Finished implementing new portal trap improvements #13
Probably will need some testing though
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@ -30,36 +30,28 @@ import org.bukkit.scheduler.BukkitRunnable;
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//if that happens, we detect the problem and send them back through the portal.
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class CheckForPortalTrapTask extends BukkitRunnable
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{
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GriefPrevention instance;
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//player who recently teleported via nether portal
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private Player player;
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//where to send the player back to if he hasn't left the portal frame
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private Location returnLocation;
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//private Location returnLocation;
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public CheckForPortalTrapTask(Player player, Location location)
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public CheckForPortalTrapTask(Player player, GriefPrevention plugin)
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{
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this.player = player;
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this.returnLocation = location;
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this.instance = plugin;
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}
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@Override
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public void run()
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{
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//if player has logged out, do nothing
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if(!player.isOnline()) return;
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Block playerBlock = this.player.getLocation().getBlock();
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//if still standing in a portal frame, teleport him back through
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if(GriefPrevention.instance.isPlayerTrappedInPortal(playerBlock))
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if(!player.isOnline())
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{
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GriefPrevention.instance.rescuePlayerTrappedInPortal(player, returnLocation);
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instance.portalReturnTaskMap.remove(player.getUniqueId());
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return;
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}
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//otherwise, note that he 'escaped' the portal frame
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else
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{
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PlayerEventHandler.portalReturnMap.remove(player.getUniqueId());
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PlayerEventHandler.portalReturnTaskMap.remove(player.getUniqueId());
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}
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instance.rescuePlayerTrappedInPortal(player);
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}
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}
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@ -63,6 +63,8 @@ import org.bukkit.inventory.PlayerInventory;
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import org.bukkit.plugin.PluginManager;
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import org.bukkit.plugin.RegisteredServiceProvider;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.scheduler.BukkitRunnable;
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import org.bukkit.scheduler.BukkitTask;
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import org.bukkit.util.BlockIterator;
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public class GriefPrevention extends JavaPlugin
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@ -2729,6 +2731,21 @@ public class GriefPrevention extends JavaPlugin
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return true;
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}
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else if(cmd.getName().equalsIgnoreCase("undorescue"))
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{
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Location location = dataStore.getPlayerData(player.getUniqueId()).portalTrappedLocation;
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if (location == null)
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{
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//TODO: tell player they were not initially rescued (if necessary?)
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return true;
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}
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//Start a new rescue task in case the player was indeed trapped, but dumbly sent the command anyway
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startRescueTask(player, player.getLocation());
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player.teleport(location);
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dataStore.getPlayerData(player.getUniqueId()).portalTrappedLocation = null;
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return true;
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}
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return false;
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}
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@ -3613,11 +3630,50 @@ public class GriefPrevention extends JavaPlugin
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|| block.getRelative(BlockFace.SOUTH).getType() == Material.PORTAL;
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}
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public Location rescuePlayerTrappedInPortal(Player player, Location returnLocation)
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public void rescuePlayerTrappedInPortal(final Player player)
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{
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Location oldLocation = player.getLocation();
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player.teleport(returnLocation);
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final Location oldLocation = player.getLocation();
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if (!isPlayerTrappedInPortal(oldLocation.getBlock()))
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{
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//Note that he 'escaped' the portal frame
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instance.portalReturnMap.remove(player.getUniqueId());
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instance.portalReturnTaskMap.remove(player.getUniqueId());
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return;
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}
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Location rescueLocation = portalReturnMap.get(player.getUniqueId());
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if (rescueLocation == null)
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return;
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//Temporarily store the old location, in case the player wishes to undo the rescue
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dataStore.getPlayerData(player.getUniqueId()).portalTrappedLocation = oldLocation;
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player.teleport(rescueLocation);
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sendMessage(player, TextMode.Info, Messages.RescuedFromPortalTrap);
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return oldLocation;
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portalReturnMap.remove(player.getUniqueId());
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new BukkitRunnable()
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{
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public void run()
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{
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if (oldLocation == dataStore.getPlayerData(player.getUniqueId()).portalTrappedLocation)
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dataStore.getPlayerData(player.getUniqueId()).portalTrappedLocation = null;
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}
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}.runTaskLater(this, 600L);
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}
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//remember where players teleport from (via portals) in case they're trapped at the destination
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ConcurrentHashMap<UUID, Location> portalReturnMap = new ConcurrentHashMap<UUID, Location>();
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ConcurrentHashMap<UUID, BukkitTask> portalReturnTaskMap = new ConcurrentHashMap<UUID, BukkitTask>();
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public void startRescueTask(Player player, Location rescueLocation)
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{
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BukkitTask task = new CheckForPortalTrapTask(player, this).runTaskLater(GriefPrevention.instance, 600L);
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portalReturnMap.put(player.getUniqueId(), rescueLocation);
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//Cancel existing rescue task
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if (portalReturnTaskMap.containsKey(player.getUniqueId()))
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portalReturnTaskMap.get(player.getUniqueId()).cancel();
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portalReturnTaskMap.put(player.getUniqueId(), task);
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}
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}
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@ -131,8 +131,8 @@ public class PlayerData
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//this is an anti-bot strategy.
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Location noChatLocation = null;
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//last sign message, to prevent sign spam
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String lastSignMessage = null;
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//last rescue location, if player was recently rescued (to undo if rescue was unnecessary)
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Location portalTrappedLocation = null;
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//ignore list
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//true means invisible (admin-forced ignore), false means player-created ignore
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@ -77,6 +77,7 @@ import org.bukkit.util.BlockIterator;
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class PlayerEventHandler implements Listener
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{
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private DataStore dataStore;
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private GriefPrevention instance;
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//list of temporarily banned ip's
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private ArrayList<IpBanInfo> tempBannedIps = new ArrayList<IpBanInfo>();
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@ -100,6 +101,7 @@ class PlayerEventHandler implements Listener
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PlayerEventHandler(DataStore dataStore, GriefPrevention plugin)
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{
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this.dataStore = dataStore;
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this.instance = plugin;
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}
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//when a player chats, monitor for spam
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@ -761,16 +763,7 @@ class PlayerEventHandler implements Listener
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new IgnoreLoaderThread(playerID, playerData.ignoredPlayers).start();
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//is he possibly stuck in a portal frame?
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Location returnLocation = PlayerEventHandler.portalReturnMap.get(player.getUniqueId());
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if(returnLocation != null)
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{
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PlayerEventHandler.portalReturnMap.remove(player.getUniqueId());
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Block playerBlock = player.getLocation().getBlock();
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if(GriefPrevention.instance.isPlayerTrappedInPortal(playerBlock))
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{
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GriefPrevention.instance.rescuePlayerTrappedInPortal(player, returnLocation);
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}
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}
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instance.rescuePlayerTrappedInPortal(player);
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//if we're holding a logout message for this player, don't send that or this event's join message
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if(GriefPrevention.instance.config_spam_logoutMessageDelaySeconds > 0)
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@ -974,10 +967,6 @@ class PlayerEventHandler implements Listener
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}
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}
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//remember where players teleport from (via portals) in case they're trapped at the destination
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static ConcurrentHashMap<UUID, Location> portalReturnMap = new ConcurrentHashMap<UUID, Location>();
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static ConcurrentHashMap<UUID, BukkitTask> portalReturnTaskMap = new ConcurrentHashMap<UUID, BukkitTask>();
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//when a player teleports via a portal
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@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGH)
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void onPlayerPortal(PlayerPortalEvent event)
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@ -993,13 +982,7 @@ class PlayerEventHandler implements Listener
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if(event.getCause() == TeleportCause.NETHER_PORTAL)
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{
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//FEATURE: when players get trapped in a nether portal, send them back through to the other side
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BukkitTask task = new CheckForPortalTrapTask(player, event.getFrom()).runTaskLater(GriefPrevention.instance, 600L);
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portalReturnMap.put(player.getUniqueId(), event.getFrom());
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//Cancel existing rescue task
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if (portalReturnTaskMap.containsKey(player.getUniqueId()))
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portalReturnTaskMap.get(player.getUniqueId()).cancel();
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portalReturnTaskMap.put(player.getUniqueId(), task);
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instance.startRescueTask(player, event.getFrom());
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//FEATURE: if the player teleporting doesn't have permission to build a nether portal and none already exists at the destination, cancel the teleportation
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if(GriefPrevention.instance.config_claims_portalsRequirePermission)
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