Pages are now grouped per group they appear in on in the header (where possible) Utilities used by multiple pages in the project are grouped in folders such as services/pipes/etc
177 lines
12 KiB
HTML
177 lines
12 KiB
HTML
<ng-container>
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<app-header [current_page]="'claiming'" height="460px" background_image="/public/img/backgrounds/trees.jpg"
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[overlay_gradient]="0.5">
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<div class="title" header-content>
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<h1>Claiming</h1>
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<h2>Claiming allows you to protect your items and builds from other players.</h2>
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</div>
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</app-header>
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<main>
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<section class="darkmodeSection">
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<section class="columnSection">
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<div class="columnContainer">
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<div class="columnParagraph">
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<h2>Getting Started</h2>
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<p>You can “claim” land on Altitude to protect your builds. When you claim a section of land, other players
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will be unable to place or break blocks, kill animals, take crops, or open chests. Everything will be
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completely protected!</p>
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<p>To claim land, you will need some basic tools: a golden shovel, and a stick. You can craft these items
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yourself or do <b>/claim</b> to receive them for free. The shovel is used for modifying claims and the
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stick is used for viewing claim information.</p>
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<img ngSrc="/public/img/items/shovel.png" alt="Minecraft golden shovel" style="width: 25%;" height="114"
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width="114">
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<p>Players start with an allowance of 500 “claim blocks” and can purchase additional “claim blocks” with
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in-game currency using <span style="font-family: 'opensans-bold', sans-serif;">/buyclaimblocks</span>. How
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many claims you can create depends on the rank you have - the amount can be found on the <a
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[routerLink]="['/ranks']">ranks</a> page. Additionally, there is also a limit on how many blocks in
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total you can
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claim.</p>
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</div>
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<div class="columnParagraph">
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<h2>Creating a Claim</h2>
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<p>Before creating any claim, we should check if there are other claims by other players nearby. Claims by
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different people should be at least 100 blocks apart unless both parties discuss otherwise. To do this,
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hold a stick in your hand and <b>shift + right click</b> to visualize all nearby claims. Claims are
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visualized using dotted lines of gold blocks, so look around for any dotted lines on the ground around
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you.</p>
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<p>Once you've confirmed that there are no claims too close, we can begin claiming! A claim doesn't go down
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all the way. The lowest point of the claim starts at 5 blocks below the lower corner you made. It'll keep
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expanding down as you place blocks lower and lower in the claim, but it may reset when you change the
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claim size, trust, subclaims etc. If you want to make sure your claim stays extended all the way down,
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make one of the initial corners at bedrock level. Remember to not claim further down than you need to.</p>
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<p>If a claim is within 100 blocks you will be unable to create your claim. If the original claim owner is
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fine with you having a claim closer than the 100 blocks, then they can trust you using <span
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style="font-family: 'opensans-bold', sans-serif;">/claimnearbytrust</span>. You will need to be trusted
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in order to claim and resize. The trust expires on every server reboot, this is to remind you that there
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are nearby claims.</p>
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</div>
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<div class="columnParagraph">
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<h2>Automatic Claim Deletion</h2>
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<p>When a player has been inactive for 60 consecutive days, on a server (not cross-server), their claim(s)
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on that server will be transferred into an admin claim(s). The claim will be in that state for 24 hours
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after which is will be fully unclaimed. During the time the claim is an admin claim everyone will be
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trusted. This means that you will be able to raid the claim, but not claim it. If you wish to claim the
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build you will have to return 24 hours later.</p>
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<p>If you are planning on being gone this long, all you need to do is join for a couple of minutes within
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those 60 days to reset the timer. Unclaimed land is fair game to loot, so make sure your claims are active
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and properly sized!</p>
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<p>Any containers (i.e shulker, chest) that are placed within an active raid-claim are fair game - this also
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includes containers that raiders place. This means that items a raider puts into their personal shulker
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aren't safe while placed down or when on the ground as an item after being broken, as anyone that comes by
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can take it.</p>
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</div>
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<div class="columnParagraph">
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<h2>Useful Commands</h2>
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<ul>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/buyclaimblocks -</span> Buy more claim
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blocks
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/sellclaimblocks -</span> Sell claim blocks
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/unclaim -</span> Remove a protection</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/claimslist -</span> List all of your
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protections
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/expandclaim <number> -</span> Expand
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the claim the direction you're facing (can also be used with negative numbers to downsize the claim)
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/containertrust <player> -</span> Give
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someone access to chests in your claim
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/permissiontrust <player> -</span> Give
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someone the ability to trust and untrust others in your claim
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/accesstrust <player> -</span> Give
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someone access to doors and trapdoors in your claim
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/subdivide -</span> Create claims within your
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main claim that you can trust people to
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/restrictsubclaim -</span> Sets subclaim NOT
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to inherit perms from the parent claim
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/trust <player> -</span> Allow someone
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to build and use chests within your claim
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/trustlist -</span> See who is trusted in your
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claim
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/untrust <player> -</span> Remove a
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player from your protection
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/kickfromclaim <player> -</span> Kick a
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player outside of your claim
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</li>
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<li><span style="font-family: 'opensans-bold', sans-serif;">/petkick -</span> Enter pet kicking mode
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(right click pets you don't want in your claim)
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</li>
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</ul>
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</div>
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</div>
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<div class="columnContainer">
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<div class="columnParagraph">
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<h2>Resizing Your Claim</h2>
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<p>You can make your claim bigger or smaller any time by using a golden shovel. The process is similar to
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creating the claim. To make things easier, start by right clicking within the claim with a stick. This
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will show the border of the claim so you can see where the corners are.</p>
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<p>To resize a claim, right click a corner you would like to move. Then, right click again wherever you
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would like to move that corner to. To make things easier, you don't need to right click the actual block,
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you can just point your crosshair at the block and right click from a distance.</p>
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<p>If you don't have the needed amount of claim blocks to expand (or create) your claim, you will need to
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purchase additional claim blocks. The price for purchasing claim blocks is different depending on how many
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you have:</p>
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<ul>
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<li>0-10,000 blocks = $0.50/block</li>
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<li>10,000-50,000 blocks = $0.75/block</li>
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<li>50,000-300,000 blocks = $1.00/block</li>
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<li>300,000-1,000,000 blocks = $2.00/block</li>
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<li>1,000,000+ blocks = $5.00/block</li>
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</ul>
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<p>If you have left over claim blocks you can sell them using <span
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style="font-family: 'opensans-bold', sans-serif;">/sellclaimblocks</span>. The return will always be
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$0.50/block. This means that you need to be mindful of purchasing large amounts of claim blocks; don't
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purchase them unless you actually need them.</p>
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<img ngSrc="/public/img/backgrounds/claim.png" alt="Screenshot showing claim border in-game"
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style="width: 100%;"
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width="480" height="250">
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</div>
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<div class="columnParagraph">
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<h2>Subdividing Claims</h2>
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<p>Subdividing claims allows you to give players access to specific parts of your claim. This is the best
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way to manage a town or shop!</p>
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<p>The idea behind subdivisions is easy. You are creating mini-claims within your main claim so that you can
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trust people to certain areas, but not the entire claim. You are still in control of the border of these
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mini-claims (size and location). Once a subdivision is created you can trust people the same way as
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before. Just stand in the mini-claim and use the trust commands. It will only trust them to the
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mini-claim. (To trust someone to your main claim you will need to stand outside of any mini-claims you've
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created.)</p>
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<p>To create a subdivision you need to go into "subdivision mode". You can access this mode with <b>/subdivideclaims</b>.
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Once you are in this mode you can create the subdivisions the same way you would make a regular claim,
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just right click two corners. Subdivisions will be outlined with a white dotted line. To leave subdivision
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mode use <b>/basicclaims</b>.</p>
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<img ngSrc="/public/img/backgrounds/townsubdivisions.png" alt="Screenshot of town subdivided"
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style="width: 100%;"
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width="480" height="250">
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</div>
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<div class="columnParagraph">
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<h2>Trusting Others</h2>
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<p>You can add other players to your protected area with various levels of access. To trust everyone on the
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server replace <player> with "all". This works with all of the commands below.</p>
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<ul>
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<li>To give someone full access to your claim (break, build, access chests, etc) do: <b>/trust <player></b>
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</li>
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<li>To give someone just the ability to access storage items, but NOT build, do: <b>/containertrust <player></b>
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</li>
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<li>To give someone visitor access (opening the doors, but not take anything or build anything) do: <b>/accesstrust
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<player></b></li>
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<li>To give someone permission to manage your claim (trusting other players) do: <b>/permissiontrust <player></b>
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</li>
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</ul>
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</div>
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</div>
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</section>
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</section>
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</main>
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</ng-container>
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