Fixed NPE during login.
Not sure how a player could NOT have an IP address at this point? But logs from customers show it happens somehow.
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1c7f132472
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02dee1f21e
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@ -689,25 +689,28 @@ class PlayerEventHandler implements Listener
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//ensure we're not over the limit for this IP address
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//ensure we're not over the limit for this IP address
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InetAddress ipAddress = playerData.ipAddress;
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InetAddress ipAddress = playerData.ipAddress;
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String ipAddressString = ipAddress.toString();
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if(ipAddress != null)
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int ipLimit = GriefPrevention.instance.config_ipLimit;
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if(ipLimit > 0 && !player.hasAchievement(Achievement.MINE_WOOD))
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{
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{
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Integer ipCount = this.ipCountHash.get(ipAddressString);
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String ipAddressString = ipAddress.toString();
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if(ipCount == null) ipCount = 0;
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int ipLimit = GriefPrevention.instance.config_ipLimit;
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if(ipCount >= ipLimit)
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if(ipLimit > 0 && !player.hasAchievement(Achievement.MINE_WOOD))
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{
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{
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//kick player
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Integer ipCount = this.ipCountHash.get(ipAddressString);
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PlayerKickBanTask task = new PlayerKickBanTask(player, "Sorry, there are too many players logged in with your IP address.", false);
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if(ipCount == null) ipCount = 0;
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GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, task, 10L);
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if(ipCount >= ipLimit)
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{
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//kick player
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PlayerKickBanTask task = new PlayerKickBanTask(player, "Sorry, there are too many players logged in with your IP address.", false);
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GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, task, 10L);
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//silence join message
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//silence join message
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event.setJoinMessage("");
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event.setJoinMessage("");
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return;
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return;
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}
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}
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else
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else
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{
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{
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this.ipCountHash.put(ipAddressString, ipCount + 1);
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this.ipCountHash.put(ipAddressString, ipCount + 1);
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}
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}
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}
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}
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}
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}
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}
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