Compare commits

..

No commits in common. "ecd9b3d8248c18a8d7b1f6a3f71bd2be350c526a" and "023ae809efbfe04faad022881bbcc1630d8f6684" have entirely different histories.

8 changed files with 114 additions and 286 deletions

View File

@ -1,41 +0,0 @@
<div #rendererContainer class="renderer-container">
<div class="plane-controls-overlay">
<button mat-mini-fab color="primary" (click)="togglePlaneLock()"
[matTooltip]="isPlaneLocked ? 'Unlock Plane' : 'Lock Plane'">
<mat-icon>{{ isPlaneLocked ? 'lock' : 'lock_open' }}</mat-icon>
</button>
<div *ngIf="isPlaneLocked" class="plane-orientation-buttons">
<button mat-mini-fab color="warn" (click)="setPlaneOrientation(planeOrientations.VERTICAL_ABOVE)"
[class.active]="currentPlaneOrientation === planeOrientations.VERTICAL_ABOVE"
matTooltip="Vertical Above">
<mat-icon>arrow_upward</mat-icon>
</button>
<button mat-mini-fab color="warn" (click)="setPlaneOrientation(planeOrientations.VERTICAL_BELOW)"
[class.active]="currentPlaneOrientation === planeOrientations.VERTICAL_BELOW"
matTooltip="Vertical Below">
<mat-icon>arrow_downward</mat-icon>
</button>
<button mat-mini-fab color="primary" (click)="setPlaneOrientation(planeOrientations.HORIZONTAL_FRONT)"
[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_FRONT"
matTooltip="Horizontal Front">
<mat-icon>arrow_forward</mat-icon>
</button>
<button mat-mini-fab color="primary" (click)="setPlaneOrientation(planeOrientations.HORIZONTAL_BEHIND)"
[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_BEHIND"
matTooltip="Horizontal Behind">
<mat-icon>arrow_back</mat-icon>
</button>
<button mat-mini-fab color="accent" (click)="setPlaneOrientation(planeOrientations.HORIZONTAL_RIGHT)"
[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_RIGHT"
matTooltip="Horizontal Right">
<mat-icon>arrow_right</mat-icon>
</button>
<button mat-mini-fab color="accent" (click)="setPlaneOrientation(planeOrientations.HORIZONTAL_LEFT)"
[class.active]="currentPlaneOrientation === planeOrientations.HORIZONTAL_LEFT"
matTooltip="Horizontal Left">
<mat-icon>arrow_left</mat-icon>
</button>
</div>
</div>
</div>

View File

@ -1,46 +0,0 @@
.renderer-container {
height: 1000px;
border: 1px solid #ccc;
border-radius: 4px;
overflow: hidden;
background-color: #f0f0f0;
display: flex;
justify-content: center;
align-items: center;
position: relative; /* Added for absolute positioning of overlay */
}
.plane-controls-overlay {
position: absolute;
top: 20px;
right: 20px;
display: flex;
flex-direction: column;
align-items: flex-end;
gap: 10px;
z-index: 10;
}
.plane-orientation-buttons {
display: grid;
grid-template-columns: repeat(2, 1fr);
grid-template-rows: repeat(3, 1fr);
gap: 10px;
margin-top: 10px;
}
.plane-orientation-buttons button {
opacity: 0.7;
transition: opacity 0.2s, transform 0.2s;
}
.plane-orientation-buttons button:hover {
opacity: 1;
transform: scale(1.1);
}
.plane-orientation-buttons button.active {
opacity: 1;
transform: scale(1.1);
box-shadow: 0 0 10px rgba(255, 255, 255, 0.5);
}

View File

@ -1,23 +0,0 @@
import { ComponentFixture, TestBed } from '@angular/core/testing';
import { RenderContainerComponent } from './render-container.component';
describe('RenderContainerComponent', () => {
let component: RenderContainerComponent;
let fixture: ComponentFixture<RenderContainerComponent>;
beforeEach(async () => {
await TestBed.configureTestingModule({
imports: [RenderContainerComponent]
})
.compileComponents();
fixture = TestBed.createComponent(RenderContainerComponent);
component = fixture.componentInstance;
fixture.detectChanges();
});
it('should create', () => {
expect(component).toBeTruthy();
});
});

View File

@ -1,101 +0,0 @@
import {AfterViewInit, Component, ElementRef, OnDestroy, ViewChild} from '@angular/core';
import {MatMiniFabButton} from '@angular/material/button';
import {NgIf} from '@angular/common';
import {IntersectionPlaneService, PlaneOrientation} from '../../services/intersection-plane.service';
import {MatIcon} from '@angular/material/icon';
import {MatTooltip} from '@angular/material/tooltip';
import {RendererService} from '../../services/renderer.service';
import {PlayerModelService} from '../../services/player-model.service';
import {InputHandlerService} from '../../services/input-handler.service';
@Component({
selector: 'app-render-container',
imports: [
MatIcon,
MatMiniFabButton,
MatTooltip,
NgIf
],
templateUrl: './render-container.component.html',
styleUrl: './render-container.component.scss'
})
export class RenderContainerComponent implements AfterViewInit, OnDestroy {
@ViewChild('rendererContainer') rendererContainer!: ElementRef;
constructor(
private intersectionPlaneService: IntersectionPlaneService,
private playerModelService: PlayerModelService,
private inputHandlerService: InputHandlerService,
private rendererService: RendererService,
) {
}
ngAfterViewInit(): void {
this.initializeScene();
this.animate();
}
/**
* Clean up resources when component is destroyed
*/
ngOnDestroy(): void {
if (this.rendererService.renderer) {
this.inputHandlerService.cleanup(this.rendererService.renderer.domElement);
}
}
/**
* Initialize the 3D scene and all related components
*/
private initializeScene(): void {
this.rendererService.initializeRenderer(this.rendererContainer);
this.playerModelService.createPlayerModel();
this.intersectionPlaneService.createIntersectionPlane();
this.inputHandlerService.initializeInputHandlers(this.rendererService.renderer.domElement);
}
/**
* Animation loop
*/
private animate(): void {
requestAnimationFrame(this.animate.bind(this));
this.intersectionPlaneService.updatePlaneOrientation(this.rendererService.camera);
this.rendererService.render();
}
/**
* Get whether the plane is locked
*/
public get isPlaneLocked(): boolean {
return this.intersectionPlaneService.isPlaneLocked();
}
/**
* Toggle the plane locked state
*/
public togglePlaneLock(): void {
const newLockedState = !this.isPlaneLocked;
this.intersectionPlaneService.setPlaneLocked(newLockedState);
}
/**
* Get the current plane orientation
*/
public get currentPlaneOrientation(): PlaneOrientation {
return this.intersectionPlaneService.getCurrentOrientation();
}
/**
* Set the plane orientation
*/
public setPlaneOrientation(orientation: PlaneOrientation): void {
this.intersectionPlaneService.setPlaneOrientation(orientation);
}
/**
* Get all available plane orientations
*/
public get planeOrientations(): typeof PlaneOrientation {
return PlaneOrientation;
}
}

View File

@ -14,7 +14,8 @@
<app-particle-properties></app-particle-properties>
</div>
<div class="flex middle-column">
<app-render-container></app-render-container>
<div #rendererContainer class="renderer-container">
</div>
<div class="plane-controls">
<label>Plane Position (Z-axis):</label>
<mat-slider [min]="minOffset" [max]="maxOffset" step="1" #planeSlider>

View File

@ -4,6 +4,17 @@
display: flex;
}
.renderer-container {
height: 1000px;
border: 1px solid #ccc;
border-radius: 4px;
overflow: hidden;
background-color: #f0f0f0;
display: flex;
justify-content: center;
align-items: center;
}
.side-column {
flex: 1;
flex-direction: column;

View File

@ -1,4 +1,4 @@
import {Component, ElementRef, ViewChild} from '@angular/core';
import {AfterViewInit, Component, ElementRef, OnDestroy, OnInit, ViewChild} from '@angular/core';
import {CommonModule} from '@angular/common';
import {FormsModule, ReactiveFormsModule} from '@angular/forms';
import {MatButtonModule} from '@angular/material/button';
@ -13,15 +13,17 @@ import {MatIconModule} from '@angular/material/icon';
import {HeaderComponent} from '../header/header.component';
// Services
import {RendererService} from './services/renderer.service';
import {PlayerModelService} from './services/player-model.service';
import {IntersectionPlaneService} from './services/intersection-plane.service';
import {ParticleManagerService} from './services/particle-manager.service';
import {InputHandlerService} from './services/input-handler.service';
// Models
import {PropertiesComponent} from './components/properties/properties.component';
import {ParticleComponent} from './components/particle/particle.component';
import {FramesComponent} from './components/frames/frames.component';
import {MatSnackBar} from '@angular/material/snack-bar';
import {RenderContainerComponent} from './components/render-container/render-container.component';
@Component({
selector: 'app-particles',
@ -43,21 +45,66 @@ import {RenderContainerComponent} from './components/render-container/render-con
PropertiesComponent,
ParticleComponent,
FramesComponent,
RenderContainerComponent,
],
templateUrl: './particles.component.html',
styleUrl: './particles.component.scss'
})
export class ParticlesComponent {
export class ParticlesComponent implements OnInit, AfterViewInit, OnDestroy {
@ViewChild('rendererContainer') rendererContainer!: ElementRef;
@ViewChild('planeSlider') planeSlider!: ElementRef;
constructor(
private rendererService: RendererService,
private playerModelService: PlayerModelService,
private intersectionPlaneService: IntersectionPlaneService,
private particleManagerService: ParticleManagerService,
private inputHandlerService: InputHandlerService,
private matSnackBar: MatSnackBar,
) {
}
/**
* Initialize component
*/
ngOnInit(): void {
// No initialization needed here
}
/**
* Initialize Three.js scene after view is initialized
*/
ngAfterViewInit(): void {
this.initializeScene();
this.animate();
}
/**
* Clean up resources when component is destroyed
*/
ngOnDestroy(): void {
// Clean up event listeners
if (this.rendererService.renderer) {
this.inputHandlerService.cleanup(this.rendererService.renderer.domElement);
}
}
/**
* Initialize the 3D scene and all related components
*/
private initializeScene(): void {
// Initialize renderer
this.rendererService.initializeRenderer(this.rendererContainer);
// Create player model
this.playerModelService.createPlayerModel();
// Create intersection plane
this.intersectionPlaneService.createIntersectionPlane();
// Initialize input handlers
this.inputHandlerService.initializeInputHandlers(this.rendererService.renderer.domElement);
}
/**
* Update plane position based on slider
*/
@ -86,6 +133,20 @@ export class ParticlesComponent {
return this.intersectionPlaneService.getMinOffset();
}
/**
* Animation loop
*/
private animate(): void {
requestAnimationFrame(this.animate.bind(this));
// Update plane orientation based on camera position
this.intersectionPlaneService.updatePlaneOrientation(this.rendererService.camera);
// Render the scene
this.rendererService.render();
}
/**
* Generate JSON output
*/

View File

@ -5,7 +5,7 @@ import {RendererService} from './renderer.service';
/**
* Represents the possible orientations of the intersection plane
*/
export enum PlaneOrientation {
enum PlaneOrientation {
VERTICAL_ABOVE,
VERTICAL_BELOW,
HORIZONTAL_FRONT,
@ -24,7 +24,6 @@ export class IntersectionPlaneService {
private intersectionPlane!: THREE.Mesh;
private planePosition: number = 0; // Position in 1/16th of a block
private currentOrientation: PlaneOrientation = PlaneOrientation.HORIZONTAL_FRONT;
private planeLocked: boolean = false;
constructor(private rendererService: RendererService) {
}
@ -77,6 +76,7 @@ export class IntersectionPlaneService {
// Determine which quadrant the camera is in with a 45-degree offset
const quadrant = Math.floor((cameraAngle + Math.PI + Math.PI / 4) / (Math.PI / 2)) % 4;
// Return the appropriate orientation based on quadrant
switch (quadrant) {
case 0:
return PlaneOrientation.HORIZONTAL_FRONT;
@ -98,11 +98,42 @@ export class IntersectionPlaneService {
public updatePlaneOrientation(camera: THREE.Camera): void {
if (!this.intersectionPlane) return;
if (!this.planeLocked) {
this.currentOrientation = this.determinePlaneOrientation(camera);
// Apply rotation and material based on orientation
switch (this.currentOrientation) {
case PlaneOrientation.VERTICAL_ABOVE:
this.intersectionPlane.rotation.x = -Math.PI / 2;
this.intersectionPlane.rotation.y = 0;
this.updatePlaneMaterial(0xAA0000);
break;
case PlaneOrientation.VERTICAL_BELOW:
this.intersectionPlane.rotation.x = Math.PI / 2;
this.intersectionPlane.rotation.y = 0;
this.updatePlaneMaterial(0xAA0000);
break;
case PlaneOrientation.HORIZONTAL_FRONT:
this.intersectionPlane.rotation.x = 0;
this.intersectionPlane.rotation.y = 0;
this.updatePlaneMaterial(0x00AA00);
break;
case PlaneOrientation.HORIZONTAL_BEHIND:
this.intersectionPlane.rotation.x = 0;
this.intersectionPlane.rotation.y = Math.PI;
this.updatePlaneMaterial(0x00AA00);
break;
case PlaneOrientation.HORIZONTAL_RIGHT:
this.intersectionPlane.rotation.x = 0;
this.intersectionPlane.rotation.y = Math.PI / 2;
this.updatePlaneMaterial(0x0000AA);
break;
case PlaneOrientation.HORIZONTAL_LEFT:
this.intersectionPlane.rotation.x = 0;
this.intersectionPlane.rotation.y = -Math.PI / 2;
this.updatePlaneMaterial(0x0000AA);
break;
}
this.updateIntersectionPlaneOrientation()
//Restrict plane position to the new bounds and update it
this.planePosition = Math.max(this.getMinOffset(), Math.min(this.getMaxOffset(), this.planePosition));
@ -187,69 +218,4 @@ export class IntersectionPlaneService {
public getMinOffset(): number {
return this.getMaxOffset() * -1;
}
/**
* Gets the current plane orientation
*/
public getCurrentOrientation(): PlaneOrientation {
return this.currentOrientation;
}
/**
* Sets the plane orientation manually
*/
public setPlaneOrientation(orientation: PlaneOrientation): void {
this.currentOrientation = orientation;
this.updateIntersectionPlaneOrientation();
this.updatePlanePosition(this.planePosition);
}
private updateIntersectionPlaneOrientation() {
switch (this.currentOrientation) {
case PlaneOrientation.VERTICAL_ABOVE:
this.intersectionPlane.rotation.x = -Math.PI / 2;
this.intersectionPlane.rotation.y = 0;
this.updatePlaneMaterial(0xAA0000);
break;
case PlaneOrientation.VERTICAL_BELOW:
this.intersectionPlane.rotation.x = Math.PI / 2;
this.intersectionPlane.rotation.y = 0;
this.updatePlaneMaterial(0xAA0000);
break;
case PlaneOrientation.HORIZONTAL_FRONT:
this.intersectionPlane.rotation.x = 0;
this.intersectionPlane.rotation.y = 0;
this.updatePlaneMaterial(0x00AA00);
break;
case PlaneOrientation.HORIZONTAL_BEHIND:
this.intersectionPlane.rotation.x = 0;
this.intersectionPlane.rotation.y = Math.PI;
this.updatePlaneMaterial(0x00AA00);
break;
case PlaneOrientation.HORIZONTAL_RIGHT:
this.intersectionPlane.rotation.x = 0;
this.intersectionPlane.rotation.y = Math.PI / 2;
this.updatePlaneMaterial(0x0000AA);
break;
case PlaneOrientation.HORIZONTAL_LEFT:
this.intersectionPlane.rotation.x = 0;
this.intersectionPlane.rotation.y = -Math.PI / 2;
this.updatePlaneMaterial(0x0000AA);
break;
}
}
/**
* Gets whether the plane orientation is locked
*/
public isPlaneLocked(): boolean {
return this.planeLocked;
}
/**
* Sets whether the plane orientation is locked
*/
public setPlaneLocked(locked: boolean): void {
this.planeLocked = locked;
}
}