Adjust RendererService to use dynamic container height and update OrbitControls limits
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@ -1,6 +1,6 @@
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import { ElementRef, Injectable } from '@angular/core';
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import {ElementRef, Injectable} from '@angular/core';
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import * as THREE from 'three';
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import * as THREE from 'three';
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import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
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import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls.js';
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/**
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/**
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* Service responsible for managing the Three.js rendering environment
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* Service responsible for managing the Three.js rendering environment
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@ -24,7 +24,7 @@ export class RendererService {
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// Get container dimensions
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// Get container dimensions
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const containerWidth = container.nativeElement.clientWidth;
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const containerWidth = container.nativeElement.clientWidth;
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const containerHeight = 400; // Fixed height as defined in CSS
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const containerHeight = container.nativeElement.clientHeight;
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// Create camera
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// Create camera
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this.camera = new THREE.PerspectiveCamera(75, containerWidth / containerHeight, 0.1, 1000);
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this.camera = new THREE.PerspectiveCamera(75, containerWidth / containerHeight, 0.1, 1000);
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@ -45,8 +45,8 @@ export class RendererService {
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this.controls = new OrbitControls(this.camera, this.renderer.domElement);
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this.controls = new OrbitControls(this.camera, this.renderer.domElement);
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this.controls.enableDamping = true;
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this.controls.enableDamping = true;
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this.controls.dampingFactor = 0.05;
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this.controls.dampingFactor = 0.05;
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this.controls.minDistance = 2;
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this.controls.minDistance = 0.5;
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this.controls.maxDistance = 10;
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this.controls.maxDistance = 4;
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this.controls.target.set(0, 1, 0);
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this.controls.target.set(0, 1, 0);
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this.controls.update();
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this.controls.update();
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