Add toggle for showing only intersecting particles
This commit is contained in:
+19
-14
@@ -8,12 +8,17 @@
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</div>
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<div class="button-row">
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<button mat-mini-fab color="primary" (click)="resetCamera()"
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matTooltip="Reset camera">
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matTooltip="Reset camera">
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<mat-icon>location_searching</mat-icon>
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</button>
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<button mat-mini-fab color="primary" (click)="toggleShowParticlesWhenIntersectingPlane()"
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[matTooltip]="onlyIntersecting ? 'Show all particles' : 'Show only intersecting particles'">
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<mat-icon>{{ onlyIntersecting ? 'visibility_off' : 'visibility' }}</mat-icon>
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</button>
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<button mat-mini-fab color="primary" (click)="togglePlaneLock()"
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[matTooltip]="isPlaneLocked ? 'Unlock Plane' : 'Lock Plane'">
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[matTooltip]="isPlaneLocked ? 'Unlock Plane' : 'Lock Plane'">
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<mat-icon>{{ isPlaneLocked ? 'lock' : 'lock_open' }}</mat-icon>
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</button>
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</div>
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@@ -21,33 +26,33 @@
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@if (isPlaneLocked) {
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<div class="plane-orientation-buttons">
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<button mat-mini-fab color="warn" (click)="setPlaneOrientation(planeOrientations.VERTICAL_ABOVE)"
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[class.active]="currentPlaneOrientation === planeOrientations.VERTICAL_ABOVE"
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matTooltip="Vertical Above">
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[class.active]="currentPlaneOrientation === planeOrientations.VERTICAL_ABOVE"
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matTooltip="Vertical Above">
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<mat-icon>arrow_upward</mat-icon>
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</button>
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<button mat-mini-fab color="warn" (click)="setPlaneOrientation(planeOrientations.VERTICAL_BELOW)"
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[class.active]="currentPlaneOrientation === planeOrientations.VERTICAL_BELOW"
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matTooltip="Vertical Below">
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[class.active]="currentPlaneOrientation === planeOrientations.VERTICAL_BELOW"
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matTooltip="Vertical Below">
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<mat-icon>arrow_downward</mat-icon>
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</button>
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<button mat-mini-fab color="primary" (click)="setPlaneOrientation(planeOrientations.HORIZONTAL_FRONT)"
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[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_FRONT"
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matTooltip="Horizontal Front">
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[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_FRONT"
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matTooltip="Horizontal Front">
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<mat-icon>arrow_forward</mat-icon>
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</button>
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<button mat-mini-fab color="primary" (click)="setPlaneOrientation(planeOrientations.HORIZONTAL_BEHIND)"
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[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_BEHIND"
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matTooltip="Horizontal Behind">
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[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_BEHIND"
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matTooltip="Horizontal Behind">
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<mat-icon>arrow_back</mat-icon>
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</button>
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<button mat-mini-fab color="accent" (click)="setPlaneOrientation(planeOrientations.HORIZONTAL_RIGHT)"
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[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_RIGHT"
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matTooltip="Horizontal Right">
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[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_RIGHT"
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matTooltip="Horizontal Right">
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<mat-icon>arrow_right</mat-icon>
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</button>
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<button mat-mini-fab color="accent" (click)="setPlaneOrientation(planeOrientations.HORIZONTAL_LEFT)"
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[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_LEFT"
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matTooltip="Horizontal Left">
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[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_LEFT"
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matTooltip="Horizontal Left">
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<mat-icon>arrow_left</mat-icon>
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</button>
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</div>
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+19
-9
@@ -1,4 +1,4 @@
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import {AfterViewInit, Component, ElementRef, OnDestroy, ViewChild} from '@angular/core';
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import {AfterViewInit, Component, ElementRef, inject, OnDestroy, ViewChild} from '@angular/core';
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import {MatMiniFabButton} from '@angular/material/button';
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import {IntersectionPlaneService, PlaneOrientation} from '../../services/intersection-plane.service';
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@@ -9,6 +9,7 @@ import {PlayerModelService} from '../../services/player-model.service';
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import {InputHandlerService} from '../../services/input-handler.service';
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import {FormsModule} from '@angular/forms';
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import {MatFormField, MatInput, MatLabel} from '@angular/material/input';
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import {ParticleManagerService} from '../../services/particle-manager.service';
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@Component({
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selector: 'app-render-container',
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@@ -20,20 +21,18 @@ import {MatFormField, MatInput, MatLabel} from '@angular/material/input';
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MatInput,
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MatFormField,
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MatLabel
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],
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],
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templateUrl: './render-container.component.html',
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styleUrl: './render-container.component.scss'
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})
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export class RenderContainerComponent implements AfterViewInit, OnDestroy {
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@ViewChild('rendererContainer') rendererContainer!: ElementRef;
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constructor(
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private intersectionPlaneService: IntersectionPlaneService,
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private playerModelService: PlayerModelService,
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private inputHandlerService: InputHandlerService,
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private rendererService: RendererService,
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) {
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}
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private readonly intersectionPlaneService = inject(IntersectionPlaneService);
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private readonly playerModelService = inject(PlayerModelService);
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private readonly inputHandlerService = inject(InputHandlerService);
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private readonly rendererService = inject(RendererService);
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private readonly particleManagerService = inject(ParticleManagerService);
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ngAfterViewInit(): void {
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this.initializeScene();
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@@ -99,6 +98,10 @@ export class RenderContainerComponent implements AfterViewInit, OnDestroy {
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this.rendererService.resetCamera();
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}
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public toggleShowParticlesWhenIntersectingPlane(): void {
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this.particleManagerService.onlyIntersectingParticles = !this.particleManagerService.onlyIntersectingParticles;
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}
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/**
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* Get the current plane orientation
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*/
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@@ -106,6 +109,13 @@ export class RenderContainerComponent implements AfterViewInit, OnDestroy {
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return this.intersectionPlaneService.getCurrentOrientation();
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}
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/**
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* Retrieves the value indicating whether only intersecting particles are being considered.
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*/
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public get onlyIntersecting(): boolean {
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return this.particleManagerService.onlyIntersectingParticles;
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}
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/**
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* Set the plane orientation
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*/
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