Use a switch instead
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@ -283,26 +283,40 @@ public class Visualization
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//helper method for above. allows visualization blocks to sit underneath partly transparent blocks like grass and fence
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private static boolean isTransparent(Block block, boolean waterIsTransparent)
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{
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return ( block.getType() != Material.SNOW && (
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block.getType() == Material.AIR ||
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block.getType() == Material.FENCE ||
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block.getType() == Material.ACACIA_FENCE ||
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block.getType() == Material.BIRCH_FENCE ||
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block.getType() == Material.DARK_OAK_FENCE ||
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block.getType() == Material.JUNGLE_FENCE ||
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block.getType() == Material.NETHER_FENCE ||
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block.getType() == Material.SPRUCE_FENCE ||
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block.getType() == Material.FENCE_GATE ||
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block.getType() == Material.ACACIA_FENCE_GATE ||
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block.getType() == Material.BIRCH_FENCE_GATE ||
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block.getType() == Material.DARK_OAK_FENCE_GATE ||
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block.getType() == Material.SPRUCE_FENCE_GATE ||
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block.getType() == Material.JUNGLE_FENCE_GATE ||
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block.getType() == Material.SIGN ||
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block.getType() == Material.SIGN_POST ||
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block.getType() == Material.WALL_SIGN ||
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(waterIsTransparent && block.getType() == Material.STATIONARY_WATER) ||
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block.getType().isTransparent()));
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//Blacklist
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switch (block.getType())
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{
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case SNOW:
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return false;
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}
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//Whitelist TODO: some of this might already be included in isTransparent()
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switch (block.getType())
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{
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case AIR:
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case FENCE:
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case ACACIA_FENCE:
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case BIRCH_FENCE:
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case DARK_OAK_FENCE:
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case JUNGLE_FENCE:
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case NETHER_FENCE:
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case SPRUCE_FENCE:
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case FENCE_GATE:
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case ACACIA_FENCE_GATE:
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case BIRCH_FENCE_GATE:
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case DARK_OAK_FENCE_GATE:
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case SPRUCE_FENCE_GATE:
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case JUNGLE_FENCE_GATE:
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case SIGN:
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case SIGN_POST:
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case WALL_SIGN:
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return true;
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}
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if ((waterIsTransparent && block.getType() == Material.STATIONARY_WATER) ||
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block.getType().isTransparent())
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return true;
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return false;
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}
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public static Visualization fromClaims(Iterable<Claim> claims, int height, VisualizationType type, Location locality)
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@ -38,8 +38,7 @@ public class AccrueClaimBlocksEvent extends Event
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}
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/**
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* Gets the amount of claim blocks GP will deliver to the player for this 10 minute interval
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* @return
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* @return amount of claim blocks GP will deliver to the player for this 10 minute interval
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*/
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public int getBlocksToAccrue()
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{
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