AltitudeWeb/frontend/src/app/particles/components/render-container/render-container.component.ts

110 lines
3.2 KiB
TypeScript

import {AfterViewInit, Component, ElementRef, OnDestroy, ViewChild} from '@angular/core';
import {MatMiniFabButton} from '@angular/material/button';
import {NgIf} from '@angular/common';
import {IntersectionPlaneService, PlaneOrientation} from '../../services/intersection-plane.service';
import {MatIcon} from '@angular/material/icon';
import {MatTooltip} from '@angular/material/tooltip';
import {RendererService} from '../../services/renderer.service';
import {PlayerModelService} from '../../services/player-model.service';
import {InputHandlerService} from '../../services/input-handler.service';
@Component({
selector: 'app-render-container',
imports: [
MatIcon,
MatMiniFabButton,
MatTooltip,
NgIf
],
templateUrl: './render-container.component.html',
styleUrl: './render-container.component.scss'
})
export class RenderContainerComponent implements AfterViewInit, OnDestroy {
@ViewChild('rendererContainer') rendererContainer!: ElementRef;
constructor(
private intersectionPlaneService: IntersectionPlaneService,
private playerModelService: PlayerModelService,
private inputHandlerService: InputHandlerService,
private rendererService: RendererService,
) {
}
ngAfterViewInit(): void {
this.initializeScene();
this.animate();
}
/**
* Clean up resources when component is destroyed
*/
ngOnDestroy(): void {
if (this.rendererService.renderer) {
this.inputHandlerService.cleanup(this.rendererService.renderer.domElement);
}
}
/**
* Initialize the 3D scene and all related components
*/
private initializeScene(): void {
this.rendererService.initializeRenderer(this.rendererContainer);
this.playerModelService.loadSkinTexture('/public/img/skins/steve.png')
.then(() => {
// Then create the player model with the texture applied
this.playerModelService.createPlayerModel();
});
this.intersectionPlaneService.createIntersectionPlane();
this.inputHandlerService.initializeInputHandlers(this.rendererService.renderer.domElement);
}
/**
* Animation loop
*/
private animate(): void {
requestAnimationFrame(this.animate.bind(this));
this.intersectionPlaneService.updatePlaneOrientation(this.rendererService.camera);
this.rendererService.render();
}
/**
* Get whether the plane is locked
*/
public get isPlaneLocked(): boolean {
return this.intersectionPlaneService.isPlaneLocked();
}
/**
* Toggle the plane locked state
*/
public togglePlaneLock(): void {
const newLockedState = !this.isPlaneLocked;
this.intersectionPlaneService.setPlaneLocked(newLockedState);
}
public resetCamera(): void {
this.rendererService.resetCamera();
}
/**
* Get the current plane orientation
*/
public get currentPlaneOrientation(): PlaneOrientation {
return this.intersectionPlaneService.getCurrentOrientation();
}
/**
* Set the plane orientation
*/
public setPlaneOrientation(orientation: PlaneOrientation): void {
this.intersectionPlaneService.setPlaneOrientation(orientation);
}
/**
* Get all available plane orientations
*/
public get planeOrientations(): typeof PlaneOrientation {
return PlaneOrientation;
}
}