No projectiles in creative mode worlds.
Prevents some grief strats which result in crippling server lag or crashes.
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2ed62512b6
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@ -73,6 +73,7 @@ import org.bukkit.event.entity.EntityInteractEvent;
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import org.bukkit.event.entity.ExpBottleEvent;
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import org.bukkit.event.entity.ExpBottleEvent;
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import org.bukkit.event.entity.ItemSpawnEvent;
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import org.bukkit.event.entity.ItemSpawnEvent;
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import org.bukkit.event.entity.PotionSplashEvent;
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import org.bukkit.event.entity.PotionSplashEvent;
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import org.bukkit.event.entity.ProjectileLaunchEvent;
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import org.bukkit.event.hanging.HangingBreakByEntityEvent;
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import org.bukkit.event.hanging.HangingBreakByEntityEvent;
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import org.bukkit.event.hanging.HangingBreakEvent;
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import org.bukkit.event.hanging.HangingBreakEvent;
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import org.bukkit.event.hanging.HangingBreakEvent.RemoveCause;
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import org.bukkit.event.hanging.HangingBreakEvent.RemoveCause;
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@ -97,6 +98,15 @@ public class EntityEventHandler implements Listener
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this.dataStore = dataStore;
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this.dataStore = dataStore;
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}
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}
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@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
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public void onProjectileFire(ProjectileLaunchEvent event)
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{
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if(GriefPrevention.instance.creativeRulesApply(event.getEntity().getLocation()))
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{
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event.setCancelled(true);
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}
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}
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//don't allow endermen to change blocks
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//don't allow endermen to change blocks
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@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
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@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
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public void onEntityChangeBLock(EntityChangeBlockEvent event)
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public void onEntityChangeBLock(EntityChangeBlockEvent event)
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