Finished implementing new portal trap improvements #13

Probably will need some testing though
This commit is contained in:
RoboMWM 2016-09-30 12:56:23 -07:00
parent 8e7af23a13
commit a2c9242adc
4 changed files with 74 additions and 43 deletions

View File

@ -30,36 +30,28 @@ import org.bukkit.scheduler.BukkitRunnable;
//if that happens, we detect the problem and send them back through the portal.
class CheckForPortalTrapTask extends BukkitRunnable
{
GriefPrevention instance;
//player who recently teleported via nether portal
private Player player;
//where to send the player back to if he hasn't left the portal frame
private Location returnLocation;
//private Location returnLocation;
public CheckForPortalTrapTask(Player player, Location location)
public CheckForPortalTrapTask(Player player, GriefPrevention plugin)
{
this.player = player;
this.returnLocation = location;
this.instance = plugin;
}
@Override
public void run()
{
//if player has logged out, do nothing
if(!player.isOnline()) return;
Block playerBlock = this.player.getLocation().getBlock();
//if still standing in a portal frame, teleport him back through
if(GriefPrevention.instance.isPlayerTrappedInPortal(playerBlock))
if(!player.isOnline())
{
GriefPrevention.instance.rescuePlayerTrappedInPortal(player, returnLocation);
instance.portalReturnTaskMap.remove(player.getUniqueId());
return;
}
//otherwise, note that he 'escaped' the portal frame
else
{
PlayerEventHandler.portalReturnMap.remove(player.getUniqueId());
PlayerEventHandler.portalReturnTaskMap.remove(player.getUniqueId());
}
instance.rescuePlayerTrappedInPortal(player);
}
}

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@ -63,6 +63,8 @@ import org.bukkit.inventory.PlayerInventory;
import org.bukkit.plugin.PluginManager;
import org.bukkit.plugin.RegisteredServiceProvider;
import org.bukkit.plugin.java.JavaPlugin;
import org.bukkit.scheduler.BukkitRunnable;
import org.bukkit.scheduler.BukkitTask;
import org.bukkit.util.BlockIterator;
public class GriefPrevention extends JavaPlugin
@ -2729,6 +2731,21 @@ public class GriefPrevention extends JavaPlugin
return true;
}
else if(cmd.getName().equalsIgnoreCase("undorescue"))
{
Location location = dataStore.getPlayerData(player.getUniqueId()).portalTrappedLocation;
if (location == null)
{
//TODO: tell player they were not initially rescued (if necessary?)
return true;
}
//Start a new rescue task in case the player was indeed trapped, but dumbly sent the command anyway
startRescueTask(player, player.getLocation());
player.teleport(location);
dataStore.getPlayerData(player.getUniqueId()).portalTrappedLocation = null;
return true;
}
return false;
}
@ -3613,11 +3630,50 @@ public class GriefPrevention extends JavaPlugin
|| block.getRelative(BlockFace.SOUTH).getType() == Material.PORTAL;
}
public Location rescuePlayerTrappedInPortal(Player player, Location returnLocation)
public void rescuePlayerTrappedInPortal(final Player player)
{
Location oldLocation = player.getLocation();
player.teleport(returnLocation);
final Location oldLocation = player.getLocation();
if (!isPlayerTrappedInPortal(oldLocation.getBlock()))
{
//Note that he 'escaped' the portal frame
instance.portalReturnMap.remove(player.getUniqueId());
instance.portalReturnTaskMap.remove(player.getUniqueId());
return;
}
Location rescueLocation = portalReturnMap.get(player.getUniqueId());
if (rescueLocation == null)
return;
//Temporarily store the old location, in case the player wishes to undo the rescue
dataStore.getPlayerData(player.getUniqueId()).portalTrappedLocation = oldLocation;
player.teleport(rescueLocation);
sendMessage(player, TextMode.Info, Messages.RescuedFromPortalTrap);
return oldLocation;
portalReturnMap.remove(player.getUniqueId());
new BukkitRunnable()
{
public void run()
{
if (oldLocation == dataStore.getPlayerData(player.getUniqueId()).portalTrappedLocation)
dataStore.getPlayerData(player.getUniqueId()).portalTrappedLocation = null;
}
}.runTaskLater(this, 600L);
}
//remember where players teleport from (via portals) in case they're trapped at the destination
ConcurrentHashMap<UUID, Location> portalReturnMap = new ConcurrentHashMap<UUID, Location>();
ConcurrentHashMap<UUID, BukkitTask> portalReturnTaskMap = new ConcurrentHashMap<UUID, BukkitTask>();
public void startRescueTask(Player player, Location rescueLocation)
{
BukkitTask task = new CheckForPortalTrapTask(player, this).runTaskLater(GriefPrevention.instance, 600L);
portalReturnMap.put(player.getUniqueId(), rescueLocation);
//Cancel existing rescue task
if (portalReturnTaskMap.containsKey(player.getUniqueId()))
portalReturnTaskMap.get(player.getUniqueId()).cancel();
portalReturnTaskMap.put(player.getUniqueId(), task);
}
}

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@ -131,8 +131,8 @@ public class PlayerData
//this is an anti-bot strategy.
Location noChatLocation = null;
//last sign message, to prevent sign spam
String lastSignMessage = null;
//last rescue location, if player was recently rescued (to undo if rescue was unnecessary)
Location portalTrappedLocation = null;
//ignore list
//true means invisible (admin-forced ignore), false means player-created ignore

View File

@ -77,6 +77,7 @@ import org.bukkit.util.BlockIterator;
class PlayerEventHandler implements Listener
{
private DataStore dataStore;
private GriefPrevention instance;
//list of temporarily banned ip's
private ArrayList<IpBanInfo> tempBannedIps = new ArrayList<IpBanInfo>();
@ -100,6 +101,7 @@ class PlayerEventHandler implements Listener
PlayerEventHandler(DataStore dataStore, GriefPrevention plugin)
{
this.dataStore = dataStore;
this.instance = plugin;
}
//when a player chats, monitor for spam
@ -761,16 +763,7 @@ class PlayerEventHandler implements Listener
new IgnoreLoaderThread(playerID, playerData.ignoredPlayers).start();
//is he possibly stuck in a portal frame?
Location returnLocation = PlayerEventHandler.portalReturnMap.get(player.getUniqueId());
if(returnLocation != null)
{
PlayerEventHandler.portalReturnMap.remove(player.getUniqueId());
Block playerBlock = player.getLocation().getBlock();
if(GriefPrevention.instance.isPlayerTrappedInPortal(playerBlock))
{
GriefPrevention.instance.rescuePlayerTrappedInPortal(player, returnLocation);
}
}
instance.rescuePlayerTrappedInPortal(player);
//if we're holding a logout message for this player, don't send that or this event's join message
if(GriefPrevention.instance.config_spam_logoutMessageDelaySeconds > 0)
@ -974,10 +967,6 @@ class PlayerEventHandler implements Listener
}
}
//remember where players teleport from (via portals) in case they're trapped at the destination
static ConcurrentHashMap<UUID, Location> portalReturnMap = new ConcurrentHashMap<UUID, Location>();
static ConcurrentHashMap<UUID, BukkitTask> portalReturnTaskMap = new ConcurrentHashMap<UUID, BukkitTask>();
//when a player teleports via a portal
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGH)
void onPlayerPortal(PlayerPortalEvent event)
@ -993,13 +982,7 @@ class PlayerEventHandler implements Listener
if(event.getCause() == TeleportCause.NETHER_PORTAL)
{
//FEATURE: when players get trapped in a nether portal, send them back through to the other side
BukkitTask task = new CheckForPortalTrapTask(player, event.getFrom()).runTaskLater(GriefPrevention.instance, 600L);
portalReturnMap.put(player.getUniqueId(), event.getFrom());
//Cancel existing rescue task
if (portalReturnTaskMap.containsKey(player.getUniqueId()))
portalReturnTaskMap.get(player.getUniqueId()).cancel();
portalReturnTaskMap.put(player.getUniqueId(), task);
instance.startRescueTask(player, event.getFrom());
//FEATURE: if the player teleporting doesn't have permission to build a nether portal and none already exists at the destination, cancel the teleportation
if(GriefPrevention.instance.config_claims_portalsRequirePermission)