No need to give benefit of doubt since we now have one global accrual limit
- Might also be related to #41, #36, #28
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@ -327,7 +327,7 @@ public class PlayerData
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//if the player isn't online, give him the benefit of any doubt
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//TODO: revisit and perhaps call an event for this(?)
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if(player == null) return Integer.MAX_VALUE;
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//if(player == null) return Integer.MAX_VALUE;
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return GriefPrevention.instance.config_claims_maxAccruedBlocks_default;
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}
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