From 40dec36cd5fec3d5949827120b6ecd9c7ab6a673 Mon Sep 17 00:00:00 2001 From: RoboMWM Date: Fri, 6 May 2016 12:08:00 -0700 Subject: [PATCH] Change portal trap check to 30 seconds Player's connections would time out if they still haven't loaded everything in 30 seconds. --- src/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java b/src/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java index c4aa4bd..b3a9dc9 100644 --- a/src/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java +++ b/src/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java @@ -1105,7 +1105,7 @@ class PlayerEventHandler implements Listener { //FEATURE: when players get trapped in a nether portal, send them back through to the other side CheckForPortalTrapTask task = new CheckForPortalTrapTask(player, event.getFrom()); - GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, task, 1200L); //after 1 minute + GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, task, 600L); //after 30 seconds portalReturnMap.put(player.getUniqueId(), event.getFrom()); //FEATURE: if the player teleporting doesn't have permission to build a nether portal and none already exists at the destination, cancel the teleportation