Include new 1.13 damaged anvil types (#361)
Add an optional extended description…
This commit is contained in:
@@ -1623,6 +1623,8 @@ class PlayerEventHandler implements Listener
|
|||||||
clickedBlockType == Material.CAULDRON ||
|
clickedBlockType == Material.CAULDRON ||
|
||||||
clickedBlockType == Material.JUKEBOX ||
|
clickedBlockType == Material.JUKEBOX ||
|
||||||
clickedBlockType == Material.ANVIL ||
|
clickedBlockType == Material.ANVIL ||
|
||||||
|
clickedBlockType == Material.CHIPPED_ANVIL ||
|
||||||
|
clickedBlockType == Material.DAMAGED_ANVIL ||
|
||||||
clickedBlockType == Material.CAKE)))
|
clickedBlockType == Material.CAKE)))
|
||||||
{
|
{
|
||||||
if(playerData == null) playerData = this.dataStore.getPlayerData(player.getUniqueId());
|
if(playerData == null) playerData = this.dataStore.getPlayerData(player.getUniqueId());
|
||||||
|
|||||||
Reference in New Issue
Block a user