Fix restore nature removing top level of liquids (#1066)
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@ -611,7 +611,7 @@ class RestoreNatureProcessingTask implements Runnable
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{
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for (int z = 1; z < snapshots[0][0].length - 1; z++)
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{
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for (int y = this.seaLevel - 1; y < snapshots[0].length - 1; y++)
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for (int y = this.seaLevel; y < snapshots[0].length - 1; y++)
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{
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BlockSnapshot block = snapshots[x][y][z];
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if (block.typeId == Material.WATER || block.typeId == Material.LAVA)
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