AltitudeWeb/frontend/src/app/particles/particles.component.ts

476 lines
15 KiB
TypeScript

import {AfterViewInit, Component, ElementRef, OnInit, ViewChild} from '@angular/core';
import {CommonModule} from '@angular/common';
import {FormsModule, ReactiveFormsModule} from '@angular/forms';
import {MatButtonModule} from '@angular/material/button';
import {MatInputModule} from '@angular/material/input';
import {MatFormFieldModule} from '@angular/material/form-field';
import {MatSelectModule} from '@angular/material/select';
import {MatSliderModule} from '@angular/material/slider';
import {MatCheckboxModule} from '@angular/material/checkbox';
import {MatTabsModule} from '@angular/material/tabs';
import {MatCardModule} from '@angular/material/card';
import {MatIconModule} from '@angular/material/icon';
import {HeaderComponent} from '../header/header.component';
import * as THREE from 'three';
import {OrbitControls} from 'three/examples/jsm/controls/OrbitControls.js';
// Define particle types
export enum ParticleType {
REDSTONE = 'REDSTONE',
// Other particle types can be added later
}
// Interface for particle information
interface ParticleInfo {
particle_type: string;
x: number;
y: number;
z: number;
color: string;
extra: number;
}
// Interface for the complete particle data
interface ParticleData {
particle_name: string;
display_name: string;
particle_type: string;
lore: string;
display_item: string;
permission: string;
package_permission: string;
frame_delay: number;
repeat: number;
repeat_delay: number;
random_offset: number;
stationary: boolean;
frames: {
[frameId: string]: ParticleInfo[];
};
}
@Component({
selector: 'app-particles',
standalone: true,
imports: [
CommonModule,
FormsModule,
ReactiveFormsModule,
MatButtonModule,
MatInputModule,
MatFormFieldModule,
MatSelectModule,
MatSliderModule,
MatCheckboxModule,
MatTabsModule,
MatCardModule,
MatIconModule,
HeaderComponent
],
templateUrl: './particles.component.html',
styleUrl: './particles.component.scss'
})
export class ParticlesComponent implements OnInit, AfterViewInit {
@ViewChild('rendererContainer') rendererContainer!: ElementRef;
@ViewChild('planeSlider') planeSlider!: ElementRef;
// Three.js objects
private scene!: THREE.Scene;
private camera!: THREE.PerspectiveCamera;
private renderer!: THREE.WebGLRenderer;
private controls!: OrbitControls;
private playerModel!: THREE.Group;
private intersectionPlane!: THREE.Mesh;
private particles: THREE.Mesh[] = [];
private raycaster = new THREE.Raycaster();
private mouse = new THREE.Vector2();
// Particle data
public particleData: ParticleData = {
particle_name: '',
display_name: '',
particle_type: ParticleType.REDSTONE,
lore: '',
display_item: 'REDSTONE',
permission: '',
package_permission: '',
frame_delay: 1,
repeat: 1,
repeat_delay: 0,
random_offset: 0,
stationary: true,
frames: {
'frame1': []
}
};
// UI state
public currentFrame: string = 'frame1';
public planePosition: number = 8; // Position in 1/16th of a block
public selectedColor: string = '#ff0000';
public particleTypes = Object.values(ParticleType);
public frames: string[] = ['frame1'];
constructor() {
}
ngOnInit(): void {
// Initialize component
}
ngAfterViewInit(): void {
this.initThreeJS();
this.animate();
}
// Initialize Three.js scene
private initThreeJS(): void {
// Create scene
this.scene = new THREE.Scene();
this.scene.background = new THREE.Color(0xf0f0f0);
// Get container dimensions
const containerWidth = this.rendererContainer.nativeElement.clientWidth;
const containerHeight = 400; // Fixed height as defined in CSS
// Create camera
this.camera = new THREE.PerspectiveCamera(75, containerWidth / containerHeight, 0.1, 1000);
this.camera.position.set(0, 1, 3);
this.camera.lookAt(0, 1, 0);
// Create renderer
this.renderer = new THREE.WebGLRenderer({antialias: true});
this.renderer.setSize(containerWidth, containerHeight);
// Center the canvas in the container
this.renderer.domElement.style.display = 'block';
this.renderer.domElement.style.margin = 'auto';
this.rendererContainer.nativeElement.appendChild(this.renderer.domElement);
// Initialize orbit controls
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
this.controls.enableDamping = true; // Add smooth damping effect
this.controls.dampingFactor = 0.05;
this.controls.minDistance = 2; // Minimum zoom distance
this.controls.maxDistance = 10; // Maximum zoom distance
this.controls.target.set(0, 1, 0); // Set target to player's center
this.controls.update();
// Add lights
const ambientLight = new THREE.AmbientLight(0xffffff, 0.5);
this.scene.add(ambientLight);
const directionalLight = new THREE.DirectionalLight(0xffffff, 0.8);
directionalLight.position.set(1, 1, 1);
this.scene.add(directionalLight);
// Create player model (simple representation)
this.createPlayerModel();
// Create intersection plane
this.createIntersectionPlane();
// Add event listeners
this.renderer.domElement.addEventListener('mousedown', this.onMouseDown.bind(this));
this.renderer.domElement.addEventListener('mouseup', this.onMouseUp.bind(this));
this.renderer.domElement.addEventListener('mousemove', this.onMouseMove.bind(this));
window.addEventListener('resize', this.onWindowResize.bind(this));
}
// Create a simple player model
private createPlayerModel(): void {
this.playerModel = new THREE.Group();
// Head
const headGeometry = new THREE.BoxGeometry(0.5, 0.5, 0.5);
const headMaterial = new THREE.MeshLambertMaterial({color: 0xffccaa});
const head = new THREE.Mesh(headGeometry, headMaterial);
head.position.y = 1.35;
this.playerModel.add(head);
// Body
const bodyGeometry = new THREE.BoxGeometry(0.5, 0.7, 0.25);
const bodyMaterial = new THREE.MeshLambertMaterial({color: 0x0000ff});
const body = new THREE.Mesh(bodyGeometry, bodyMaterial);
body.position.y = 0.75;
this.playerModel.add(body);
// Arms
const armGeometry = new THREE.BoxGeometry(0.2, 0.7, 0.25);
const armMaterial = new THREE.MeshLambertMaterial({color: 0xffccaa});
const leftArm = new THREE.Mesh(armGeometry, armMaterial);
leftArm.position.set(-0.35, 0.75, 0);
this.playerModel.add(leftArm);
const rightArm = new THREE.Mesh(armGeometry, armMaterial);
rightArm.position.set(0.35, 0.75, 0);
this.playerModel.add(rightArm);
// Legs
const legGeometry = new THREE.BoxGeometry(0.25, 0.7, 0.25);
const legMaterial = new THREE.MeshLambertMaterial({color: 0x000000});
const leftLeg = new THREE.Mesh(legGeometry, legMaterial);
leftLeg.position.set(-0.125, 0.15, 0);
this.playerModel.add(leftLeg);
const rightLeg = new THREE.Mesh(legGeometry, legMaterial);
rightLeg.position.set(0.125, 0.15, 0);
this.playerModel.add(rightLeg);
this.scene.add(this.playerModel);
}
// Create the intersection plane
private createIntersectionPlane(): void {
const planeGeometry = new THREE.PlaneGeometry(3, 3);
const planeMaterial = new THREE.MeshBasicMaterial({
color: 0x00AA00,
transparent: true,
opacity: 0.05,
side: THREE.DoubleSide
});
this.intersectionPlane = new THREE.Mesh(planeGeometry, planeMaterial);
this.intersectionPlane.position.z = 0;
// Center the plane vertically with the player (player is about 2 blocks tall)
this.intersectionPlane.position.y = 1;
this.scene.add(this.intersectionPlane);
}
// Update plane position based on slider
public updatePlanePosition(event: Event): void {
// Access the value from the slider element
const slider = event.target as HTMLInputElement;
this.planePosition = Number(slider.value);
// Convert from 1/16th block to Three.js units
const zPosition = (this.planePosition / 16) - 0.5; // Center at 0
this.intersectionPlane.position.z = zPosition;
}
// Track if mouse is being dragged
private isDragging = false;
private mouseDownTime = 0;
// Handle mouse down event
private onMouseDown(event: MouseEvent): void {
this.isDragging = false;
this.mouseDownTime = Date.now();
}
// Handle mouse up event
private onMouseUp(event: MouseEvent): void {
// If mouse was down for less than 200ms and didn't move much, consider it a click, not a drag
if (Date.now() - this.mouseDownTime < 200 && !this.isDragging) {
this.handlePlaneClick(event);
}
this.isDragging = false;
}
// Handle mouse move event
private onMouseMove(event: MouseEvent): void {
// If mouse moves while button is pressed, it's a drag
if (event.buttons > 0) {
this.isDragging = true;
}
}
// Handle mouse click on the plane
private handlePlaneClick(event: MouseEvent): void {
// Calculate mouse position in normalized device coordinates
const rect = this.renderer.domElement.getBoundingClientRect();
this.mouse.x = ((event.clientX - rect.left) / rect.width) * 2 - 1;
this.mouse.y = -((event.clientY - rect.top) / rect.height) * 2 + 1;
// Update the picking ray with the camera and mouse position
this.raycaster.setFromCamera(this.mouse, this.camera);
// Calculate objects intersecting the picking ray
const intersects = this.raycaster.intersectObject(this.intersectionPlane);
if (intersects.length > 0) {
const point = intersects[0].point;
this.addParticle(point.x, point.y, point.z);
}
}
// Add a particle at the specified position
private addParticle(x: number, y: number, z: number): void {
// Create a visual representation of the particle
const particleGeometry = new THREE.SphereGeometry(0.03, 16, 16);
const particleMaterial = new THREE.MeshBasicMaterial({color: this.selectedColor});
const particleMesh = new THREE.Mesh(particleGeometry, particleMaterial);
particleMesh.position.set(x, y, z);
this.scene.add(particleMesh);
this.particles.push(particleMesh);
// Add to particle data
const hexColor = this.selectedColor.replace('#', '');
const r = parseInt(hexColor.substring(0, 2), 16) / 255;
const g = parseInt(hexColor.substring(2, 4), 16) / 255;
const b = parseInt(hexColor.substring(4, 6), 16) / 255;
const particleInfo: ParticleInfo = {
particle_type: ParticleType.REDSTONE,
x: x,
y: y,
z: z,
color: `${r},${g},${b}`,
extra: 1
};
if (!this.particleData.frames[this.currentFrame]) {
this.particleData.frames[this.currentFrame] = [];
}
this.particleData.frames[this.currentFrame].push(particleInfo);
}
// Handle window resize
private onWindowResize(): void {
const containerWidth = this.rendererContainer.nativeElement.clientWidth;
const containerHeight = 400; // Fixed height as defined in CSS
this.camera.aspect = containerWidth / containerHeight;
this.camera.updateProjectionMatrix();
this.renderer.setSize(containerWidth, containerHeight);
}
// Animation loop
private animate(): void {
requestAnimationFrame(this.animate.bind(this));
// Update controls
if (this.controls) {
this.controls.update();
}
// Update plane orientation based on camera position
if (this.intersectionPlane && this.camera) {
// Calculate the angle between camera and player (in the XZ plane)
const cameraAngle = Math.atan2(
this.camera.position.x,
this.camera.position.z
);
// Determine which quadrant the camera is in with a 45-degree offset
// Adding Math.PI/4 (45 degrees) to the angle before determining the quadrant
// This shifts the quadrant boundaries by 45 degrees
const quadrant = Math.floor((cameraAngle + Math.PI + Math.PI / 4) / (Math.PI / 2)) % 4;
// Rotate the plane to face the camera
if (quadrant === 0) {
this.intersectionPlane.rotation.y = 0; // Camera in front
this.updateFrameMaterial(0x00AA00);
} else if (quadrant === 1) {
this.intersectionPlane.rotation.y = Math.PI / 2; // Camera on right
this.updateFrameMaterial(0x0000AA);
} else if (quadrant === 2) {
this.intersectionPlane.rotation.y = Math.PI; // Camera behind
this.updateFrameMaterial(0x00AA00);
} else {
this.intersectionPlane.rotation.y = -Math.PI / 2; // Camera on left
this.updateFrameMaterial(0x0000AA);
}
}
this.renderer.render(this.scene, this.camera);
}
public updateFrameMaterial(color: number) {
this.intersectionPlane.material = new THREE.MeshBasicMaterial({
color: color,
transparent: true,
opacity: 0.05,
side: THREE.DoubleSide
});
}
// Add a new frame
public addFrame(): void {
const frameId = `frame${this.frames.length + 1}`;
this.frames.push(frameId);
this.particleData.frames[frameId] = [];
this.currentFrame = frameId;
this.clearParticleVisuals();
}
// Switch to a different frame
public switchFrame(frameId: string): void {
this.currentFrame = frameId;
this.clearParticleVisuals();
this.renderFrameParticles(frameId);
}
// Clear particle visuals from the scene
private clearParticleVisuals(): void {
for (const particle of this.particles) {
this.scene.remove(particle);
}
this.particles = [];
}
// Render particles for a specific frame
private renderFrameParticles(frameId: string): void {
if (!this.particleData.frames[frameId]) return;
for (const particleInfo of this.particleData.frames[frameId]) {
const particleGeometry = new THREE.SphereGeometry(0.03, 16, 16);
// Parse color
const colorParts = particleInfo.color.split(',');
const color = new THREE.Color(
parseFloat(colorParts[0]),
parseFloat(colorParts[1]),
parseFloat(colorParts[2])
);
const particleMaterial = new THREE.MeshBasicMaterial({color});
const particleMesh = new THREE.Mesh(particleGeometry, particleMaterial);
particleMesh.position.set(particleInfo.x, particleInfo.y, particleInfo.z);
this.scene.add(particleMesh);
this.particles.push(particleMesh);
}
}
// Generate JSON output
public generateJson(): string {
return JSON.stringify(this.particleData, null, 2);
}
// Remove a particle
public removeParticle(frameId: string, index: number): void {
if (this.particleData.frames[frameId] && this.particleData.frames[frameId].length > index) {
this.particleData.frames[frameId].splice(index, 1);
// Update visuals if this is the current frame
if (frameId === this.currentFrame) {
this.clearParticleVisuals();
this.renderFrameParticles(frameId);
}
}
}
// Remove a frame
public removeFrame(frameId: string): void {
const index = this.frames.indexOf(frameId);
if (index !== -1) {
this.frames.splice(index, 1);
delete this.particleData.frames[frameId];
// Switch to first frame if we removed the current one
if (frameId === this.currentFrame && this.frames.length > 0) {
this.switchFrame(this.frames[0]);
} else if (this.frames.length === 0) {
// If no frames left, add one
this.addFrame();
}
}
}
}