Restore nature tweaks for log blocks.
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@@ -100,6 +100,7 @@ class RestoreNatureProcessingTask implements Runnable
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{
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this.playerBlocks.add(Material.LEAVES.getId());
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this.playerBlocks.add(Material.LOG.getId());
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this.playerBlocks.add(Material.LOG_2.getId());
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this.playerBlocks.add(Material.VINE.getId());
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}
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}
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@@ -301,6 +302,7 @@ class RestoreNatureProcessingTask implements Runnable
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//skip non-logs
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if(block.typeId != Material.LOG.getId()) continue;
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if(block.typeId != Material.LOG_2.getId()) continue;
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//if in jungle biome, skip jungle logs
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if(jungleBiome && block.data == 3) continue;
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@@ -459,6 +461,8 @@ class RestoreNatureProcessingTask implements Runnable
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notSuitableForFillBlocks.add(Material.CACTUS.getId());
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notSuitableForFillBlocks.add(Material.STATIONARY_WATER.getId());
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notSuitableForFillBlocks.add(Material.STATIONARY_LAVA.getId());
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notSuitableForFillBlocks.add(Material.LOG.getId());
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notSuitableForFillBlocks.add(Material.LOG_2.getId());
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boolean changed;
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do
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@@ -753,6 +757,7 @@ class RestoreNatureProcessingTask implements Runnable
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{
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playerBlocks.add(Material.LEAVES.getId());
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playerBlocks.add(Material.LOG.getId());
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playerBlocks.add(Material.LOG_2.getId());
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}
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return playerBlocks;
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