Merge branch 'bans'

This commit is contained in:
Peter 2025-07-06 18:15:09 +02:00
commit 54e747118c
12 changed files with 341 additions and 0 deletions

View File

@ -0,0 +1,79 @@
<ng-container>
<app-header [current_page]="'community'" height="460px" background_image="/public/img/backgrounds/community.jpg"
[overlay_gradient]="0.5">
<div class="title" header-content>
<h1>Community</h1>
<h2>Talented people who help Altitude in more than one way.</h2>
</div>
</app-header>
<main>
<section class="darkmodeSection">
<div class="customContainer">
<h2>Current Nitro Boosters</h2>
</div>
</section>
<section id="social" class="darkmodeSectionThree">
<div class="container" style="padding: 50px 0 0 0; justify-content: center;">
<h2 class="sectionTitle">Social Media</h2>
</div>
<div style="display: flex; justify-content: center; padding-bottom: 30px;">
<p style="text-align: center;">We're currently not looking for more people to help manage our socials.</p>
</div>
</section>
<section id="crateTeam" class="darkmodeSection">
<div class="container" style="padding: 50px 0 0 0; justify-content: center;">
<h2 class="sectionTitle">Crate Team</h2>
</div>
</section>
<section class="darkmodeSectionThree">
<div class="container" style="padding: 50px 0 0 0; justify-content: center;">
<h2 class="sectionTitle">Event Leaders</h2>
</div>
<div style="display: flex; justify-content: center; padding-bottom: 30px;">
<p style="text-align: center;">We're currently not looking for more Event Leaders.</p>
</div>
</section>
<section class="darkmodeSection">
<div class="container" style="padding: 50px 0 0 0; justify-content: center;">
<h2 class="sectionTitle">Event Team</h2>
</div>
<div style="display: flex; justify-content: center; padding-bottom: 30px;">
<div style="flex-direction: column;">
<p style="text-align: center;">We occasionally open applications for the event team.</p>
<p style="text-align: center;">If you're interested in joining you simply need to keep an eye on the Discord
announcements.</p>
</div>
</div>
</section>
<section class="darkmodeSectionThree">
<div class="container" style="padding: 50px 0 0 0; justify-content: center;">
<h2 class="sectionTitle">YouTubers & Streamers</h2>
</div>
<div style="display: flex; justify-content: center; padding-bottom: 30px;">
<div style="flex-direction: column;">
<p style="text-align: center;"><a style="cursor: pointer;" id="reqButton">Show Requirements...</a></p>
</div>
</div>
<div id="req" class="hide" style="display: flex; justify-content: center; padding-bottom: 30px;">
<div style="flex-direction: column; justify-content: center; max-width: 800px;">
<p style="text-align: center;"><span style="font-family: 'opensans-bold', sans-serif;">Requirements:</span>
</p>
<p style="text-align: center;">You need to have at least one recent stream/video on Altitude which we can use
to gauge if your audience enjoys your content on Altitude.</p>
<br>
<p style="text-align: center;">Twitch: You need to be affiliate and get at least 5 viewers on average while
streaming on Altitude.</p>
<p style="text-align: center;">YouTube videos: You need at least 500 subs and have at least 200 views per
video within a week on average for Altitude content.</p>
<p style="text-align: center;">YouTube streamers: You need at least 500 subs and have at least 5 viewers on
average while streaming on Altitude.</p>
<br>
<p style="text-align: center;"><span style="font-family: 'opensans-bold', sans-serif;">Note:</span> Before
accepting or denying you we will watch your latest video/stream on Altitude (so keep your broadcasts public
on twitch).</p>
</div>
</div>
</section>
</main>
</ng-container>

View File

@ -0,0 +1,12 @@
.customContainer {
width: 80%;
max-width: 1020px;
margin: auto;
padding: 80px 0;
text-align: center;
}
.hide {
display: none !important;
}

View File

@ -0,0 +1,23 @@
import { ComponentFixture, TestBed } from '@angular/core/testing';
import { CommunityComponent } from './community.component';
describe('CommunityComponent', () => {
let component: CommunityComponent;
let fixture: ComponentFixture<CommunityComponent>;
beforeEach(async () => {
await TestBed.configureTestingModule({
imports: [CommunityComponent]
})
.compileComponents();
fixture = TestBed.createComponent(CommunityComponent);
component = fixture.componentInstance;
fixture.detectChanges();
});
it('should create', () => {
expect(component).toBeTruthy();
});
});

View File

@ -0,0 +1,14 @@
import {Component} from '@angular/core';
import {HeaderComponent} from "../header/header.component";
@Component({
selector: 'app-community',
imports: [
HeaderComponent
],
templateUrl: './community.component.html',
styleUrl: './community.component.scss'
})
export class CommunityComponent {
}

View File

@ -0,0 +1,53 @@
<ng-container>
<app-header [current_page]="'nickgenerator'" height="460px" background_image="/public/img/backgrounds/trees.jpg"
[overlay_gradient]="0.5">
<div class="title" header-content>
<h1>Nickname Generator</h1>
<h2>Customize your in-game nickname</h2>
<h3 style="font-family: 'minecraft-text', sans-serif; font-size: 0.8rem; margin-top: 10px;">Made by TheParm</h3>
</div>
</app-header>
<main>
<!-- <section class="darkmodeSection">
<div class="container containerNick">
<div style="padding: 0 5% 0 5%;">
<div id="parts" class="previewNickDiv">
</div>
<div class="previewNickDiv">
<input type="button" class="button" value="Add Part" onclick="addPart()"/>
<input type="button" class="button" value="Remove Part" onclick="deletePart()"/>
</div>
<br><br><br><br>
<div id="commandTry" class="previewNickDiv">
<div id="try" class="command darkBg"></div>
<input type="button" class="button copy" value="Copy" onclick="copy(this)"/>
</div>
<div id="commandRequest" class="previewNickDiv">
<div id="request" class="command darkBg"></div>
<input type="button" class="button copy" value="Copy" onclick="copy(this)"/>
</div>
<div id="preview" class="preview darkBg previewNickDiv">
</div>
<div id="template" class='part' style="display: none">
<p style="font-family: 'minecraft-text', sans-serif">
Text: <input type="text" id="text" class="textPart" size=18 oninput="inputChanged()"/>
Gradient: <input type="checkbox" id="grad" class="gradPart" oninput="onGradient(this)"/>
<input id="colorA" type="text" class="coloris colorAPart color" value="#ffffff" oninput="inputChanged()"/>
<input id="colorB" type="text" class="coloris colorBPart color" value="#ffffff" oninput="inputChanged()"/>
Continuation: <input type="checkbox" id="cont" class="contPart" disabled oninput="onContinuation(this)"/>
<span id="invalid" class="invalidPart" style="display: none">(min 1 - max 16 chars)</span>
</p>
</div>
<div style="margin-top: 20px; text-align: center;">
<p style="font-family: 'minecraft-text', sans-serif">
Usage: Add as many parts as you wish, then apply the color and/or gradient, and copy/paste the command
into the minecraft chat. The total length of the nickname should be between 3 and 16 characters. Use the
continuation checkbox to continue the gradient from the last gradient color.
</p>
</div>
</div>
</div>
</section> -->
</main>
</ng-container>

View File

@ -0,0 +1,23 @@
import { ComponentFixture, TestBed } from '@angular/core/testing';
import { NickgeneratorComponent } from './nickgenerator.component';
describe('NickgeneratorComponent', () => {
let component: NickgeneratorComponent;
let fixture: ComponentFixture<NickgeneratorComponent>;
beforeEach(async () => {
await TestBed.configureTestingModule({
imports: [NickgeneratorComponent]
})
.compileComponents();
fixture = TestBed.createComponent(NickgeneratorComponent);
component = fixture.componentInstance;
fixture.detectChanges();
});
it('should create', () => {
expect(component).toBeTruthy();
});
});

View File

@ -0,0 +1,14 @@
import {Component} from '@angular/core';
import {HeaderComponent} from "../header/header.component";
@Component({
selector: 'app-nickgenerator',
imports: [
HeaderComponent
],
templateUrl: './nickgenerator.component.html',
styleUrl: './nickgenerator.component.scss'
})
export class NickgeneratorComponent {
}

View File

@ -0,0 +1,82 @@
<ng-container>
<app-header [current_page]="'nicknames'" height="460px" background_image="/public/img/backgrounds/trees.jpg"
[overlay_gradient]="0.5">
<div class="title" header-content>
<h1>How To Get A Nickname</h1>
<h2>Personalize your writing and nickname in-game by choosing some of the millions of custom colors that we have
to offer!</h2>
</div>
</app-header>
<main>
<section class="darkmodeSection">
<section class="columnSection">
<div class="columnContainer">
<div class="columnParagraph">
<h2>Creating a Nickname</h2>
<p>Donors that have the Duke or Archduke rank have the ability to create custom nicknames for themselves. A
nickname should be similar enough to the players username for that player to be identifiable, and it
<span style="font-family: 'opensans-bold', sans-serif;">must not exceed 16 characters in length</span>. In
general, a nickname should include the main part of a players actual username to avoid confusion.</p>
</div>
<div class="columnParagraph">
<h2>Make it Your Own</h2>
<p>Altitude now supports the full range of RGB colors, which includes more than 16 million different hues.
In addition, the previous basic color codes still exist and are able to be used in combination with the
RGB colors. You can still use <span style="font-family: 'opensans-bold', sans-serif;">/colors</span> to
see the basic color codes that are available for use. You can also make use of <span
style="font-family: 'opensans-bold', sans-serif;">/colorsextra</span> which shows many different RGB
color options. These colors will be in the form of <span
style="font-family: 'opensans-bold', sans-serif;">#XXXXXX</span>; write down the colors that you like so
that you can easily use them later.</p>
<img ngSrc="/public/img/random/colors.png" alt="RGB colors" style="width: 100%; padding:0;" height="130"
width="480">
<p>Output of /colorsextra</p>
<p>Furthermore, you can also use the <a [routerLink]="['/nickgenerator']">nickname generation tool</a> to
make and preview potential nicknames - as well as copying the commands to use in-game.</p>
<p>Players are encouraged to play around and personalize their nicknames, as long as they follow the rules
and are legible! There are endless possibilities beyond simple gradients as well; players can create any
combination of standard colors and gradients that they choose.</p>
<p>Even if you arent a Duke or Archduke, you can try out colors like this on signs in-game.</p>
</div>
</div>
<div class="columnContainer">
<div class="columnParagraph">
<h2>Request Your Nickname</h2>
<p>Players can only submit a new nickname request using <span
style="font-family: 'opensans-bold', sans-serif;">/nick request &lt;name&gt;</span> once per day. When a
nickname is requested, it will notify staff for near-instant approval. Creating custom nicknames using RGB
can be difficult, so we have implemented <span style="font-family: 'opensans-bold', sans-serif;">/nick try &lt;name&gt;</span>
so that you can experiment with your nicknames as many times as you want. It is highly encouraged to use
this command before submitting a formal request to staff. You can select an RGB color by putting the <span
style="font-family: 'opensans-bold', sans-serif;">#XXXXXX</span> code into curly braces before your
text.</p>
<p>We also support gradients in nicknames. You can specify the start and finish color and your nickname will
automatically find a gradient that goes between the two endpoints. <span
style="font-family: 'opensans-bold', sans-serif;">The symbol &gt; is used to start a gradient, and the symbol &lt; is used to close a gradient.</span>
You can have as many gradients as you want in your nickname, as long as it is readable.</p>
<p><span style="font-family: 'opensans-bold', sans-serif;">/nick try &lbrace;#003380&rbrace;Player</span>
would result in a blue name that read as “Player”.</p>
<p><span style="font-family: 'opensans-bold', sans-serif;">/nick try &lbrace;#003380>&rbrace;Player&lbrace;#0000FF<&rbrace;</span>
would result in the nickname reading as “Player” with a blue gradient fading across the letters in the
name.</p>
</div>
<div class="columnParagraph">
<h2>Useful Commands</h2>
<ul>
<li><span style="font-family: 'opensans-bold', sans-serif;">/nick help</span> - Shows a list of all useful
nickname commands and how to use them.
</li>
<li><span style="font-family: 'opensans-bold', sans-serif;">/nick try name</span> - Allows players to see
how a nickname would look as many times as you like.
</li>
<li><span style="font-family: 'opensans-bold', sans-serif;">/nick request name</span> - Allows players to
submit a new nickname to staff for approval. This function can only be used once per day.
</li>
</ul>
</div>
</div>
</section>
</section>
</main>
</ng-container>

View File

@ -0,0 +1,23 @@
import { ComponentFixture, TestBed } from '@angular/core/testing';
import { NicknamesComponent } from './nicknames.component';
describe('NicknamesComponent', () => {
let component: NicknamesComponent;
let fixture: ComponentFixture<NicknamesComponent>;
beforeEach(async () => {
await TestBed.configureTestingModule({
imports: [NicknamesComponent]
})
.compileComponents();
fixture = TestBed.createComponent(NicknamesComponent);
component = fixture.componentInstance;
fixture.detectChanges();
});
it('should create', () => {
expect(component).toBeTruthy();
});
});

View File

@ -0,0 +1,18 @@
import {Component} from '@angular/core';
import {HeaderComponent} from "../header/header.component";
import {NgOptimizedImage} from '@angular/common';
import {RouterLink} from '@angular/router';
@Component({
selector: 'app-nicknames',
imports: [
HeaderComponent,
NgOptimizedImage,
RouterLink
],
templateUrl: './nicknames.component.html',
styleUrl: './nicknames.component.scss'
})
export class NicknamesComponent {
}