From 1b0e88b0c12a5327f4193fa235593fd10ce5f959 Mon Sep 17 00:00:00 2001 From: ryanhamshire Date: Wed, 22 Jul 2015 19:04:54 -0700 Subject: [PATCH] Tweaked portal trap fix. Doubled the delay from 5 to 10 seconds before concluding a player is trapped in a nether portal and sending him back to his departure point. --- src/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java b/src/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java index 7e4f5df..c978c60 100644 --- a/src/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java +++ b/src/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java @@ -976,7 +976,7 @@ class PlayerEventHandler implements Listener { //FEATURE: when players get trapped in a nether portal, send them back through to the other side CheckForPortalTrapTask task = new CheckForPortalTrapTask(player, event.getFrom()); - GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, task, 100L); + GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, task, 200L); //FEATURE: if the player teleporting doesn't have permission to build a nether portal and none already exists at the destination, cancel the teleportation if(GriefPrevention.instance.config_claims_portalsRequirePermission)