Fire protection is back.
Found a way to make it cheaper - we'll see how the new cost looks on production servers.
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9e8376a6a6
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26484e71e7
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@ -87,7 +87,6 @@ public class GriefPrevention extends JavaPlugin
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public boolean config_claims_preventTheft; //whether containers and crafting blocks are protectable
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public boolean config_claims_protectCreatures; //whether claimed animals may be injured by players without permission
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public boolean config_claims_protectFires; //whether open flint+steel flames should be protected - optional because it's expensive
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public boolean config_claims_protectHorses; //whether horses on a claim should be protected by that claim's rules
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public boolean config_claims_preventButtonsSwitches; //whether buttons and switches are protectable
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public boolean config_claims_lockWoodenDoors; //whether wooden doors should be locked by default (require /accesstrust)
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@ -514,7 +513,6 @@ public class GriefPrevention extends JavaPlugin
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this.config_claims_preventTheft = config.getBoolean("GriefPrevention.Claims.PreventTheft", true);
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this.config_claims_protectCreatures = config.getBoolean("GriefPrevention.Claims.ProtectCreatures", true);
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this.config_claims_protectFires = config.getBoolean("GriefPrevention.Claims.ProtectFires", false);
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this.config_claims_protectHorses = config.getBoolean("GriefPrevention.Claims.ProtectHorses", true);
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this.config_claims_preventButtonsSwitches = config.getBoolean("GriefPrevention.Claims.PreventButtonsSwitches", true);
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this.config_claims_lockWoodenDoors = config.getBoolean("GriefPrevention.Claims.LockWoodenDoors", false);
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@ -755,7 +753,6 @@ public class GriefPrevention extends JavaPlugin
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outConfig.set("GriefPrevention.Claims.LockTrapDoors", this.config_claims_lockTrapDoors);
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outConfig.set("GriefPrevention.Claims.LockFenceGates", this.config_claims_lockFenceGates);
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outConfig.set("GriefPrevention.Claims.EnderPearlsRequireAccessTrust", this.config_claims_enderPearlsRequireAccessTrust);
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outConfig.set("GriefPrevention.Claims.ProtectFires", this.config_claims_protectFires);
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outConfig.set("GriefPrevention.Claims.ProtectHorses", this.config_claims_protectHorses);
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outConfig.set("GriefPrevention.Claims.InitialBlocks", this.config_claims_initialBlocks);
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outConfig.set("GriefPrevention.Claims.BlocksAccruedPerHour", this.config_claims_blocksAccruedPerHour);
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@ -1590,14 +1590,9 @@ class PlayerEventHandler implements Listener
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PlayerData playerData = null;
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if(action == Action.LEFT_CLICK_BLOCK && clickedBlock != null)
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{
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//exception for blocks on a specific watch list
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if(!this.onLeftClickWatchList(clickedBlockType) && !GriefPrevention.instance.config_mods_accessTrustIds.Contains(new MaterialInfo(clickedBlock.getTypeId(), clickedBlock.getData(), null)))
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{
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//and an exception for putting our fires
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if(GriefPrevention.instance.config_claims_protectFires && event.getClickedBlock() != null)
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{
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Block adjacentBlock = event.getClickedBlock().getRelative(event.getBlockFace());
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if(adjacentBlock.getType() == Material.FIRE)
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Block adjacentBlock = clickedBlock.getRelative(event.getBlockFace());
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byte lightLevel = adjacentBlock.getLightFromBlocks();
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if(lightLevel == 15 && adjacentBlock.getType() == Material.FIRE)
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{
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if(playerData == null) playerData = this.dataStore.getPlayerData(player.getUniqueId());
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Claim claim = this.dataStore.getClaimAt(clickedBlock.getLocation(), false, playerData.lastClaim);
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@ -1615,8 +1610,10 @@ class PlayerEventHandler implements Listener
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}
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}
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}
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}
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//exception for blocks on a specific watch list
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if(!this.onLeftClickWatchList(clickedBlockType) && !GriefPrevention.instance.config_mods_accessTrustIds.Contains(new MaterialInfo(clickedBlock.getTypeId(), clickedBlock.getData(), null)))
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{
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return;
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}
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}
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