API: Made player ignore lists public.
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@@ -141,8 +141,8 @@ public class PlayerData
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//ignore list
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//true means invisible (admin-forced ignore), false means player-created ignore
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ConcurrentHashMap<UUID, Boolean> ignoredPlayers = new ConcurrentHashMap<UUID, Boolean>();
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boolean ignoreListChanged = false;
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public ConcurrentHashMap<UUID, Boolean> ignoredPlayers = new ConcurrentHashMap<UUID, Boolean>();
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public boolean ignoreListChanged = false;
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//whether or not this player is "in" pvp combat
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public boolean inPvpCombat()
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