Refactor ParticleComponent by replacing custom color picker with Angular Material form fields, adjusting style
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@ -6,10 +6,10 @@
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<mat-card-content>
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<div class="particle-properties">
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<div class="property-row">
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<div class="color-picker">
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<input type="color" [(ngModel)]="selectedColor">
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<span>Current color: {{ selectedColor }}</span>
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</div>
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<mat-form-field appearance="outline">
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<mat-label>Current color: {{ selectedColor }}</mat-label>
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<input type="color" class="color-input" matInput [(ngModel)]="selectedColor">
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</mat-form-field>
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<mat-form-field appearance="outline" class="type-field">
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<mat-label>Select Particle Type</mat-label>
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<input type="text"
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@ -6,10 +6,10 @@
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.particle-properties {
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display: flex;
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flex-direction: column;
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gap: 20px;
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}
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.property-row {
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margin-top: 20px;
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display: flex;
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align-items: center;
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gap: 15px;
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@ -22,11 +22,8 @@
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max-width: 40ch;
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}
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.color-picker {
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display: flex;
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flex: 1;
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align-items: center;
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gap: 10px;
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.color-input {
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height: 1em;
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}
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.color-picker input[type="color"] {
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@ -1,23 +0,0 @@
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import {ComponentFixture, TestBed} from '@angular/core/testing';
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import {ParticleComponent} from './particle.component';
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describe('ParticleComponent', () => {
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let component: ParticleComponent;
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let fixture: ComponentFixture<ParticleComponent>;
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beforeEach(async () => {
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await TestBed.configureTestingModule({
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imports: [ParticleComponent]
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})
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.compileComponents();
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fixture = TestBed.createComponent(ParticleComponent);
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component = fixture.componentInstance;
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fixture.detectChanges();
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});
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it('should create', () => {
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expect(component).toBeTruthy();
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});
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});
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