Add toggle for showing only intersecting particles
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@ -12,6 +12,11 @@
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<mat-icon>location_searching</mat-icon>
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</button>
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<button mat-mini-fab color="primary" (click)="toggleShowParticlesWhenIntersectingPlane()"
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[matTooltip]="onlyIntersecting ? 'Show all particles' : 'Show only intersecting particles'">
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<mat-icon>{{ onlyIntersecting ? 'visibility_off' : 'visibility' }}</mat-icon>
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</button>
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<button mat-mini-fab color="primary" (click)="togglePlaneLock()"
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[matTooltip]="isPlaneLocked ? 'Unlock Plane' : 'Lock Plane'">
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<mat-icon>{{ isPlaneLocked ? 'lock' : 'lock_open' }}</mat-icon>
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@ -1,4 +1,4 @@
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import {AfterViewInit, Component, ElementRef, OnDestroy, ViewChild} from '@angular/core';
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import {AfterViewInit, Component, ElementRef, inject, OnDestroy, ViewChild} from '@angular/core';
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import {MatMiniFabButton} from '@angular/material/button';
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import {IntersectionPlaneService, PlaneOrientation} from '../../services/intersection-plane.service';
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@ -9,6 +9,7 @@ import {PlayerModelService} from '../../services/player-model.service';
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import {InputHandlerService} from '../../services/input-handler.service';
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import {FormsModule} from '@angular/forms';
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import {MatFormField, MatInput, MatLabel} from '@angular/material/input';
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import {ParticleManagerService} from '../../services/particle-manager.service';
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@Component({
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selector: 'app-render-container',
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@ -27,13 +28,11 @@ import {MatFormField, MatInput, MatLabel} from '@angular/material/input';
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export class RenderContainerComponent implements AfterViewInit, OnDestroy {
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@ViewChild('rendererContainer') rendererContainer!: ElementRef;
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constructor(
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private intersectionPlaneService: IntersectionPlaneService,
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private playerModelService: PlayerModelService,
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private inputHandlerService: InputHandlerService,
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private rendererService: RendererService,
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) {
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}
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private readonly intersectionPlaneService = inject(IntersectionPlaneService);
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private readonly playerModelService = inject(PlayerModelService);
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private readonly inputHandlerService = inject(InputHandlerService);
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private readonly rendererService = inject(RendererService);
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private readonly particleManagerService = inject(ParticleManagerService);
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ngAfterViewInit(): void {
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this.initializeScene();
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@ -99,6 +98,10 @@ export class RenderContainerComponent implements AfterViewInit, OnDestroy {
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this.rendererService.resetCamera();
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}
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public toggleShowParticlesWhenIntersectingPlane(): void {
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this.particleManagerService.onlyIntersectingParticles = !this.particleManagerService.onlyIntersectingParticles;
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}
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/**
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* Get the current plane orientation
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*/
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@ -106,6 +109,13 @@ export class RenderContainerComponent implements AfterViewInit, OnDestroy {
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return this.intersectionPlaneService.getCurrentOrientation();
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}
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/**
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* Retrieves the value indicating whether only intersecting particles are being considered.
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*/
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public get onlyIntersecting(): boolean {
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return this.particleManagerService.onlyIntersectingParticles;
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}
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/**
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* Set the plane orientation
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*/
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@ -1,6 +1,7 @@
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import {Injectable} from '@angular/core';
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import * as THREE from 'three';
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import {RendererService} from './renderer.service';
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import {Subject} from 'rxjs';
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/**
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* Represents the possible orientations of the intersection plane
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@ -27,6 +28,10 @@ export class IntersectionPlaneService {
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private planeLocked: boolean = false;
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private opacity: number = 0.05;
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// Emits whenever plane position, orientation, or lock-affecting orientation updates change visuals
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public readonly planeChanged$ = new Subject<void>();
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private lastPlaneSignature: string | null = null;
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constructor(private rendererService: RendererService) {
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}
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@ -144,6 +149,13 @@ export class IntersectionPlaneService {
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this.intersectionPlane.position.x = -position;
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break;
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}
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// Notify listeners only if signature changed to avoid spamming during animation frames
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const signature = `${this.currentOrientation}|${this.planePosition}`;
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if (signature !== this.lastPlaneSignature) {
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this.lastPlaneSignature = signature;
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this.planeChanged$.next();
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}
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}
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/**
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@ -1,7 +1,8 @@
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import {Injectable} from '@angular/core';
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import {inject, Injectable} from '@angular/core';
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import * as THREE from 'three';
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import {RendererService} from './renderer.service';
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import {Particle, ParticleData, ParticleInfo, ParticleType} from '../models/particle.model';
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import {IntersectionPlaneService, PlaneOrientation} from './intersection-plane.service';
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/**
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* Service responsible for managing particles in the scene
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@ -33,8 +34,18 @@ export class ParticleManagerService {
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private selectedColor: string = '#ff0000';
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private selectedParticle: Particle = Particle.DUST;
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private selectedSize: number = 1;
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private onlyIntersecting: boolean = false;
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constructor(private rendererService: RendererService) {
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private readonly rendererService = inject(RendererService);
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private readonly intersectionPlaneService = inject(IntersectionPlaneService);
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constructor() {
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this.intersectionPlaneService.planeChanged$.subscribe(() => {
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if (this.onlyIntersecting) {
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this.clearParticleVisuals();
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this.renderFrameParticles(this.currentFrame);
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}
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});
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}
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/**
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@ -88,7 +99,34 @@ export class ParticleManagerService {
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renderFrameParticles(frameId: string): void {
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if (!this.particleData.frames[frameId]) return;
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const filter = this.onlyIntersecting;
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const orientation = this.intersectionPlaneService.getCurrentOrientation();
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const offset16 = this.intersectionPlaneService.getPlanePosition();
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const planePos = offset16 / 16; // convert from 1/16th units to world units
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const epsilon = 0.02; // tolerance for intersection
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const isOnPlane = (p: ParticleInfo) => {
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if (!filter) return true;
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switch (orientation) {
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case PlaneOrientation.VERTICAL_ABOVE:
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case PlaneOrientation.VERTICAL_BELOW:
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// Horizontal plane at y = 0.8 +/- planePos
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return Math.abs(p.y - (0.8 + (orientation === PlaneOrientation.VERTICAL_BELOW ? planePos : -planePos))) <= epsilon;
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case PlaneOrientation.HORIZONTAL_FRONT:
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return Math.abs(p.z - planePos) <= epsilon;
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case PlaneOrientation.HORIZONTAL_BEHIND:
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return Math.abs(p.z + planePos) <= epsilon;
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case PlaneOrientation.HORIZONTAL_RIGHT:
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return Math.abs(p.x - planePos) <= epsilon;
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case PlaneOrientation.HORIZONTAL_LEFT:
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return Math.abs(p.x + planePos) <= epsilon;
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}
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};
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for (const particleInfo of this.particleData.frames[frameId]) {
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if (!isOnPlane(particleInfo)) {
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continue;
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}
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const particleGeometry = new THREE.SphereGeometry(0.03 * (particleInfo.size ?? 1), 16, 16);
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const color = this.getColor(particleInfo);
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@ -245,4 +283,14 @@ export class ParticleManagerService {
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generateJson(): string {
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return JSON.stringify(this.particleData, null, 2);
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}
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public get onlyIntersectingParticles(): boolean {
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return this.onlyIntersecting;
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}
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public set onlyIntersectingParticles(value: boolean) {
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this.onlyIntersecting = value;
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this.clearParticleVisuals();
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this.renderFrameParticles(this.currentFrame);
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}
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}
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