Updated /restorenature for 1.10

Added new block types.
This commit is contained in:
ryanhamshire 2016-06-16 11:13:54 -07:00
parent 38d7937e9d
commit 32f382cd7a

View File

@ -770,6 +770,9 @@ class RestoreNatureProcessingTask implements Runnable
playerBlocks.add(Material.PURPUR_DOUBLE_SLAB.getId());
playerBlocks.add(Material.PURPUR_PILLAR.getId());
playerBlocks.add(Material.PURPUR_STAIRS.getId());
playerBlocks.add(Material.NETHER_WART_BLOCK.getId());
playerBlocks.add(Material.RED_NETHER_BRICK.getId());
playerBlocks.add(Material.BONE_BLOCK.getId());
//these are unnatural in the standard world, but not in the nether
if(environment != Environment.NETHER)
@ -780,6 +783,7 @@ class RestoreNatureProcessingTask implements Runnable
playerBlocks.add(Material.NETHER_BRICK.getId());
playerBlocks.add(Material.NETHER_FENCE.getId());
playerBlocks.add(Material.NETHER_BRICK_STAIRS.getId());
playerBlocks.add(Material.MAGMA.getId());
}
//these are unnatural in the standard and nether worlds, but not in the end