Pages are now grouped per group they appear in on in the header (where possible) Utilities used by multiple pages in the project are grouped in folders such as services/pipes/etc
222 lines
14 KiB
HTML
222 lines
14 KiB
HTML
<ng-container>
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<app-header [current_page]="'mypet'" height="460px" background_image="/public/img/backgrounds/babywither.png"
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[overlay_gradient]="0.5">
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<div class="title" header-content>
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<h1>MyPet</h1>
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<h2>Tame almost any mob in-game as your pet and train it to fight along your side, collect dropped items for you,
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and more!</h2>
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</div>
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</app-header>
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<main>
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<section class="darkmodeSection">
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<section class="columnSection">
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<div class="columnContainer">
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<div class="columnParagraph">
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<h2>Claim a Pet</h2>
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<p>To claim a pet you will need to find the mob you want in the survival world and <span
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style="font-family: 'opensans-bold', sans-serif;">kill it with a lead in your hand</span>. You must have a
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lead in your hand when you kill the mob or it will die instead of becoming your pet.</p>
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<p>New players can have up to 3 pets in storage and 1 active pet at a time. More pets can be stored by
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ranking up. To claim an additional pet you must first store your current pet with <span
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style="font-family: 'opensans-bold', sans-serif;">/petstore</span>. Once you have stored your current
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pet you can simply kill another mob to make it your pet. You will not be able to call it or interact with
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your other pets while they are in storage. To interact with your MyPet you will need to make it your
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active MyPet by doing <span style="font-family: 'opensans-bold', sans-serif;">/petswitch</span> and
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selecting the one you want to use.</p>
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<img ngSrc="/public/img/items/lead.png" alt="Minecraft lead/leash" style="width: 20%;" height="96"
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width="96">
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</div>
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<div class="columnParagraph">
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<h2>Skilltrees and Levels</h2>
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<p>Pets can be assigned to a skilltree with <span
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style="font-family: 'opensans-bold', sans-serif;">/pcst</span>, which allows it to level up and unlock new
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skills. There are 8 skilltrees to choose from, but Mage, Tank, Marksman, and Warrior all require you to
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start with "Fighter". Pets earn XP when they kill mobs, and also earn a small amount of XP any time you
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kill a mob.</p>
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<p><b>Note:</b> pets with inventories will drop it on player death.</p>
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<ul>
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<li><span style="font-family: 'opensans-bold', sans-serif;">Utility</span> - Specializes in mining with
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pickup and inventory skills + a Haste II beacon at level 150. (150 levels)
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">Mount</span> - A rideable pet specializes in
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speed and jump height + jump beacon at level 150, and inventory at level 200. (200 levels)
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">Defender</span> - Specializes in defending
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you, it absorbs damage dealt towards you. High HP + regen beacon at level 200. (200 levels)
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">Fighter</span> - Starter rank for all other
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fighter categories. Increases pet attack damage. (50 levels)
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">Mage</span> - Specializes in specialty attacks
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like fireballs and lightning. No melee abilities. (100 levels)
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">Tank</span> - Specializes in defense with
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lots of HP, redirecting damage, and sweeping attacks. Resistance beacon at level 100. (100 levels)
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">Marksman</span> - Specializes in ranged
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attacks with arrow and poison damage, no melee abilities + invisibility beacon at level 50. (100 levels)
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">Warrior</span> - An all-around class with no
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speciality, has some skills from every other class + a strength beacon at level 100. (100 levels)
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</li>
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</ul>
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</div>
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<div class="columnParagraph">
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<h2>Equip Your Pet</h2>
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<p>Some pets can hold items in their hands or wear armor. To equip a pet with something to hold or wear,
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simply right click on your pet while shifting with the item in your hand. To remove the equipment right
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click on your MyPet while shifting with shears in your hand.</p>
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</div>
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<div class="columnParagraph">
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<h2>Naming Your Pet</h2>
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<p>You can name your pet with <span
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style="font-family: 'opensans-bold', sans-serif;">/petname <name></span>. Please note that
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inappropriate names (anything that wouldn't be allowed to be said in chat) are not allowed.</p>
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<p>Duke members and above can change the color of their pet's name. To get a list of all the color codes
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please do <span style="font-family: 'opensans-bold', sans-serif;">/colors</span> in-game.</p>
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</div>
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<div class="columnParagraph">
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<h2>Pet Behavior</h2>
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<p>You can change the way your pet attacks by changing its behavior. Different behaviors are unlocked as
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your pet levels up. The available behaviors are listed below.</p>
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<ul>
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<li><span style="font-family: 'opensans-bold', sans-serif;">Friendly:</span> Won't fight, even if it's
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attacked by anything
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">Normal:</span> Acts like a normal wolf</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">Aggressive:</span> Attacks everything within
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15 blocks of the owner
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">Farm:</span> Attacks every hostile mob within
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15 blocks of the owner
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">Raid:</span> Like normal, but the MyPet won't
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attack players and their pets
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">Duel</span> Attacks other pets with active
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duel behavior within a 5 block radius
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</li>
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</ul>
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</div>
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</div>
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<div class="columnContainer">
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<div class="columnParagraph">
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<h2>Feed Your Pet</h2>
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<p>You must feed your pet to keep its health up or it will die from hunger! If your pet is hungry it will
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also be weaker and will deal less damage when attacking.</p>
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<p>Each pet has a special food that it must be fed. You can see which food is right for your pet by doing
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<span style="font-family: 'opensans-bold', sans-serif;">/petinfo</span>.</p>
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<div class="inlineIcons">
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<img ngSrc="/public/img/items/potato.png" alt="Minecraft potato" height="81" width="77">
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<img ngSrc="/public/img/items/carrot.png" alt="Minecraft carrot" height="81" width="89">
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<img ngSrc="/public/img/items/steak.png" alt="Minecraft steak" height="81" width="88">
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</div>
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</div>
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<div class="columnParagraph">
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<h2>How to Hide/Disable a MyPet</h2>
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<p>There are two ways to disable a pet, and they work very differently. The first, <span
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style="font-family: 'opensans-bold', sans-serif;">/petsendaway</span>, will hide your active MyPet until
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you un-hide it with <span style="font-family: 'opensans-bold', sans-serif;">/petcall</span>. A pet that
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has been hidden is still considered your "active MyPet", it just isn't visible right now. It also only
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hides your pet during your current session.</p>
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<p>The second way to disable a pet is to put it into storage with <span
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style="font-family: 'opensans-bold', sans-serif;">/petstore</span>. Pets that are in storage are
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completely deactivated until you use <span
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style="font-family: 'opensans-bold', sans-serif;">/petswitch</span> to choose one you want to use. If
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all of your pets are in storage, the server will tell you that you do not have a MyPet. This is also how
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you can claim additional MyPets - by completely deactivating your current one first.</p>
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</div>
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<div class="columnParagraph">
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<h2>Blocked Mob Types</h2>
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<p>The following mobs are not allowed to be claimed as a pet: the enderdragon, villagers and villager-like
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mobs, shulkers, ghasts, and elder guardians. If you kill any of these mobs it will die and will NOT become
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your pet.</p>
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<p>Furthermore, all horses (including donkeys and mules) are currently disabled as pets due to them being
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buggy.</p>
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<div class="inlineIcons">
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<img ngSrc="/public/img/items/enderdragon.png"
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style="padding: 25px 25px;"
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alt="Minecraft enderdragon mob"
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height="100" width="100">
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<img ngSrc="/public/img/items/villager.png"
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style="padding: 25px 25px;"
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alt="Minecraft villager mob"
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height="100" width="100">
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<img ngSrc="/public/img/items/zombievillager.png"
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style="padding: 25px 25px;"
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alt="Minecraft zombie villager mob"
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height="100" width="100">
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<img ngSrc="/public/img/items/shulker.png"
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style="padding: 25px 25px;"
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alt="Minecraft shulker mob"
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height="100" width="100">
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<img ngSrc="/public/img/items/ghast.png"
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style="padding: 25px 25px;"
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alt="Minecraft ghast mob"
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height="100" width="100">
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<img ngSrc="/public/img/items/elderguardian.png"
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style="padding: 25px 25px;"
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alt="Minecraft elder guardian mob"
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height="100" width="100">
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</div>
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</div>
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<div class="columnParagraph">
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<h2>Disclaimer</h2>
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<p>When you die with your MyPet out, the MyPet will drop all of the items in its inventory. This means that
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if your MyPet is in a dangerous area when you die, your items can be lost. And if you die in pvp the items
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won't be protected. If your MyPet dies on it’s own, it will not drop it’s inventory.</p>
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<p>Some skill trees require a base skill to be able to select them. The fighter skill tree is a base skill
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and will not level beyond 50. When you reach level 50, you will need to switch to one of the secondary
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skill trees with <span style="font-family: 'opensans-bold', sans-serif;">/pcst.</span></p>
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</div>
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<div class="columnParagraph">
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<h2>Useful Commands</h2>
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<ul>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petcall -</span> Make your pet come to you if
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it vanished
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petsendaway -</span> Make your pet vanish
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temporarily
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petrelease <name>-</span> Release
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your pet forever
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petinfo -</span> Check your pet's health and
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food as well as other stats
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/pcst -</span> Choose a skilltree for your
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pet.
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petskill -</span> Check your pet's skills and
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strengths
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petname <name>-</span> Change the name
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of your pet (see Naming Your Pet above)
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petinventory -</span> Open your pet's
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inventory to see what it has picked up
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petpickup -</span> Toggle whether your pet
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will pick up items or not
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petbehavior -</span> Change the behavior
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class of your pet (see Pet Behavior above)
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petbeacon -</span> Turn your pet into a
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walking beacon to give you strength, speed, and other power-ups
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petswitch -</span> Allows you to switch
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between your MyPets
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petstore -</span> Store your current pet to
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claim another
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</li>
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</ul>
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</div>
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</div>
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</section>
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</section>
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</main>
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</ng-container>
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