0.5);
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const headMaterial = new THREE.MeshLambertMaterial({color: 0xffccaa});
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const head = new THREE.Mesh(headGeometry, headMaterial);
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head.position.y = 1.35;
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this.playerModel.add(head);
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// Body
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const bodyGeometry = new THREE.BoxGeometry(0.5, 0.7, 0.25);
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const bodyMaterial = new THREE.MeshLambertMaterial({color: 0x0000ff});
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const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
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body.position.y = 0.75;
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this.playerModel.add(body);
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// Arms
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const armGeometry = new THREE.BoxGeometry(0.2, 0.7, 0.25);
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const armMaterial = new THREE.MeshLambertMaterial({color: 0xffccaa});
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const leftArm = new THREE.Mesh(armGeometry, armMaterial);
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leftArm.position.set(-0.35, 0.75, 0);
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this.playerModel.add(leftArm);
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const rightArm = new THREE.Mesh(armGeometry, armMaterial);
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rightArm.position.set(0.35, 0.75, 0);
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this.playerModel.add(rightArm);
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// Legs
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const legGeometry = new THREE.BoxGeometry(0.25, 0.7, 0.25);
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const legMaterial = new THREE.MeshLambertMaterial({color: 0x000000});
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const leftLeg = new THREE.Mesh(legGeometry, legMaterial);
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leftLeg.position.set(-0.125, 0.15, 0);
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this.playerModel.add(leftLeg);
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const rightLeg = new THREE.Mesh(legGeometry, legMaterial);
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rightLeg.position.set(0.125, 0.15, 0);
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this.playerModel.add(rightLeg);
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this.scene.add(this.playerModel);
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}
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// Create the intersection plane
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private createIntersectionPlane(): void {
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const planeGeometry = new THREE.PlaneGeometry(3, 3);
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const planeMaterial = new THREE.MeshBasicMaterial({
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color: 0x00AA00,
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transparent: true,
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opacity: 0.05,
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side: THREE.DoubleSide
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});
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this.intersectionPlane = new THREE.Mesh(planeGeometry, planeMaterial);
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this.intersectionPlane.position.z = 0;
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// Center the plane vertically with the player (player is about 2 blocks tall)
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this.intersectionPlane.position.y = 1;
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this.scene.add(this.intersectionPlane);
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}
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// Update plane position based on slider
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/**
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* Update plane position based on slider
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*/
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public updatePlanePosition(event: Event): void {
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// Access the value from the slider element
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const slider = event.target as HTMLInputElement;
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this.planePosition = Number(slider.value);
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// Convert from 1/16th block to Three.js units
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const position = (this.planePosition / 16) - 0.5; // Center at 0
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// Apply position based on the plane's current rotation
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// This ensures the plane always moves towards/away from the viewer
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const rotation = this.intersectionPlane.rotation.y;
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if (Math.abs(rotation) < 0.1 || Math.abs(rotation - Math.PI) < 0.1) {
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// Camera in front (0) or behind (PI)
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// For camera behind, we need to invert the direction
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const direction = Math.abs(rotation) < 0.1 ? 1 : -1;
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this.intersectionPlane.position.z = position * direction;
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// Reset x position to avoid cumulative changes
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this.intersectionPlane.position.x = 0;
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} else {
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// Camera on right (PI/2) or left (-PI/2)
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// For camera on left, we need to invert the direction
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const direction = rotation > 0 ? 1 : -1;
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this.intersectionPlane.position.x = position * direction;
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// Reset z position to avoid cumulative changes
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this.intersectionPlane.position.z = 0;
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}
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const value = Number(slider.value);
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this.intersectionPlaneService.updatePlanePosition(value);
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}
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// Track if mouse is being dragged
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private isDragging = false;
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private mouseDownTime = 0;
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// Handle mouse down event
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private onMouseDown(event: MouseEvent): void {
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this.isDragging = false;
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this.mouseDownTime = Date.now();
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/**
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* Get the current plane position
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*/
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public get planePosition(): number {
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return this.intersectionPlaneService.getPlanePosition();
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}
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// Handle mouse up event
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private onMouseUp(event: MouseEvent): void {
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// If mouse was down for less than 200ms and didn't move much, consider it a click, not a drag
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if (Date.now() - this.mouseDownTime < 200 && !this.isDragging) {
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this.handlePlaneClick(event);
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}
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this.isDragging = false;
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/**
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* Get the selected color
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*/
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public get selectedColor(): string {
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return this.particleManagerService.getSelectedColor();
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}
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// Handle mouse move event
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private onMouseMove(event: MouseEvent): void {
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// If mouse moves while button is pressed, it's a drag
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if (event.buttons > 0) {
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this.isDragging = true;
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}
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/**
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* Set the selected color
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*/
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public set selectedColor(color: string) {
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this.particleManagerService.setSelectedColor(color);
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}
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// Handle mouse click on the plane
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private handlePlaneClick(event: MouseEvent): void {
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// Calculate mouse position in normalized device coordinates
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const rect = this.renderer.domElement.getBoundingClientRect();
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this.mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
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this.mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
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// Update the picking ray with the camera and mouse position
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this.raycaster.setFromCamera(this.mouse, this.camera);
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// Calculate objects intersecting the picking ray
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const intersects = this.raycaster.intersectObject(this.intersectionPlane);
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if (intersects.length > 0) {
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const point = intersects[0].point;
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this.addParticle(point.x, point.y, point.z);
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}
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/**
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* Get the particle data
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*/
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public get particleData(): ParticleData {
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return this.particleManagerService.getParticleData();
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}
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// Add a particle at the specified position
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private addParticle(x: number, y: number, z: number): void {
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// Create a visual representation of the particle
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const particleGeometry = new THREE.SphereGeometry(0.03, 16, 16);
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const particleMaterial = new THREE.MeshBasicMaterial({color: this.selectedColor});
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const particleMesh = new THREE.Mesh(particleGeometry, particleMaterial);
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particleMesh.position.set(x, y, z);
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this.scene.add(particleMesh);
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this.particles.push(particleMesh);
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// Add to particle data
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const hexColor = this.selectedColor.replace('#', '');
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const r = parseInt(hexColor.substring(0, 2), 16) / 255;
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const g = parseInt(hexColor.substring(2, 4), 16) / 255;
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const b = parseInt(hexColor.substring(4, 6), 16) / 255;
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const particleInfo: ParticleInfo = {
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particle_type: ParticleType.REDSTONE,
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x: x,
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y: y,
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z: z,
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color: `${r},${g},${b}`,
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extra: 1
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};
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if (!this.particleData.frames[this.currentFrame]) {
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this.particleData.frames[this.currentFrame] = [];
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}
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this.particleData.frames[this.currentFrame].push(particleInfo);
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/**
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* Get the current frame
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*/
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public get currentFrame(): string {
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return this.particleManagerService.getCurrentFrame();
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}
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// Handle window resize
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private onWindowResize(): void {
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const containerWidth = this.rendererContainer.nativeElement.clientWidth;
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const containerHeight = 400; // Fixed height as defined in CSS
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this.camera.aspect = containerWidth / containerHeight;
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this.camera.updateProjectionMatrix();
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this.renderer.setSize(containerWidth, containerHeight);
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/**
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* Get all frames
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*/
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public get frames(): string[] {
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return this.particleManagerService.getFrames();
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}
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// Animation loop
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/**
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* Animation loop
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*/
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private animate(): void {
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requestAnimationFrame(this.animate.bind(this));
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// Update controls
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if (this.controls) {
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this.controls.update();
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}
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// Update plane orientation based on camera position
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if (this.intersectionPlane && this.camera) {
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// Calculate the angle between camera and player (in the XZ plane)
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const cameraAngle = Math.atan2(
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this.camera.position.x,
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this.camera.position.z
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);
|
||||
this.intersectionPlaneService.updatePlaneOrientation(this.rendererService.camera);
|
||||
|
||||
// Determine which quadrant the camera is in with a 45-degree offset
|
||||
// Adding Math.PI/4 (45 degrees) to the angle before determining the quadrant
|
||||
// This shifts the quadrant boundaries by 45 degrees
|
||||
const quadrant = Math.floor((cameraAngle + Math.PI + Math.PI / 4) / (Math.PI / 2)) % 4;
|
||||
|
||||
// Rotate the plane to face the camera
|
||||
if (quadrant === 0) {
|
||||
this.intersectionPlane.rotation.y = 0; // Camera in front
|
||||
this.updateFrameMaterial(0x00AA00);
|
||||
} else if (quadrant === 1) {
|
||||
this.intersectionPlane.rotation.y = Math.PI / 2; // Camera on right
|
||||
this.updateFrameMaterial(0x0000AA);
|
||||
} else if (quadrant === 2) {
|
||||
this.intersectionPlane.rotation.y = Math.PI; // Camera behind
|
||||
this.updateFrameMaterial(0x00AA00);
|
||||
} else {
|
||||
this.intersectionPlane.rotation.y = -Math.PI / 2; // Camera on left
|
||||
this.updateFrameMaterial(0x0000AA);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
this.renderer.render(this.scene, this.camera);
|
||||
// Render the scene
|
||||
this.rendererService.render();
|
||||
}
|
||||
|
||||
public updateFrameMaterial(color: number) {
|
||||
this.intersectionPlane.material = new THREE.MeshBasicMaterial({
|
||||
color: color,
|
||||
transparent: true,
|
||||
opacity: 0.05,
|
||||
side: THREE.DoubleSide
|
||||
});
|
||||
}
|
||||
|
||||
// Add a new frame
|
||||
/**
|
||||
* Add a new frame
|
||||
*/
|
||||
public addFrame(): void {
|
||||
const frameId = `frame${this.frames.length + 1}`;
|
||||
this.frames.push(frameId);
|
||||
this.particleData.frames[frameId] = [];
|
||||
this.currentFrame = frameId;
|
||||
this.clearParticleVisuals();
|
||||
this.frameManagerService.addFrame();
|
||||
}
|
||||
|
||||
// Switch to a different frame
|
||||
/**
|
||||
* Switch to a different frame
|
||||
*/
|
||||
public switchFrame(frameId: string): void {
|
||||
this.currentFrame = frameId;
|
||||
this.clearParticleVisuals();
|
||||
this.renderFrameParticles(frameId);
|
||||
this.frameManagerService.switchFrame(frameId);
|
||||
}
|
||||
|
||||
// Clear particle visuals from the scene
|
||||
private clearParticleVisuals(): void {
|
||||
for (const particle of this.particles) {
|
||||
this.scene.remove(particle);
|
||||
}
|
||||
this.particles = [];
|
||||
}
|
||||
|
||||
// Render particles for a specific frame
|
||||
private renderFrameParticles(frameId: string): void {
|
||||
if (!this.particleData.frames[frameId]) return;
|
||||
|
||||
for (const particleInfo of this.particleData.frames[frameId]) {
|
||||
const particleGeometry = new THREE.SphereGeometry(0.03, 16, 16);
|
||||
|
||||
// Parse color
|
||||
const colorParts = particleInfo.color.split(',');
|
||||
const color = new THREE.Color(
|
||||
parseFloat(colorParts[0]),
|
||||
parseFloat(colorParts[1]),
|
||||
parseFloat(colorParts[2])
|
||||
);
|
||||
|
||||
const particleMaterial = new THREE.MeshBasicMaterial({color});
|
||||
const particleMesh = new THREE.Mesh(particleGeometry, particleMaterial);
|
||||
|
||||
particleMesh.position.set(particleInfo.x, particleInfo.y, particleInfo.z);
|
||||
this.scene.add(particleMesh);
|
||||
this.particles.push(particleMesh);
|
||||
}
|
||||
}
|
||||
|
||||
// Generate JSON output
|
||||
/**
|
||||
* Generate JSON output
|
||||
*/
|
||||
public generateJson(): string {
|
||||
return JSON.stringify(this.particleData, null, 2);
|
||||
return this.particleManagerService.generateJson();
|
||||
}
|
||||
|
||||
// Remove a particle
|
||||
/**
|
||||
* Remove a particle
|
||||
*/
|
||||
public removeParticle(frameId: string, index: number): void {
|
||||
if (this.particleData.frames[frameId] && this.particleData.frames[frameId].length > index) {
|
||||
this.particleData.frames[frameId].splice(index, 1);
|
||||
|
||||
// Update visuals if this is the current frame
|
||||
if (frameId === this.currentFrame) {
|
||||
this.clearParticleVisuals();
|
||||
this.renderFrameParticles(frameId);
|
||||
}
|
||||
}
|
||||
this.particleManagerService.removeParticle(frameId, index);
|
||||
}
|
||||
|
||||
// Remove a frame
|
||||
/**
|
||||
* Remove a frame
|
||||
*/
|
||||
public removeFrame(frameId: string): void {
|
||||
const index = this.frames.indexOf(frameId);
|
||||
if (index !== -1) {
|
||||
this.frames.splice(index, 1);
|
||||
delete this.particleData.frames[frameId];
|
||||
|
||||
// Switch to first frame if we removed the current one
|
||||
if (frameId === this.currentFrame && this.frames.length > 0) {
|
||||
this.switchFrame(this.frames[0]);
|
||||
} else if (this.frames.length === 0) {
|
||||
// If no frames left, add one
|
||||
this.addFrame();
|
||||
}
|
||||
}
|
||||
this.frameManagerService.removeFrame(frameId);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
64
frontend/src/app/particles/services/frame-manager.service.ts
Normal file
64
frontend/src/app/particles/services/frame-manager.service.ts
Normal file
|
|
@ -0,0 +1,64 @@
|
|||
import { Injectable } from '@angular/core';
|
||||
import { ParticleManagerService } from './particle-manager.service';
|
||||
|
||||
/**
|
||||
* Service responsible for managing animation frames
|
||||
*/
|
||||
@Injectable({
|
||||
providedIn: 'root'
|
||||
})
|
||||
export class FrameManagerService {
|
||||
|
||||
constructor(private particleManager: ParticleManagerService) {}
|
||||
|
||||
/**
|
||||
* Adds a new frame
|
||||
*/
|
||||
addFrame(): void {
|
||||
const frames = this.particleManager.getFrames();
|
||||
const frameId = `frame${frames.length + 1}`;
|
||||
|
||||
frames.push(frameId);
|
||||
this.particleManager.setFrames(frames);
|
||||
|
||||
const particleData = this.particleManager.getParticleData();
|
||||
particleData.frames[frameId] = [];
|
||||
this.particleManager.setParticleData(particleData);
|
||||
|
||||
this.switchFrame(frameId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Switches to a different frame
|
||||
*/
|
||||
switchFrame(frameId: string): void {
|
||||
this.particleManager.setCurrentFrame(frameId);
|
||||
this.particleManager.clearParticleVisuals();
|
||||
this.particleManager.renderFrameParticles(frameId);
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a frame
|
||||
*/
|
||||
removeFrame(frameId: string): void {
|
||||
const frames = this.particleManager.getFrames();
|
||||
const index = frames.indexOf(frameId);
|
||||
|
||||
if (index !== -1) {
|
||||
frames.splice(index, 1);
|
||||
this.particleManager.setFrames(frames);
|
||||
|
||||
const particleData = this.particleManager.getParticleData();
|
||||
delete particleData.frames[frameId];
|
||||
this.particleManager.setParticleData(particleData);
|
||||
|
||||
// Switch to first frame if we removed the current one
|
||||
if (frameId === this.particleManager.getCurrentFrame() && frames.length > 0) {
|
||||
this.switchFrame(frames[0]);
|
||||
} else if (frames.length === 0) {
|
||||
// If no frames left, add one
|
||||
this.addFrame();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
105
frontend/src/app/particles/services/input-handler.service.ts
Normal file
105
frontend/src/app/particles/services/input-handler.service.ts
Normal file
|
|
@ -0,0 +1,105 @@
|
|||
import { Injectable, ElementRef } from '@angular/core';
|
||||
import * as THREE from 'three';
|
||||
import { RendererService } from './renderer.service';
|
||||
import { IntersectionPlaneService } from './intersection-plane.service';
|
||||
import { ParticleManagerService } from './particle-manager.service';
|
||||
|
||||
/**
|
||||
* Service responsible for handling user input interactions
|
||||
*/
|
||||
@Injectable({
|
||||
providedIn: 'root'
|
||||
})
|
||||
export class InputHandlerService {
|
||||
private raycaster = new THREE.Raycaster();
|
||||
private mouse = new THREE.Vector2();
|
||||
private isDragging = false;
|
||||
private mouseDownTime = 0;
|
||||
|
||||
constructor(
|
||||
private rendererService: RendererService,
|
||||
private intersectionPlaneService: IntersectionPlaneService,
|
||||
private particleManagerService: ParticleManagerService
|
||||
) {}
|
||||
|
||||
/**
|
||||
* Initializes input event listeners
|
||||
*/
|
||||
initializeInputHandlers(rendererElement: HTMLElement): void {
|
||||
rendererElement.addEventListener('mousedown', this.onMouseDown.bind(this));
|
||||
rendererElement.addEventListener('mouseup', this.onMouseUp.bind(this));
|
||||
rendererElement.addEventListener('mousemove', this.onMouseMove.bind(this));
|
||||
window.addEventListener('resize', this.onWindowResize.bind(this));
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles mouse down event
|
||||
*/
|
||||
private onMouseDown(event: MouseEvent): void {
|
||||
this.isDragging = false;
|
||||
this.mouseDownTime = Date.now();
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles mouse up event
|
||||
*/
|
||||
private onMouseUp(event: MouseEvent): void {
|
||||
// If mouse was down for less than 200ms and didn't move much, consider it a click, not a drag
|
||||
if (Date.now() - this.mouseDownTime < 200 && !this.isDragging) {
|
||||
this.handlePlaneClick(event);
|
||||
}
|
||||
this.isDragging = false;
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles mouse move event
|
||||
*/
|
||||
private onMouseMove(event: MouseEvent): void {
|
||||
// If mouse moves while button is pressed, it's a drag
|
||||
if (event.buttons > 0) {
|
||||
this.isDragging = true;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles mouse click on the plane
|
||||
*/
|
||||
private handlePlaneClick(event: MouseEvent): void {
|
||||
// Calculate mouse position in normalized device coordinates
|
||||
const rect = this.rendererService.renderer.domElement.getBoundingClientRect();
|
||||
this.mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
|
||||
this.mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
|
||||
|
||||
// Update the picking ray with the camera and mouse position
|
||||
this.raycaster.setFromCamera(this.mouse, this.rendererService.camera);
|
||||
|
||||
// Calculate objects intersecting the picking ray
|
||||
const intersects = this.raycaster.intersectObject(this.intersectionPlaneService.getIntersectionPlane());
|
||||
|
||||
if (intersects.length > 0) {
|
||||
const point = intersects[0].point;
|
||||
this.particleManagerService.addParticle(point.x, point.y, point.z);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles window resize event
|
||||
*/
|
||||
private onWindowResize(): void {
|
||||
// This is delegated to the renderer service
|
||||
const container = this.rendererService.renderer.domElement.parentElement;
|
||||
if (container) {
|
||||
this.rendererService.onWindowResize(new ElementRef(container));
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes event listeners
|
||||
*/
|
||||
cleanup(rendererElement: HTMLElement): void {
|
||||
rendererElement.removeEventListener('mousedown', this.onMouseDown.bind(this));
|
||||
rendererElement.removeEventListener('mouseup', this.onMouseUp.bind(this));
|
||||
rendererElement.removeEventListener('mousemove', this.onMouseMove.bind(this));
|
||||
window.removeEventListener('resize', this.onWindowResize.bind(this));
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,123 @@
|
|||
import { Injectable } from '@angular/core';
|
||||
import * as THREE from 'three';
|
||||
import { RendererService } from './renderer.service';
|
||||
|
||||
/**
|
||||
* Service responsible for managing the intersection plane
|
||||
*/
|
||||
@Injectable({
|
||||
providedIn: 'root'
|
||||
})
|
||||
export class IntersectionPlaneService {
|
||||
private intersectionPlane!: THREE.Mesh;
|
||||
private planePosition: number = 8; // Position in 1/16th of a block
|
||||
|
||||
constructor(private rendererService: RendererService) {}
|
||||
|
||||
/**
|
||||
* Creates the intersection plane and adds it to the scene
|
||||
*/
|
||||
createIntersectionPlane(): THREE.Mesh {
|
||||
const planeGeometry = new THREE.PlaneGeometry(3, 3);
|
||||
const planeMaterial = new THREE.MeshBasicMaterial({
|
||||
color: 0x00AA00,
|
||||
transparent: true,
|
||||
opacity: 0.05,
|
||||
side: THREE.DoubleSide
|
||||
});
|
||||
|
||||
this.intersectionPlane = new THREE.Mesh(planeGeometry, planeMaterial);
|
||||
this.intersectionPlane.position.z = 0;
|
||||
// Center the plane vertically with the player (player is about 2 blocks tall)
|
||||
this.intersectionPlane.position.y = 1;
|
||||
this.rendererService.scene.add(this.intersectionPlane);
|
||||
|
||||
return this.intersectionPlane;
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the plane position based on slider value
|
||||
*/
|
||||
updatePlanePosition(value: number): void {
|
||||
this.planePosition = value;
|
||||
// Convert from 1/16th block to Three.js units
|
||||
const position = (this.planePosition / 16) - 0.5; // Center at 0
|
||||
|
||||
// Apply position based on the plane's current rotation
|
||||
const rotation = this.intersectionPlane.rotation.y;
|
||||
|
||||
if (Math.abs(rotation) < 0.1 || Math.abs(rotation - Math.PI) < 0.1) {
|
||||
// Camera in front (0) or behind (PI)
|
||||
const direction = Math.abs(rotation) < 0.1 ? 1 : -1;
|
||||
this.intersectionPlane.position.z = position * direction;
|
||||
// Reset x position to avoid cumulative changes
|
||||
this.intersectionPlane.position.x = 0;
|
||||
} else {
|
||||
// Camera on right (PI/2) or left (-PI/2)
|
||||
const direction = rotation > 0 ? 1 : -1;
|
||||
this.intersectionPlane.position.x = position * direction;
|
||||
// Reset z position to avoid cumulative changes
|
||||
this.intersectionPlane.position.z = 0;
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the plane orientation based on camera position
|
||||
*/
|
||||
updatePlaneOrientation(camera: THREE.Camera): void {
|
||||
if (!this.intersectionPlane) return;
|
||||
|
||||
// Calculate the angle between camera and player (in the XZ plane)
|
||||
const cameraAngle = Math.atan2(
|
||||
camera.position.x,
|
||||
camera.position.z
|
||||
);
|
||||
|
||||
// Determine which quadrant the camera is in with a 45-degree offset
|
||||
const quadrant = Math.floor((cameraAngle + Math.PI + Math.PI / 4) / (Math.PI / 2)) % 4;
|
||||
|
||||
// Rotate the plane to face the camera
|
||||
if (quadrant === 0) {
|
||||
this.intersectionPlane.rotation.y = 0; // Camera in front
|
||||
this.updatePlaneMaterial(0x00AA00);
|
||||
} else if (quadrant === 1) {
|
||||
this.intersectionPlane.rotation.y = Math.PI / 2; // Camera on right
|
||||
this.updatePlaneMaterial(0x0000AA);
|
||||
} else if (quadrant === 2) {
|
||||
this.intersectionPlane.rotation.y = Math.PI; // Camera behind
|
||||
this.updatePlaneMaterial(0x00AA00);
|
||||
} else {
|
||||
this.intersectionPlane.rotation.y = -Math.PI / 2; // Camera on left
|
||||
this.updatePlaneMaterial(0x0000AA);
|
||||
}
|
||||
|
||||
// Update position after rotation change
|
||||
this.updatePlanePosition(this.planePosition);
|
||||
}
|
||||
|
||||
/**
|
||||
* Updates the plane material color
|
||||
*/
|
||||
private updatePlaneMaterial(color: number): void {
|
||||
this.intersectionPlane.material = new THREE.MeshBasicMaterial({
|
||||
color: color,
|
||||
transparent: true,
|
||||
opacity: 0.05,
|
||||
side: THREE.DoubleSide
|
||||
});
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the intersection plane
|
||||
*/
|
||||
getIntersectionPlane(): THREE.Mesh {
|
||||
return this.intersectionPlane;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current plane position
|
||||
*/
|
||||
getPlanePosition(): number {
|
||||
return this.planePosition;
|
||||
}
|
||||
}
|
||||
185
frontend/src/app/particles/services/particle-manager.service.ts
Normal file
185
frontend/src/app/particles/services/particle-manager.service.ts
Normal file
|
|
@ -0,0 +1,185 @@
|
|||
import { Injectable } from '@angular/core';
|
||||
import * as THREE from 'three';
|
||||
import { RendererService } from './renderer.service';
|
||||
import { ParticleData, ParticleInfo, ParticleType } from '../models/particle.model';
|
||||
|
||||
/**
|
||||
* Service responsible for managing particles in the scene
|
||||
*/
|
||||
@Injectable({
|
||||
providedIn: 'root'
|
||||
})
|
||||
export class ParticleManagerService {
|
||||
private particles: THREE.Mesh[] = [];
|
||||
private particleData: ParticleData = {
|
||||
particle_name: '',
|
||||
display_name: '',
|
||||
particle_type: ParticleType.REDSTONE,
|
||||
lore: '',
|
||||
display_item: 'REDSTONE',
|
||||
permission: '',
|
||||
package_permission: '',
|
||||
frame_delay: 1,
|
||||
repeat: 1,
|
||||
repeat_delay: 0,
|
||||
random_offset: 0,
|
||||
stationary: true,
|
||||
frames: {
|
||||
'frame1': []
|
||||
}
|
||||
};
|
||||
private currentFrame: string = 'frame1';
|
||||
private frames: string[] = ['frame1'];
|
||||
private selectedColor: string = '#ff0000';
|
||||
|
||||
constructor(private rendererService: RendererService) {}
|
||||
|
||||
/**
|
||||
* Adds a particle at the specified position
|
||||
*/
|
||||
addParticle(x: number, y: number, z: number): void {
|
||||
// Create a visual representation of the particle
|
||||
const particleGeometry = new THREE.SphereGeometry(0.03, 16, 16);
|
||||
const particleMaterial = new THREE.MeshBasicMaterial({color: this.selectedColor});
|
||||
const particleMesh = new THREE.Mesh(particleGeometry, particleMaterial);
|
||||
|
||||
particleMesh.position.set(x, y, z);
|
||||
this.rendererService.scene.add(particleMesh);
|
||||
this.particles.push(particleMesh);
|
||||
|
||||
// Add to particle data
|
||||
const hexColor = this.selectedColor.replace('#', '');
|
||||
const r = parseInt(hexColor.substring(0, 2), 16) / 255;
|
||||
const g = parseInt(hexColor.substring(2, 4), 16) / 255;
|
||||
const b = parseInt(hexColor.substring(4, 6), 16) / 255;
|
||||
|
||||
const particleInfo: ParticleInfo = {
|
||||
particle_type: ParticleType.REDSTONE,
|
||||
x: x,
|
||||
y: y,
|
||||
z: z,
|
||||
color: `${r},${g},${b}`,
|
||||
extra: 1
|
||||
};
|
||||
|
||||
if (!this.particleData.frames[this.currentFrame]) {
|
||||
this.particleData.frames[this.currentFrame] = [];
|
||||
}
|
||||
|
||||
this.particleData.frames[this.currentFrame].push(particleInfo);
|
||||
}
|
||||
|
||||
/**
|
||||
* Clears all particle visuals from the scene
|
||||
*/
|
||||
clearParticleVisuals(): void {
|
||||
for (const particle of this.particles) {
|
||||
this.rendererService.scene.remove(particle);
|
||||
}
|
||||
this.particles = [];
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders particles for a specific frame
|
||||
*/
|
||||
renderFrameParticles(frameId: string): void {
|
||||
if (!this.particleData.frames[frameId]) return;
|
||||
|
||||
for (const particleInfo of this.particleData.frames[frameId]) {
|
||||
const particleGeometry = new THREE.SphereGeometry(0.03, 16, 16);
|
||||
|
||||
// Parse color
|
||||
const colorParts = particleInfo.color.split(',');
|
||||
const color = new THREE.Color(
|
||||
parseFloat(colorParts[0]),
|
||||
parseFloat(colorParts[1]),
|
||||
parseFloat(colorParts[2])
|
||||
);
|
||||
|
||||
const particleMaterial = new THREE.MeshBasicMaterial({color});
|
||||
const particleMesh = new THREE.Mesh(particleGeometry, particleMaterial);
|
||||
|
||||
particleMesh.position.set(particleInfo.x, particleInfo.y, particleInfo.z);
|
||||
this.rendererService.scene.add(particleMesh);
|
||||
this.particles.push(particleMesh);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Removes a particle from a specific frame
|
||||
*/
|
||||
removeParticle(frameId: string, index: number): void {
|
||||
if (this.particleData.frames[frameId] && this.particleData.frames[frameId].length > index) {
|
||||
this.particleData.frames[frameId].splice(index, 1);
|
||||
|
||||
// Update visuals if this is the current frame
|
||||
if (frameId === this.currentFrame) {
|
||||
this.clearParticleVisuals();
|
||||
this.renderFrameParticles(frameId);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the selected color for new particles
|
||||
*/
|
||||
setSelectedColor(color: string): void {
|
||||
this.selectedColor = color;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the selected color
|
||||
*/
|
||||
getSelectedColor(): string {
|
||||
return this.selectedColor;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the particle data
|
||||
*/
|
||||
getParticleData(): ParticleData {
|
||||
return this.particleData;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the particle data
|
||||
*/
|
||||
setParticleData(data: ParticleData): void {
|
||||
this.particleData = data;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the current frame
|
||||
*/
|
||||
getCurrentFrame(): string {
|
||||
return this.currentFrame;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets the current frame
|
||||
*/
|
||||
setCurrentFrame(frameId: string): void {
|
||||
this.currentFrame = frameId;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets all frames
|
||||
*/
|
||||
getFrames(): string[] {
|
||||
return this.frames;
|
||||
}
|
||||
|
||||
/**
|
||||
* Sets all frames
|
||||
*/
|
||||
setFrames(frames: string[]): void {
|
||||
this.frames = frames;
|
||||
}
|
||||
|
||||
/**
|
||||
* Generates JSON output of the particle data
|
||||
*/
|
||||
generateJson(): string {
|
||||
return JSON.stringify(this.particleData, null, 2);
|
||||
}
|
||||
}
|
||||
71
frontend/src/app/particles/services/player-model.service.ts
Normal file
71
frontend/src/app/particles/services/player-model.service.ts
Normal file
|
|
@ -0,0 +1,71 @@
|
|||
import { Injectable } from '@angular/core';
|
||||
import * as THREE from 'three';
|
||||
import { RendererService } from './renderer.service';
|
||||
|
||||
/**
|
||||
* Service responsible for creating and managing the player model
|
||||
*/
|
||||
@Injectable({
|
||||
providedIn: 'root'
|
||||
})
|
||||
export class PlayerModelService {
|
||||
private playerModel!: THREE.Group;
|
||||
|
||||
constructor(private rendererService: RendererService) {}
|
||||
|
||||
/**
|
||||
* Creates a simple player model and adds it to the scene
|
||||
*/
|
||||
createPlayerModel(): THREE.Group {
|
||||
this.playerModel = new THREE.Group();
|
||||
|
||||
// Head
|
||||
const headGeometry = new THREE.BoxGeometry(0.5, 0.5, 0.5);
|
||||
const headMaterial = new THREE.MeshLambertMaterial({color: 0xffccaa});
|
||||
const head = new THREE.Mesh(headGeometry, headMaterial);
|
||||
head.position.y = 1.35;
|
||||
this.playerModel.add(head);
|
||||
|
||||
// Body
|
||||
const bodyGeometry = new THREE.BoxGeometry(0.5, 0.7, 0.25);
|
||||
const bodyMaterial = new THREE.MeshLambertMaterial({color: 0x0000ff});
|
||||
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
|
||||
body.position.y = 0.75;
|
||||
this.playerModel.add(body);
|
||||
|
||||
// Arms
|
||||
const armGeometry = new THREE.BoxGeometry(0.2, 0.7, 0.25);
|
||||
const armMaterial = new THREE.MeshLambertMaterial({color: 0xffccaa});
|
||||
|
||||
const leftArm = new THREE.Mesh(armGeometry, armMaterial);
|
||||
leftArm.position.set(-0.35, 0.75, 0);
|
||||
this.playerModel.add(leftArm);
|
||||
|
||||
const rightArm = new THREE.Mesh(armGeometry, armMaterial);
|
||||
rightArm.position.set(0.35, 0.75, 0);
|
||||
this.playerModel.add(rightArm);
|
||||
|
||||
// Legs
|
||||
const legGeometry = new THREE.BoxGeometry(0.25, 0.7, 0.25);
|
||||
const legMaterial = new THREE.MeshLambertMaterial({color: 0x000000});
|
||||
|
||||
const leftLeg = new THREE.Mesh(legGeometry, legMaterial);
|
||||
leftLeg.position.set(-0.125, 0.15, 0);
|
||||
this.playerModel.add(leftLeg);
|
||||
|
||||
const rightLeg = new THREE.Mesh(legGeometry, legMaterial);
|
||||
rightLeg.position.set(0.125, 0.15, 0);
|
||||
this.playerModel.add(rightLeg);
|
||||
|
||||
this.rendererService.scene.add(this.playerModel);
|
||||
|
||||
return this.playerModel;
|
||||
}
|
||||
|
||||
/**
|
||||
* Gets the player model
|
||||
*/
|
||||
getPlayerModel(): THREE.Group {
|
||||
return this.playerModel;
|
||||
}
|
||||
}
|
||||
91
frontend/src/app/particles/services/renderer.service.ts
Normal file
91
frontend/src/app/particles/services/renderer.service.ts
Normal file
|
|
@ -0,0 +1,91 @@
|
|||
import { ElementRef, Injectable } from '@angular/core';
|
||||
import * as THREE from 'three';
|
||||
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
|
||||
|
||||
/**
|
||||
* Service responsible for managing the Three.js rendering environment
|
||||
*/
|
||||
@Injectable({
|
||||
providedIn: 'root'
|
||||
})
|
||||
export class RendererService {
|
||||
scene!: THREE.Scene;
|
||||
camera!: THREE.PerspectiveCamera;
|
||||
renderer!: THREE.WebGLRenderer;
|
||||
controls!: OrbitControls;
|
||||
|
||||
/**
|
||||
* Initializes the Three.js scene, camera, renderer, and controls
|
||||
*/
|
||||
initializeRenderer(container: ElementRef): void {
|
||||
// Create scene
|
||||
this.scene = new THREE.Scene();
|
||||
this.scene.background = new THREE.Color(0xf0f0f0);
|
||||
|
||||
// Get container dimensions
|
||||
const containerWidth = container.nativeElement.clientWidth;
|
||||
const containerHeight = 400; // Fixed height as defined in CSS
|
||||
|
||||
// Create camera
|
||||
this.camera = new THREE.PerspectiveCamera(75, containerWidth / containerHeight, 0.1, 1000);
|
||||
this.camera.position.set(0, 1, 3);
|
||||
this.camera.lookAt(0, 1, 0);
|
||||
|
||||
// Create renderer
|
||||
this.renderer = new THREE.WebGLRenderer({antialias: true});
|
||||
this.renderer.setSize(containerWidth, containerHeight);
|
||||
|
||||
// Center the canvas in the container
|
||||
this.renderer.domElement.style.display = 'block';
|
||||
this.renderer.domElement.style.margin = 'auto';
|
||||
|
||||
container.nativeElement.appendChild(this.renderer.domElement);
|
||||
|
||||
// Initialize orbit controls
|
||||
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
|
||||
this.controls.enableDamping = true;
|
||||
this.controls.dampingFactor = 0.05;
|
||||
this.controls.minDistance = 2;
|
||||
this.controls.maxDistance = 10;
|
||||
this.controls.target.set(0, 1, 0);
|
||||
this.controls.update();
|
||||
|
||||
// Add lights
|
||||
this.addLights();
|
||||
}
|
||||
|
||||
/**
|
||||
* Adds lighting to the scene
|
||||
*/
|
||||
private addLights(): void {
|
||||
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
|
||||
this.scene.add(ambientLight);
|
||||
|
||||
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
|
||||
directionalLight.position.set(1, 1, 1);
|
||||
this.scene.add(directionalLight);
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles window resize events
|
||||
*/
|
||||
onWindowResize(container: ElementRef): void {
|
||||
const containerWidth = container.nativeElement.clientWidth;
|
||||
const containerHeight = 400; // Fixed height as defined in CSS
|
||||
|
||||
this.camera.aspect = containerWidth / containerHeight;
|
||||
this.camera.updateProjectionMatrix();
|
||||
this.renderer.setSize(containerWidth, containerHeight);
|
||||
}
|
||||
|
||||
/**
|
||||
* Renders the scene
|
||||
*/
|
||||
render(): void {
|
||||
if (this.controls) {
|
||||
this.controls.update();
|
||||
}
|
||||
|
||||
this.renderer.render(this.scene, this.camera);
|
||||
}
|
||||
}
|
||||
Loading…
Reference in New Issue
Block a user