Revert Prevent nametag usage unless player can kill target

This commit is contained in:
destro174 2022-02-14 10:06:50 +01:00
parent 1017a49c41
commit 35251efd29

View File

@ -906,9 +906,9 @@ class PlayerEventHandler implements Listener
} }
} }
} }
// This change breaks mcmmo where it adds hearts as health bar to mobs...
// Name tags may only be used on entities that the player is allowed to kill. // Name tags may only be used on entities that the player is allowed to kill.
if (itemInHand.getType() == Material.NAME_TAG) /*if (itemInHand.getType() == Material.NAME_TAG)
{ {
EntityDamageByEntityEvent damageEvent = new EntityDamageByEntityEvent(player, entity, EntityDamageEvent.DamageCause.CUSTOM, 0); EntityDamageByEntityEvent damageEvent = new EntityDamageByEntityEvent(player, entity, EntityDamageEvent.DamageCause.CUSTOM, 0);
instance.entityEventHandler.onEntityDamage(damageEvent); instance.entityEventHandler.onEntityDamage(damageEvent);
@ -918,7 +918,7 @@ class PlayerEventHandler implements Listener
// Don't print message - damage event handler should have handled it. // Don't print message - damage event handler should have handled it.
return; return;
} }
} }*/
} }
//when a player throws an egg //when a player throws an egg