Fix weird interactions between plane and player model
This commit is contained in:
parent
60c1329163
commit
fdb57289f8
|
|
@ -46,6 +46,7 @@ export class IntersectionPlaneService {
|
||||||
// Center the plane vertically with the player (player is about 2 blocks tall)
|
// Center the plane vertically with the player (player is about 2 blocks tall)
|
||||||
this.intersectionPlane.position.y = 1;
|
this.intersectionPlane.position.y = 1;
|
||||||
this.rendererService.scene.add(this.intersectionPlane);
|
this.rendererService.scene.add(this.intersectionPlane);
|
||||||
|
this.intersectionPlane.renderOrder = 1;
|
||||||
|
|
||||||
return this.intersectionPlane;
|
return this.intersectionPlane;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -55,6 +55,7 @@ export class PlayerModelService {
|
||||||
this.createSimplePlayerModel();
|
this.createSimplePlayerModel();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
this.playerModel.renderOrder = 0;
|
||||||
this.rendererService.scene.add(this.playerModel);
|
this.rendererService.scene.add(this.playerModel);
|
||||||
return this.playerModel;
|
return this.playerModel;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user