Allowing environmental damage to minecarts.
Still not TNT, creepers, or players (without permission).
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c5fab8dcd9
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@ -146,6 +146,7 @@ public abstract class DataStore
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}
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//if failed, world guard compat features will just be disabled.
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catch(ClassNotFoundException exception){ }
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catch(NoClassDefFoundError exception){ }
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}
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private void loadSoftMutes()
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@ -764,20 +764,12 @@ class EntityEventHandler implements Listener
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//determine which player is attacking, if any
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Player attacker = null;
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Entity damageSource = event.getAttacker();
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EntityType damageSourceType = null;
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//if damage source is null, don't allow the damage when the vehicle is in a land claim
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if(damageSource == null)
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//if damage source is null or a creeper, don't allow the damage when the vehicle is in a land claim
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if(damageSource != null)
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{
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Claim claim = this.dataStore.getClaimAt(event.getVehicle().getLocation(), false, null);
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//if it's claimed
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if(claim != null)
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{
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event.setCancelled(true);
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}
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return;
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}
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damageSourceType = damageSource.getType();
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if(damageSource.getType() == EntityType.PLAYER)
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{
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@ -791,9 +783,10 @@ class EntityEventHandler implements Listener
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attacker = (Player)arrow.getShooter();
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}
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}
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}
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//if not a player and not an explosion, always allow
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if(attacker == null && !(damageSource instanceof Explosive))
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if(attacker == null && damageSourceType != EntityType.CREEPER && damageSourceType != EntityType.PRIMED_TNT)
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{
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return;
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}
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@ -8,6 +8,7 @@ import com.sk89q.worldedit.BlockVector;
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import com.sk89q.worldguard.LocalPlayer;
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import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
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import com.sk89q.worldguard.protection.ApplicableRegionSet;
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import com.sk89q.worldguard.protection.flags.DefaultFlag;
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import com.sk89q.worldguard.protection.managers.RegionManager;
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import com.sk89q.worldguard.protection.regions.ProtectedCuboidRegion;
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@ -32,7 +33,7 @@ class WorldGuardWrapper
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new BlockVector(greaterCorner.getX(), world.getMaxHeight(), greaterCorner.getZ()));
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ApplicableRegionSet overlaps = manager.getApplicableRegions(tempRegion);
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LocalPlayer localPlayer = worldGuard.wrapPlayer(creatingPlayer);
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return overlaps.canBuild(localPlayer);
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return overlaps.testState(localPlayer, DefaultFlag.BUILD);
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}
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return true;
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