Added JWT-based login dialog with form validation and secure token handling on the frontend. Updated backend with role-based access control, privilege management, and refined security configurations. Extended database schema for user privileges and permissions.
Introduced a secure login flow using JWTs with dynamically generated RSA key pairs stored in the database. Updated relevant APIs, database schema, and services to support login codes, JWT encoding, and secret validation.
Introduced a rate-limiting feature using Spring AOP and a custom `RateLimit` annotation. Includes `InMemoryRateLimiterService`, `RateLimitAspect`, and related classes for controlling request limits. Applied rate limiting to specific API controllers to enhance system stability and prevent abuse.
Redesigned history-related APIs to streamline handling of user and UUID punishments, moving from POST to GET endpoints. Added support for LiteBans database with mappers for retrieving punishment records by name and UUID, and implemented global exception handling for better error reporting. Updated schema paths and added enums (UserType, HistoryType) and a new Gradle dependency.
Reorganized database-related code into a dedicated module, added mappings for UUID handling, and updated SQL queries for clarity. Enhanced team members API to use player data directly, ensuring consistency and better handling of UUIDs. Introduced new database table for connection settings and adjusted Gradle configurations for modularization.