diff --git a/pom.xml b/pom.xml
index f067f92..ae691fa 100644
--- a/pom.xml
+++ b/pom.xml
@@ -58,7 +58,7 @@
org.bukkit
bukkit
- 1.12-R0.1-SNAPSHOT
+ 1.12.2-R0.1-SNAPSHOT
provided
diff --git a/src/me/ryanhamshire/GriefPrevention/AutoExtendClaimTask.java b/src/me/ryanhamshire/GriefPrevention/AutoExtendClaimTask.java
index a3c039c..708caeb 100644
--- a/src/me/ryanhamshire/GriefPrevention/AutoExtendClaimTask.java
+++ b/src/me/ryanhamshire/GriefPrevention/AutoExtendClaimTask.java
@@ -4,6 +4,7 @@ import java.util.ArrayList;
import org.bukkit.Bukkit;
import org.bukkit.ChunkSnapshot;
+import org.bukkit.Material;
import org.bukkit.World.Environment;
import org.bukkit.block.Biome;
@@ -41,7 +42,7 @@ class AutoExtendClaimTask implements Runnable
for(ChunkSnapshot chunk : this.chunks)
{
Biome biome = chunk.getBiome(0, 0);
- ArrayList playerBlockIDs = RestoreNatureProcessingTask.getPlayerBlocks(this.worldType, biome);
+ ArrayList playerBlockIDs = RestoreNatureProcessingTask.getPlayerBlocks(this.worldType, biome);
boolean ychanged = true;
while(!this.yTooSmall(y) && ychanged)
@@ -51,11 +52,11 @@ class AutoExtendClaimTask implements Runnable
{
for(int z = 0; z < 16; z++)
{
- int blockType = chunk.getBlockTypeId(x, y, z);
+ Material blockType = chunk.getBlockType(x, y, z);
while(!this.yTooSmall(y) && playerBlockIDs.contains(blockType))
{
ychanged = true;
- blockType = chunk.getBlockTypeId(x, --y, z);
+ blockType = chunk.getBlockType(x, --y, z);
}
if(this.yTooSmall(y)) return y;
diff --git a/src/me/ryanhamshire/GriefPrevention/BlockSnapshot.java b/src/me/ryanhamshire/GriefPrevention/BlockSnapshot.java
index ade66d9..910b801 100644
--- a/src/me/ryanhamshire/GriefPrevention/BlockSnapshot.java
+++ b/src/me/ryanhamshire/GriefPrevention/BlockSnapshot.java
@@ -19,16 +19,17 @@
package me.ryanhamshire.GriefPrevention;
import org.bukkit.Location;
+import org.bukkit.Material;
//basically, just a few data points from a block conveniently encapsulated in a class
//this is used only by the RestoreNature code
public class BlockSnapshot
{
public Location location;
- public int typeId;
+ public Material typeId;
public byte data;
- public BlockSnapshot(Location location, int typeId, byte data)
+ public BlockSnapshot(Location location, Material typeId, byte data)
{
this.location = location;
this.typeId = typeId;
diff --git a/src/me/ryanhamshire/GriefPrevention/Claim.java b/src/me/ryanhamshire/GriefPrevention/Claim.java
index 3ce4381..8ea8955 100644
--- a/src/me/ryanhamshire/GriefPrevention/Claim.java
+++ b/src/me/ryanhamshire/GriefPrevention/Claim.java
@@ -876,7 +876,7 @@ public class Claim
{
//decide which blocks will be considered player placed
Location lesserBoundaryCorner = this.getLesserBoundaryCorner();
- ArrayList playerBlocks = RestoreNatureProcessingTask.getPlayerBlocks(lesserBoundaryCorner.getWorld().getEnvironment(), lesserBoundaryCorner.getBlock().getBiome());
+ ArrayList playerBlocks = RestoreNatureProcessingTask.getPlayerBlocks(lesserBoundaryCorner.getWorld().getEnvironment(), lesserBoundaryCorner.getBlock().getBiome());
//scan the claim for player placed blocks
double score = 0;
@@ -891,7 +891,7 @@ public class Claim
for(; y < GriefPrevention.instance.getSeaLevel(this.lesserBoundaryCorner.getWorld()) - 5; y++)
{
Block block = this.lesserBoundaryCorner.getWorld().getBlockAt(x, y, z);
- if(playerBlocks.contains(block.getTypeId()))
+ if(playerBlocks.contains(block.getType()))
{
if(block.getType() == Material.CHEST && !creativeMode)
{
@@ -907,7 +907,7 @@ public class Claim
for(; y < this.lesserBoundaryCorner.getWorld().getMaxHeight(); y++)
{
Block block = this.lesserBoundaryCorner.getWorld().getBlockAt(x, y, z);
- if(playerBlocks.contains(block.getTypeId()))
+ if(playerBlocks.contains(block.getType()))
{
if(block.getType() == Material.CHEST && !creativeMode)
{
diff --git a/src/me/ryanhamshire/GriefPrevention/EntityEventHandler.java b/src/me/ryanhamshire/GriefPrevention/EntityEventHandler.java
index 49f7b6a..44c083a 100644
--- a/src/me/ryanhamshire/GriefPrevention/EntityEventHandler.java
+++ b/src/me/ryanhamshire/GriefPrevention/EntityEventHandler.java
@@ -293,7 +293,7 @@ public class EntityEventHandler implements Listener
for(int i = 0; i < blocks.size(); i++)
{
Block block = blocks.get(i);
- if(GriefPrevention.instance.config_mods_explodableIds.Contains(new MaterialInfo(block.getTypeId(), block.getData(), null))) continue;
+ if(GriefPrevention.instance.config_mods_explodableIds.Contains(new MaterialInfo(block.getType(), block.getData(), null))) continue;
blocks.remove(i--);
}
@@ -312,7 +312,7 @@ public class EntityEventHandler implements Listener
if(block.getType() == Material.AIR) continue;
//always allow certain block types to explode
- if(GriefPrevention.instance.config_mods_explodableIds.Contains(new MaterialInfo(block.getTypeId(), block.getData(), null)))
+ if(GriefPrevention.instance.config_mods_explodableIds.Contains(new MaterialInfo(block.getType(), block.getData(), null)))
{
explodedBlocks.add(block);
continue;
diff --git a/src/me/ryanhamshire/GriefPrevention/GriefPrevention.java b/src/me/ryanhamshire/GriefPrevention/GriefPrevention.java
index 74b92c7..58e9cae 100644
--- a/src/me/ryanhamshire/GriefPrevention/GriefPrevention.java
+++ b/src/me/ryanhamshire/GriefPrevention/GriefPrevention.java
@@ -635,7 +635,7 @@ public class GriefPrevention extends JavaPlugin
//default values for container trust mod blocks
if(containerTrustStrings == null || containerTrustStrings.size() == 0)
{
- containerTrustStrings.add(new MaterialInfo(99999, "Example - ID 99999, all data values.").toString());
+ // containerTrustStrings.add(new MaterialInfo(99999, "Example - ID 99999, all data values.").toString());
}
//parse the strings from the config file
@@ -2640,10 +2640,10 @@ public class GriefPrevention extends JavaPlugin
else if(cmd.getName().equalsIgnoreCase("gpblockinfo") && player != null)
{
ItemStack inHand = player.getItemInHand();
- player.sendMessage("In Hand: " + String.format("%s(%d:%d)", inHand.getType().name(), inHand.getTypeId(), inHand.getData().getData()));
+ player.sendMessage("In Hand: " + String.format("%s(%d:%s)", inHand.getType().name(), inHand.getType(), inHand.getData().getData()));
Block inWorld = GriefPrevention.getTargetNonAirBlock(player, 300);
- player.sendMessage("In World: " + String.format("%s(%d:%d)", inWorld.getType().name(), inWorld.getTypeId(), inWorld.getData()));
+ player.sendMessage("In World: " + String.format("%s(%d:%s)", inWorld.getType().name(), inWorld.getType(), inWorld.getData()));
return true;
}
@@ -3487,7 +3487,7 @@ public class GriefPrevention extends JavaPlugin
for(int y = 0; y < snapshots[0].length; y++)
{
Block block = chunk.getWorld().getBlockAt(startLocation.getBlockX() + x, startLocation.getBlockY() + y, startLocation.getBlockZ() + z);
- snapshots[x][y][z] = new BlockSnapshot(block.getLocation(), block.getTypeId(), block.getData());
+ snapshots[x][y][z] = new BlockSnapshot(block.getLocation(), block.getType(), block.getData());
}
}
}
diff --git a/src/me/ryanhamshire/GriefPrevention/MaterialCollection.java b/src/me/ryanhamshire/GriefPrevention/MaterialCollection.java
index 744d6b5..a1bb447 100644
--- a/src/me/ryanhamshire/GriefPrevention/MaterialCollection.java
+++ b/src/me/ryanhamshire/GriefPrevention/MaterialCollection.java
@@ -18,48 +18,28 @@
package me.ryanhamshire.GriefPrevention;
-import java.util.ArrayList;
+import java.util.HashSet;
+import java.util.Set;
//ordered list of material info objects, for fast searching
public class MaterialCollection
{
- ArrayList materials = new ArrayList();
+ Set materials = new HashSet();
void Add(MaterialInfo material)
{
- int i;
- for(i = 0; i < this.materials.size() && this.materials.get(i).typeID <= material.typeID; i++);
- this.materials.add(i, material);
+ this.materials.add(material);
}
boolean Contains(MaterialInfo material)
{
- for(int i = 0; i < this.materials.size() ; i++)
- {
- MaterialInfo thisMaterial = this.materials.get(i);
- if(material.typeID == thisMaterial.typeID && (thisMaterial.allDataValues || material.data == thisMaterial.data))
- {
- return true;
- }
- else if(thisMaterial.typeID > material.typeID)
- {
- return false;
- }
- }
-
- return false;
+ return this.materials.contains(material);
}
@Override
public String toString()
{
- StringBuilder stringBuilder = new StringBuilder();
- for(int i = 0; i < this.materials.size(); i++)
- {
- stringBuilder.append(this.materials.get(i).toString() + " ");
- }
-
- return stringBuilder.toString();
+ return materials.toString();
}
public int size()
diff --git a/src/me/ryanhamshire/GriefPrevention/MaterialInfo.java b/src/me/ryanhamshire/GriefPrevention/MaterialInfo.java
index 14dd0cb..094b09d 100644
--- a/src/me/ryanhamshire/GriefPrevention/MaterialInfo.java
+++ b/src/me/ryanhamshire/GriefPrevention/MaterialInfo.java
@@ -19,14 +19,17 @@
package me.ryanhamshire.GriefPrevention;
//represents a material or collection of materials
+
+import org.bukkit.Material;
+
public class MaterialInfo
{
- int typeID;
+ Material typeID;
byte data;
boolean allDataValues;
String description;
- public MaterialInfo(int typeID, byte data, String description)
+ public MaterialInfo(Material typeID, byte data, String description)
{
this.typeID = typeID;
this.data = data;
@@ -34,7 +37,7 @@ public class MaterialInfo
this.description = description;
}
- public MaterialInfo(int typeID, String description)
+ public MaterialInfo(Material typeID, String description)
{
this.typeID = typeID;
this.data = 0;
@@ -42,7 +45,7 @@ public class MaterialInfo
this.description = description;
}
- private MaterialInfo(int typeID, byte data, boolean allDataValues, String description)
+ private MaterialInfo(Material typeID, byte data, boolean allDataValues, String description)
{
this.typeID = typeID;
this.data = data;
@@ -68,7 +71,7 @@ public class MaterialInfo
try
{
- int typeID = Integer.parseInt(parts[0]);
+ Material typeID = Material.matchMaterial(parts[0]);
byte data;
boolean allDataValues;
diff --git a/src/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java b/src/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java
index 6ca88af..8362d62 100644
--- a/src/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java
+++ b/src/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java
@@ -1581,7 +1581,7 @@ class PlayerEventHandler implements Listener
{
event.setCancelled(true);
instance.sendMessage(player, TextMode.Err, noBuildReason);
- player.sendBlockChange(adjacentBlock.getLocation(), adjacentBlock.getTypeId(), adjacentBlock.getData());
+ player.sendBlockChange(adjacentBlock.getLocation(), adjacentBlock.getType(), adjacentBlock.getData());
return;
}
}
@@ -1589,7 +1589,7 @@ class PlayerEventHandler implements Listener
}
//exception for blocks on a specific watch list
- if(!this.onLeftClickWatchList(clickedBlockType) && !instance.config_mods_accessTrustIds.Contains(new MaterialInfo(clickedBlock.getTypeId(), clickedBlock.getData(), null)))
+ if(!this.onLeftClickWatchList(clickedBlockType) && !instance.config_mods_accessTrustIds.Contains(new MaterialInfo(clickedBlock.getType(), clickedBlock.getData(), null)))
{
return;
}
@@ -1603,7 +1603,7 @@ class PlayerEventHandler implements Listener
clickedBlockType == Material.JUKEBOX ||
clickedBlockType == Material.ANVIL ||
clickedBlockType == Material.CAKE_BLOCK ||
- instance.config_mods_containerTrustIds.Contains(new MaterialInfo(clickedBlock.getTypeId(), clickedBlock.getData(), null)))))
+ instance.config_mods_containerTrustIds.Contains(new MaterialInfo(clickedBlock.getType(), clickedBlock.getData(), null)))))
{
if(playerData == null) playerData = this.dataStore.getPlayerData(player.getUniqueId());
@@ -1688,7 +1688,7 @@ class PlayerEventHandler implements Listener
}
//otherwise apply rules for buttons and switches
- else if(clickedBlock != null && instance.config_claims_preventButtonsSwitches && (clickedBlockType == null || clickedBlockType == Material.STONE_BUTTON || clickedBlockType == Material.WOOD_BUTTON || clickedBlockType == Material.LEVER || instance.config_mods_accessTrustIds.Contains(new MaterialInfo(clickedBlock.getTypeId(), clickedBlock.getData(), null))))
+ else if(clickedBlock != null && instance.config_claims_preventButtonsSwitches && (clickedBlockType == null || clickedBlockType == Material.STONE_BUTTON || clickedBlockType == Material.WOOD_BUTTON || clickedBlockType == Material.LEVER || instance.config_mods_accessTrustIds.Contains(new MaterialInfo(clickedBlock.getType(), clickedBlock.getData(), null))))
{
if(playerData == null) playerData = this.dataStore.getPlayerData(player.getUniqueId());
Claim claim = this.dataStore.getClaimAt(clickedBlock.getLocation(), false, playerData.lastClaim);
@@ -1952,33 +1952,6 @@ class PlayerEventHandler implements Listener
return;
}
- //if holding a non-vanilla item
- else if(Material.getMaterial(itemInHand.getTypeId()) == null)
- {
- //assume it's a long range tool and project out ahead
- if(action == Action.RIGHT_CLICK_AIR)
- {
- //try to find a far away non-air block along line of sight
- clickedBlock = getTargetBlock(player, 100);
- }
-
- //if target is claimed, require build trust permission
- if(playerData == null) playerData = this.dataStore.getPlayerData(player.getUniqueId());
- Claim claim = this.dataStore.getClaimAt(clickedBlock.getLocation(), false, playerData.lastClaim);
- if(claim != null)
- {
- String reason = claim.allowBreak(player, Material.AIR);
- if(reason != null)
- {
- instance.sendMessage(player, TextMode.Err, reason);
- event.setCancelled(true);
- return;
- }
- }
-
- return;
- }
-
//if it's a golden shovel
else if(materialInHand != instance.config_claims_modificationTool || hand != EquipmentSlot.HAND) return;
@@ -2518,11 +2491,11 @@ class PlayerEventHandler implements Listener
}
//determines whether a block type is an inventory holder. uses a caching strategy to save cpu time
- private ConcurrentHashMap inventoryHolderCache = new ConcurrentHashMap();
+ private ConcurrentHashMap inventoryHolderCache = new ConcurrentHashMap();
private boolean isInventoryHolder(Block clickedBlock)
{
@SuppressWarnings("deprecation")
- Integer cacheKey = clickedBlock.getTypeId();
+ Material cacheKey = clickedBlock.getType();
Boolean cachedValue = this.inventoryHolderCache.get(cacheKey);
if(cachedValue != null)
{
diff --git a/src/me/ryanhamshire/GriefPrevention/RestoreNatureExecutionTask.java b/src/me/ryanhamshire/GriefPrevention/RestoreNatureExecutionTask.java
index 20af989..8911d6d 100644
--- a/src/me/ryanhamshire/GriefPrevention/RestoreNatureExecutionTask.java
+++ b/src/me/ryanhamshire/GriefPrevention/RestoreNatureExecutionTask.java
@@ -71,7 +71,7 @@ class RestoreNatureExecutionTask implements Runnable
{
BlockSnapshot blockUpdate = this.snapshots[x][y][z];
Block currentBlock = blockUpdate.location.getBlock();
- if(blockUpdate.typeId != currentBlock.getTypeId() || blockUpdate.data != currentBlock.getData())
+ if(blockUpdate.typeId != currentBlock.getType()|| blockUpdate.data != currentBlock.getData())
{
Claim claim = GriefPrevention.instance.dataStore.getClaimAt(blockUpdate.location, false, cachedClaim);
if(claim != null)
@@ -82,7 +82,8 @@ class RestoreNatureExecutionTask implements Runnable
try
{
- currentBlock.setTypeIdAndData(blockUpdate.typeId, blockUpdate.data, false);
+ currentBlock.setType(blockUpdate.typeId, false);
+ currentBlock.setData(blockUpdate.data, false);
}
catch(IllegalArgumentException e)
{
diff --git a/src/me/ryanhamshire/GriefPrevention/RestoreNatureProcessingTask.java b/src/me/ryanhamshire/GriefPrevention/RestoreNatureProcessingTask.java
index cf7439e..2685dab 100644
--- a/src/me/ryanhamshire/GriefPrevention/RestoreNatureProcessingTask.java
+++ b/src/me/ryanhamshire/GriefPrevention/RestoreNatureProcessingTask.java
@@ -47,8 +47,8 @@ class RestoreNatureProcessingTask implements Runnable
private boolean aggressiveMode;
//two lists of materials
- private ArrayList notAllowedToHang; //natural blocks which don't naturally hang in their air
- private ArrayList playerBlocks; //a "complete" list of player-placed blocks. MUST BE MAINTAINED as patches introduce more
+ private ArrayList notAllowedToHang; //natural blocks which don't naturally hang in their air
+ private ArrayList playerBlocks; //a "complete" list of player-placed blocks. MUST BE MAINTAINED as patches introduce more
@SuppressWarnings("deprecation")
public RestoreNatureProcessingTask(BlockSnapshot[][][] snapshots, int miny, Environment environment, Biome biome, Location lesserBoundaryCorner, Location greaterBoundaryCorner, int seaLevel, boolean aggressiveMode, boolean creativeMode, Player player)
@@ -65,19 +65,19 @@ class RestoreNatureProcessingTask implements Runnable
this.player = player;
this.creativeMode = creativeMode;
- this.notAllowedToHang = new ArrayList();
- this.notAllowedToHang.add(Material.DIRT.getId());
- this.notAllowedToHang.add(Material.LONG_GRASS.getId());
- this.notAllowedToHang.add(Material.SNOW.getId());
- this.notAllowedToHang.add(Material.LOG.getId());
+ this.notAllowedToHang = new ArrayList();
+ this.notAllowedToHang.add(Material.DIRT);
+ this.notAllowedToHang.add(Material.LONG_GRASS);
+ this.notAllowedToHang.add(Material.SNOW);
+ this.notAllowedToHang.add(Material.LOG);
if(this.aggressiveMode)
{
- this.notAllowedToHang.add(Material.GRASS.getId());
- this.notAllowedToHang.add(Material.STONE.getId());
+ this.notAllowedToHang.add(Material.GRASS);
+ this.notAllowedToHang.add(Material.STONE);
}
- this.playerBlocks = new ArrayList();
+ this.playerBlocks = new ArrayList();
this.playerBlocks.addAll(RestoreNatureProcessingTask.getPlayerBlocks(this.environment, this.biome));
//in aggressive or creative world mode, also treat these blocks as user placed, to be removed
@@ -85,25 +85,25 @@ class RestoreNatureProcessingTask implements Runnable
//like a single-block tower of iron ore or a giant penis constructed with melons
if(this.aggressiveMode || this.creativeMode)
{
- this.playerBlocks.add(Material.IRON_ORE.getId());
- this.playerBlocks.add(Material.GOLD_ORE.getId());
- this.playerBlocks.add(Material.DIAMOND_ORE.getId());
- this.playerBlocks.add(Material.MELON_BLOCK.getId());
- this.playerBlocks.add(Material.MELON_STEM.getId());
- this.playerBlocks.add(Material.BEDROCK.getId());
- this.playerBlocks.add(Material.COAL_ORE.getId());
- this.playerBlocks.add(Material.PUMPKIN.getId());
- this.playerBlocks.add(Material.PUMPKIN_STEM.getId());
- this.playerBlocks.add(Material.MELON.getId());
+ this.playerBlocks.add(Material.IRON_ORE);
+ this.playerBlocks.add(Material.GOLD_ORE);
+ this.playerBlocks.add(Material.DIAMOND_ORE);
+ this.playerBlocks.add(Material.MELON_BLOCK);
+ this.playerBlocks.add(Material.MELON_STEM);
+ this.playerBlocks.add(Material.BEDROCK);
+ this.playerBlocks.add(Material.COAL_ORE);
+ this.playerBlocks.add(Material.PUMPKIN);
+ this.playerBlocks.add(Material.PUMPKIN_STEM);
+ this.playerBlocks.add(Material.MELON);
}
if(this.aggressiveMode)
{
- this.playerBlocks.add(Material.LEAVES.getId());
- this.playerBlocks.add(Material.LEAVES_2.getId());
- this.playerBlocks.add(Material.LOG.getId());
- this.playerBlocks.add(Material.LOG_2.getId());
- this.playerBlocks.add(Material.VINE.getId());
+ this.playerBlocks.add(Material.LEAVES);
+ this.playerBlocks.add(Material.LEAVES_2);
+ this.playerBlocks.add(Material.LOG);
+ this.playerBlocks.add(Material.LOG_2);
+ this.playerBlocks.add(Material.VINE);
}
}
@@ -163,9 +163,9 @@ class RestoreNatureProcessingTask implements Runnable
{
//note: see minecraft wiki data values for leaves
BlockSnapshot block = snapshots[x][y][z];
- if(block.typeId == Material.LEAVES.getId() && (block.data & 0x4) != 0)
+ if(block.typeId == Material.LEAVES && (block.data & 0x4) != 0)
{
- block.typeId = Material.AIR.getId();
+ block.typeId = Material.AIR;
}
}
}
@@ -182,7 +182,7 @@ class RestoreNatureProcessingTask implements Runnable
{
for(int y = snapshots[0].length - 2; y > miny; y--)
{
- if(snapshots[x][y][z].typeId != Material.SANDSTONE.getId()) continue;
+ if(snapshots[x][y][z].typeId != Material.SANDSTONE) continue;
BlockSnapshot leftBlock = this.snapshots[x + 1][y][z];
BlockSnapshot rightBlock = this.snapshots[x - 1][y][z];
@@ -192,21 +192,21 @@ class RestoreNatureProcessingTask implements Runnable
BlockSnapshot aboveBlock = this.snapshots[x][y + 1][z];
//skip blocks which may cause a cave-in
- if(aboveBlock.typeId == Material.SAND.getId() && underBlock.typeId == Material.AIR.getId()) continue;
+ if(aboveBlock.typeId == Material.SAND && underBlock.typeId == Material.AIR) continue;
//count adjacent non-air/non-leaf blocks
- if( leftBlock.typeId == Material.SAND.getId() ||
- rightBlock.typeId == Material.SAND.getId() ||
- upBlock.typeId == Material.SAND.getId() ||
- downBlock.typeId == Material.SAND.getId() ||
- aboveBlock.typeId == Material.SAND.getId() ||
- underBlock.typeId == Material.SAND.getId())
+ if( leftBlock.typeId == Material.SAND ||
+ rightBlock.typeId == Material.SAND ||
+ upBlock.typeId == Material.SAND ||
+ downBlock.typeId == Material.SAND ||
+ aboveBlock.typeId == Material.SAND ||
+ underBlock.typeId == Material.SAND)
{
- snapshots[x][y][z].typeId = Material.SAND.getId();
+ snapshots[x][y][z].typeId = Material.SAND;
}
else
{
- snapshots[x][y][z].typeId = Material.AIR.getId();
+ snapshots[x][y][z].typeId = Material.AIR;
}
}
}
@@ -224,7 +224,7 @@ class RestoreNatureProcessingTask implements Runnable
{
int thisy = this.highestY(x, z, true);
- while(thisy > this.seaLevel - 1 && (this.snapshots[x][thisy][z].typeId == Material.STONE.getId() || this.snapshots[x][thisy][z].typeId == Material.SANDSTONE.getId()))
+ while(thisy > this.seaLevel - 1 && (this.snapshots[x][thisy][z].typeId == Material.STONE || this.snapshots[x][thisy][z].typeId == Material.SANDSTONE))
{
BlockSnapshot leftBlock = this.snapshots[x + 1][thisy][z];
BlockSnapshot rightBlock = this.snapshots[x - 1][thisy][z];
@@ -233,26 +233,26 @@ class RestoreNatureProcessingTask implements Runnable
//count adjacent non-air/non-leaf blocks
byte adjacentBlockCount = 0;
- if(leftBlock.typeId != Material.AIR.getId() && leftBlock.typeId != Material.LEAVES.getId() && leftBlock.typeId != Material.VINE.getId())
+ if(leftBlock.typeId != Material.AIR && leftBlock.typeId != Material.LEAVES && leftBlock.typeId != Material.VINE)
{
adjacentBlockCount++;
}
- if(rightBlock.typeId != Material.AIR.getId() && rightBlock.typeId != Material.LEAVES.getId() && rightBlock.typeId != Material.VINE.getId())
+ if(rightBlock.typeId != Material.AIR && rightBlock.typeId != Material.LEAVES && rightBlock.typeId != Material.VINE)
{
adjacentBlockCount++;
}
- if(downBlock.typeId != Material.AIR.getId() && downBlock.typeId != Material.LEAVES.getId() && downBlock.typeId != Material.VINE.getId())
+ if(downBlock.typeId != Material.AIR && downBlock.typeId != Material.LEAVES && downBlock.typeId != Material.VINE)
{
adjacentBlockCount++;
}
- if(upBlock.typeId != Material.AIR.getId() && upBlock.typeId != Material.LEAVES.getId() && upBlock.typeId != Material.VINE.getId())
+ if(upBlock.typeId != Material.AIR && upBlock.typeId != Material.LEAVES && upBlock.typeId != Material.VINE)
{
adjacentBlockCount++;
}
if(adjacentBlockCount < 3)
{
- this.snapshots[x][thisy][z].typeId = Material.AIR.getId();
+ this.snapshots[x][thisy][z].typeId = Material.AIR;
}
thisy--;
@@ -278,8 +278,8 @@ class RestoreNatureProcessingTask implements Runnable
BlockSnapshot block = snapshots[x][y][z];
//skip non-logs
- if(block.typeId != Material.LOG.getId()) continue;
- if(block.typeId != Material.LOG_2.getId()) continue;
+ if(block.typeId != Material.LOG) continue;
+ if(block.typeId != Material.LOG_2) continue;
//if in jungle biome, skip jungle logs
if(jungleBiome && block.data == 3) continue;
@@ -291,9 +291,9 @@ class RestoreNatureProcessingTask implements Runnable
BlockSnapshot downBlock = this.snapshots[x][y][z - 1];
//if any, remove the log
- if(leftBlock.typeId == Material.LOG.getId() || rightBlock.typeId == Material.LOG.getId() || upBlock.typeId == Material.LOG.getId() || downBlock.typeId == Material.LOG.getId())
+ if(leftBlock.typeId == Material.LOG || rightBlock.typeId == Material.LOG || upBlock.typeId == Material.LOG || downBlock.typeId == Material.LOG)
{
- this.snapshots[x][y][z].typeId = Material.AIR.getId();
+ this.snapshots[x][y][z].typeId = Material.AIR;
}
}
}
@@ -316,7 +316,7 @@ class RestoreNatureProcessingTask implements Runnable
BlockSnapshot block = snapshots[x][y][z];
if(this.playerBlocks.contains(block.typeId))
{
- block.typeId = Material.AIR.getId();
+ block.typeId = Material.AIR;
}
}
}
@@ -338,11 +338,11 @@ class RestoreNatureProcessingTask implements Runnable
BlockSnapshot block = snapshots[x][y][z];
BlockSnapshot underBlock = snapshots[x][y - 1][z];
- if(underBlock.typeId == Material.AIR.getId() || underBlock.typeId == Material.STATIONARY_WATER.getId() || underBlock.typeId == Material.STATIONARY_LAVA.getId() || underBlock.typeId == Material.LEAVES.getId())
+ if(underBlock.typeId == Material.AIR || underBlock.typeId == Material.STATIONARY_WATER || underBlock.typeId == Material.STATIONARY_LAVA || underBlock.typeId == Material.LEAVES)
{
if(this.notAllowedToHang.contains(block.typeId))
{
- block.typeId = Material.AIR.getId();
+ block.typeId = Material.AIR;
}
}
}
@@ -353,24 +353,24 @@ class RestoreNatureProcessingTask implements Runnable
@SuppressWarnings("deprecation")
private void removeWallsAndTowers()
{
- int [] excludedBlocksArray = new int []
+ Material [] excludedBlocksArray = new Material []
{
- Material.CACTUS.getId(),
- Material.LONG_GRASS.getId(),
- Material.RED_MUSHROOM.getId(),
- Material.BROWN_MUSHROOM.getId(),
- Material.DEAD_BUSH.getId(),
- Material.SAPLING.getId(),
- Material.YELLOW_FLOWER.getId(),
- Material.RED_ROSE.getId(),
- Material.SUGAR_CANE_BLOCK.getId(),
- Material.VINE.getId(),
- Material.PUMPKIN.getId(),
- Material.WATER_LILY.getId(),
- Material.LEAVES.getId()
+ Material.CACTUS,
+ Material.LONG_GRASS,
+ Material.RED_MUSHROOM,
+ Material.BROWN_MUSHROOM,
+ Material.DEAD_BUSH,
+ Material.SAPLING,
+ Material.YELLOW_FLOWER,
+ Material.RED_ROSE,
+ Material.SUGAR_CANE_BLOCK,
+ Material.VINE,
+ Material.PUMPKIN,
+ Material.WATER_LILY,
+ Material.LEAVES
};
- ArrayList excludedBlocks = new ArrayList();
+ ArrayList excludedBlocks = new ArrayList();
for(int i = 0; i < excludedBlocksArray.length; i++) excludedBlocks.add(excludedBlocksArray[i]);
boolean changed;
@@ -388,7 +388,7 @@ class RestoreNatureProcessingTask implements Runnable
int lefty = this.highestY(x - 1, z, false);
while(lefty < thisy && righty < thisy)
{
- this.snapshots[x][thisy--][z].typeId = Material.AIR.getId();
+ this.snapshots[x][thisy--][z].typeId = Material.AIR;
changed = true;
}
@@ -396,7 +396,7 @@ class RestoreNatureProcessingTask implements Runnable
int downy = this.highestY(x, z - 1, false);
while(upy < thisy && downy < thisy)
{
- this.snapshots[x][thisy--][z].typeId = Material.AIR.getId();
+ this.snapshots[x][thisy--][z].typeId = Material.AIR;
changed = true;
}
}
@@ -414,15 +414,15 @@ class RestoreNatureProcessingTask implements Runnable
int y = this.highestY(x, z, true);
BlockSnapshot block = snapshots[x][y][z];
- if(block.typeId == Material.STONE.getId() || block.typeId == Material.GRAVEL.getId() || block.typeId == Material.SOIL.getId() || block.typeId == Material.DIRT.getId() || block.typeId == Material.SANDSTONE.getId())
+ if(block.typeId == Material.STONE || block.typeId == Material.GRAVEL || block.typeId == Material.SOIL || block.typeId == Material.DIRT || block.typeId == Material.SANDSTONE)
{
if(this.biome == Biome.DESERT || this.biome == Biome.DESERT_HILLS || this.biome == Biome.BEACHES)
{
- this.snapshots[x][y][z].typeId = Material.SAND.getId();
+ this.snapshots[x][y][z].typeId = Material.SAND;
}
else
{
- this.snapshots[x][y][z].typeId = Material.GRASS.getId();
+ this.snapshots[x][y][z].typeId = Material.GRASS;
}
}
}
@@ -432,19 +432,19 @@ class RestoreNatureProcessingTask implements Runnable
@SuppressWarnings("deprecation")
private void fillHolesAndTrenches()
{
- ArrayList fillableBlocks = new ArrayList();
- fillableBlocks.add(Material.AIR.getId());
- fillableBlocks.add(Material.STATIONARY_WATER.getId());
- fillableBlocks.add(Material.STATIONARY_LAVA.getId());
- fillableBlocks.add(Material.LONG_GRASS.getId());
+ ArrayList fillableBlocks = new ArrayList();
+ fillableBlocks.add(Material.AIR);
+ fillableBlocks.add(Material.STATIONARY_WATER);
+ fillableBlocks.add(Material.STATIONARY_LAVA);
+ fillableBlocks.add(Material.LONG_GRASS);
- ArrayList notSuitableForFillBlocks = new ArrayList();
- notSuitableForFillBlocks.add(Material.LONG_GRASS.getId());
- notSuitableForFillBlocks.add(Material.CACTUS.getId());
- notSuitableForFillBlocks.add(Material.STATIONARY_WATER.getId());
- notSuitableForFillBlocks.add(Material.STATIONARY_LAVA.getId());
- notSuitableForFillBlocks.add(Material.LOG.getId());
- notSuitableForFillBlocks.add(Material.LOG_2.getId());
+ ArrayList notSuitableForFillBlocks = new ArrayList();
+ notSuitableForFillBlocks.add(Material.LONG_GRASS);
+ notSuitableForFillBlocks.add(Material.CACTUS);
+ notSuitableForFillBlocks.add(Material.STATIONARY_WATER);
+ notSuitableForFillBlocks.add(Material.STATIONARY_LAVA);
+ notSuitableForFillBlocks.add(Material.LOG);
+ notSuitableForFillBlocks.add(Material.LOG_2);
boolean changed;
do
@@ -505,11 +505,11 @@ class RestoreNatureProcessingTask implements Runnable
{
BlockSnapshot block = this.snapshots[x][y][z];
BlockSnapshot underBlock = this.snapshots[x][y][z];
- if(block.typeId == Material.STATIONARY_WATER.getId() || block.typeId == Material.STATIONARY_LAVA.getId())
+ if(block.typeId == Material.STATIONARY_WATER || block.typeId == Material.STATIONARY_LAVA)
{
- if(underBlock.typeId == Material.AIR.getId() || (underBlock.data != 0))
+ if(underBlock.typeId == Material.AIR || (underBlock.data != 0))
{
- block.typeId = Material.AIR.getId();
+ block.typeId = Material.AIR;
}
}
}
@@ -529,7 +529,7 @@ class RestoreNatureProcessingTask implements Runnable
BlockSnapshot block = snapshots[x][y][z];
//only consider air blocks and flowing water blocks for upgrade to water source blocks
- if(block.typeId == Material.AIR.getId() || (block.typeId == Material.STATIONARY_WATER.getId() && block.data != 0))
+ if(block.typeId == Material.AIR || (block.typeId == Material.STATIONARY_WATER && block.data != 0))
{
BlockSnapshot leftBlock = this.snapshots[x + 1][y][z];
BlockSnapshot rightBlock = this.snapshots[x - 1][y][z];
@@ -538,23 +538,23 @@ class RestoreNatureProcessingTask implements Runnable
BlockSnapshot underBlock = this.snapshots[x][y - 1][z];
//block underneath MUST be source water
- if(underBlock.typeId != Material.STATIONARY_WATER.getId() || underBlock.data != 0) continue;
+ if(underBlock.typeId != Material.STATIONARY_WATER || underBlock.data != 0) continue;
//count adjacent source water blocks
byte adjacentSourceWaterCount = 0;
- if(leftBlock.typeId == Material.STATIONARY_WATER.getId() && leftBlock.data == 0)
+ if(leftBlock.typeId == Material.STATIONARY_WATER && leftBlock.data == 0)
{
adjacentSourceWaterCount++;
}
- if(rightBlock.typeId == Material.STATIONARY_WATER.getId() && rightBlock.data == 0)
+ if(rightBlock.typeId == Material.STATIONARY_WATER && rightBlock.data == 0)
{
adjacentSourceWaterCount++;
}
- if(upBlock.typeId == Material.STATIONARY_WATER.getId() && upBlock.data == 0)
+ if(upBlock.typeId == Material.STATIONARY_WATER && upBlock.data == 0)
{
adjacentSourceWaterCount++;
}
- if(downBlock.typeId == Material.STATIONARY_WATER.getId() && downBlock.data == 0)
+ if(downBlock.typeId == Material.STATIONARY_WATER && downBlock.data == 0)
{
adjacentSourceWaterCount++;
}
@@ -562,7 +562,7 @@ class RestoreNatureProcessingTask implements Runnable
//at least two adjacent blocks must be source water
if(adjacentSourceWaterCount >= 2)
{
- block.typeId = Material.STATIONARY_WATER.getId();
+ block.typeId = Material.STATIONARY_WATER;
block.data = 0;
changed = true;
}
@@ -588,10 +588,10 @@ class RestoreNatureProcessingTask implements Runnable
for(int y = this.seaLevel - 1; y < snapshots[0].length - 1; y++)
{
BlockSnapshot block = snapshots[x][y][z];
- if(block.typeId == Material.STATIONARY_WATER.getId() || block.typeId == Material.STATIONARY_LAVA.getId() ||
- block.typeId == Material.WATER.getId() || block.typeId == Material.LAVA.getId())
+ if(block.typeId == Material.STATIONARY_WATER || block.typeId == Material.STATIONARY_LAVA ||
+ block.typeId == Material.WATER || block.typeId == Material.LAVA)
{
- block.typeId = Material.AIR.getId();
+ block.typeId = Material.AIR;
}
}
}
@@ -605,14 +605,14 @@ class RestoreNatureProcessingTask implements Runnable
for(y = snapshots[0].length - 1; y > 0; y--)
{
BlockSnapshot block = this.snapshots[x][y][z];
- if(block.typeId != Material.AIR.getId() &&
- !(ignoreLeaves && block.typeId == Material.SNOW.getId()) &&
- !(ignoreLeaves && block.typeId == Material.LEAVES.getId()) &&
- !(ignoreLeaves && block.typeId == Material.LEAVES_2.getId()) &&
- !(block.typeId == Material.STATIONARY_WATER.getId()) &&
- !(block.typeId == Material.WATER.getId()) &&
- !(block.typeId == Material.LAVA.getId()) &&
- !(block.typeId == Material.STATIONARY_LAVA.getId()))
+ if(block.typeId != Material.AIR &&
+ !(ignoreLeaves && block.typeId == Material.SNOW) &&
+ !(ignoreLeaves && block.typeId == Material.LEAVES) &&
+ !(ignoreLeaves && block.typeId == Material.LEAVES_2) &&
+ !(block.typeId == Material.STATIONARY_WATER) &&
+ !(block.typeId == Material.WATER) &&
+ !(block.typeId == Material.LAVA) &&
+ !(block.typeId == Material.STATIONARY_LAVA))
{
return y;
}
@@ -622,187 +622,187 @@ class RestoreNatureProcessingTask implements Runnable
}
@SuppressWarnings("deprecation")
- static ArrayList getPlayerBlocks(Environment environment, Biome biome)
+ static ArrayList getPlayerBlocks(Environment environment, Biome biome)
{
//NOTE on this list. why not make a list of natural blocks?
//answer: better to leave a few player blocks than to remove too many natural blocks. remember we're "restoring nature"
//a few extra player blocks can be manually removed, but it will be impossible to guess exactly which natural materials to use in manual repair of an overzealous block removal
- ArrayList playerBlocks = new ArrayList();
- playerBlocks.add(Material.FIRE.getId());
- playerBlocks.add(Material.BED_BLOCK.getId());
- playerBlocks.add(Material.WOOD.getId());
- playerBlocks.add(Material.BOOKSHELF.getId());
- playerBlocks.add(Material.BREWING_STAND.getId());
- playerBlocks.add(Material.BRICK.getId());
- playerBlocks.add(Material.COBBLESTONE.getId());
- playerBlocks.add(Material.GLASS.getId());
- playerBlocks.add(Material.LAPIS_BLOCK.getId());
- playerBlocks.add(Material.DISPENSER.getId());
- playerBlocks.add(Material.NOTE_BLOCK.getId());
- playerBlocks.add(Material.POWERED_RAIL.getId());
- playerBlocks.add(Material.DETECTOR_RAIL.getId());
- playerBlocks.add(Material.PISTON_STICKY_BASE.getId());
- playerBlocks.add(Material.PISTON_BASE.getId());
- playerBlocks.add(Material.PISTON_EXTENSION.getId());
- playerBlocks.add(Material.WOOL.getId());
- playerBlocks.add(Material.PISTON_MOVING_PIECE.getId());
- playerBlocks.add(Material.GOLD_BLOCK.getId());
- playerBlocks.add(Material.IRON_BLOCK.getId());
- playerBlocks.add(Material.DOUBLE_STEP.getId());
- playerBlocks.add(Material.STEP.getId());
- playerBlocks.add(Material.CROPS.getId());
- playerBlocks.add(Material.TNT.getId());
- playerBlocks.add(Material.MOSSY_COBBLESTONE.getId());
- playerBlocks.add(Material.TORCH.getId());
- playerBlocks.add(Material.FIRE.getId());
- playerBlocks.add(Material.WOOD_STAIRS.getId());
- playerBlocks.add(Material.CHEST.getId());
- playerBlocks.add(Material.REDSTONE_WIRE.getId());
- playerBlocks.add(Material.DIAMOND_BLOCK.getId());
- playerBlocks.add(Material.WORKBENCH.getId());
- playerBlocks.add(Material.FURNACE.getId());
- playerBlocks.add(Material.BURNING_FURNACE.getId());
- playerBlocks.add(Material.WOODEN_DOOR.getId());
- playerBlocks.add(Material.SIGN_POST.getId());
- playerBlocks.add(Material.LADDER.getId());
- playerBlocks.add(Material.RAILS.getId());
- playerBlocks.add(Material.COBBLESTONE_STAIRS.getId());
- playerBlocks.add(Material.WALL_SIGN.getId());
- playerBlocks.add(Material.STONE_PLATE.getId());
- playerBlocks.add(Material.LEVER.getId());
- playerBlocks.add(Material.IRON_DOOR_BLOCK.getId());
- playerBlocks.add(Material.WOOD_PLATE.getId());
- playerBlocks.add(Material.REDSTONE_TORCH_ON.getId());
- playerBlocks.add(Material.REDSTONE_TORCH_OFF.getId());
- playerBlocks.add(Material.STONE_BUTTON.getId());
- playerBlocks.add(Material.SNOW_BLOCK.getId());
- playerBlocks.add(Material.JUKEBOX.getId());
- playerBlocks.add(Material.FENCE.getId());
- playerBlocks.add(Material.PORTAL.getId());
- playerBlocks.add(Material.JACK_O_LANTERN.getId());
- playerBlocks.add(Material.CAKE_BLOCK.getId());
- playerBlocks.add(Material.DIODE_BLOCK_ON.getId());
- playerBlocks.add(Material.DIODE_BLOCK_OFF.getId());
- playerBlocks.add(Material.TRAP_DOOR.getId());
- playerBlocks.add(Material.SMOOTH_BRICK.getId());
- playerBlocks.add(Material.HUGE_MUSHROOM_1.getId());
- playerBlocks.add(Material.HUGE_MUSHROOM_2.getId());
- playerBlocks.add(Material.IRON_FENCE.getId());
- playerBlocks.add(Material.THIN_GLASS.getId());
- playerBlocks.add(Material.MELON_STEM.getId());
- playerBlocks.add(Material.FENCE_GATE.getId());
- playerBlocks.add(Material.BRICK_STAIRS.getId());
- playerBlocks.add(Material.SMOOTH_STAIRS.getId());
- playerBlocks.add(Material.ENCHANTMENT_TABLE.getId());
- playerBlocks.add(Material.BREWING_STAND.getId());
- playerBlocks.add(Material.CAULDRON.getId());
- playerBlocks.add(Material.DIODE_BLOCK_ON.getId());
- playerBlocks.add(Material.DIODE_BLOCK_ON.getId());
- playerBlocks.add(Material.WEB.getId());
- playerBlocks.add(Material.SPONGE.getId());
- playerBlocks.add(Material.GRAVEL.getId());
- playerBlocks.add(Material.EMERALD_BLOCK.getId());
- playerBlocks.add(Material.SANDSTONE.getId());
- playerBlocks.add(Material.WOOD_STEP.getId());
- playerBlocks.add(Material.WOOD_DOUBLE_STEP.getId());
- playerBlocks.add(Material.ENDER_CHEST.getId());
- playerBlocks.add(Material.SANDSTONE_STAIRS.getId());
- playerBlocks.add(Material.SPRUCE_WOOD_STAIRS.getId());
- playerBlocks.add(Material.JUNGLE_WOOD_STAIRS.getId());
- playerBlocks.add(Material.COMMAND.getId());
- playerBlocks.add(Material.BEACON.getId());
- playerBlocks.add(Material.COBBLE_WALL.getId());
- playerBlocks.add(Material.FLOWER_POT.getId());
- playerBlocks.add(Material.CARROT.getId());
- playerBlocks.add(Material.POTATO.getId());
- playerBlocks.add(Material.WOOD_BUTTON.getId());
- playerBlocks.add(Material.SKULL.getId());
- playerBlocks.add(Material.ANVIL.getId());
- playerBlocks.add(Material.SPONGE.getId());
- playerBlocks.add(Material.DOUBLE_STONE_SLAB2.getId());
- playerBlocks.add(Material.STAINED_GLASS.getId());
- playerBlocks.add(Material.STAINED_GLASS_PANE.getId());
- playerBlocks.add(Material.BANNER.getId());
- playerBlocks.add(Material.STANDING_BANNER.getId());
- playerBlocks.add(Material.ACACIA_STAIRS.getId());
- playerBlocks.add(Material.BIRCH_WOOD_STAIRS.getId());
- playerBlocks.add(Material.DARK_OAK_STAIRS.getId());
- playerBlocks.add(Material.TRAPPED_CHEST.getId());
- playerBlocks.add(Material.GOLD_PLATE.getId());
- playerBlocks.add(Material.IRON_PLATE.getId());
- playerBlocks.add(Material.REDSTONE_COMPARATOR_OFF.getId());
- playerBlocks.add(Material.REDSTONE_COMPARATOR_ON.getId());
- playerBlocks.add(Material.DAYLIGHT_DETECTOR.getId());
- playerBlocks.add(Material.DAYLIGHT_DETECTOR_INVERTED.getId());
- playerBlocks.add(Material.REDSTONE_BLOCK.getId());
- playerBlocks.add(Material.HOPPER.getId());
- playerBlocks.add(Material.QUARTZ_BLOCK.getId());
- playerBlocks.add(Material.QUARTZ_STAIRS.getId());
- playerBlocks.add(Material.DROPPER.getId());
- playerBlocks.add(Material.SLIME_BLOCK.getId());
- playerBlocks.add(Material.IRON_TRAPDOOR.getId());
- playerBlocks.add(Material.PRISMARINE.getId());
- playerBlocks.add(Material.HAY_BLOCK.getId());
- playerBlocks.add(Material.CARPET.getId());
- playerBlocks.add(Material.SEA_LANTERN.getId());
- playerBlocks.add(Material.RED_SANDSTONE_STAIRS.getId());
- playerBlocks.add(Material.STONE_SLAB2.getId());
- playerBlocks.add(Material.ACACIA_FENCE.getId());
- playerBlocks.add(Material.ACACIA_FENCE_GATE.getId());
- playerBlocks.add(Material.BIRCH_FENCE.getId());
- playerBlocks.add(Material.BIRCH_FENCE_GATE.getId());
- playerBlocks.add(Material.DARK_OAK_FENCE.getId());
- playerBlocks.add(Material.DARK_OAK_FENCE_GATE.getId());
- playerBlocks.add(Material.JUNGLE_FENCE.getId());
- playerBlocks.add(Material.JUNGLE_FENCE_GATE.getId());
- playerBlocks.add(Material.SPRUCE_FENCE.getId());
- playerBlocks.add(Material.SPRUCE_FENCE_GATE.getId());
- playerBlocks.add(Material.ACACIA_DOOR.getId());
- playerBlocks.add(Material.SPRUCE_DOOR.getId());
- playerBlocks.add(Material.DARK_OAK_DOOR.getId());
- playerBlocks.add(Material.JUNGLE_DOOR.getId());
- playerBlocks.add(Material.BIRCH_DOOR.getId());
- playerBlocks.add(Material.COAL_BLOCK.getId());
- playerBlocks.add(Material.REDSTONE_LAMP_OFF.getId());
- playerBlocks.add(Material.REDSTONE_LAMP_ON.getId());
- playerBlocks.add(Material.PURPUR_BLOCK.getId());
- playerBlocks.add(Material.PURPUR_SLAB.getId());
- playerBlocks.add(Material.PURPUR_DOUBLE_SLAB.getId());
- playerBlocks.add(Material.PURPUR_PILLAR.getId());
- playerBlocks.add(Material.PURPUR_STAIRS.getId());
- playerBlocks.add(Material.NETHER_WART_BLOCK.getId());
- playerBlocks.add(Material.RED_NETHER_BRICK.getId());
- playerBlocks.add(Material.BONE_BLOCK.getId());
+ ArrayList playerBlocks = new ArrayList();
+ playerBlocks.add(Material.FIRE);
+ playerBlocks.add(Material.BED_BLOCK);
+ playerBlocks.add(Material.WOOD);
+ playerBlocks.add(Material.BOOKSHELF);
+ playerBlocks.add(Material.BREWING_STAND);
+ playerBlocks.add(Material.BRICK);
+ playerBlocks.add(Material.COBBLESTONE);
+ playerBlocks.add(Material.GLASS);
+ playerBlocks.add(Material.LAPIS_BLOCK);
+ playerBlocks.add(Material.DISPENSER);
+ playerBlocks.add(Material.NOTE_BLOCK);
+ playerBlocks.add(Material.POWERED_RAIL);
+ playerBlocks.add(Material.DETECTOR_RAIL);
+ playerBlocks.add(Material.PISTON_STICKY_BASE);
+ playerBlocks.add(Material.PISTON_BASE);
+ playerBlocks.add(Material.PISTON_EXTENSION);
+ playerBlocks.add(Material.WOOL);
+ playerBlocks.add(Material.PISTON_MOVING_PIECE);
+ playerBlocks.add(Material.GOLD_BLOCK);
+ playerBlocks.add(Material.IRON_BLOCK);
+ playerBlocks.add(Material.DOUBLE_STEP);
+ playerBlocks.add(Material.STEP);
+ playerBlocks.add(Material.CROPS);
+ playerBlocks.add(Material.TNT);
+ playerBlocks.add(Material.MOSSY_COBBLESTONE);
+ playerBlocks.add(Material.TORCH);
+ playerBlocks.add(Material.FIRE);
+ playerBlocks.add(Material.WOOD_STAIRS);
+ playerBlocks.add(Material.CHEST);
+ playerBlocks.add(Material.REDSTONE_WIRE);
+ playerBlocks.add(Material.DIAMOND_BLOCK);
+ playerBlocks.add(Material.WORKBENCH);
+ playerBlocks.add(Material.FURNACE);
+ playerBlocks.add(Material.BURNING_FURNACE);
+ playerBlocks.add(Material.WOODEN_DOOR);
+ playerBlocks.add(Material.SIGN_POST);
+ playerBlocks.add(Material.LADDER);
+ playerBlocks.add(Material.RAILS);
+ playerBlocks.add(Material.COBBLESTONE_STAIRS);
+ playerBlocks.add(Material.WALL_SIGN);
+ playerBlocks.add(Material.STONE_PLATE);
+ playerBlocks.add(Material.LEVER);
+ playerBlocks.add(Material.IRON_DOOR_BLOCK);
+ playerBlocks.add(Material.WOOD_PLATE);
+ playerBlocks.add(Material.REDSTONE_TORCH_ON);
+ playerBlocks.add(Material.REDSTONE_TORCH_OFF);
+ playerBlocks.add(Material.STONE_BUTTON);
+ playerBlocks.add(Material.SNOW_BLOCK);
+ playerBlocks.add(Material.JUKEBOX);
+ playerBlocks.add(Material.FENCE);
+ playerBlocks.add(Material.PORTAL);
+ playerBlocks.add(Material.JACK_O_LANTERN);
+ playerBlocks.add(Material.CAKE_BLOCK);
+ playerBlocks.add(Material.DIODE_BLOCK_ON);
+ playerBlocks.add(Material.DIODE_BLOCK_OFF);
+ playerBlocks.add(Material.TRAP_DOOR);
+ playerBlocks.add(Material.SMOOTH_BRICK);
+ playerBlocks.add(Material.HUGE_MUSHROOM_1);
+ playerBlocks.add(Material.HUGE_MUSHROOM_2);
+ playerBlocks.add(Material.IRON_FENCE);
+ playerBlocks.add(Material.THIN_GLASS);
+ playerBlocks.add(Material.MELON_STEM);
+ playerBlocks.add(Material.FENCE_GATE);
+ playerBlocks.add(Material.BRICK_STAIRS);
+ playerBlocks.add(Material.SMOOTH_STAIRS);
+ playerBlocks.add(Material.ENCHANTMENT_TABLE);
+ playerBlocks.add(Material.BREWING_STAND);
+ playerBlocks.add(Material.CAULDRON);
+ playerBlocks.add(Material.DIODE_BLOCK_ON);
+ playerBlocks.add(Material.DIODE_BLOCK_ON);
+ playerBlocks.add(Material.WEB);
+ playerBlocks.add(Material.SPONGE);
+ playerBlocks.add(Material.GRAVEL);
+ playerBlocks.add(Material.EMERALD_BLOCK);
+ playerBlocks.add(Material.SANDSTONE);
+ playerBlocks.add(Material.WOOD_STEP);
+ playerBlocks.add(Material.WOOD_DOUBLE_STEP);
+ playerBlocks.add(Material.ENDER_CHEST);
+ playerBlocks.add(Material.SANDSTONE_STAIRS);
+ playerBlocks.add(Material.SPRUCE_WOOD_STAIRS);
+ playerBlocks.add(Material.JUNGLE_WOOD_STAIRS);
+ playerBlocks.add(Material.COMMAND);
+ playerBlocks.add(Material.BEACON);
+ playerBlocks.add(Material.COBBLE_WALL);
+ playerBlocks.add(Material.FLOWER_POT);
+ playerBlocks.add(Material.CARROT);
+ playerBlocks.add(Material.POTATO);
+ playerBlocks.add(Material.WOOD_BUTTON);
+ playerBlocks.add(Material.SKULL);
+ playerBlocks.add(Material.ANVIL);
+ playerBlocks.add(Material.SPONGE);
+ playerBlocks.add(Material.DOUBLE_STONE_SLAB2);
+ playerBlocks.add(Material.STAINED_GLASS);
+ playerBlocks.add(Material.STAINED_GLASS_PANE);
+ playerBlocks.add(Material.BANNER);
+ playerBlocks.add(Material.STANDING_BANNER);
+ playerBlocks.add(Material.ACACIA_STAIRS);
+ playerBlocks.add(Material.BIRCH_WOOD_STAIRS);
+ playerBlocks.add(Material.DARK_OAK_STAIRS);
+ playerBlocks.add(Material.TRAPPED_CHEST);
+ playerBlocks.add(Material.GOLD_PLATE);
+ playerBlocks.add(Material.IRON_PLATE);
+ playerBlocks.add(Material.REDSTONE_COMPARATOR_OFF);
+ playerBlocks.add(Material.REDSTONE_COMPARATOR_ON);
+ playerBlocks.add(Material.DAYLIGHT_DETECTOR);
+ playerBlocks.add(Material.DAYLIGHT_DETECTOR_INVERTED);
+ playerBlocks.add(Material.REDSTONE_BLOCK);
+ playerBlocks.add(Material.HOPPER);
+ playerBlocks.add(Material.QUARTZ_BLOCK);
+ playerBlocks.add(Material.QUARTZ_STAIRS);
+ playerBlocks.add(Material.DROPPER);
+ playerBlocks.add(Material.SLIME_BLOCK);
+ playerBlocks.add(Material.IRON_TRAPDOOR);
+ playerBlocks.add(Material.PRISMARINE);
+ playerBlocks.add(Material.HAY_BLOCK);
+ playerBlocks.add(Material.CARPET);
+ playerBlocks.add(Material.SEA_LANTERN);
+ playerBlocks.add(Material.RED_SANDSTONE_STAIRS);
+ playerBlocks.add(Material.STONE_SLAB2);
+ playerBlocks.add(Material.ACACIA_FENCE);
+ playerBlocks.add(Material.ACACIA_FENCE_GATE);
+ playerBlocks.add(Material.BIRCH_FENCE);
+ playerBlocks.add(Material.BIRCH_FENCE_GATE);
+ playerBlocks.add(Material.DARK_OAK_FENCE);
+ playerBlocks.add(Material.DARK_OAK_FENCE_GATE);
+ playerBlocks.add(Material.JUNGLE_FENCE);
+ playerBlocks.add(Material.JUNGLE_FENCE_GATE);
+ playerBlocks.add(Material.SPRUCE_FENCE);
+ playerBlocks.add(Material.SPRUCE_FENCE_GATE);
+ playerBlocks.add(Material.ACACIA_DOOR);
+ playerBlocks.add(Material.SPRUCE_DOOR);
+ playerBlocks.add(Material.DARK_OAK_DOOR);
+ playerBlocks.add(Material.JUNGLE_DOOR);
+ playerBlocks.add(Material.BIRCH_DOOR);
+ playerBlocks.add(Material.COAL_BLOCK);
+ playerBlocks.add(Material.REDSTONE_LAMP_OFF);
+ playerBlocks.add(Material.REDSTONE_LAMP_ON);
+ playerBlocks.add(Material.PURPUR_BLOCK);
+ playerBlocks.add(Material.PURPUR_SLAB);
+ playerBlocks.add(Material.PURPUR_DOUBLE_SLAB);
+ playerBlocks.add(Material.PURPUR_PILLAR);
+ playerBlocks.add(Material.PURPUR_STAIRS);
+ playerBlocks.add(Material.NETHER_WART_BLOCK);
+ playerBlocks.add(Material.RED_NETHER_BRICK);
+ playerBlocks.add(Material.BONE_BLOCK);
//these are unnatural in the standard world, but not in the nether
if(environment != Environment.NETHER)
{
- playerBlocks.add(Material.NETHERRACK.getId());
- playerBlocks.add(Material.SOUL_SAND.getId());
- playerBlocks.add(Material.GLOWSTONE.getId());
- playerBlocks.add(Material.NETHER_BRICK.getId());
- playerBlocks.add(Material.NETHER_FENCE.getId());
- playerBlocks.add(Material.NETHER_BRICK_STAIRS.getId());
- playerBlocks.add(Material.MAGMA.getId());
+ playerBlocks.add(Material.NETHERRACK);
+ playerBlocks.add(Material.SOUL_SAND);
+ playerBlocks.add(Material.GLOWSTONE);
+ playerBlocks.add(Material.NETHER_BRICK);
+ playerBlocks.add(Material.NETHER_FENCE);
+ playerBlocks.add(Material.NETHER_BRICK_STAIRS);
+ playerBlocks.add(Material.MAGMA);
}
//these are unnatural in the standard and nether worlds, but not in the end
if(environment != Environment.THE_END)
{
- playerBlocks.add(Material.OBSIDIAN.getId());
- playerBlocks.add(Material.ENDER_STONE.getId());
- playerBlocks.add(Material.ENDER_PORTAL_FRAME.getId());
- playerBlocks.add(Material.CHORUS_PLANT.getId());
- playerBlocks.add(Material.CHORUS_FLOWER.getId());
+ playerBlocks.add(Material.OBSIDIAN);
+ playerBlocks.add(Material.ENDER_STONE);
+ playerBlocks.add(Material.ENDER_PORTAL_FRAME);
+ playerBlocks.add(Material.CHORUS_PLANT);
+ playerBlocks.add(Material.CHORUS_FLOWER);
}
//these are unnatural in sandy biomes, but not elsewhere
if(biome == Biome.DESERT || biome == Biome.DESERT_HILLS || biome == Biome.BEACHES || environment != Environment.NORMAL)
{
- playerBlocks.add(Material.LEAVES.getId());
- playerBlocks.add(Material.LEAVES_2.getId());
- playerBlocks.add(Material.LOG.getId());
- playerBlocks.add(Material.LOG_2.getId());
+ playerBlocks.add(Material.LEAVES);
+ playerBlocks.add(Material.LEAVES_2);
+ playerBlocks.add(Material.LOG);
+ playerBlocks.add(Material.LOG_2);
}
return playerBlocks;