Add manual plane orientation controls with lock/unlock functionality

Implemented a UI overlay in `ParticlesComponent` for manual plane orientation selection with buttons for different orientations. Added lock/unlock toggle to control automatic orientation adjustment. Refactored `IntersectionPlaneService` to support locked state and manual orientation updates. Updated styles and layout to integrate the new controls seamlessly.
This commit is contained in:
Teriuihi 2025-06-22 19:16:32 +02:00
parent c13b7077a7
commit 9808b5d63d
4 changed files with 183 additions and 37 deletions

View File

@ -15,6 +15,44 @@
</div>
<div class="flex middle-column">
<div #rendererContainer class="renderer-container">
<div class="plane-controls-overlay">
<button mat-mini-fab color="primary" (click)="togglePlaneLock()" [matTooltip]="isPlaneLocked ? 'Unlock Plane' : 'Lock Plane'">
<mat-icon>{{ isPlaneLocked ? 'lock' : 'lock_open' }}</mat-icon>
</button>
<div *ngIf="isPlaneLocked" class="plane-orientation-buttons">
<button mat-mini-fab color="warn" (click)="setPlaneOrientation(planeOrientations.VERTICAL_ABOVE)"
[class.active]="currentPlaneOrientation === planeOrientations.VERTICAL_ABOVE"
matTooltip="Vertical Above">
<mat-icon>arrow_upward</mat-icon>
</button>
<button mat-mini-fab color="warn" (click)="setPlaneOrientation(planeOrientations.VERTICAL_BELOW)"
[class.active]="currentPlaneOrientation === planeOrientations.VERTICAL_BELOW"
matTooltip="Vertical Below">
<mat-icon>arrow_downward</mat-icon>
</button>
<button mat-mini-fab color="primary" (click)="setPlaneOrientation(planeOrientations.HORIZONTAL_FRONT)"
[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_FRONT"
matTooltip="Horizontal Front">
<mat-icon>arrow_forward</mat-icon>
</button>
<button mat-mini-fab color="primary" (click)="setPlaneOrientation(planeOrientations.HORIZONTAL_BEHIND)"
[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_BEHIND"
matTooltip="Horizontal Behind">
<mat-icon>arrow_back</mat-icon>
</button>
<button mat-mini-fab color="accent" (click)="setPlaneOrientation(planeOrientations.HORIZONTAL_RIGHT)"
[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_RIGHT"
matTooltip="Horizontal Right">
<mat-icon>arrow_right</mat-icon>
</button>
<button mat-mini-fab color="accent" (click)="setPlaneOrientation(planeOrientations.HORIZONTAL_LEFT)"
[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_LEFT"
matTooltip="Horizontal Left">
<mat-icon>arrow_left</mat-icon>
</button>
</div>
</div>
</div>
<div class="plane-controls">
<label>Plane Position (Z-axis):</label>

View File

@ -13,6 +13,42 @@
display: flex;
justify-content: center;
align-items: center;
position: relative; /* Added for absolute positioning of overlay */
}
.plane-controls-overlay {
position: absolute;
top: 20px;
right: 20px;
display: flex;
flex-direction: column;
align-items: flex-end;
gap: 10px;
z-index: 10;
}
.plane-orientation-buttons {
display: grid;
grid-template-columns: repeat(2, 1fr);
grid-template-rows: repeat(3, 1fr);
gap: 10px;
margin-top: 10px;
}
.plane-orientation-buttons button {
opacity: 0.7;
transition: opacity 0.2s, transform 0.2s;
}
.plane-orientation-buttons button:hover {
opacity: 1;
transform: scale(1.1);
}
.plane-orientation-buttons button.active {
opacity: 1;
transform: scale(1.1);
box-shadow: 0 0 10px rgba(255, 255, 255, 0.5);
}
.side-column {

View File

@ -15,7 +15,7 @@ import {HeaderComponent} from '../header/header.component';
// Services
import {RendererService} from './services/renderer.service';
import {PlayerModelService} from './services/player-model.service';
import {IntersectionPlaneService} from './services/intersection-plane.service';
import {IntersectionPlaneService, PlaneOrientation} from './services/intersection-plane.service';
import {ParticleManagerService} from './services/particle-manager.service';
import {InputHandlerService} from './services/input-handler.service';
@ -24,6 +24,7 @@ import {PropertiesComponent} from './components/properties/properties.component'
import {ParticleComponent} from './components/particle/particle.component';
import {FramesComponent} from './components/frames/frames.component';
import {MatSnackBar} from '@angular/material/snack-bar';
import {MatTooltip} from '@angular/material/tooltip';
@Component({
selector: 'app-particles',
@ -45,6 +46,7 @@ import {MatSnackBar} from '@angular/material/snack-bar';
PropertiesComponent,
ParticleComponent,
FramesComponent,
MatTooltip,
],
templateUrl: './particles.component.html',
styleUrl: './particles.component.scss'
@ -140,4 +142,40 @@ export class ParticlesComponent implements AfterViewInit, OnDestroy {
this.matSnackBar.open('Copied to clipboard', '', {duration: 2000})
});
}
/**
* Get whether the plane is locked
*/
public get isPlaneLocked(): boolean {
return this.intersectionPlaneService.isPlaneLocked();
}
/**
* Toggle the plane locked state
*/
public togglePlaneLock(): void {
const newLockedState = !this.isPlaneLocked;
this.intersectionPlaneService.setPlaneLocked(newLockedState);
}
/**
* Get the current plane orientation
*/
public get currentPlaneOrientation(): PlaneOrientation {
return this.intersectionPlaneService.getCurrentOrientation();
}
/**
* Set the plane orientation
*/
public setPlaneOrientation(orientation: PlaneOrientation): void {
this.intersectionPlaneService.setPlaneOrientation(orientation);
}
/**
* Get all available plane orientations
*/
public get planeOrientations(): typeof PlaneOrientation {
return PlaneOrientation;
}
}

View File

@ -5,7 +5,7 @@ import {RendererService} from './renderer.service';
/**
* Represents the possible orientations of the intersection plane
*/
enum PlaneOrientation {
export enum PlaneOrientation {
VERTICAL_ABOVE,
VERTICAL_BELOW,
HORIZONTAL_FRONT,
@ -24,6 +24,7 @@ export class IntersectionPlaneService {
private intersectionPlane!: THREE.Mesh;
private planePosition: number = 0; // Position in 1/16th of a block
private currentOrientation: PlaneOrientation = PlaneOrientation.HORIZONTAL_FRONT;
private planeLocked: boolean = false;
constructor(private rendererService: RendererService) {
}
@ -76,7 +77,6 @@ export class IntersectionPlaneService {
// Determine which quadrant the camera is in with a 45-degree offset
const quadrant = Math.floor((cameraAngle + Math.PI + Math.PI / 4) / (Math.PI / 2)) % 4;
// Return the appropriate orientation based on quadrant
switch (quadrant) {
case 0:
return PlaneOrientation.HORIZONTAL_FRONT;
@ -98,42 +98,11 @@ export class IntersectionPlaneService {
public updatePlaneOrientation(camera: THREE.Camera): void {
if (!this.intersectionPlane) return;
this.currentOrientation = this.determinePlaneOrientation(camera);
// Apply rotation and material based on orientation
switch (this.currentOrientation) {
case PlaneOrientation.VERTICAL_ABOVE:
this.intersectionPlane.rotation.x = -Math.PI / 2;
this.intersectionPlane.rotation.y = 0;
this.updatePlaneMaterial(0xAA0000);
break;
case PlaneOrientation.VERTICAL_BELOW:
this.intersectionPlane.rotation.x = Math.PI / 2;
this.intersectionPlane.rotation.y = 0;
this.updatePlaneMaterial(0xAA0000);
break;
case PlaneOrientation.HORIZONTAL_FRONT:
this.intersectionPlane.rotation.x = 0;
this.intersectionPlane.rotation.y = 0;
this.updatePlaneMaterial(0x00AA00);
break;
case PlaneOrientation.HORIZONTAL_BEHIND:
this.intersectionPlane.rotation.x = 0;
this.intersectionPlane.rotation.y = Math.PI;
this.updatePlaneMaterial(0x00AA00);
break;
case PlaneOrientation.HORIZONTAL_RIGHT:
this.intersectionPlane.rotation.x = 0;
this.intersectionPlane.rotation.y = Math.PI / 2;
this.updatePlaneMaterial(0x0000AA);
break;
case PlaneOrientation.HORIZONTAL_LEFT:
this.intersectionPlane.rotation.x = 0;
this.intersectionPlane.rotation.y = -Math.PI / 2;
this.updatePlaneMaterial(0x0000AA);
break;
if (!this.planeLocked) {
this.currentOrientation = this.determinePlaneOrientation(camera);
}
this.updateIntersectionPlaneOrientation()
//Restrict plane position to the new bounds and update it
this.planePosition = Math.max(this.getMinOffset(), Math.min(this.getMaxOffset(), this.planePosition));
@ -218,4 +187,69 @@ export class IntersectionPlaneService {
public getMinOffset(): number {
return this.getMaxOffset() * -1;
}
/**
* Gets the current plane orientation
*/
public getCurrentOrientation(): PlaneOrientation {
return this.currentOrientation;
}
/**
* Sets the plane orientation manually
*/
public setPlaneOrientation(orientation: PlaneOrientation): void {
this.currentOrientation = orientation;
this.updateIntersectionPlaneOrientation();
this.updatePlanePosition(this.planePosition);
}
private updateIntersectionPlaneOrientation() {
switch (this.currentOrientation) {
case PlaneOrientation.VERTICAL_ABOVE:
this.intersectionPlane.rotation.x = -Math.PI / 2;
this.intersectionPlane.rotation.y = 0;
this.updatePlaneMaterial(0xAA0000);
break;
case PlaneOrientation.VERTICAL_BELOW:
this.intersectionPlane.rotation.x = Math.PI / 2;
this.intersectionPlane.rotation.y = 0;
this.updatePlaneMaterial(0xAA0000);
break;
case PlaneOrientation.HORIZONTAL_FRONT:
this.intersectionPlane.rotation.x = 0;
this.intersectionPlane.rotation.y = 0;
this.updatePlaneMaterial(0x00AA00);
break;
case PlaneOrientation.HORIZONTAL_BEHIND:
this.intersectionPlane.rotation.x = 0;
this.intersectionPlane.rotation.y = Math.PI;
this.updatePlaneMaterial(0x00AA00);
break;
case PlaneOrientation.HORIZONTAL_RIGHT:
this.intersectionPlane.rotation.x = 0;
this.intersectionPlane.rotation.y = Math.PI / 2;
this.updatePlaneMaterial(0x0000AA);
break;
case PlaneOrientation.HORIZONTAL_LEFT:
this.intersectionPlane.rotation.x = 0;
this.intersectionPlane.rotation.y = -Math.PI / 2;
this.updatePlaneMaterial(0x0000AA);
break;
}
}
/**
* Gets whether the plane orientation is locked
*/
public isPlaneLocked(): boolean {
return this.planeLocked;
}
/**
* Sets whether the plane orientation is locked
*/
public setPlaneLocked(locked: boolean): void {
this.planeLocked = locked;
}
}