From 00bfad3b6b4a83d177bba9b1a31bb0a57d5edaf0 Mon Sep 17 00:00:00 2001 From: RoboMWM Date: Thu, 21 Jan 2016 16:12:47 -0800 Subject: [PATCH] Make anti-death-message spam also silence death messages from other plugins Via changing priority of the onPlayerDeath listener from lowest to highest. --- src/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java b/src/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java index 185e0f9..7eea08a 100644 --- a/src/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java +++ b/src/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java @@ -915,7 +915,7 @@ class PlayerEventHandler implements Listener } //when a player dies... - @EventHandler(priority = EventPriority.LOWEST) + @EventHandler(priority = EventPriority.HIGHEST) void onPlayerDeath(PlayerDeathEvent event) { //FEATURE: prevent death message spam by implementing a "cooldown period" for death messages