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<h2>Altitude features a dynamic in-game economy that uses virtual currency to allow for easier trading between
players.</h2>
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<h2>What is the Economy?</h2>
<p>Altitude uses a combination of simple player shops and dynamic NPC merchants to create a truly
one-of-a-kind experience for our players. Shops and Merchants allow you to exchange items for virtual
currency, and vice-versa. The spawn of each server has some items that can be bought or sold by talking to
the various merchants, but player shops are the backbone of the system. These shops are created and run by
our players, and they allow those players to determine and set their own prices for their goods.</p>
<p>The virtual currency on Altitude has no value outside of the server, nor any item in-game representing
it. Each player has a number representing how much in-game currency they have. You can check this any time
with <spanstyle="font-family: 'opensans-bold', sans-serif;">/bal</span>.</p>
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<h2>Player Shops</h2>
<p>Altitude allows players to create chest shops, which other players can either buy or sell items to. It’s
a really simple task to create your shops. There’s no complex commands or multi-line sign setups -
everything is done using a GUI.</p>
<p>To get started, grab a sign and place it on a container (does not work on double chests). Write [shop] on
the first line and you’re ready to go. Exit the sign interface and the GUI will open. With these simple
steps you will have successfully created your first shop!
Right click the sign to manage the shop. From there you can control the shop balance, item, item amount
and price.</p>
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<h2>Shop Balance</h2>
<p>Every shop will have its own balance. The balance is used to for making changes in the shop management
GUI, paying players if they sell items to the shop and receiving money when players buy items from the
shop.</p>
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<h2>Shop Upkeep</h2>
<p>Once a week shop upkeep need to be paid. The amount depends on the amount of shops you have; the higher the amount of shops, the higher the fee.
The fee will be taken from the shop’s balance. Should there not be enough money in the balance to pay the upkeep fee the shop will be deactivated. Once it had been deactivated other players will no longer be able to interact with it until the shop owner has reactivated it.</p>
<p>A shop that hasn’t been interacted with (players using the shop) for three weeks, even if it has the balance to pay for upkeep, will be deactivated and will also need to be reactivated. This is done to prevent dormant and forgotten shops.</p>
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<h2>Economist's Tips</h2>
<p>To get the most of the in-game economy, keep these tips in mind!</p>
<ul>
<li>Use the spawn merchants to buy and sell as a last resort! These merchants have intentionally worse
prices to allow for player markets to emerge for those same items.
</li>
<li>Build multiple, smaller farms for different types of items to sell rather than one massive farm that
only generates one type of item. You’ll earn more money because of the dynamic prices!
</li>
<li>Keep track of the points you have with each merchant! Knowing how many points you have will allow you
to time your buying and selling for the biggest potential profit!
</li>
<li>Remember that player shops have flat prices, while the spawn merchants have dynamic prices.</li>
<li>Try not to buy or sell when your points are at the worst levels! You will get a huge penalty for
having such an extreme amount of points and the transaction will likely not be worth it.
</li>
</ul>
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<h2>Spawn Merchants</h2>
<p>Every merchant at spawn buys and sells certain types of items. You can interact and trade with them
similar to how you would trade emeralds with a regular villager. Each of these merchants are located
around each of the server spawn, which you can conveniently get to by doing <span
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