prevent interacting with cauldrons w/o container trust

This commit is contained in:
destro174 2022-03-05 15:30:42 +01:00
parent 6d14031a02
commit 5e8bbe75c3
2 changed files with 33 additions and 9 deletions

View File

@ -59,6 +59,7 @@ import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.Action;
import org.bukkit.event.block.CauldronLevelChangeEvent;
import org.bukkit.event.entity.EntityDamageByEntityEvent;
import org.bukkit.event.entity.EntityDamageEvent;
import org.bukkit.event.entity.PlayerDeathEvent;
@ -999,6 +1000,29 @@ class PlayerEventHandler implements Listener
}
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
public void onPlayerBucketatCauldron(CauldronLevelChangeEvent event)
{
if (!instance.claimsEnabledForWorld(event.getBlock().getWorld())) return;
Entity entity = event.getEntity();
Block block = event.getBlock();
if (entity == null) return;
if (entity instanceof Player player) {
Claim claim = dataStore.getClaimAt(block.getLocation(), false, null);
if (claim == null)
return;
Supplier<String> allowContainer = claim.checkPermission(player, ClaimPermission.Inventory, event);
if (allowContainer != null)
{
event.setCancelled(true);
GriefPrevention.sendMessage(player, TextMode.Err, allowContainer.get());
return;
}
}
}
//when a player interacts with the world
@EventHandler(priority = EventPriority.LOWEST)
void onPlayerInteract(PlayerInteractEvent event)