Compare commits
No commits in common. "ecd9b3d8248c18a8d7b1f6a3f71bd2be350c526a" and "023ae809efbfe04faad022881bbcc1630d8f6684" have entirely different histories.
ecd9b3d824
...
023ae809ef
|
|
@ -1,41 +0,0 @@
|
||||||
<div #rendererContainer class="renderer-container">
|
|
||||||
<div class="plane-controls-overlay">
|
|
||||||
<button mat-mini-fab color="primary" (click)="togglePlaneLock()"
|
|
||||||
[matTooltip]="isPlaneLocked ? 'Unlock Plane' : 'Lock Plane'">
|
|
||||||
<mat-icon>{{ isPlaneLocked ? 'lock' : 'lock_open' }}</mat-icon>
|
|
||||||
</button>
|
|
||||||
|
|
||||||
<div *ngIf="isPlaneLocked" class="plane-orientation-buttons">
|
|
||||||
<button mat-mini-fab color="warn" (click)="setPlaneOrientation(planeOrientations.VERTICAL_ABOVE)"
|
|
||||||
[class.active]="currentPlaneOrientation === planeOrientations.VERTICAL_ABOVE"
|
|
||||||
matTooltip="Vertical Above">
|
|
||||||
<mat-icon>arrow_upward</mat-icon>
|
|
||||||
</button>
|
|
||||||
<button mat-mini-fab color="warn" (click)="setPlaneOrientation(planeOrientations.VERTICAL_BELOW)"
|
|
||||||
[class.active]="currentPlaneOrientation === planeOrientations.VERTICAL_BELOW"
|
|
||||||
matTooltip="Vertical Below">
|
|
||||||
<mat-icon>arrow_downward</mat-icon>
|
|
||||||
</button>
|
|
||||||
<button mat-mini-fab color="primary" (click)="setPlaneOrientation(planeOrientations.HORIZONTAL_FRONT)"
|
|
||||||
[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_FRONT"
|
|
||||||
matTooltip="Horizontal Front">
|
|
||||||
<mat-icon>arrow_forward</mat-icon>
|
|
||||||
</button>
|
|
||||||
<button mat-mini-fab color="primary" (click)="setPlaneOrientation(planeOrientations.HORIZONTAL_BEHIND)"
|
|
||||||
[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_BEHIND"
|
|
||||||
matTooltip="Horizontal Behind">
|
|
||||||
<mat-icon>arrow_back</mat-icon>
|
|
||||||
</button>
|
|
||||||
<button mat-mini-fab color="accent" (click)="setPlaneOrientation(planeOrientations.HORIZONTAL_RIGHT)"
|
|
||||||
[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_RIGHT"
|
|
||||||
matTooltip="Horizontal Right">
|
|
||||||
<mat-icon>arrow_right</mat-icon>
|
|
||||||
</button>
|
|
||||||
<button mat-mini-fab color="accent" (click)="setPlaneOrientation(planeOrientations.HORIZONTAL_LEFT)"
|
|
||||||
[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_LEFT"
|
|
||||||
matTooltip="Horizontal Left">
|
|
||||||
<mat-icon>arrow_left</mat-icon>
|
|
||||||
</button>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
</div>
|
|
||||||
|
|
@ -1,46 +0,0 @@
|
||||||
.renderer-container {
|
|
||||||
height: 1000px;
|
|
||||||
border: 1px solid #ccc;
|
|
||||||
border-radius: 4px;
|
|
||||||
overflow: hidden;
|
|
||||||
background-color: #f0f0f0;
|
|
||||||
display: flex;
|
|
||||||
justify-content: center;
|
|
||||||
align-items: center;
|
|
||||||
position: relative; /* Added for absolute positioning of overlay */
|
|
||||||
}
|
|
||||||
|
|
||||||
.plane-controls-overlay {
|
|
||||||
position: absolute;
|
|
||||||
top: 20px;
|
|
||||||
right: 20px;
|
|
||||||
display: flex;
|
|
||||||
flex-direction: column;
|
|
||||||
align-items: flex-end;
|
|
||||||
gap: 10px;
|
|
||||||
z-index: 10;
|
|
||||||
}
|
|
||||||
|
|
||||||
.plane-orientation-buttons {
|
|
||||||
display: grid;
|
|
||||||
grid-template-columns: repeat(2, 1fr);
|
|
||||||
grid-template-rows: repeat(3, 1fr);
|
|
||||||
gap: 10px;
|
|
||||||
margin-top: 10px;
|
|
||||||
}
|
|
||||||
|
|
||||||
.plane-orientation-buttons button {
|
|
||||||
opacity: 0.7;
|
|
||||||
transition: opacity 0.2s, transform 0.2s;
|
|
||||||
}
|
|
||||||
|
|
||||||
.plane-orientation-buttons button:hover {
|
|
||||||
opacity: 1;
|
|
||||||
transform: scale(1.1);
|
|
||||||
}
|
|
||||||
|
|
||||||
.plane-orientation-buttons button.active {
|
|
||||||
opacity: 1;
|
|
||||||
transform: scale(1.1);
|
|
||||||
box-shadow: 0 0 10px rgba(255, 255, 255, 0.5);
|
|
||||||
}
|
|
||||||
|
|
@ -1,23 +0,0 @@
|
||||||
import { ComponentFixture, TestBed } from '@angular/core/testing';
|
|
||||||
|
|
||||||
import { RenderContainerComponent } from './render-container.component';
|
|
||||||
|
|
||||||
describe('RenderContainerComponent', () => {
|
|
||||||
let component: RenderContainerComponent;
|
|
||||||
let fixture: ComponentFixture<RenderContainerComponent>;
|
|
||||||
|
|
||||||
beforeEach(async () => {
|
|
||||||
await TestBed.configureTestingModule({
|
|
||||||
imports: [RenderContainerComponent]
|
|
||||||
})
|
|
||||||
.compileComponents();
|
|
||||||
|
|
||||||
fixture = TestBed.createComponent(RenderContainerComponent);
|
|
||||||
component = fixture.componentInstance;
|
|
||||||
fixture.detectChanges();
|
|
||||||
});
|
|
||||||
|
|
||||||
it('should create', () => {
|
|
||||||
expect(component).toBeTruthy();
|
|
||||||
});
|
|
||||||
});
|
|
||||||
|
|
@ -1,101 +0,0 @@
|
||||||
import {AfterViewInit, Component, ElementRef, OnDestroy, ViewChild} from '@angular/core';
|
|
||||||
import {MatMiniFabButton} from '@angular/material/button';
|
|
||||||
import {NgIf} from '@angular/common';
|
|
||||||
import {IntersectionPlaneService, PlaneOrientation} from '../../services/intersection-plane.service';
|
|
||||||
import {MatIcon} from '@angular/material/icon';
|
|
||||||
import {MatTooltip} from '@angular/material/tooltip';
|
|
||||||
import {RendererService} from '../../services/renderer.service';
|
|
||||||
import {PlayerModelService} from '../../services/player-model.service';
|
|
||||||
import {InputHandlerService} from '../../services/input-handler.service';
|
|
||||||
|
|
||||||
@Component({
|
|
||||||
selector: 'app-render-container',
|
|
||||||
imports: [
|
|
||||||
MatIcon,
|
|
||||||
MatMiniFabButton,
|
|
||||||
MatTooltip,
|
|
||||||
NgIf
|
|
||||||
],
|
|
||||||
templateUrl: './render-container.component.html',
|
|
||||||
styleUrl: './render-container.component.scss'
|
|
||||||
})
|
|
||||||
export class RenderContainerComponent implements AfterViewInit, OnDestroy {
|
|
||||||
@ViewChild('rendererContainer') rendererContainer!: ElementRef;
|
|
||||||
|
|
||||||
constructor(
|
|
||||||
private intersectionPlaneService: IntersectionPlaneService,
|
|
||||||
private playerModelService: PlayerModelService,
|
|
||||||
private inputHandlerService: InputHandlerService,
|
|
||||||
private rendererService: RendererService,
|
|
||||||
) {
|
|
||||||
}
|
|
||||||
|
|
||||||
ngAfterViewInit(): void {
|
|
||||||
this.initializeScene();
|
|
||||||
this.animate();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Clean up resources when component is destroyed
|
|
||||||
*/
|
|
||||||
ngOnDestroy(): void {
|
|
||||||
if (this.rendererService.renderer) {
|
|
||||||
this.inputHandlerService.cleanup(this.rendererService.renderer.domElement);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Initialize the 3D scene and all related components
|
|
||||||
*/
|
|
||||||
private initializeScene(): void {
|
|
||||||
this.rendererService.initializeRenderer(this.rendererContainer);
|
|
||||||
this.playerModelService.createPlayerModel();
|
|
||||||
this.intersectionPlaneService.createIntersectionPlane();
|
|
||||||
this.inputHandlerService.initializeInputHandlers(this.rendererService.renderer.domElement);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Animation loop
|
|
||||||
*/
|
|
||||||
private animate(): void {
|
|
||||||
requestAnimationFrame(this.animate.bind(this));
|
|
||||||
this.intersectionPlaneService.updatePlaneOrientation(this.rendererService.camera);
|
|
||||||
this.rendererService.render();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get whether the plane is locked
|
|
||||||
*/
|
|
||||||
public get isPlaneLocked(): boolean {
|
|
||||||
return this.intersectionPlaneService.isPlaneLocked();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Toggle the plane locked state
|
|
||||||
*/
|
|
||||||
public togglePlaneLock(): void {
|
|
||||||
const newLockedState = !this.isPlaneLocked;
|
|
||||||
this.intersectionPlaneService.setPlaneLocked(newLockedState);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get the current plane orientation
|
|
||||||
*/
|
|
||||||
public get currentPlaneOrientation(): PlaneOrientation {
|
|
||||||
return this.intersectionPlaneService.getCurrentOrientation();
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Set the plane orientation
|
|
||||||
*/
|
|
||||||
public setPlaneOrientation(orientation: PlaneOrientation): void {
|
|
||||||
this.intersectionPlaneService.setPlaneOrientation(orientation);
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Get all available plane orientations
|
|
||||||
*/
|
|
||||||
public get planeOrientations(): typeof PlaneOrientation {
|
|
||||||
return PlaneOrientation;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
@ -14,7 +14,8 @@
|
||||||
<app-particle-properties></app-particle-properties>
|
<app-particle-properties></app-particle-properties>
|
||||||
</div>
|
</div>
|
||||||
<div class="flex middle-column">
|
<div class="flex middle-column">
|
||||||
<app-render-container></app-render-container>
|
<div #rendererContainer class="renderer-container">
|
||||||
|
</div>
|
||||||
<div class="plane-controls">
|
<div class="plane-controls">
|
||||||
<label>Plane Position (Z-axis):</label>
|
<label>Plane Position (Z-axis):</label>
|
||||||
<mat-slider [min]="minOffset" [max]="maxOffset" step="1" #planeSlider>
|
<mat-slider [min]="minOffset" [max]="maxOffset" step="1" #planeSlider>
|
||||||
|
|
|
||||||
|
|
@ -4,6 +4,17 @@
|
||||||
display: flex;
|
display: flex;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
.renderer-container {
|
||||||
|
height: 1000px;
|
||||||
|
border: 1px solid #ccc;
|
||||||
|
border-radius: 4px;
|
||||||
|
overflow: hidden;
|
||||||
|
background-color: #f0f0f0;
|
||||||
|
display: flex;
|
||||||
|
justify-content: center;
|
||||||
|
align-items: center;
|
||||||
|
}
|
||||||
|
|
||||||
.side-column {
|
.side-column {
|
||||||
flex: 1;
|
flex: 1;
|
||||||
flex-direction: column;
|
flex-direction: column;
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
import {Component, ElementRef, ViewChild} from '@angular/core';
|
import {AfterViewInit, Component, ElementRef, OnDestroy, OnInit, ViewChild} from '@angular/core';
|
||||||
import {CommonModule} from '@angular/common';
|
import {CommonModule} from '@angular/common';
|
||||||
import {FormsModule, ReactiveFormsModule} from '@angular/forms';
|
import {FormsModule, ReactiveFormsModule} from '@angular/forms';
|
||||||
import {MatButtonModule} from '@angular/material/button';
|
import {MatButtonModule} from '@angular/material/button';
|
||||||
|
|
@ -13,15 +13,17 @@ import {MatIconModule} from '@angular/material/icon';
|
||||||
import {HeaderComponent} from '../header/header.component';
|
import {HeaderComponent} from '../header/header.component';
|
||||||
|
|
||||||
// Services
|
// Services
|
||||||
|
import {RendererService} from './services/renderer.service';
|
||||||
|
import {PlayerModelService} from './services/player-model.service';
|
||||||
import {IntersectionPlaneService} from './services/intersection-plane.service';
|
import {IntersectionPlaneService} from './services/intersection-plane.service';
|
||||||
import {ParticleManagerService} from './services/particle-manager.service';
|
import {ParticleManagerService} from './services/particle-manager.service';
|
||||||
|
import {InputHandlerService} from './services/input-handler.service';
|
||||||
|
|
||||||
// Models
|
// Models
|
||||||
import {PropertiesComponent} from './components/properties/properties.component';
|
import {PropertiesComponent} from './components/properties/properties.component';
|
||||||
import {ParticleComponent} from './components/particle/particle.component';
|
import {ParticleComponent} from './components/particle/particle.component';
|
||||||
import {FramesComponent} from './components/frames/frames.component';
|
import {FramesComponent} from './components/frames/frames.component';
|
||||||
import {MatSnackBar} from '@angular/material/snack-bar';
|
import {MatSnackBar} from '@angular/material/snack-bar';
|
||||||
import {RenderContainerComponent} from './components/render-container/render-container.component';
|
|
||||||
|
|
||||||
@Component({
|
@Component({
|
||||||
selector: 'app-particles',
|
selector: 'app-particles',
|
||||||
|
|
@ -43,21 +45,66 @@ import {RenderContainerComponent} from './components/render-container/render-con
|
||||||
PropertiesComponent,
|
PropertiesComponent,
|
||||||
ParticleComponent,
|
ParticleComponent,
|
||||||
FramesComponent,
|
FramesComponent,
|
||||||
RenderContainerComponent,
|
|
||||||
],
|
],
|
||||||
templateUrl: './particles.component.html',
|
templateUrl: './particles.component.html',
|
||||||
styleUrl: './particles.component.scss'
|
styleUrl: './particles.component.scss'
|
||||||
})
|
})
|
||||||
export class ParticlesComponent {
|
export class ParticlesComponent implements OnInit, AfterViewInit, OnDestroy {
|
||||||
|
@ViewChild('rendererContainer') rendererContainer!: ElementRef;
|
||||||
@ViewChild('planeSlider') planeSlider!: ElementRef;
|
@ViewChild('planeSlider') planeSlider!: ElementRef;
|
||||||
|
|
||||||
constructor(
|
constructor(
|
||||||
|
private rendererService: RendererService,
|
||||||
|
private playerModelService: PlayerModelService,
|
||||||
private intersectionPlaneService: IntersectionPlaneService,
|
private intersectionPlaneService: IntersectionPlaneService,
|
||||||
private particleManagerService: ParticleManagerService,
|
private particleManagerService: ParticleManagerService,
|
||||||
|
private inputHandlerService: InputHandlerService,
|
||||||
private matSnackBar: MatSnackBar,
|
private matSnackBar: MatSnackBar,
|
||||||
) {
|
) {
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initialize component
|
||||||
|
*/
|
||||||
|
ngOnInit(): void {
|
||||||
|
// No initialization needed here
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initialize Three.js scene after view is initialized
|
||||||
|
*/
|
||||||
|
ngAfterViewInit(): void {
|
||||||
|
this.initializeScene();
|
||||||
|
this.animate();
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Clean up resources when component is destroyed
|
||||||
|
*/
|
||||||
|
ngOnDestroy(): void {
|
||||||
|
// Clean up event listeners
|
||||||
|
if (this.rendererService.renderer) {
|
||||||
|
this.inputHandlerService.cleanup(this.rendererService.renderer.domElement);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Initialize the 3D scene and all related components
|
||||||
|
*/
|
||||||
|
private initializeScene(): void {
|
||||||
|
// Initialize renderer
|
||||||
|
this.rendererService.initializeRenderer(this.rendererContainer);
|
||||||
|
|
||||||
|
// Create player model
|
||||||
|
this.playerModelService.createPlayerModel();
|
||||||
|
|
||||||
|
// Create intersection plane
|
||||||
|
this.intersectionPlaneService.createIntersectionPlane();
|
||||||
|
|
||||||
|
// Initialize input handlers
|
||||||
|
this.inputHandlerService.initializeInputHandlers(this.rendererService.renderer.domElement);
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Update plane position based on slider
|
* Update plane position based on slider
|
||||||
*/
|
*/
|
||||||
|
|
@ -86,6 +133,20 @@ export class ParticlesComponent {
|
||||||
return this.intersectionPlaneService.getMinOffset();
|
return this.intersectionPlaneService.getMinOffset();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Animation loop
|
||||||
|
*/
|
||||||
|
private animate(): void {
|
||||||
|
requestAnimationFrame(this.animate.bind(this));
|
||||||
|
|
||||||
|
// Update plane orientation based on camera position
|
||||||
|
this.intersectionPlaneService.updatePlaneOrientation(this.rendererService.camera);
|
||||||
|
|
||||||
|
// Render the scene
|
||||||
|
this.rendererService.render();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Generate JSON output
|
* Generate JSON output
|
||||||
*/
|
*/
|
||||||
|
|
|
||||||
|
|
@ -5,7 +5,7 @@ import {RendererService} from './renderer.service';
|
||||||
/**
|
/**
|
||||||
* Represents the possible orientations of the intersection plane
|
* Represents the possible orientations of the intersection plane
|
||||||
*/
|
*/
|
||||||
export enum PlaneOrientation {
|
enum PlaneOrientation {
|
||||||
VERTICAL_ABOVE,
|
VERTICAL_ABOVE,
|
||||||
VERTICAL_BELOW,
|
VERTICAL_BELOW,
|
||||||
HORIZONTAL_FRONT,
|
HORIZONTAL_FRONT,
|
||||||
|
|
@ -24,7 +24,6 @@ export class IntersectionPlaneService {
|
||||||
private intersectionPlane!: THREE.Mesh;
|
private intersectionPlane!: THREE.Mesh;
|
||||||
private planePosition: number = 0; // Position in 1/16th of a block
|
private planePosition: number = 0; // Position in 1/16th of a block
|
||||||
private currentOrientation: PlaneOrientation = PlaneOrientation.HORIZONTAL_FRONT;
|
private currentOrientation: PlaneOrientation = PlaneOrientation.HORIZONTAL_FRONT;
|
||||||
private planeLocked: boolean = false;
|
|
||||||
|
|
||||||
constructor(private rendererService: RendererService) {
|
constructor(private rendererService: RendererService) {
|
||||||
}
|
}
|
||||||
|
|
@ -77,6 +76,7 @@ export class IntersectionPlaneService {
|
||||||
// Determine which quadrant the camera is in with a 45-degree offset
|
// Determine which quadrant the camera is in with a 45-degree offset
|
||||||
const quadrant = Math.floor((cameraAngle + Math.PI + Math.PI / 4) / (Math.PI / 2)) % 4;
|
const quadrant = Math.floor((cameraAngle + Math.PI + Math.PI / 4) / (Math.PI / 2)) % 4;
|
||||||
|
|
||||||
|
// Return the appropriate orientation based on quadrant
|
||||||
switch (quadrant) {
|
switch (quadrant) {
|
||||||
case 0:
|
case 0:
|
||||||
return PlaneOrientation.HORIZONTAL_FRONT;
|
return PlaneOrientation.HORIZONTAL_FRONT;
|
||||||
|
|
@ -98,11 +98,42 @@ export class IntersectionPlaneService {
|
||||||
public updatePlaneOrientation(camera: THREE.Camera): void {
|
public updatePlaneOrientation(camera: THREE.Camera): void {
|
||||||
if (!this.intersectionPlane) return;
|
if (!this.intersectionPlane) return;
|
||||||
|
|
||||||
if (!this.planeLocked) {
|
this.currentOrientation = this.determinePlaneOrientation(camera);
|
||||||
this.currentOrientation = this.determinePlaneOrientation(camera);
|
|
||||||
|
// Apply rotation and material based on orientation
|
||||||
|
switch (this.currentOrientation) {
|
||||||
|
case PlaneOrientation.VERTICAL_ABOVE:
|
||||||
|
this.intersectionPlane.rotation.x = -Math.PI / 2;
|
||||||
|
this.intersectionPlane.rotation.y = 0;
|
||||||
|
this.updatePlaneMaterial(0xAA0000);
|
||||||
|
break;
|
||||||
|
case PlaneOrientation.VERTICAL_BELOW:
|
||||||
|
this.intersectionPlane.rotation.x = Math.PI / 2;
|
||||||
|
this.intersectionPlane.rotation.y = 0;
|
||||||
|
this.updatePlaneMaterial(0xAA0000);
|
||||||
|
break;
|
||||||
|
case PlaneOrientation.HORIZONTAL_FRONT:
|
||||||
|
this.intersectionPlane.rotation.x = 0;
|
||||||
|
this.intersectionPlane.rotation.y = 0;
|
||||||
|
this.updatePlaneMaterial(0x00AA00);
|
||||||
|
break;
|
||||||
|
case PlaneOrientation.HORIZONTAL_BEHIND:
|
||||||
|
this.intersectionPlane.rotation.x = 0;
|
||||||
|
this.intersectionPlane.rotation.y = Math.PI;
|
||||||
|
this.updatePlaneMaterial(0x00AA00);
|
||||||
|
break;
|
||||||
|
case PlaneOrientation.HORIZONTAL_RIGHT:
|
||||||
|
this.intersectionPlane.rotation.x = 0;
|
||||||
|
this.intersectionPlane.rotation.y = Math.PI / 2;
|
||||||
|
this.updatePlaneMaterial(0x0000AA);
|
||||||
|
break;
|
||||||
|
case PlaneOrientation.HORIZONTAL_LEFT:
|
||||||
|
this.intersectionPlane.rotation.x = 0;
|
||||||
|
this.intersectionPlane.rotation.y = -Math.PI / 2;
|
||||||
|
this.updatePlaneMaterial(0x0000AA);
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
this.updateIntersectionPlaneOrientation()
|
|
||||||
|
|
||||||
//Restrict plane position to the new bounds and update it
|
//Restrict plane position to the new bounds and update it
|
||||||
this.planePosition = Math.max(this.getMinOffset(), Math.min(this.getMaxOffset(), this.planePosition));
|
this.planePosition = Math.max(this.getMinOffset(), Math.min(this.getMaxOffset(), this.planePosition));
|
||||||
|
|
@ -187,69 +218,4 @@ export class IntersectionPlaneService {
|
||||||
public getMinOffset(): number {
|
public getMinOffset(): number {
|
||||||
return this.getMaxOffset() * -1;
|
return this.getMaxOffset() * -1;
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets the current plane orientation
|
|
||||||
*/
|
|
||||||
public getCurrentOrientation(): PlaneOrientation {
|
|
||||||
return this.currentOrientation;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets the plane orientation manually
|
|
||||||
*/
|
|
||||||
public setPlaneOrientation(orientation: PlaneOrientation): void {
|
|
||||||
this.currentOrientation = orientation;
|
|
||||||
this.updateIntersectionPlaneOrientation();
|
|
||||||
this.updatePlanePosition(this.planePosition);
|
|
||||||
}
|
|
||||||
|
|
||||||
private updateIntersectionPlaneOrientation() {
|
|
||||||
switch (this.currentOrientation) {
|
|
||||||
case PlaneOrientation.VERTICAL_ABOVE:
|
|
||||||
this.intersectionPlane.rotation.x = -Math.PI / 2;
|
|
||||||
this.intersectionPlane.rotation.y = 0;
|
|
||||||
this.updatePlaneMaterial(0xAA0000);
|
|
||||||
break;
|
|
||||||
case PlaneOrientation.VERTICAL_BELOW:
|
|
||||||
this.intersectionPlane.rotation.x = Math.PI / 2;
|
|
||||||
this.intersectionPlane.rotation.y = 0;
|
|
||||||
this.updatePlaneMaterial(0xAA0000);
|
|
||||||
break;
|
|
||||||
case PlaneOrientation.HORIZONTAL_FRONT:
|
|
||||||
this.intersectionPlane.rotation.x = 0;
|
|
||||||
this.intersectionPlane.rotation.y = 0;
|
|
||||||
this.updatePlaneMaterial(0x00AA00);
|
|
||||||
break;
|
|
||||||
case PlaneOrientation.HORIZONTAL_BEHIND:
|
|
||||||
this.intersectionPlane.rotation.x = 0;
|
|
||||||
this.intersectionPlane.rotation.y = Math.PI;
|
|
||||||
this.updatePlaneMaterial(0x00AA00);
|
|
||||||
break;
|
|
||||||
case PlaneOrientation.HORIZONTAL_RIGHT:
|
|
||||||
this.intersectionPlane.rotation.x = 0;
|
|
||||||
this.intersectionPlane.rotation.y = Math.PI / 2;
|
|
||||||
this.updatePlaneMaterial(0x0000AA);
|
|
||||||
break;
|
|
||||||
case PlaneOrientation.HORIZONTAL_LEFT:
|
|
||||||
this.intersectionPlane.rotation.x = 0;
|
|
||||||
this.intersectionPlane.rotation.y = -Math.PI / 2;
|
|
||||||
this.updatePlaneMaterial(0x0000AA);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Gets whether the plane orientation is locked
|
|
||||||
*/
|
|
||||||
public isPlaneLocked(): boolean {
|
|
||||||
return this.planeLocked;
|
|
||||||
}
|
|
||||||
|
|
||||||
/**
|
|
||||||
* Sets whether the plane orientation is locked
|
|
||||||
*/
|
|
||||||
public setPlaneLocked(locked: boolean): void {
|
|
||||||
this.planeLocked = locked;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue
Block a user