Refactor to maven standard layout (#270)

This commit is contained in:
Narimm
2018-06-11 23:11:37 -07:00
committed by RoboMWM
parent 0c95165af0
commit b38e4aedb6
69 changed files with 7 additions and 4 deletions
@@ -0,0 +1,132 @@
package me.ryanhamshire.GriefPrevention;
import java.util.ArrayList;
import org.bukkit.Bukkit;
import org.bukkit.ChunkSnapshot;
import org.bukkit.Material;
import org.bukkit.World.Environment;
import org.bukkit.block.Biome;
//automatically extends a claim downward based on block types detected
class AutoExtendClaimTask implements Runnable
{
private Claim claim;
private ArrayList<ChunkSnapshot> chunks;
private Environment worldType;
public AutoExtendClaimTask(Claim claim, ArrayList<ChunkSnapshot> chunks, Environment worldType)
{
this.claim = claim;
this.chunks = chunks;
this.worldType = worldType;
}
@Override
public void run()
{
int newY = this.getLowestBuiltY();
if(newY < this.claim.getLesserBoundaryCorner().getBlockY())
{
Bukkit.getScheduler().runTask(GriefPrevention.instance, new ExecuteExtendClaimTask(claim, newY));
}
}
private int getLowestBuiltY()
{
int y = this.claim.getLesserBoundaryCorner().getBlockY();
if(this.yTooSmall(y)) return y;
try
{
for(ChunkSnapshot chunk : this.chunks)
{
Biome biome = chunk.getBiome(0, 0);
ArrayList<Material> playerBlockIDs = RestoreNatureProcessingTask.getPlayerBlocks(this.worldType, biome);
boolean ychanged = true;
while(!this.yTooSmall(y) && ychanged)
{
ychanged = false;
for(int x = 0; x < 16; x++)
{
for(int z = 0; z < 16; z++)
{
Material blockType = chunk.getBlockType(x, y, z);
while(!this.yTooSmall(y) && playerBlockIDs.contains(blockType))
{
ychanged = true;
blockType = chunk.getBlockType(x, --y, z);
}
if(this.yTooSmall(y)) return y;
}
}
}
if(this.yTooSmall(y)) return y;
}
}
catch (NoSuchMethodError e)
{
GriefPrevention.instance.getLogger().severe("You are running an outdated build of Craftbukkit/Spigot/Paper. Please update.");
for(ChunkSnapshot chunk : this.chunks)
{
Biome biome = chunk.getBiome(0, 0);
ArrayList<Material> playerBlockIDs = RestoreNatureProcessingTask.getPlayerBlocks(this.worldType, biome);
boolean ychanged = true;
while(!this.yTooSmall(y) && ychanged)
{
ychanged = false;
for(int x = 0; x < 16; x++)
{
for(int z = 0; z < 16; z++)
{
int blockType = chunk.getBlockTypeId(x, y, z);
while(!this.yTooSmall(y) && playerBlockIDs.contains(Material.getMaterial(blockType)))
{
ychanged = true;
blockType = chunk.getBlockTypeId(x, --y, z);
}
if(this.yTooSmall(y)) return y;
}
}
}
if(this.yTooSmall(y)) return y;
}
}
return y;
}
private boolean yTooSmall(int y)
{
return y == 0 || y <= GriefPrevention.instance.config_claims_maxDepth;
}
//runs in the main execution thread, where it can safely change claims and save those changes
private class ExecuteExtendClaimTask implements Runnable
{
private Claim claim;
private int newY;
public ExecuteExtendClaimTask(Claim claim, int newY)
{
this.claim = claim;
this.newY = newY;
}
@Override
public void run()
{
GriefPrevention.instance.dataStore.extendClaim(claim, newY);
}
}
}
@@ -0,0 +1,856 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import java.util.ArrayList;
import java.util.Collection;
import java.util.List;
import org.bukkit.ChatColor;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World.Environment;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.block.BlockState;
import org.bukkit.block.Hopper;
import org.bukkit.entity.Item;
import org.bukkit.entity.Player;
import org.bukkit.entity.minecart.HopperMinecart;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.block.BlockBreakEvent;
import org.bukkit.event.block.BlockBurnEvent;
import org.bukkit.event.block.BlockDispenseEvent;
import org.bukkit.event.block.BlockFormEvent;
import org.bukkit.event.block.BlockFromToEvent;
import org.bukkit.event.block.BlockIgniteEvent;
import org.bukkit.event.block.BlockIgniteEvent.IgniteCause;
import org.bukkit.event.block.BlockMultiPlaceEvent;
import org.bukkit.event.block.BlockPistonExtendEvent;
import org.bukkit.event.block.BlockPistonRetractEvent;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.event.block.BlockSpreadEvent;
import org.bukkit.event.block.SignChangeEvent;
import org.bukkit.event.inventory.InventoryPickupItemEvent;
import org.bukkit.event.world.StructureGrowEvent;
import org.bukkit.inventory.InventoryHolder;
import org.bukkit.inventory.ItemStack;
import org.bukkit.material.Dispenser;
import org.bukkit.metadata.MetadataValue;
//event handlers related to blocks
public class BlockEventHandler implements Listener
{
//convenience reference to singleton datastore
private DataStore dataStore;
private ArrayList<Material> trashBlocks;
//constructor
public BlockEventHandler(DataStore dataStore)
{
this.dataStore = dataStore;
//create the list of blocks which will not trigger a warning when they're placed outside of land claims
this.trashBlocks = new ArrayList<Material>();
this.trashBlocks.add(Material.COBBLESTONE);
this.trashBlocks.add(Material.TORCH);
this.trashBlocks.add(Material.DIRT);
this.trashBlocks.add(Material.SAPLING);
this.trashBlocks.add(Material.GRAVEL);
this.trashBlocks.add(Material.SAND);
this.trashBlocks.add(Material.TNT);
this.trashBlocks.add(Material.WORKBENCH);
}
//when a player breaks a block...
@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
public void onBlockBreak(BlockBreakEvent breakEvent)
{
Player player = breakEvent.getPlayer();
Block block = breakEvent.getBlock();
//make sure the player is allowed to break at the location
String noBuildReason = GriefPrevention.instance.allowBreak(player, block, block.getLocation(), breakEvent);
if(noBuildReason != null)
{
GriefPrevention.sendMessage(player, TextMode.Err, noBuildReason);
breakEvent.setCancelled(true);
return;
}
}
//when a player places a sign...
@EventHandler(ignoreCancelled = true)
public void onSignChanged(SignChangeEvent event)
{
//send sign content to online administrators
if(!GriefPrevention.instance.config_signNotifications) return;
Player player = event.getPlayer();
if(player == null) return;
StringBuilder lines = new StringBuilder(" placed a sign @ " + GriefPrevention.getfriendlyLocationString(event.getBlock().getLocation()));
boolean notEmpty = false;
for(int i = 0; i < event.getLines().length; i++)
{
String withoutSpaces = event.getLine(i).replace(" ", "");
if(!withoutSpaces.isEmpty())
{
notEmpty = true;
lines.append("\n " + event.getLine(i));
}
}
String signMessage = lines.toString();
//prevent signs with blocked IP addresses
if(!player.hasPermission("griefprevention.spam") && GriefPrevention.instance.containsBlockedIP(signMessage))
{
event.setCancelled(true);
return;
}
PlayerData playerData = this.dataStore.getPlayerData(player.getUniqueId());
//if not empty and wasn't the same as the last sign, log it and remember it for later
//This has been temporarily removed since `signMessage` includes location, not just the message. Waste of memory IMO
//if(notEmpty && (playerData.lastSignMessage == null || !playerData.lastSignMessage.equals(signMessage)))
if (notEmpty)
{
GriefPrevention.AddLogEntry(player.getName() + lines.toString().replace("\n ", ";"), null);
PlayerEventHandler.makeSocialLogEntry(player.getName(), signMessage);
//playerData.lastSignMessage = signMessage;
if(!player.hasPermission("griefprevention.eavesdropsigns"))
{
@SuppressWarnings("unchecked")
Collection<Player> players = (Collection<Player>)GriefPrevention.instance.getServer().getOnlinePlayers();
for(Player otherPlayer : players)
{
if(otherPlayer.hasPermission("griefprevention.eavesdropsigns"))
{
otherPlayer.sendMessage(ChatColor.GRAY + player.getName() + signMessage);
}
}
}
}
}
//when a player places multiple blocks...
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGHEST)
public void onBlocksPlace(BlockMultiPlaceEvent placeEvent)
{
Player player = placeEvent.getPlayer();
//don't track in worlds where claims are not enabled
if(!GriefPrevention.instance.claimsEnabledForWorld(placeEvent.getBlock().getWorld())) return;
//make sure the player is allowed to build at the location
for(BlockState block : placeEvent.getReplacedBlockStates())
{
String noBuildReason = GriefPrevention.instance.allowBuild(player, block.getLocation(), block.getType());
if(noBuildReason != null)
{
GriefPrevention.sendMessage(player, TextMode.Err, noBuildReason);
placeEvent.setCancelled(true);
return;
}
}
}
//when a player places a block...
@SuppressWarnings("null")
@EventHandler(ignoreCancelled = true, priority = EventPriority.HIGH)
public void onBlockPlace(BlockPlaceEvent placeEvent)
{
Player player = placeEvent.getPlayer();
Block block = placeEvent.getBlock();
//FEATURE: limit fire placement, to prevent PvP-by-fire
//if placed block is fire and pvp is off, apply rules for proximity to other players
if(block.getType() == Material.FIRE && (!GriefPrevention.instance.pvpRulesApply(block.getWorld()) || !GriefPrevention.instance.config_pvp_allowFireNearPlayers))
{
List<Player> players = block.getWorld().getPlayers();
for(int i = 0; i < players.size(); i++)
{
Player otherPlayer = players.get(i);
Location location = otherPlayer.getLocation();
if(!otherPlayer.equals(player) && location.distanceSquared(block.getLocation()) < 9)
{
GriefPrevention.sendMessage(player, TextMode.Err, Messages.PlayerTooCloseForFire2);
placeEvent.setCancelled(true);
return;
}
}
}
//don't track in worlds where claims are not enabled
if(!GriefPrevention.instance.claimsEnabledForWorld(placeEvent.getBlock().getWorld())) return;
//make sure the player is allowed to build at the location
String noBuildReason = GriefPrevention.instance.allowBuild(player, block.getLocation(), block.getType());
if(noBuildReason != null)
{
GriefPrevention.sendMessage(player, TextMode.Err, noBuildReason);
placeEvent.setCancelled(true);
return;
}
//if the block is being placed within or under an existing claim
PlayerData playerData = this.dataStore.getPlayerData(player.getUniqueId());
Claim claim = this.dataStore.getClaimAt(block.getLocation(), true, playerData.lastClaim);
if(claim != null)
{
playerData.lastClaim = claim;
//warn about TNT not destroying claimed blocks
if(block.getType() == Material.TNT && !claim.areExplosivesAllowed && playerData.siegeData == null)
{
GriefPrevention.sendMessage(player, TextMode.Warn, Messages.NoTNTDamageClaims);
GriefPrevention.sendMessage(player, TextMode.Instr, Messages.ClaimExplosivesAdvertisement);
}
//if the player has permission for the claim and he's placing UNDER the claim
if(block.getY() <= claim.lesserBoundaryCorner.getBlockY() && claim.allowBuild(player, block.getType()) == null)
{
//extend the claim downward
this.dataStore.extendClaim(claim, block.getY() - GriefPrevention.instance.config_claims_claimsExtendIntoGroundDistance);
}
//allow for a build warning in the future
playerData.warnedAboutBuildingOutsideClaims = false;
}
//FEATURE: automatically create a claim when a player who has no claims places a chest
//otherwise if there's no claim, the player is placing a chest, and new player automatic claims are enabled
else if(GriefPrevention.instance.config_claims_automaticClaimsForNewPlayersRadius > -1 && player.hasPermission("griefprevention.createclaims") && block.getType() == Material.CHEST)
{
//if the chest is too deep underground, don't create the claim and explain why
if(GriefPrevention.instance.config_claims_preventTheft && block.getY() < GriefPrevention.instance.config_claims_maxDepth)
{
GriefPrevention.sendMessage(player, TextMode.Warn, Messages.TooDeepToClaim);
return;
}
int radius = GriefPrevention.instance.config_claims_automaticClaimsForNewPlayersRadius;
//if the player doesn't have any claims yet, automatically create a claim centered at the chest
if(playerData.getClaims().size() == 0)
{
//radius == 0 means protect ONLY the chest
if(GriefPrevention.instance.config_claims_automaticClaimsForNewPlayersRadius == 0)
{
this.dataStore.createClaim(block.getWorld(), block.getX(), block.getX(), block.getY(), block.getY(), block.getZ(), block.getZ(), player.getUniqueId(), null, null, player);
GriefPrevention.sendMessage(player, TextMode.Success, Messages.ChestClaimConfirmation);
}
//otherwise, create a claim in the area around the chest
else
{
//if failure due to insufficient claim blocks available
if(playerData.getRemainingClaimBlocks() < 1)
{
GriefPrevention.sendMessage(player, TextMode.Warn, Messages.NoEnoughBlocksForChestClaim);
return;
}
//as long as the automatic claim overlaps another existing claim, shrink it
//note that since the player had permission to place the chest, at the very least, the automatic claim will include the chest
CreateClaimResult result = null;
while(radius >= 0)
{
int area = (radius * 2 + 1) * (radius * 2 + 1);
if(playerData.getRemainingClaimBlocks() >= area)
{
result = this.dataStore.createClaim(
block.getWorld(),
block.getX() - radius, block.getX() + radius,
block.getY() - GriefPrevention.instance.config_claims_claimsExtendIntoGroundDistance, block.getY(),
block.getZ() - radius, block.getZ() + radius,
player.getUniqueId(),
null, null,
player);
if(result.succeeded) break;
}
radius--;
}
if(result != null && result.succeeded)
{
//notify and explain to player
GriefPrevention.sendMessage(player, TextMode.Success, Messages.AutomaticClaimNotification);
//show the player the protected area
Visualization visualization = Visualization.FromClaim(result.claim, block.getY(), VisualizationType.Claim, player.getLocation());
Visualization.Apply(player, visualization);
}
}
GriefPrevention.sendMessage(player, TextMode.Instr, Messages.SurvivalBasicsVideo2, DataStore.SURVIVAL_VIDEO_URL);
}
//check to see if this chest is in a claim, and warn when it isn't
if(GriefPrevention.instance.config_claims_preventTheft && this.dataStore.getClaimAt(block.getLocation(), false, playerData.lastClaim) == null)
{
GriefPrevention.sendMessage(player, TextMode.Warn, Messages.UnprotectedChestWarning);
}
}
//FEATURE: limit wilderness tree planting to grass, or dirt with more blocks beneath it
else if(block.getType() == Material.SAPLING && GriefPrevention.instance.config_blockSkyTrees && GriefPrevention.instance.claimsEnabledForWorld(player.getWorld()))
{
Block earthBlock = placeEvent.getBlockAgainst();
if(earthBlock.getType() != Material.GRASS)
{
if(earthBlock.getRelative(BlockFace.DOWN).getType() == Material.AIR ||
earthBlock.getRelative(BlockFace.DOWN).getRelative(BlockFace.DOWN).getType() == Material.AIR)
{
placeEvent.setCancelled(true);
}
}
}
//FEATURE: warn players when they're placing non-trash blocks outside of their claimed areas
else if(!this.trashBlocks.contains(block.getType()) && GriefPrevention.instance.claimsEnabledForWorld(block.getWorld()))
{
if(!playerData.warnedAboutBuildingOutsideClaims && !player.hasPermission("griefprevention.adminclaims")
&& player.hasPermission("griefprevention.createclaims") && ((playerData.lastClaim == null
&& playerData.getClaims().size() == 0) || (playerData.lastClaim != null
&& playerData.lastClaim.isNear(player.getLocation(), 15))))
{
Long now = null;
if(playerData.buildWarningTimestamp == null || (now = System.currentTimeMillis()) - playerData.buildWarningTimestamp > 600000) //10 minute cooldown
{
GriefPrevention.sendMessage(player, TextMode.Warn, Messages.BuildingOutsideClaims);
playerData.warnedAboutBuildingOutsideClaims = true;
if(now == null) now = System.currentTimeMillis();
playerData.buildWarningTimestamp = now;
if(playerData.getClaims().size() < 2)
{
GriefPrevention.sendMessage(player, TextMode.Instr, Messages.SurvivalBasicsVideo2, DataStore.SURVIVAL_VIDEO_URL);
}
if(playerData.lastClaim != null)
{
Visualization visualization = Visualization.FromClaim(playerData.lastClaim, block.getY(), VisualizationType.Claim, player.getLocation());
Visualization.Apply(player, visualization);
}
}
}
}
//warn players when they place TNT above sea level, since it doesn't destroy blocks there
if( GriefPrevention.instance.config_blockSurfaceOtherExplosions && block.getType() == Material.TNT &&
block.getWorld().getEnvironment() != Environment.NETHER &&
block.getY() > GriefPrevention.instance.getSeaLevel(block.getWorld()) - 5 &&
claim == null &&
playerData.siegeData == null)
{
GriefPrevention.sendMessage(player, TextMode.Warn, Messages.NoTNTDamageAboveSeaLevel);
}
//warn players about disabled pistons outside of land claims
if( GriefPrevention.instance.config_pistonsInClaimsOnly &&
(block.getType() == Material.PISTON_BASE || block.getType() == Material.PISTON_STICKY_BASE) &&
claim == null )
{
GriefPrevention.sendMessage(player, TextMode.Warn, Messages.NoPistonsOutsideClaims);
}
//limit active blocks in creative mode worlds
if(!player.hasPermission("griefprevention.adminclaims") && GriefPrevention.instance.creativeRulesApply(block.getLocation()) && isActiveBlock(block))
{
String noPlaceReason = claim.allowMoreActiveBlocks();
if(noPlaceReason != null)
{
GriefPrevention.sendMessage(player, TextMode.Err, noPlaceReason);
placeEvent.setCancelled(true);
return;
}
}
}
static boolean isActiveBlock(Block block)
{
return isActiveBlock(block.getType());
}
static boolean isActiveBlock(BlockState state)
{
return isActiveBlock(state.getType());
}
static boolean isActiveBlock(Material type)
{
if(type == Material.HOPPER || type == Material.BEACON || type == Material.MOB_SPAWNER) return true;
return false;
}
//blocks "pushing" other players' blocks around (pistons)
@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
public void onBlockPistonExtend (BlockPistonExtendEvent event)
{
//pushing down is ALWAYS safe
if(event.getDirection() == BlockFace.DOWN) return;
//don't track in worlds where claims are not enabled
if(!GriefPrevention.instance.claimsEnabledForWorld(event.getBlock().getWorld())) return;
Block pistonBlock = event.getBlock();
List<Block> blocks = event.getBlocks();
//if no blocks moving, then only check to make sure we're not pushing into a claim from outside
//this avoids pistons breaking non-solids just inside a claim, like torches, doors, and touchplates
if(blocks.size() == 0)
{
Block invadedBlock = pistonBlock.getRelative(event.getDirection());
//pushing "air" is harmless
if(invadedBlock.getType() == Material.AIR) return;
if( this.dataStore.getClaimAt(pistonBlock.getLocation(), false, null) == null &&
this.dataStore.getClaimAt(invadedBlock.getLocation(), false, null) != null)
{
event.setCancelled(true);
}
return;
}
//who owns the piston, if anyone?
String pistonClaimOwnerName = "_";
Claim claim = this.dataStore.getClaimAt(event.getBlock().getLocation(), false, null);
if(claim != null) pistonClaimOwnerName = claim.getOwnerName();
//if pistons are limited to same-claim block movement
if(GriefPrevention.instance.config_pistonsInClaimsOnly)
{
//if piston is not in a land claim, cancel event
if(claim == null)
{
event.setCancelled(true);
return;
}
for(Block pushedBlock : event.getBlocks())
{
//if pushing blocks located outside the land claim it lives in, cancel the event
if(!claim.contains(pushedBlock.getLocation(), false, false))
{
event.setCancelled(true);
return;
}
//if pushing a block inside the claim out of the claim, cancel the event
//reason: could push into another land claim, don't want to spend CPU checking for that
//reason: push ice out, place torch, get water outside the claim
if(!claim.contains(pushedBlock.getRelative(event.getDirection()).getLocation(), false, false))
{
event.setCancelled(true);
return;
}
}
}
//otherwise, consider ownership of piston and EACH pushed block
else
{
//which blocks are being pushed?
Claim cachedClaim = claim;
for(int i = 0; i < blocks.size(); i++)
{
//if ANY of the pushed blocks are owned by someone other than the piston owner, cancel the event
Block block = blocks.get(i);
claim = this.dataStore.getClaimAt(block.getLocation(), false, cachedClaim);
if(claim != null)
{
cachedClaim = claim;
if(!claim.getOwnerName().equals(pistonClaimOwnerName))
{
event.setCancelled(true);
pistonBlock.getWorld().createExplosion(pistonBlock.getLocation(), 0);
pistonBlock.getWorld().dropItem(pistonBlock.getLocation(), new ItemStack(pistonBlock.getType()));
pistonBlock.setType(Material.AIR);
return;
}
}
}
//if any of the blocks are being pushed into a claim from outside, cancel the event
for(int i = 0; i < blocks.size(); i++)
{
Block block = blocks.get(i);
Claim originalClaim = this.dataStore.getClaimAt(block.getLocation(), false, cachedClaim);
String originalOwnerName = "";
if(originalClaim != null)
{
cachedClaim = originalClaim;
originalOwnerName = originalClaim.getOwnerName();
}
Claim newClaim = this.dataStore.getClaimAt(block.getRelative(event.getDirection()).getLocation(), false, cachedClaim);
String newOwnerName = "";
if(newClaim != null)
{
newOwnerName = newClaim.getOwnerName();
}
//if pushing this block will change ownership, cancel the event and take away the piston (for performance reasons)
if(!newOwnerName.equals(originalOwnerName) && !newOwnerName.isEmpty())
{
event.setCancelled(true);
pistonBlock.getWorld().createExplosion(pistonBlock.getLocation(), 0);
pistonBlock.getWorld().dropItem(pistonBlock.getLocation(), new ItemStack(pistonBlock.getType()));
pistonBlock.setType(Material.AIR);
return;
}
}
}
}
//blocks theft by pulling blocks out of a claim (again pistons)
@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
public void onBlockPistonRetract (BlockPistonRetractEvent event)
{
//pulling up is always safe
if(event.getDirection() == BlockFace.UP) return;
try
{
//don't track in worlds where claims are not enabled
if(!GriefPrevention.instance.claimsEnabledForWorld(event.getBlock().getWorld())) return;
//if pistons limited to only pulling blocks which are in the same claim the piston is in
if(GriefPrevention.instance.config_pistonsInClaimsOnly)
{
//if piston not in a land claim, cancel event
Claim pistonClaim = this.dataStore.getClaimAt(event.getBlock().getLocation(), false, null);
if(pistonClaim == null && !event.getBlocks().isEmpty())
{
event.setCancelled(true);
return;
}
for(Block movedBlock : event.getBlocks())
{
//if pulled block isn't in the same land claim, cancel the event
if(!pistonClaim.contains(movedBlock.getLocation(), false, false))
{
event.setCancelled(true);
return;
}
}
}
//otherwise, consider ownership of both piston and block
else
{
//who owns the piston, if anyone?
String pistonOwnerName = "_";
Block block = event.getBlock();
Location pistonLocation = block.getLocation();
Claim pistonClaim = this.dataStore.getClaimAt(pistonLocation, false, null);
if(pistonClaim != null) pistonOwnerName = pistonClaim.getOwnerName();
String movingBlockOwnerName = "_";
for(Block movedBlock : event.getBlocks())
{
//who owns the moving block, if anyone?
Claim movingBlockClaim = this.dataStore.getClaimAt(movedBlock.getLocation(), false, pistonClaim);
if(movingBlockClaim != null) movingBlockOwnerName = movingBlockClaim.getOwnerName();
//if there are owners for the blocks, they must be the same player
//otherwise cancel the event
if(!pistonOwnerName.equals(movingBlockOwnerName))
{
event.setCancelled(true);
block.getWorld().createExplosion(block.getLocation(), 0);
block.getWorld().dropItem(block.getLocation(), new ItemStack(Material.PISTON_STICKY_BASE));
block.setType(Material.AIR);
return;
}
}
}
}
catch(NoSuchMethodError exception)
{
GriefPrevention.AddLogEntry("Your server is running an outdated version of 1.8 which has a griefing vulnerability. Update your server (reruns buildtools.jar to get an updated server JAR file) to ensure players can't steal claimed blocks using pistons.");
}
}
//blocks are ignited ONLY by flint and steel (not by being near lava, open flames, etc), unless configured otherwise
@EventHandler(priority = EventPriority.LOWEST)
public void onBlockIgnite (BlockIgniteEvent igniteEvent)
{
//don't track in worlds where claims are not enabled
if(!GriefPrevention.instance.claimsEnabledForWorld(igniteEvent.getBlock().getWorld())) return;
if(!GriefPrevention.instance.config_fireSpreads && igniteEvent.getCause() != IgniteCause.FLINT_AND_STEEL && igniteEvent.getCause() != IgniteCause.LIGHTNING)
{
igniteEvent.setCancelled(true);
}
}
//fire doesn't spread unless configured to, but other blocks still do (mushrooms and vines, for example)
@EventHandler(priority = EventPriority.LOWEST)
public void onBlockSpread (BlockSpreadEvent spreadEvent)
{
if(spreadEvent.getSource().getType() != Material.FIRE) return;
//don't track in worlds where claims are not enabled
if(!GriefPrevention.instance.claimsEnabledForWorld(spreadEvent.getBlock().getWorld())) return;
if(!GriefPrevention.instance.config_fireSpreads)
{
spreadEvent.setCancelled(true);
Block underBlock = spreadEvent.getSource().getRelative(BlockFace.DOWN);
if(underBlock.getType() != Material.NETHERRACK)
{
spreadEvent.getSource().setType(Material.AIR);
}
return;
}
//never spread into a claimed area, regardless of settings
if(this.dataStore.getClaimAt(spreadEvent.getBlock().getLocation(), false, null) != null)
{
spreadEvent.setCancelled(true);
//if the source of the spread is not fire on netherrack, put out that source fire to save cpu cycles
Block source = spreadEvent.getSource();
if(source.getRelative(BlockFace.DOWN).getType() != Material.NETHERRACK)
{
source.setType(Material.AIR);
}
}
}
//blocks are not destroyed by fire, unless configured to do so
@EventHandler(priority = EventPriority.LOWEST)
public void onBlockBurn (BlockBurnEvent burnEvent)
{
//don't track in worlds where claims are not enabled
if(!GriefPrevention.instance.claimsEnabledForWorld(burnEvent.getBlock().getWorld())) return;
if(!GriefPrevention.instance.config_fireDestroys)
{
burnEvent.setCancelled(true);
Block block = burnEvent.getBlock();
Block [] adjacentBlocks = new Block []
{
block.getRelative(BlockFace.UP),
block.getRelative(BlockFace.DOWN),
block.getRelative(BlockFace.NORTH),
block.getRelative(BlockFace.SOUTH),
block.getRelative(BlockFace.EAST),
block.getRelative(BlockFace.WEST)
};
//pro-actively put out any fires adjacent the burning block, to reduce future processing here
for(int i = 0; i < adjacentBlocks.length; i++)
{
Block adjacentBlock = adjacentBlocks[i];
if(adjacentBlock.getType() == Material.FIRE && adjacentBlock.getRelative(BlockFace.DOWN).getType() != Material.NETHERRACK)
{
adjacentBlock.setType(Material.AIR);
}
}
Block aboveBlock = block.getRelative(BlockFace.UP);
if(aboveBlock.getType() == Material.FIRE)
{
aboveBlock.setType(Material.AIR);
}
return;
}
//never burn claimed blocks, regardless of settings
if(this.dataStore.getClaimAt(burnEvent.getBlock().getLocation(), false, null) != null)
{
burnEvent.setCancelled(true);
}
}
//ensures fluids don't flow into land claims from outside
private Claim lastSpreadClaim = null;
@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
public void onBlockFromTo (BlockFromToEvent spreadEvent)
{
//always allow fluids to flow straight down
if(spreadEvent.getFace() == BlockFace.DOWN) return;
//don't track in worlds where claims are not enabled
if(!GriefPrevention.instance.claimsEnabledForWorld(spreadEvent.getBlock().getWorld())) return;
//where to?
Block toBlock = spreadEvent.getToBlock();
Location toLocation = toBlock.getLocation();
Claim toClaim = this.dataStore.getClaimAt(toLocation, false, lastSpreadClaim);
//if into a land claim, it must be from the same land claim
if(toClaim != null)
{
this.lastSpreadClaim = toClaim;
if(!toClaim.contains(spreadEvent.getBlock().getLocation(), false, true))
{
//exception: from parent into subdivision
if(toClaim.parent == null || !toClaim.parent.contains(spreadEvent.getBlock().getLocation(), false, false))
{
spreadEvent.setCancelled(true);
}
}
}
//otherwise if creative mode world, don't flow
else if(GriefPrevention.instance.creativeRulesApply(toLocation))
{
spreadEvent.setCancelled(true);
}
}
@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
public void onForm(BlockFormEvent event)
{
Block block = event.getBlock();
Location location = block.getLocation();
if(GriefPrevention.instance.creativeRulesApply(location))
{
Material type = block.getType();
if(type == Material.COBBLESTONE || type == Material.OBSIDIAN || type == Material.STATIONARY_LAVA || type == Material.STATIONARY_WATER)
{
Claim claim = GriefPrevention.instance.dataStore.getClaimAt(location, false, null);
if(claim == null)
{
event.setCancelled(true);
}
}
}
}
//ensures dispensers can't be used to dispense a block(like water or lava) or item across a claim boundary
@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
public void onDispense(BlockDispenseEvent dispenseEvent)
{
//don't track in worlds where claims are not enabled
if(!GriefPrevention.instance.claimsEnabledForWorld(dispenseEvent.getBlock().getWorld())) return;
//from where?
Block fromBlock = dispenseEvent.getBlock();
@SuppressWarnings("deprecation")
Dispenser dispenser = new Dispenser(Material.DISPENSER, fromBlock.getData());
//to where?
Block toBlock = fromBlock.getRelative(dispenser.getFacing());
Claim fromClaim = this.dataStore.getClaimAt(fromBlock.getLocation(), false, null);
Claim toClaim = this.dataStore.getClaimAt(toBlock.getLocation(), false, fromClaim);
//into wilderness is NOT OK in creative mode worlds
Material materialDispensed = dispenseEvent.getItem().getType();
if((materialDispensed == Material.WATER_BUCKET || materialDispensed == Material.LAVA_BUCKET) && GriefPrevention.instance.creativeRulesApply(dispenseEvent.getBlock().getLocation()) && toClaim == null)
{
dispenseEvent.setCancelled(true);
return;
}
//wilderness to wilderness is OK
if(fromClaim == null && toClaim == null) return;
//within claim is OK
if(fromClaim == toClaim) return;
//everything else is NOT OK
dispenseEvent.setCancelled(true);
}
@EventHandler(ignoreCancelled = true)
public void onTreeGrow (StructureGrowEvent growEvent)
{
//only take these potentially expensive steps if configured to do so
if(!GriefPrevention.instance.config_limitTreeGrowth) return;
//don't track in worlds where claims are not enabled
if(!GriefPrevention.instance.claimsEnabledForWorld(growEvent.getWorld())) return;
Location rootLocation = growEvent.getLocation();
Claim rootClaim = this.dataStore.getClaimAt(rootLocation, false, null);
String rootOwnerName = null;
//who owns the spreading block, if anyone?
if(rootClaim != null)
{
//tree growth in subdivisions is dependent on who owns the top level claim
if(rootClaim.parent != null) rootClaim = rootClaim.parent;
//if an administrative claim, just let the tree grow where it wants
if(rootClaim.isAdminClaim()) return;
//otherwise, note the owner of the claim
rootOwnerName = rootClaim.getOwnerName();
}
//for each block growing
for(int i = 0; i < growEvent.getBlocks().size(); i++)
{
BlockState block = growEvent.getBlocks().get(i);
Claim blockClaim = this.dataStore.getClaimAt(block.getLocation(), false, rootClaim);
//if it's growing into a claim
if(blockClaim != null)
{
//if there's no owner for the new tree, or the owner for the new tree is different from the owner of the claim
if(rootOwnerName == null || !rootOwnerName.equals(blockClaim.getOwnerName()))
{
growEvent.getBlocks().remove(i--);
}
}
}
}
@EventHandler(ignoreCancelled = true)
public void onInventoryPickupItem (InventoryPickupItemEvent event)
{
//prevent hoppers from picking-up items dropped by players on death
InventoryHolder holder = event.getInventory().getHolder();
if(holder instanceof HopperMinecart || holder instanceof Hopper)
{
Item item = event.getItem();
List<MetadataValue> data = item.getMetadata("GP_ITEMOWNER");
//if this is marked as belonging to a player
if(data != null && data.size() > 0)
{
//don't allow the pickup
event.setCancelled(true);
}
}
}
}
@@ -0,0 +1,38 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import org.bukkit.Location;
import org.bukkit.Material;
//basically, just a few data points from a block conveniently encapsulated in a class
//this is used only by the RestoreNature code
public class BlockSnapshot
{
public Location location;
public Material typeId;
public byte data;
public BlockSnapshot(Location location, Material typeId, byte data)
{
this.location = location;
this.typeId = typeId;
this.data = data;
}
}
@@ -0,0 +1,39 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2016 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import org.bukkit.Bukkit;
//sends a message to all online players
//used to send delayed messages, for example a quit message after the player has been gone a while
class BroadcastMessageTask implements Runnable
{
private String message;
public BroadcastMessageTask(String message)
{
this.message = message;
}
@Override
public void run()
{
Bukkit.getServer().broadcastMessage(this.message);
}
}
@@ -0,0 +1,60 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
import org.bukkit.metadata.FixedMetadataValue;
import org.bukkit.scheduler.BukkitRunnable;
//players can be "trapped" in a portal frame if they don't have permission to break
//solid blocks blocking them from exiting the frame
//if that happens, we detect the problem and send them back through the portal.
class CheckForPortalTrapTask extends BukkitRunnable
{
GriefPrevention instance;
//player who recently teleported via nether portal
private Player player;
//where to send the player back to if he hasn't left the portal frame
private Location returnLocation;
public CheckForPortalTrapTask(Player player, GriefPrevention plugin, Location locationToReturn)
{
this.player = player;
this.instance = plugin;
this.returnLocation = locationToReturn;
player.setMetadata("GP_PORTALRESCUE", new FixedMetadataValue(instance, locationToReturn));
}
@Override
public void run()
{
if(player.isOnline() && player.getPortalCooldown() >= 10)
{
instance.AddLogEntry("Rescued " + player.getName() + " from a nether portal.\nTeleported from " + player.getLocation().toString() + " to " + ((Location)player.getMetadata("GP_PORTALRESCUE").get(0).value()).toString(), CustomLogEntryTypes.Debug);
player.teleport(returnLocation);
player.removeMetadata("GP_PORTALRESCUE", instance);
}
instance.portalReturnTaskMap.remove(player.getUniqueId());
}
}
@@ -0,0 +1,969 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import java.util.*;
import org.bukkit.*;
import org.bukkit.World.Environment;
import org.bukkit.block.Block;
import org.bukkit.block.BlockState;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
//represents a player claim
//creating an instance doesn't make an effective claim
//only claims which have been added to the datastore have any effect
public class Claim
{
//two locations, which together define the boundaries of the claim
//note that the upper Y value is always ignored, because claims ALWAYS extend up to the sky
Location lesserBoundaryCorner;
Location greaterBoundaryCorner;
//modification date. this comes from the file timestamp during load, and is updated with runtime changes
public Date modifiedDate;
//id number. unique to this claim, never changes.
Long id = null;
//ownerID. for admin claims, this is NULL
//use getOwnerName() to get a friendly name (will be "an administrator" for admin claims)
public UUID ownerID;
//list of players who (beyond the claim owner) have permission to grant permissions in this claim
public ArrayList<String> managers = new ArrayList<String>();
//permissions for this claim, see ClaimPermission class
private HashMap<String, ClaimPermission> playerIDToClaimPermissionMap = new HashMap<String, ClaimPermission>();
//whether or not this claim is in the data store
//if a claim instance isn't in the data store, it isn't "active" - players can't interract with it
//why keep this? so that claims which have been removed from the data store can be correctly
//ignored even though they may have references floating around
public boolean inDataStore = false;
public boolean areExplosivesAllowed = false;
//parent claim
//only used for claim subdivisions. top level claims have null here
public Claim parent = null;
// intended for subclaims - they inherit no permissions
private boolean inheritNothing = false;
//children (subdivisions)
//note subdivisions themselves never have children
public ArrayList<Claim> children = new ArrayList<Claim>();
//information about a siege involving this claim. null means no siege is impacting this claim
public SiegeData siegeData = null;
//following a siege, buttons/levers are unlocked temporarily. this represents that state
public boolean doorsOpen = false;
//whether or not this is an administrative claim
//administrative claims are created and maintained by players with the griefprevention.adminclaims permission.
public boolean isAdminClaim()
{
if(this.parent != null) return this.parent.isAdminClaim();
return (this.ownerID == null);
}
//accessor for ID
public Long getID()
{
return this.id;
}
//basic constructor, just notes the creation time
//see above declarations for other defaults
Claim()
{
this.modifiedDate = Calendar.getInstance().getTime();
}
//players may only siege someone when he's not in an admin claim
//and when he has some level of permission in the claim
public boolean canSiege(Player defender)
{
if(this.isAdminClaim()) return false;
if(this.allowAccess(defender) != null) return false;
return true;
}
//removes any lava above sea level in a claim
//exclusionClaim is another claim indicating an sub-area to be excluded from this operation
//it may be null
public void removeSurfaceFluids(Claim exclusionClaim)
{
//don't do this for administrative claims
if(this.isAdminClaim()) return;
//don't do it for very large claims
if(this.getArea() > 10000) return;
//only in creative mode worlds
if(!GriefPrevention.instance.creativeRulesApply(this.lesserBoundaryCorner)) return;
Location lesser = this.getLesserBoundaryCorner();
Location greater = this.getGreaterBoundaryCorner();
if(lesser.getWorld().getEnvironment() == Environment.NETHER) return; //don't clean up lava in the nether
int seaLevel = 0; //clean up all fluids in the end
//respect sea level in normal worlds
if(lesser.getWorld().getEnvironment() == Environment.NORMAL) seaLevel = GriefPrevention.instance.getSeaLevel(lesser.getWorld());
for(int x = lesser.getBlockX(); x <= greater.getBlockX(); x++)
{
for(int z = lesser.getBlockZ(); z <= greater.getBlockZ(); z++)
{
for(int y = seaLevel - 1; y <= lesser.getWorld().getMaxHeight(); y++)
{
//dodge the exclusion claim
Block block = lesser.getWorld().getBlockAt(x, y, z);
if(exclusionClaim != null && exclusionClaim.contains(block.getLocation(), true, false)) continue;
if(block.getType() == Material.STATIONARY_LAVA || block.getType() == Material.WATER || block.getType() == Material.STATIONARY_WATER || block.getType() == Material.LAVA)
{
block.setType(Material.AIR);
}
}
}
}
}
//determines whether or not a claim has surface lava
//used to warn players when they abandon their claims about automatic fluid cleanup
boolean hasSurfaceFluids()
{
Location lesser = this.getLesserBoundaryCorner();
Location greater = this.getGreaterBoundaryCorner();
//don't bother for very large claims, too expensive
if(this.getArea() > 10000) return false;
int seaLevel = 0; //clean up all fluids in the end
//respect sea level in normal worlds
if(lesser.getWorld().getEnvironment() == Environment.NORMAL) seaLevel = GriefPrevention.instance.getSeaLevel(lesser.getWorld());
for(int x = lesser.getBlockX(); x <= greater.getBlockX(); x++)
{
for(int z = lesser.getBlockZ(); z <= greater.getBlockZ(); z++)
{
for(int y = seaLevel - 1; y <= lesser.getWorld().getMaxHeight(); y++)
{
//dodge the exclusion claim
Block block = lesser.getWorld().getBlockAt(x, y, z);
if(block.getType() == Material.STATIONARY_LAVA || block.getType() == Material.WATER || block.getType() == Material.STATIONARY_WATER || block.getType() == Material.LAVA)
{
return true;
}
}
}
}
return false;
}
//main constructor. note that only creating a claim instance does nothing - a claim must be added to the data store to be effective
Claim(Location lesserBoundaryCorner, Location greaterBoundaryCorner, UUID ownerID, List<String> builderIDs, List<String> containerIDs, List<String> accessorIDs, List<String> managerIDs, boolean inheritNothing, Long id)
{
//modification date
this.modifiedDate = Calendar.getInstance().getTime();
//id
this.id = id;
//store corners
this.lesserBoundaryCorner = lesserBoundaryCorner;
this.greaterBoundaryCorner = greaterBoundaryCorner;
//owner
this.ownerID = ownerID;
//other permissions
for(String builderID : builderIDs)
{
if(builderID != null && !builderID.isEmpty())
{
this.playerIDToClaimPermissionMap.put(builderID, ClaimPermission.Build);
}
}
for(String containerID : containerIDs)
{
if(containerID != null && !containerID.isEmpty())
{
this.playerIDToClaimPermissionMap.put(containerID, ClaimPermission.Inventory);
}
}
for(String accessorID : accessorIDs)
{
if(accessorID != null && !accessorID.isEmpty())
{
this.playerIDToClaimPermissionMap.put(accessorID, ClaimPermission.Access);
}
}
for(String managerID : managerIDs)
{
if(managerID != null && !managerID.isEmpty())
{
this.managers.add(managerID);
}
}
this.inheritNothing = inheritNothing;
}
Claim(Location lesserBoundaryCorner, Location greaterBoundaryCorner, UUID ownerID, List<String> builderIDs, List<String> containerIDs, List<String> accessorIDs, List<String> managerIDs, Long id)
{
this(lesserBoundaryCorner, greaterBoundaryCorner, ownerID, builderIDs, containerIDs, accessorIDs, managerIDs, false, id);
}
//measurements. all measurements are in blocks
public int getArea()
{
int claimWidth = this.greaterBoundaryCorner.getBlockX() - this.lesserBoundaryCorner.getBlockX() + 1;
int claimHeight = this.greaterBoundaryCorner.getBlockZ() - this.lesserBoundaryCorner.getBlockZ() + 1;
return claimWidth * claimHeight;
}
public int getWidth()
{
return this.greaterBoundaryCorner.getBlockX() - this.lesserBoundaryCorner.getBlockX() + 1;
}
public int getHeight()
{
return this.greaterBoundaryCorner.getBlockZ() - this.lesserBoundaryCorner.getBlockZ() + 1;
}
public boolean getSubclaimRestrictions()
{
return inheritNothing;
}
public void setSubclaimRestrictions(boolean inheritNothing)
{
this.inheritNothing = inheritNothing;
}
//distance check for claims, distance in this case is a band around the outside of the claim rather then euclidean distance
public boolean isNear(Location location, int howNear)
{
Claim claim = new Claim
(new Location(this.lesserBoundaryCorner.getWorld(), this.lesserBoundaryCorner.getBlockX() - howNear, this.lesserBoundaryCorner.getBlockY(), this.lesserBoundaryCorner.getBlockZ() - howNear),
new Location(this.greaterBoundaryCorner.getWorld(), this.greaterBoundaryCorner.getBlockX() + howNear, this.greaterBoundaryCorner.getBlockY(), this.greaterBoundaryCorner.getBlockZ() + howNear),
null, new ArrayList<String>(), new ArrayList<String>(), new ArrayList<String>(), new ArrayList<String>(), null);
return claim.contains(location, false, true);
}
//permissions. note administrative "public" claims have different rules than other claims
//all of these return NULL when a player has permission, or a String error message when the player doesn't have permission
public String allowEdit(Player player)
{
//if we don't know who's asking, always say no (i've been told some mods can make this happen somehow)
if(player == null) return "";
//special cases...
//admin claims need adminclaims permission only.
if(this.isAdminClaim())
{
if(player.hasPermission("griefprevention.adminclaims")) return null;
}
//anyone with deleteclaims permission can modify non-admin claims at any time
else
{
if(player.hasPermission("griefprevention.deleteclaims")) return null;
}
//no resizing, deleting, and so forth while under siege
if(player.getUniqueId().equals(this.ownerID))
{
if(this.siegeData != null)
{
return GriefPrevention.instance.dataStore.getMessage(Messages.NoModifyDuringSiege);
}
//otherwise, owners can do whatever
return null;
}
//permission inheritance for subdivisions
if(this.parent != null)
{
if (player.getUniqueId().equals(this.parent.ownerID))
return null;
if (!inheritNothing)
return this.parent.allowEdit(player);
}
//error message if all else fails
return GriefPrevention.instance.dataStore.getMessage(Messages.OnlyOwnersModifyClaims, this.getOwnerName());
}
private List<Material> placeableFarmingBlocksList = Arrays.asList(
Material.PUMPKIN_STEM,
Material.CROPS,
Material.MELON_STEM,
Material.CARROT,
Material.POTATO,
Material.NETHER_WARTS,
Material.BEETROOT_BLOCK);
private boolean placeableForFarming(Material material)
{
return this.placeableFarmingBlocksList.contains(material);
}
//build permission check
public String allowBuild(Player player, Material material)
{
//if we don't know who's asking, always say no (i've been told some mods can make this happen somehow)
if(player == null) return "";
//when a player tries to build in a claim, if he's under siege, the siege may extend to include the new claim
GriefPrevention.instance.dataStore.tryExtendSiege(player, this);
//admin claims can always be modified by admins, no exceptions
if(this.isAdminClaim())
{
if(player.hasPermission("griefprevention.adminclaims")) return null;
}
//no building while under siege
if(this.siegeData != null)
{
return GriefPrevention.instance.dataStore.getMessage(Messages.NoBuildUnderSiege, this.siegeData.attacker.getName());
}
//no building while in pvp combat
PlayerData playerData = GriefPrevention.instance.dataStore.getPlayerData(player.getUniqueId());
if(playerData.inPvpCombat())
{
return GriefPrevention.instance.dataStore.getMessage(Messages.NoBuildPvP);
}
//owners can make changes, or admins with ignore claims mode enabled
if(player.getUniqueId().equals(this.ownerID) || GriefPrevention.instance.dataStore.getPlayerData(player.getUniqueId()).ignoreClaims) return null;
//anyone with explicit build permission can make changes
if(this.hasExplicitPermission(player, ClaimPermission.Build)) return null;
//also everyone is a member of the "public", so check for public permission
ClaimPermission permissionLevel = this.playerIDToClaimPermissionMap.get("public");
if(ClaimPermission.Build == permissionLevel) return null;
//allow for farming with /containertrust permission
if(this.allowContainers(player) == null)
{
//do allow for farming, if player has /containertrust permission
if(this.placeableForFarming(material))
{
return null;
}
}
//subdivision permission inheritance
if(this.parent != null)
{
if (player.getUniqueId().equals(this.parent.ownerID))
return null;
if (!inheritNothing)
return this.parent.allowBuild(player, material);
}
//failure message for all other cases
String reason = GriefPrevention.instance.dataStore.getMessage(Messages.NoBuildPermission, this.getOwnerName());
if(player.hasPermission("griefprevention.ignoreclaims"))
reason += " " + GriefPrevention.instance.dataStore.getMessage(Messages.IgnoreClaimsAdvertisement);
return reason;
}
private boolean hasExplicitPermission(Player player, ClaimPermission level)
{
String playerID = player.getUniqueId().toString();
Set<String> keys = this.playerIDToClaimPermissionMap.keySet();
Iterator<String> iterator = keys.iterator();
while(iterator.hasNext())
{
String identifier = iterator.next();
if(playerID.equalsIgnoreCase(identifier) && this.playerIDToClaimPermissionMap.get(identifier) == level) return true;
else if(identifier.startsWith("[") && identifier.endsWith("]"))
{
//drop the brackets
String permissionIdentifier = identifier.substring(1, identifier.length() - 1);
//defensive coding
if(permissionIdentifier == null || permissionIdentifier.isEmpty()) continue;
//check permission
if(player.hasPermission(permissionIdentifier) && this.playerIDToClaimPermissionMap.get(identifier) == level) return true;
}
}
return false;
}
//break permission check
public String allowBreak(Player player, Material material)
{
//if under siege, some blocks will be breakable
if(this.siegeData != null || this.doorsOpen)
{
boolean breakable = false;
//search for block type in list of breakable blocks
for(int i = 0; i < GriefPrevention.instance.config_siege_blocks.size(); i++)
{
Material breakableMaterial = GriefPrevention.instance.config_siege_blocks.get(i);
if(breakableMaterial == material)
{
breakable = true;
break;
}
}
//custom error messages for siege mode
if(!breakable)
{
return GriefPrevention.instance.dataStore.getMessage(Messages.NonSiegeMaterial);
}
else if(player.getUniqueId().equals(this.ownerID))
{
return GriefPrevention.instance.dataStore.getMessage(Messages.NoOwnerBuildUnderSiege);
}
else
{
return null;
}
}
//if not under siege, build rules apply
return this.allowBuild(player, material);
}
//access permission check
public String allowAccess(Player player)
{
//following a siege where the defender lost, the claim will allow everyone access for a time
if(this.doorsOpen) return null;
//admin claims need adminclaims permission only.
if(this.isAdminClaim())
{
if(player.hasPermission("griefprevention.adminclaims")) return null;
}
//claim owner and admins in ignoreclaims mode have access
if(player.getUniqueId().equals(this.ownerID) || GriefPrevention.instance.dataStore.getPlayerData(player.getUniqueId()).ignoreClaims) return null;
//look for explicit individual access, inventory, or build permission
if(this.hasExplicitPermission(player, ClaimPermission.Access)) return null;
if(this.hasExplicitPermission(player, ClaimPermission.Inventory)) return null;
if(this.hasExplicitPermission(player, ClaimPermission.Build)) return null;
//also check for public permission
ClaimPermission permissionLevel = this.playerIDToClaimPermissionMap.get("public");
if(ClaimPermission.Build == permissionLevel || ClaimPermission.Inventory == permissionLevel || ClaimPermission.Access == permissionLevel) return null;
//permission inheritance for subdivisions
if(this.parent != null)
{
if (player.getUniqueId().equals(this.parent.ownerID))
return null;
if (!inheritNothing)
return this.parent.allowAccess(player);
}
//catch-all error message for all other cases
String reason = GriefPrevention.instance.dataStore.getMessage(Messages.NoAccessPermission, this.getOwnerName());
if(player.hasPermission("griefprevention.ignoreclaims"))
reason += " " + GriefPrevention.instance.dataStore.getMessage(Messages.IgnoreClaimsAdvertisement);
return reason;
}
//inventory permission check
public String allowContainers(Player player)
{
//if we don't know who's asking, always say no (i've been told some mods can make this happen somehow)
if(player == null) return "";
//trying to access inventory in a claim may extend an existing siege to include this claim
GriefPrevention.instance.dataStore.tryExtendSiege(player, this);
//if under siege, nobody accesses containers
if(this.siegeData != null)
{
return GriefPrevention.instance.dataStore.getMessage(Messages.NoContainersSiege, siegeData.attacker.getName());
}
//owner and administrators in ignoreclaims mode have access
if(player.getUniqueId().equals(this.ownerID) || GriefPrevention.instance.dataStore.getPlayerData(player.getUniqueId()).ignoreClaims) return null;
//admin claims need adminclaims permission only.
if(this.isAdminClaim())
{
if(player.hasPermission("griefprevention.adminclaims")) return null;
}
//check for explicit individual container or build permission
if(this.hasExplicitPermission(player, ClaimPermission.Inventory)) return null;
if(this.hasExplicitPermission(player, ClaimPermission.Build)) return null;
//check for public container or build permission
ClaimPermission permissionLevel = this.playerIDToClaimPermissionMap.get("public");
if(ClaimPermission.Build == permissionLevel || ClaimPermission.Inventory == permissionLevel) return null;
//permission inheritance for subdivisions
if(this.parent != null)
{
if (player.getUniqueId().equals(this.parent.ownerID))
return null;
if (!inheritNothing)
return this.parent.allowContainers(player);
}
//error message for all other cases
String reason = GriefPrevention.instance.dataStore.getMessage(Messages.NoContainersPermission, this.getOwnerName());
if(player.hasPermission("griefprevention.ignoreclaims"))
reason += " " + GriefPrevention.instance.dataStore.getMessage(Messages.IgnoreClaimsAdvertisement);
return reason;
}
//grant permission check, relatively simple
public String allowGrantPermission(Player player)
{
//if we don't know who's asking, always say no (i've been told some mods can make this happen somehow)
if(player == null) return "";
//anyone who can modify the claim can do this
if(this.allowEdit(player) == null) return null;
//anyone who's in the managers (/PermissionTrust) list can do this
for(int i = 0; i < this.managers.size(); i++)
{
String managerID = this.managers.get(i);
if(player.getUniqueId().toString().equals(managerID)) return null;
else if(managerID.startsWith("[") && managerID.endsWith("]"))
{
managerID = managerID.substring(1, managerID.length() - 1);
if(managerID == null || managerID.isEmpty()) continue;
if(player.hasPermission(managerID)) return null;
}
}
//permission inheritance for subdivisions
if(this.parent != null)
{
if (player.getUniqueId().equals(this.parent.ownerID))
return null;
if (!inheritNothing)
return this.parent.allowGrantPermission(player);
}
//generic error message
String reason = GriefPrevention.instance.dataStore.getMessage(Messages.NoPermissionTrust, this.getOwnerName());
if(player.hasPermission("griefprevention.ignoreclaims"))
reason += " " + GriefPrevention.instance.dataStore.getMessage(Messages.IgnoreClaimsAdvertisement);
return reason;
}
//grants a permission for a player or the public
public void setPermission(String playerID, ClaimPermission permissionLevel)
{
this.playerIDToClaimPermissionMap.put(playerID.toLowerCase(), permissionLevel);
}
//revokes a permission for a player or the public
public void dropPermission(String playerID)
{
this.playerIDToClaimPermissionMap.remove(playerID.toLowerCase());
for(Claim child : this.children)
{
child.dropPermission(playerID);
}
}
//clears all permissions (except owner of course)
public void clearPermissions()
{
this.playerIDToClaimPermissionMap.clear();
this.managers.clear();
for(Claim child : this.children)
{
child.clearPermissions();
}
}
//gets ALL permissions
//useful for making copies of permissions during a claim resize and listing all permissions in a claim
public void getPermissions(ArrayList<String> builders, ArrayList<String> containers, ArrayList<String> accessors, ArrayList<String> managers)
{
//loop through all the entries in the hash map
Iterator<Map.Entry<String, ClaimPermission>> mappingsIterator = this.playerIDToClaimPermissionMap.entrySet().iterator();
while(mappingsIterator.hasNext())
{
Map.Entry<String, ClaimPermission> entry = mappingsIterator.next();
//build up a list for each permission level
if(entry.getValue() == ClaimPermission.Build)
{
builders.add(entry.getKey());
}
else if(entry.getValue() == ClaimPermission.Inventory)
{
containers.add(entry.getKey());
}
else
{
accessors.add(entry.getKey());
}
}
//managers are handled a little differently
for(int i = 0; i < this.managers.size(); i++)
{
managers.add(this.managers.get(i));
}
}
//returns a copy of the location representing lower x, y, z limits
public Location getLesserBoundaryCorner()
{
return this.lesserBoundaryCorner.clone();
}
//returns a copy of the location representing upper x, y, z limits
//NOTE: remember upper Y will always be ignored, all claims always extend to the sky
public Location getGreaterBoundaryCorner()
{
return this.greaterBoundaryCorner.clone();
}
//returns a friendly owner name (for admin claims, returns "an administrator" as the owner)
public String getOwnerName()
{
if(this.parent != null)
return this.parent.getOwnerName();
if(this.ownerID == null)
return GriefPrevention.instance.dataStore.getMessage(Messages.OwnerNameForAdminClaims);
return GriefPrevention.lookupPlayerName(this.ownerID);
}
//whether or not a location is in a claim
//ignoreHeight = true means location UNDER the claim will return TRUE
//excludeSubdivisions = true means that locations inside subdivisions of the claim will return FALSE
public boolean contains(Location location, boolean ignoreHeight, boolean excludeSubdivisions)
{
//not in the same world implies false
if(!location.getWorld().equals(this.lesserBoundaryCorner.getWorld())) return false;
double x = location.getX();
double y = location.getY();
double z = location.getZ();
//main check
boolean inClaim = (ignoreHeight || y >= this.lesserBoundaryCorner.getY()) &&
x >= this.lesserBoundaryCorner.getX() &&
x < this.greaterBoundaryCorner.getX() + 1 &&
z >= this.lesserBoundaryCorner.getZ() &&
z < this.greaterBoundaryCorner.getZ() + 1;
if(!inClaim) return false;
//additional check for subdivisions
//you're only in a subdivision when you're also in its parent claim
//NOTE: if a player creates subdivions then resizes the parent claim, it's possible that
//a subdivision can reach outside of its parent's boundaries. so this check is important!
if(this.parent != null)
{
return this.parent.contains(location, ignoreHeight, false);
}
//code to exclude subdivisions in this check
else if(excludeSubdivisions)
{
//search all subdivisions to see if the location is in any of them
for(int i = 0; i < this.children.size(); i++)
{
//if we find such a subdivision, return false
if(this.children.get(i).contains(location, ignoreHeight, true))
{
return false;
}
}
}
//otherwise yes
return true;
}
//whether or not two claims overlap
//used internally to prevent overlaps when creating claims
boolean overlaps(Claim otherClaim)
{
//NOTE: if trying to understand this makes your head hurt, don't feel bad - it hurts mine too.
//try drawing pictures to visualize test cases.
if(!this.lesserBoundaryCorner.getWorld().equals(otherClaim.getLesserBoundaryCorner().getWorld())) return false;
//first, check the corners of this claim aren't inside any existing claims
if(otherClaim.contains(this.lesserBoundaryCorner, true, false)) return true;
if(otherClaim.contains(this.greaterBoundaryCorner, true, false)) return true;
if(otherClaim.contains(new Location(this.lesserBoundaryCorner.getWorld(), this.lesserBoundaryCorner.getBlockX(), 0, this.greaterBoundaryCorner.getBlockZ()), true, false)) return true;
if(otherClaim.contains(new Location(this.lesserBoundaryCorner.getWorld(), this.greaterBoundaryCorner.getBlockX(), 0, this.lesserBoundaryCorner.getBlockZ()), true, false)) return true;
//verify that no claim's lesser boundary point is inside this new claim, to cover the "existing claim is entirely inside new claim" case
if(this.contains(otherClaim.getLesserBoundaryCorner(), true, false)) return true;
//verify this claim doesn't band across an existing claim, either horizontally or vertically
if( this.getLesserBoundaryCorner().getBlockZ() <= otherClaim.getGreaterBoundaryCorner().getBlockZ() &&
this.getLesserBoundaryCorner().getBlockZ() >= otherClaim.getLesserBoundaryCorner().getBlockZ() &&
this.getLesserBoundaryCorner().getBlockX() < otherClaim.getLesserBoundaryCorner().getBlockX() &&
this.getGreaterBoundaryCorner().getBlockX() > otherClaim.getGreaterBoundaryCorner().getBlockX() )
return true;
if( this.getGreaterBoundaryCorner().getBlockZ() <= otherClaim.getGreaterBoundaryCorner().getBlockZ() &&
this.getGreaterBoundaryCorner().getBlockZ() >= otherClaim.getLesserBoundaryCorner().getBlockZ() &&
this.getLesserBoundaryCorner().getBlockX() < otherClaim.getLesserBoundaryCorner().getBlockX() &&
this.getGreaterBoundaryCorner().getBlockX() > otherClaim.getGreaterBoundaryCorner().getBlockX() )
return true;
if( this.getLesserBoundaryCorner().getBlockX() <= otherClaim.getGreaterBoundaryCorner().getBlockX() &&
this.getLesserBoundaryCorner().getBlockX() >= otherClaim.getLesserBoundaryCorner().getBlockX() &&
this.getLesserBoundaryCorner().getBlockZ() < otherClaim.getLesserBoundaryCorner().getBlockZ() &&
this.getGreaterBoundaryCorner().getBlockZ() > otherClaim.getGreaterBoundaryCorner().getBlockZ() )
return true;
if( this.getGreaterBoundaryCorner().getBlockX() <= otherClaim.getGreaterBoundaryCorner().getBlockX() &&
this.getGreaterBoundaryCorner().getBlockX() >= otherClaim.getLesserBoundaryCorner().getBlockX() &&
this.getLesserBoundaryCorner().getBlockZ() < otherClaim.getLesserBoundaryCorner().getBlockZ() &&
this.getGreaterBoundaryCorner().getBlockZ() > otherClaim.getGreaterBoundaryCorner().getBlockZ() )
return true;
return false;
}
//whether more entities may be added to a claim
public String allowMoreEntities(boolean remove)
{
if(this.parent != null) return this.parent.allowMoreEntities(remove);
//this rule only applies to creative mode worlds
if(!GriefPrevention.instance.creativeRulesApply(this.getLesserBoundaryCorner())) return null;
//admin claims aren't restricted
if(this.isAdminClaim()) return null;
//don't apply this rule to very large claims
if(this.getArea() > 10000) return null;
//determine maximum allowable entity count, based on claim size
int maxEntities = this.getArea() / 50;
if(maxEntities == 0) return GriefPrevention.instance.dataStore.getMessage(Messages.ClaimTooSmallForEntities);
//count current entities (ignoring players)
int totalEntities = 0;
ArrayList<Chunk> chunks = this.getChunks();
for(Chunk chunk : chunks)
{
Entity [] entities = chunk.getEntities();
for(int i = 0; i < entities.length; i++)
{
Entity entity = entities[i];
if(!(entity instanceof Player) && this.contains(entity.getLocation(), false, false))
{
totalEntities++;
if(remove && totalEntities > maxEntities) entity.remove();
}
}
}
if(totalEntities >= maxEntities) return GriefPrevention.instance.dataStore.getMessage(Messages.TooManyEntitiesInClaim);
return null;
}
public String allowMoreActiveBlocks()
{
if(this.parent != null) return this.parent.allowMoreActiveBlocks();
//determine maximum allowable entity count, based on claim size
int maxActives = this.getArea() / 100;
if(maxActives == 0) return GriefPrevention.instance.dataStore.getMessage(Messages.ClaimTooSmallForActiveBlocks);
//count current actives
int totalActives = 0;
ArrayList<Chunk> chunks = this.getChunks();
for(Chunk chunk : chunks)
{
BlockState [] actives = chunk.getTileEntities();
for(int i = 0; i < actives.length; i++)
{
BlockState active = actives[i];
if(BlockEventHandler.isActiveBlock(active))
{
if(this.contains(active.getLocation(), false, false))
{
totalActives++;
}
}
}
}
if(totalActives >= maxActives) return GriefPrevention.instance.dataStore.getMessage(Messages.TooManyActiveBlocksInClaim);
return null;
}
//implements a strict ordering of claims, used to keep the claims collection sorted for faster searching
boolean greaterThan(Claim otherClaim)
{
Location thisCorner = this.getLesserBoundaryCorner();
Location otherCorner = otherClaim.getLesserBoundaryCorner();
if(thisCorner.getBlockX() > otherCorner.getBlockX()) return true;
if(thisCorner.getBlockX() < otherCorner.getBlockX()) return false;
if(thisCorner.getBlockZ() > otherCorner.getBlockZ()) return true;
if(thisCorner.getBlockZ() < otherCorner.getBlockZ()) return false;
return thisCorner.getWorld().getName().compareTo(otherCorner.getWorld().getName()) < 0;
}
@SuppressWarnings("deprecation")
long getPlayerInvestmentScore()
{
//decide which blocks will be considered player placed
Location lesserBoundaryCorner = this.getLesserBoundaryCorner();
ArrayList<Material> playerBlocks = RestoreNatureProcessingTask.getPlayerBlocks(lesserBoundaryCorner.getWorld().getEnvironment(), lesserBoundaryCorner.getBlock().getBiome());
//scan the claim for player placed blocks
double score = 0;
boolean creativeMode = GriefPrevention.instance.creativeRulesApply(lesserBoundaryCorner);
for(int x = this.lesserBoundaryCorner.getBlockX(); x <= this.greaterBoundaryCorner.getBlockX(); x++)
{
for(int z = this.lesserBoundaryCorner.getBlockZ(); z <= this.greaterBoundaryCorner.getBlockZ(); z++)
{
int y = this.lesserBoundaryCorner.getBlockY();
for(; y < GriefPrevention.instance.getSeaLevel(this.lesserBoundaryCorner.getWorld()) - 5; y++)
{
Block block = this.lesserBoundaryCorner.getWorld().getBlockAt(x, y, z);
if(playerBlocks.contains(block.getType()))
{
if(block.getType() == Material.CHEST && !creativeMode)
{
score += 10;
}
else
{
score += .5;
}
}
}
for(; y < this.lesserBoundaryCorner.getWorld().getMaxHeight(); y++)
{
Block block = this.lesserBoundaryCorner.getWorld().getBlockAt(x, y, z);
if(playerBlocks.contains(block.getType()))
{
if(block.getType() == Material.CHEST && !creativeMode)
{
score += 10;
}
else if(creativeMode && (block.getType() == Material.LAVA || block.getType() == Material.STATIONARY_LAVA))
{
score -= 10;
}
else
{
score += 1;
}
}
}
}
}
return (long)score;
}
public ArrayList<Chunk> getChunks()
{
ArrayList<Chunk> chunks = new ArrayList<Chunk>();
World world = this.getLesserBoundaryCorner().getWorld();
Chunk lesserChunk = this.getLesserBoundaryCorner().getChunk();
Chunk greaterChunk = this.getGreaterBoundaryCorner().getChunk();
for(int x = lesserChunk.getX(); x <= greaterChunk.getX(); x++)
{
for(int z = lesserChunk.getZ(); z <= greaterChunk.getZ(); z++)
{
chunks.add(world.getChunkAt(x, z));
}
}
return chunks;
}
ArrayList<Long> getChunkHashes()
{
ArrayList<Long> hashes = new ArrayList<Long>();
int smallX = this.getLesserBoundaryCorner().getBlockX() >> 4;
int smallZ = this.getLesserBoundaryCorner().getBlockZ() >> 4;
int largeX = this.getGreaterBoundaryCorner().getBlockX() >> 4;
int largeZ = this.getGreaterBoundaryCorner().getBlockZ() >> 4;
for(int x = smallX; x <= largeX; x++)
{
for(int z = smallZ; z <= largeZ; z++)
{
hashes.add(DataStore.getChunkHash(x, z));
}
}
return hashes;
}
}
@@ -0,0 +1,27 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
//basic enum stuff
public enum ClaimPermission
{
Build,
Inventory,
Access
}
@@ -0,0 +1,9 @@
package me.ryanhamshire.GriefPrevention;
public enum ClaimsMode
{
Survival,
Creative,
Disabled,
SurvivalRequiringClaims
}
@@ -0,0 +1,61 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import org.bukkit.Bukkit;
import org.bukkit.OfflinePlayer;
//asynchronously loads player data without caching it in the datastore, then
//passes those data to a claim cleanup task which might decide to delete a claim for inactivity
class CleanupUnusedClaimPreTask implements Runnable
{
private Claim claim = null;
CleanupUnusedClaimPreTask(Claim claim)
{
this.claim = claim;
}
@Override
public void run()
{
//get the data
PlayerData ownerData = GriefPrevention.instance.dataStore.getPlayerDataFromStorage(claim.ownerID);
OfflinePlayer ownerInfo = Bukkit.getServer().getOfflinePlayer(claim.ownerID);
//expiration code uses last logout timestamp to decide whether to expire claims
//don't expire claims for online players
if(ownerInfo.isOnline()) return;
if(ownerInfo.getLastPlayed() <= 0) return;
GriefPrevention.AddLogEntry("Looking for expired claims. Checking data for " + claim.ownerID.toString(), CustomLogEntryTypes.Debug, true);
//skip claims belonging to exempted players based on block totals in config
int bonusBlocks = ownerData.getBonusClaimBlocks();
if(bonusBlocks >= GriefPrevention.instance.config_claims_expirationExemptionBonusBlocks || bonusBlocks + ownerData.getAccruedClaimBlocks() >= GriefPrevention.instance.config_claims_expirationExemptionTotalBlocks)
{
GriefPrevention.AddLogEntry("Player exempt from claim expiration based on claim block counts vs. config file settings.", CustomLogEntryTypes.Debug, true);
return;
}
//pass it back to the main server thread, where it's safe to delete a claim if needed
Bukkit.getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, new CleanupUnusedClaimTask(claim, ownerData, ownerInfo), 1L);
}
}
@@ -0,0 +1,137 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import java.util.Calendar;
import java.util.Date;
import java.util.Vector;
import org.bukkit.Bukkit;
import org.bukkit.OfflinePlayer;
import me.ryanhamshire.GriefPrevention.events.ClaimExpirationEvent;
class CleanupUnusedClaimTask implements Runnable
{
Claim claim;
PlayerData ownerData;
OfflinePlayer ownerInfo;
CleanupUnusedClaimTask(Claim claim, PlayerData ownerData, OfflinePlayer ownerInfo)
{
this.claim = claim;
this.ownerData = ownerData;
this.ownerInfo = ownerInfo;
}
@Override
public void run()
{
//see if any other plugins don't want this claim deleted
ClaimExpirationEvent event = new ClaimExpirationEvent(this.claim);
Bukkit.getPluginManager().callEvent(event);
if(event.isCancelled()) return;
//determine area of the default chest claim
int areaOfDefaultClaim = 0;
if(GriefPrevention.instance.config_claims_automaticClaimsForNewPlayersRadius >= 0)
{
areaOfDefaultClaim = (int)Math.pow(GriefPrevention.instance.config_claims_automaticClaimsForNewPlayersRadius * 2 + 1, 2);
}
//if this claim is a chest claim and those are set to expire
if(claim.getArea() <= areaOfDefaultClaim && GriefPrevention.instance.config_claims_chestClaimExpirationDays > 0)
{
//if the owner has been gone at least a week, and if he has ONLY the new player claim, it will be removed
Calendar sevenDaysAgo = Calendar.getInstance();
sevenDaysAgo.add(Calendar.DATE, -GriefPrevention.instance.config_claims_chestClaimExpirationDays);
boolean newPlayerClaimsExpired = sevenDaysAgo.getTime().after(new Date(ownerInfo.getLastPlayed()));
if(newPlayerClaimsExpired && ownerData.getClaims().size() == 1)
{
claim.removeSurfaceFluids(null);
GriefPrevention.instance.dataStore.deleteClaim(claim, true, true);
//if configured to do so, restore the land to natural
if(GriefPrevention.instance.creativeRulesApply(claim.getLesserBoundaryCorner()) || GriefPrevention.instance.config_claims_survivalAutoNatureRestoration)
{
GriefPrevention.instance.restoreClaim(claim, 0);
}
GriefPrevention.AddLogEntry(" " + claim.getOwnerName() + "'s new player claim expired.", CustomLogEntryTypes.AdminActivity);
}
}
//if configured to always remove claims after some inactivity period without exceptions...
else if(GriefPrevention.instance.config_claims_expirationDays > 0)
{
Calendar earliestPermissibleLastLogin = Calendar.getInstance();
earliestPermissibleLastLogin.add(Calendar.DATE, -GriefPrevention.instance.config_claims_expirationDays);
if(earliestPermissibleLastLogin.getTime().after(new Date(ownerInfo.getLastPlayed())))
{
//make a copy of this player's claim list
Vector<Claim> claims = new Vector<Claim>();
for(int i = 0; i < ownerData.getClaims().size(); i++)
{
claims.add(ownerData.getClaims().get(i));
}
//delete them
GriefPrevention.instance.dataStore.deleteClaimsForPlayer(claim.ownerID, true);
GriefPrevention.AddLogEntry(" All of " + claim.getOwnerName() + "'s claims have expired.", CustomLogEntryTypes.AdminActivity);
for(int i = 0; i < claims.size(); i++)
{
//if configured to do so, restore the land to natural
if(GriefPrevention.instance.creativeRulesApply(claims.get(i).getLesserBoundaryCorner()) || GriefPrevention.instance.config_claims_survivalAutoNatureRestoration)
{
GriefPrevention.instance.restoreClaim(claims.get(i), 0);
}
}
}
}
else if(GriefPrevention.instance.config_claims_unusedClaimExpirationDays > 0 && GriefPrevention.instance.creativeRulesApply(claim.getLesserBoundaryCorner()))
{
//avoid scanning large claims and administrative claims
if(claim.isAdminClaim() || claim.getWidth() > 25 || claim.getHeight() > 25) return;
//otherwise scan the claim content
int minInvestment = 400;
long investmentScore = claim.getPlayerInvestmentScore();
if(investmentScore < minInvestment)
{
//if the owner has been gone at least a week, and if he has ONLY the new player claim, it will be removed
Calendar sevenDaysAgo = Calendar.getInstance();
sevenDaysAgo.add(Calendar.DATE, -GriefPrevention.instance.config_claims_unusedClaimExpirationDays);
boolean claimExpired = sevenDaysAgo.getTime().after(new Date(ownerInfo.getLastPlayed()));
if(claimExpired)
{
GriefPrevention.instance.dataStore.deleteClaim(claim, true, true);
GriefPrevention.AddLogEntry("Removed " + claim.getOwnerName() + "'s unused claim @ " + GriefPrevention.getfriendlyLocationString(claim.getLesserBoundaryCorner()), CustomLogEntryTypes.AdminActivity);
//restore the claim area to natural state
GriefPrevention.instance.restoreClaim(claim, 0);
}
}
}
}
}
@@ -0,0 +1,8 @@
package me.ryanhamshire.GriefPrevention;
enum CommandCategory
{
Chat,
Whisper,
None
}
@@ -0,0 +1,29 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
public class CreateClaimResult
{
//whether or not the creation succeeded (it would fail if the new claim overlapped another existing claim)
public boolean succeeded;
//when succeeded, this is a reference to the new claim
//when failed, this is a reference to the pre-existing, conflicting claim
public Claim claim;
}
@@ -0,0 +1,29 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2015 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
public enum CustomLogEntryTypes
{
SocialActivity,
SuspiciousActivity,
AdminActivity,
Debug,
Exception,
MutedChat
}
@@ -0,0 +1,183 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2015 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import java.io.File;
import java.nio.charset.Charset;
import java.text.SimpleDateFormat;
import java.util.Calendar;
import java.util.Date;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
import org.bukkit.scheduler.BukkitScheduler;
import com.google.common.io.Files;
class CustomLogger
{
private final SimpleDateFormat timestampFormat = new SimpleDateFormat("HH:mm");
private final SimpleDateFormat filenameFormat = new SimpleDateFormat("yyyy_MM_dd");
private final String logFolderPath = DataStore.dataLayerFolderPath + File.separator + "Logs";
private final int secondsBetweenWrites = 300;
//stringbuilder is not thread safe, stringbuffer is
private StringBuffer queuedEntries = new StringBuffer();
CustomLogger()
{
//ensure log folder exists
File logFolder = new File(this.logFolderPath);
logFolder.mkdirs();
//delete any outdated log files immediately
this.DeleteExpiredLogs();
//unless disabled, schedule recurring tasks
int daysToKeepLogs = GriefPrevention.instance.config_logs_daysToKeep;
if(daysToKeepLogs > 0)
{
BukkitScheduler scheduler = GriefPrevention.instance.getServer().getScheduler();
final long ticksPerSecond = 20L;
final long ticksPerDay = ticksPerSecond * 60 * 60 * 24;
scheduler.runTaskTimerAsynchronously(GriefPrevention.instance, new EntryWriter(), this.secondsBetweenWrites * ticksPerSecond, this.secondsBetweenWrites * ticksPerSecond);
scheduler.runTaskTimerAsynchronously(GriefPrevention.instance, new ExpiredLogRemover(), ticksPerDay, ticksPerDay);
}
}
private static final Pattern inlineFormatterPattern = Pattern.compile("§.");
void AddEntry(String entry, CustomLogEntryTypes entryType)
{
//if disabled, do nothing
int daysToKeepLogs = GriefPrevention.instance.config_logs_daysToKeep;
if(daysToKeepLogs == 0) return;
//if entry type is not enabled, do nothing
if(!this.isEnabledType(entryType)) return;
//otherwise write to the in-memory buffer, after removing formatters
Matcher matcher = inlineFormatterPattern.matcher(entry);
entry = matcher.replaceAll("");
String timestamp = this.timestampFormat.format(new Date());
this.queuedEntries.append(timestamp + " " + entry + "\n");
}
private boolean isEnabledType(CustomLogEntryTypes entryType)
{
if(entryType == CustomLogEntryTypes.Exception) return true;
if(entryType == CustomLogEntryTypes.SocialActivity && !GriefPrevention.instance.config_logs_socialEnabled) return false;
if(entryType == CustomLogEntryTypes.SuspiciousActivity && !GriefPrevention.instance.config_logs_suspiciousEnabled) return false;
if(entryType == CustomLogEntryTypes.AdminActivity && !GriefPrevention.instance.config_logs_adminEnabled) return false;
if(entryType == CustomLogEntryTypes.Debug && !GriefPrevention.instance.config_logs_debugEnabled) return false;
if(entryType == CustomLogEntryTypes.MutedChat && !GriefPrevention.instance.config_logs_mutedChatEnabled) return false;
return true;
}
void WriteEntries()
{
try
{
//if nothing to write, stop here
if(this.queuedEntries.length() == 0) return;
//determine filename based on date
String filename = this.filenameFormat.format(new Date()) + ".log";
String filepath = this.logFolderPath + File.separator + filename;
File logFile = new File(filepath);
//dump content
Files.append(this.queuedEntries.toString(), logFile, Charset.forName("UTF-8"));
//in case of a failure to write the above due to exception,
//the unwritten entries will remain the buffer for the next write to retry
this.queuedEntries.setLength(0);
}
catch(Exception e)
{
e.printStackTrace();
}
}
private void DeleteExpiredLogs()
{
try
{
//get list of log files
File logFolder = new File(this.logFolderPath);
File [] files = logFolder.listFiles();
//delete any created before x days ago
int daysToKeepLogs = GriefPrevention.instance.config_logs_daysToKeep;
Calendar expirationBoundary = Calendar.getInstance();
expirationBoundary.add(Calendar.DATE, -daysToKeepLogs);
for(int i = 0; i < files.length; i++)
{
File file = files[i];
if(file.isDirectory()) continue; //skip any folders
String filename = file.getName().replace(".log", "");
String [] dateParts = filename.split("_"); //format is yyyy_MM_dd
if(dateParts.length != 3) continue;
try
{
int year = Integer.parseInt(dateParts[0]);
int month = Integer.parseInt(dateParts[1]) - 1;
int day = Integer.parseInt(dateParts[2]);
Calendar filedate = Calendar.getInstance();
filedate.set(year, month, day);
if(filedate.before(expirationBoundary))
{
file.delete();
}
}
catch(NumberFormatException e)
{
//throw this away - effectively ignoring any files without the correct filename format
GriefPrevention.AddLogEntry("Ignoring an unexpected file in the abridged logs folder: " + file.getName(), CustomLogEntryTypes.Debug, true);
}
}
}
catch(Exception e)
{
e.printStackTrace();
}
}
//transfers the internal buffer to a log file
private class EntryWriter implements Runnable
{
@Override
public void run()
{
WriteEntries();
}
}
private class ExpiredLogRemover implements Runnable
{
@Override
public void run()
{
DeleteExpiredLogs();
}
}
}
@@ -0,0 +1,33 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
public class CustomizableMessage
{
public Messages id;
public String text;
public String notes;
public CustomizableMessage(Messages id, String text, String notes)
{
this.id = id;
this.text = text;
this.notes = notes;
}
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,737 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import java.io.PrintWriter;
import java.io.StringWriter;
import java.sql.*;
import java.text.SimpleDateFormat;
import java.util.*;
import java.util.Date;
import org.bukkit.*;
//manages data stored in the file system
public class DatabaseDataStore extends DataStore
{
private Connection databaseConnection = null;
private String databaseUrl;
private String userName;
private String password;
private String updateNameSQL;
private String insertClaimSQL;
private String deleteClaimSQL;
private String getPlayerDataSQL;
private String deletePlayerDataSQL;
private String insertPlayerDataSQL;
private String insertNextClaimIdSQL;
private String deleteGroupBonusSQL;
private String insertSchemaVerSQL;
private String deleteNextClaimIdSQL;
private String deleteSchemaVersionSQL;
private String selectSchemaVersionSQL;
DatabaseDataStore(String url, String userName, String password) throws Exception
{
this.databaseUrl = url;
this.userName = userName;
this.password = password;
this.initialize();
}
@Override
void initialize() throws Exception
{
try
{
//load the java driver for mySQL
Class.forName("com.mysql.jdbc.Driver");
}
catch(Exception e)
{
GriefPrevention.AddLogEntry("ERROR: Unable to load Java's mySQL database driver. Check to make sure you've installed it properly.");
throw e;
}
try
{
this.refreshDataConnection();
}
catch(Exception e2)
{
GriefPrevention.AddLogEntry("ERROR: Unable to connect to database. Check your config file settings.");
throw e2;
}
try
{
//ensure the data tables exist
Statement statement = databaseConnection.createStatement();
statement.execute("CREATE TABLE IF NOT EXISTS griefprevention_nextclaimid (nextid INT(15));");
statement.execute("CREATE TABLE IF NOT EXISTS griefprevention_claimdata (id INT(15), owner VARCHAR(50), lessercorner VARCHAR(100), greatercorner VARCHAR(100), builders TEXT, containers TEXT, accessors TEXT, managers TEXT, inheritnothing BOOLEAN, parentid INT(15));");
statement.execute("CREATE TABLE IF NOT EXISTS griefprevention_playerdata (name VARCHAR(50), lastlogin DATETIME, accruedblocks INT(15), bonusblocks INT(15));");
statement.execute("CREATE TABLE IF NOT EXISTS griefprevention_schemaversion (version INT(15));");
statement.execute("ALTER TABLE griefprevention_claimdata MODIFY builders TEXT;");
statement.execute("ALTER TABLE griefprevention_claimdata MODIFY containers TEXT;");
statement.execute("ALTER TABLE griefprevention_claimdata MODIFY accessors TEXT;");
statement.execute("ALTER TABLE griefprevention_claimdata MODIFY managers TEXT;");
//if the next claim id table is empty, this is a brand new database which will write using the latest schema
//otherwise, schema version is determined by schemaversion table (or =0 if table is empty, see getSchemaVersion())
ResultSet results = statement.executeQuery("SELECT * FROM griefprevention_nextclaimid;");
if(!results.next())
{
this.setSchemaVersion(latestSchemaVersion);
}
}
catch(Exception e3)
{
GriefPrevention.AddLogEntry("ERROR: Unable to create the necessary database table. Details:");
GriefPrevention.AddLogEntry(e3.getMessage());
e3.printStackTrace();
throw e3;
}
this.updateNameSQL = "UPDATE griefprevention_playerdata SET name = ? WHERE name = ?;";
this.insertClaimSQL = "INSERT INTO griefprevention_claimdata (id, owner, lessercorner, greatercorner, builders, containers, accessors, managers, inheritnothing, parentid) VALUES(?,?,?,?,?,?,?,?,?,?);";
this.deleteClaimSQL = "DELETE FROM griefprevention_claimdata WHERE id=?;";
this.getPlayerDataSQL = "SELECT * FROM griefprevention_playerdata WHERE name=?;";
this.deletePlayerDataSQL = "DELETE FROM griefprevention_playerdata WHERE name=?;";
this.insertPlayerDataSQL = "INSERT INTO griefprevention_playerdata (name, lastlogin, accruedblocks, bonusblocks) VALUES (?,?,?,?);";
this.insertNextClaimIdSQL = "INSERT INTO griefprevention_nextclaimid VALUES (?);";
this.deleteGroupBonusSQL = "DELETE FROM griefprevention_playerdata WHERE name=?;";
this.insertSchemaVerSQL = "INSERT INTO griefprevention_schemaversion VALUES (?)";
this.deleteNextClaimIdSQL = "DELETE FROM griefprevention_nextclaimid;";
this.deleteSchemaVersionSQL = "DELETE FROM griefprevention_schemaversion;";
this.selectSchemaVersionSQL = "SELECT * FROM griefprevention_schemaversion;";
//load group data into memory
Statement statement = databaseConnection.createStatement();
ResultSet results = statement.executeQuery("SELECT * FROM griefprevention_playerdata;");
while(results.next())
{
String name = results.getString("name");
//ignore non-groups. all group names start with a dollar sign.
if(!name.startsWith("$")) continue;
String groupName = name.substring(1);
if(groupName == null || groupName.isEmpty()) continue; //defensive coding, avoid unlikely cases
int groupBonusBlocks = results.getInt("bonusblocks");
this.permissionToBonusBlocksMap.put(groupName, groupBonusBlocks);
}
//load next claim number into memory
results = statement.executeQuery("SELECT * FROM griefprevention_nextclaimid;");
//if there's nothing yet, add it
if(!results.next())
{
statement.execute("INSERT INTO griefprevention_nextclaimid VALUES(0);");
this.nextClaimID = (long)0;
}
//otherwise load it
else
{
this.nextClaimID = results.getLong("nextid");
}
if(this.getSchemaVersion() == 0)
{
try
{
this.refreshDataConnection();
//pull ALL player data from the database
statement = this.databaseConnection.createStatement();
results = statement.executeQuery("SELECT * FROM griefprevention_playerdata;");
//make a list of changes to be made
HashMap<String, UUID> changes = new HashMap<String, UUID>();
ArrayList<String> namesToConvert = new ArrayList<String>();
while(results.next())
{
//get the id
String playerName = results.getString("name");
//add to list of names to convert to UUID
namesToConvert.add(playerName);
}
//resolve and cache as many as possible through various means
try
{
UUIDFetcher fetcher = new UUIDFetcher(namesToConvert);
fetcher.call();
}
catch(Exception e)
{
GriefPrevention.AddLogEntry("Failed to resolve a batch of names to UUIDs. Details:" + e.getMessage());
e.printStackTrace();
}
//reset results cursor
results.beforeFirst();
//for each result
while(results.next())
{
//get the id
String playerName = results.getString("name");
//try to convert player name to UUID
try
{
UUID playerID = UUIDFetcher.getUUIDOf(playerName);
//if successful, update the playerdata row by replacing the player's name with the player's UUID
if(playerID != null)
{
changes.put(playerName, playerID);
}
}
//otherwise leave it as-is. no harm done - it won't be requested by name, and this update only happens once.
catch(Exception ex){ }
}
//refresh data connection in case data migration took a long time
this.refreshDataConnection();
for(String name : changes.keySet())
{
try (PreparedStatement updateStmnt = this.databaseConnection.prepareStatement(this.getUpdateNameSQL())) {
updateStmnt.setString(1, changes.get(name).toString());
updateStmnt.setString(2, name);
updateStmnt.executeUpdate();
}
catch(SQLException e)
{
GriefPrevention.AddLogEntry("Unable to convert player data for " + name + ". Skipping.");
GriefPrevention.AddLogEntry(e.getMessage());
}
}
}
catch(SQLException e)
{
GriefPrevention.AddLogEntry("Unable to convert player data. Details:");
GriefPrevention.AddLogEntry(e.getMessage());
e.printStackTrace();
}
}
if(this.getSchemaVersion() <= 2)
{
statement = this.databaseConnection.createStatement();
statement.execute("ALTER TABLE griefprevention_claimdata ADD inheritNothing BOOLEAN DEFAULT 0 AFTER managers;");
}
//load claims data into memory
results = statement.executeQuery("SELECT * FROM griefprevention_claimdata;");
ArrayList<Claim> claimsToRemove = new ArrayList<Claim>();
ArrayList<Claim> subdivisionsToLoad = new ArrayList<Claim>();
List<World> validWorlds = Bukkit.getServer().getWorlds();
Long claimID = null;
while(results.next())
{
try
{
//problematic claims will be removed from secondary storage, and never added to in-memory data store
boolean removeClaim = false;
long parentId = results.getLong("parentid");
claimID = results.getLong("id");
boolean inheritNothing = results.getBoolean("inheritNothing");
Location lesserBoundaryCorner = null;
Location greaterBoundaryCorner = null;
String lesserCornerString = "(location not available)";
try
{
lesserCornerString = results.getString("lessercorner");
lesserBoundaryCorner = this.locationFromString(lesserCornerString, validWorlds);
String greaterCornerString = results.getString("greatercorner");
greaterBoundaryCorner = this.locationFromString(greaterCornerString, validWorlds);
}
catch(Exception e)
{
if(e.getMessage() != null && e.getMessage().contains("World not found"))
{
GriefPrevention.AddLogEntry("Failed to load a claim (ID:" + claimID.toString() + ") because its world isn't loaded (yet?). Please delete the claim or contact the GriefPrevention developer with information about which plugin(s) you're using to load or create worlds. " + lesserCornerString);
continue;
}
else
{
throw e;
}
}
String ownerName = results.getString("owner");
UUID ownerID = null;
if(ownerName.isEmpty() || ownerName.startsWith("--"))
{
ownerID = null; //administrative land claim or subdivision
}
else if(this.getSchemaVersion() < 1)
{
try
{
ownerID = UUIDFetcher.getUUIDOf(ownerName);
}
catch(Exception ex)
{
GriefPrevention.AddLogEntry("This owner name did not convert to a UUID: " + ownerName + ".");
GriefPrevention.AddLogEntry(" Converted land claim to administrative @ " + lesserBoundaryCorner.toString());
}
}
else
{
try
{
ownerID = UUID.fromString(ownerName);
}
catch(Exception ex)
{
GriefPrevention.AddLogEntry("This owner entry is not a UUID: " + ownerName + ".");
GriefPrevention.AddLogEntry(" Converted land claim to administrative @ " + lesserBoundaryCorner.toString());
}
}
String buildersString = results.getString("builders");
List<String> builderNames = Arrays.asList(buildersString.split(";"));
builderNames = this.convertNameListToUUIDList(builderNames);
String containersString = results.getString("containers");
List<String> containerNames = Arrays.asList(containersString.split(";"));
containerNames = this.convertNameListToUUIDList(containerNames);
String accessorsString = results.getString("accessors");
List<String> accessorNames = Arrays.asList(accessorsString.split(";"));
accessorNames = this.convertNameListToUUIDList(accessorNames);
String managersString = results.getString("managers");
List<String> managerNames = Arrays.asList(managersString.split(";"));
managerNames = this.convertNameListToUUIDList(managerNames);
Claim claim = new Claim(lesserBoundaryCorner, greaterBoundaryCorner, ownerID, builderNames, containerNames, accessorNames, managerNames, inheritNothing, claimID);
if(removeClaim)
{
claimsToRemove.add(claim);
}
else if(parentId == -1)
{
//top level claim
this.addClaim(claim, false);
}
else
{
//subdivision
subdivisionsToLoad.add(claim);
}
}
catch(SQLException e)
{
GriefPrevention.AddLogEntry("Unable to load a claim. Details: " + e.getMessage() + " ... " + results.toString());
e.printStackTrace();
}
}
//add subdivisions to their parent claims
for(Claim childClaim : subdivisionsToLoad)
{
//find top level claim parent
Claim topLevelClaim = this.getClaimAt(childClaim.getLesserBoundaryCorner(), true, null);
if(topLevelClaim == null)
{
claimsToRemove.add(childClaim);
GriefPrevention.AddLogEntry("Removing orphaned claim subdivision: " + childClaim.getLesserBoundaryCorner().toString());
continue;
}
//add this claim to the list of children of the current top level claim
childClaim.parent = topLevelClaim;
topLevelClaim.children.add(childClaim);
childClaim.inDataStore = true;
}
for(Claim claim : claimsToRemove)
{
this.deleteClaimFromSecondaryStorage(claim);
}
if(this.getSchemaVersion() <= 2)
{
this.refreshDataConnection();
statement = this.databaseConnection.createStatement();
statement.execute("DELETE FROM griefprevention_claimdata WHERE id='-1';");
}
super.initialize();
}
@Override
synchronized void writeClaimToStorage(Claim claim) //see datastore.cs. this will ALWAYS be a top level claim
{
try
{
this.refreshDataConnection();
//wipe out any existing data about this claim
this.deleteClaimFromSecondaryStorage(claim);
//write claim data to the database
this.writeClaimData(claim);
}
catch(SQLException e)
{
GriefPrevention.AddLogEntry("Unable to save data for claim at " + this.locationToString(claim.lesserBoundaryCorner) + ". Details:");
GriefPrevention.AddLogEntry(e.getMessage());
}
}
//actually writes claim data to the database
synchronized private void writeClaimData(Claim claim) throws SQLException
{
String lesserCornerString = this.locationToString(claim.getLesserBoundaryCorner());
String greaterCornerString = this.locationToString(claim.getGreaterBoundaryCorner());
String owner = "";
if(claim.ownerID != null) owner = claim.ownerID.toString();
ArrayList<String> builders = new ArrayList<String>();
ArrayList<String> containers = new ArrayList<String>();
ArrayList<String> accessors = new ArrayList<String>();
ArrayList<String> managers = new ArrayList<String>();
claim.getPermissions(builders, containers, accessors, managers);
String buildersString = this.storageStringBuilder(builders);
String containersString = this.storageStringBuilder(containers);
String accessorsString = this.storageStringBuilder(accessors);
String managersString = this.storageStringBuilder(managers);
boolean inheritNothing = claim.getSubclaimRestrictions();
long parentId = claim.parent == null ? -1 : claim.parent.id;
try (PreparedStatement insertStmt = this.databaseConnection.prepareStatement(this.getInsertClaimSQL())) {
insertStmt.setLong(1, claim.id);
insertStmt.setString(2, owner);
insertStmt.setString(3, lesserCornerString);
insertStmt.setString(4, greaterCornerString);
insertStmt.setString(5, buildersString);
insertStmt.setString(6, containersString);
insertStmt.setString(7, accessorsString);
insertStmt.setString(8, managersString);
insertStmt.setBoolean(9, inheritNothing);
insertStmt.setLong(10, parentId);
insertStmt.executeUpdate();
}
catch(SQLException e)
{
GriefPrevention.AddLogEntry("Unable to save data for claim at " + this.locationToString(claim.lesserBoundaryCorner) + ". Details:");
GriefPrevention.AddLogEntry(e.getMessage());
}
}
//deletes a claim from the database
@Override
synchronized void deleteClaimFromSecondaryStorage(Claim claim)
{
try(PreparedStatement deleteStmnt = this.databaseConnection.prepareStatement(this.getDeleteClaimSQL())) {
deleteStmnt.setLong(1, claim.id);
deleteStmnt.executeUpdate();
}
catch(SQLException e)
{
GriefPrevention.AddLogEntry("Unable to delete data for claim " + claim.id + ". Details:");
GriefPrevention.AddLogEntry(e.getMessage());
e.printStackTrace();
}
}
@Override
synchronized PlayerData getPlayerDataFromStorage(UUID playerID)
{
PlayerData playerData = new PlayerData();
playerData.playerID = playerID;
try (PreparedStatement selectStmnt = this.databaseConnection.prepareStatement( this.getGetPlayerDataSQL()))
{
selectStmnt.setString(1, playerID.toString());
ResultSet results = selectStmnt.executeQuery();
//if data for this player exists, use it
if(results.next())
{
playerData.setAccruedClaimBlocks(results.getInt("accruedblocks"));
playerData.setBonusClaimBlocks(results.getInt("bonusblocks"));
}
}
catch(SQLException e)
{
StringWriter errors = new StringWriter();
e.printStackTrace(new PrintWriter(errors));
GriefPrevention.AddLogEntry(playerID + " " + errors.toString(), CustomLogEntryTypes.Exception);
}
return playerData;
}
//saves changes to player data. MUST be called after you're done making changes, otherwise a reload will lose them
@Override
public void overrideSavePlayerData(UUID playerID, PlayerData playerData)
{
//never save data for the "administrative" account. an empty string for player name indicates administrative account
if(playerID == null) return;
this.savePlayerData(playerID.toString(), playerData);
}
private void savePlayerData(String playerID, PlayerData playerData)
{
try (PreparedStatement deleteStmnt = this.databaseConnection.prepareStatement(this.getDeletePlayerDataSQL());
PreparedStatement insertStmnt = this.databaseConnection.prepareStatement(this.getInsertPlayerDataSQL())) {
OfflinePlayer player = Bukkit.getOfflinePlayer(UUID.fromString(playerID));
SimpleDateFormat sqlFormat = new SimpleDateFormat("yyyy-MM-dd HH:mm:ss");
String dateString = sqlFormat.format(new Date(player.getLastPlayed()));
deleteStmnt.setString(1, playerID);
deleteStmnt.executeUpdate();
insertStmnt.setString(1, playerID);
insertStmnt.setString(2, dateString);
insertStmnt.setInt(3, playerData.getAccruedClaimBlocks());
insertStmnt.setInt(4, playerData.getBonusClaimBlocks());
insertStmnt.executeUpdate();
}
catch(SQLException e)
{
StringWriter errors = new StringWriter();
e.printStackTrace(new PrintWriter(errors));
GriefPrevention.AddLogEntry(playerID + " " + errors.toString(), CustomLogEntryTypes.Exception);
}
}
@Override
synchronized void incrementNextClaimID()
{
this.setNextClaimID(this.nextClaimID + 1);
}
//sets the next claim ID. used by incrementNextClaimID() above, and also while migrating data from a flat file data store
synchronized void setNextClaimID(long nextID)
{
this.nextClaimID = nextID;
try (PreparedStatement deleteStmnt = this.databaseConnection.prepareStatement(this.getDeleteNextClaimIdSQL());
PreparedStatement insertStmnt = this.databaseConnection.prepareStatement(this.getInsertNextClaimIdSQL())) {
deleteStmnt.execute();
insertStmnt.setLong(1, nextID);
insertStmnt.executeUpdate();
}
catch(SQLException e)
{
GriefPrevention.AddLogEntry("Unable to set next claim ID to " + nextID + ". Details:");
GriefPrevention.AddLogEntry(e.getMessage());
}
}
//updates the database with a group's bonus blocks
@Override
synchronized void saveGroupBonusBlocks(String groupName, int currentValue)
{
//group bonus blocks are stored in the player data table, with player name = $groupName
try (PreparedStatement deleteStmnt = this.databaseConnection.prepareStatement(this.getDeleteGroupBonusSQL());
PreparedStatement insertStmnt = this.databaseConnection.prepareStatement(this.getInsertPlayerDataSQL())) {
SimpleDateFormat sqlFormat = new SimpleDateFormat("yyyy-MM-dd HH:mm:ss");
String dateString = sqlFormat.format(new Date());
deleteStmnt.setString(1, '$' + groupName);
deleteStmnt.executeUpdate();
insertStmnt.setString(1, '$' + groupName);
insertStmnt.setString(2, dateString);
insertStmnt.setInt(3, 0);
insertStmnt.setInt(4, currentValue);
insertStmnt.executeUpdate();
}
catch(SQLException e)
{
GriefPrevention.AddLogEntry("Unable to save data for group " + groupName + ". Details:");
GriefPrevention.AddLogEntry(e.getMessage());
}
}
@Override
synchronized void close()
{
if(this.databaseConnection != null)
{
try
{
if(!this.databaseConnection.isClosed())
{
this.databaseConnection.close();
}
}
catch(SQLException e){};
}
this.databaseConnection = null;
}
private synchronized void refreshDataConnection() throws SQLException
{
if(this.databaseConnection == null || !this.databaseConnection.isValid(3))
{
if(this.databaseConnection != null && !this.databaseConnection.isClosed())
{
this.databaseConnection.close();
}
//set username/pass properties
Properties connectionProps = new Properties();
connectionProps.put("user", this.userName);
connectionProps.put("password", this.password);
connectionProps.put("autoReconnect", "true");
connectionProps.put("maxReconnects", String.valueOf(Integer.MAX_VALUE));
//establish connection
this.databaseConnection = DriverManager.getConnection(this.databaseUrl, connectionProps);
}
}
@Override
protected int getSchemaVersionFromStorage()
{
try (PreparedStatement selectStmnt = this.databaseConnection.prepareStatement(this.getSelectSchemaVersionSQL())) {
ResultSet results = selectStmnt.executeQuery();
//if there's nothing yet, assume 0 and add it
if(!results.next())
{
this.setSchemaVersion(0);
return 0;
}
//otherwise return the value that's in the table
else
{
return results.getInt("version");
}
}
catch(SQLException e)
{
GriefPrevention.AddLogEntry("Unable to retrieve schema version from database. Details:");
GriefPrevention.AddLogEntry(e.getMessage());
e.printStackTrace();
return 0;
}
}
@Override
protected void updateSchemaVersionInStorage(int versionToSet)
{
try (PreparedStatement deleteStmnt = this.databaseConnection.prepareStatement(this.getDeleteSchemaVersionSQL());
PreparedStatement insertStmnt = this.databaseConnection.prepareStatement(this.getInsertSchemaVerSQL())) {
deleteStmnt.execute();
insertStmnt.setInt(1, versionToSet);
insertStmnt.executeUpdate();
}
catch(SQLException e)
{
GriefPrevention.AddLogEntry("Unable to set next schema version to " + versionToSet + ". Details:");
GriefPrevention.AddLogEntry(e.getMessage());
}
}
/**
* Concats an array to a string divided with the ; sign
* @param input Arraylist with strings to concat
* @return String with all values from input array
*/
private String storageStringBuilder(ArrayList<String> input) {
String output = "";
for(String string : input) {
output += string + ";";
}
return output;
}
public String getUpdateNameSQL() {
return updateNameSQL;
}
public String getInsertClaimSQL() {
return insertClaimSQL;
}
public String getDeleteClaimSQL() {
return deleteClaimSQL;
}
public String getGetPlayerDataSQL() {
return getPlayerDataSQL;
}
public String getDeletePlayerDataSQL() {
return deletePlayerDataSQL;
}
public String getInsertPlayerDataSQL() {
return insertPlayerDataSQL;
}
public String getInsertNextClaimIdSQL() {
return insertNextClaimIdSQL;
}
public String getDeleteGroupBonusSQL() {
return deleteGroupBonusSQL;
}
public String getInsertSchemaVerSQL() {
return insertSchemaVerSQL;
}
public String getDeleteNextClaimIdSQL() {
return deleteNextClaimIdSQL;
}
public String getDeleteSchemaVersionSQL() {
return deleteSchemaVersionSQL;
}
public String getSelectSchemaVersionSQL() {
return selectSchemaVersionSQL;
}
}
@@ -0,0 +1,128 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import java.util.Collection;
import me.ryanhamshire.GriefPrevention.events.AccrueClaimBlocksEvent;
import org.bukkit.entity.Player;
//FEATURE: give players claim blocks for playing, as long as they're not away from their computer
//runs every 5 minutes in the main thread, grants blocks per hour / 12 to each online player who appears to be actively playing
class DeliverClaimBlocksTask implements Runnable
{
private Player player;
private GriefPrevention instance;
private int idleThresholdSquared;
public DeliverClaimBlocksTask(Player player, GriefPrevention instance)
{
this.player = player;
this.instance = instance;
this.idleThresholdSquared = instance.config_claims_accruedIdleThreshold * instance.config_claims_accruedIdleThreshold;
}
@Override
public void run()
{
//if no player specified, this task will create a player-specific task for each online player, scheduled one tick apart
if(this.player == null)
{
@SuppressWarnings("unchecked")
Collection<Player> players = (Collection<Player>)GriefPrevention.instance.getServer().getOnlinePlayers();
long i = 0;
for(Player onlinePlayer : players)
{
DeliverClaimBlocksTask newTask = new DeliverClaimBlocksTask(onlinePlayer, instance);
instance.getServer().getScheduler().scheduleSyncDelayedTask(instance, newTask, i++);
}
return; //tasks started for each player
}
//deliver claim blocks to the specified player
if(!this.player.isOnline())
{
return; //player is not online to receive claim blocks
}
DataStore dataStore = instance.dataStore;
PlayerData playerData = dataStore.getPlayerData(player.getUniqueId());
// check if player is idle. considered idle if
// in vehicle or is in water (pushed by water)
// or has not moved at least defined blocks since last check
boolean isIdle = false;
try
{
isIdle = player.isInsideVehicle() || player.getLocation().getBlock().isLiquid() ||
!(playerData.lastAfkCheckLocation == null || playerData.lastAfkCheckLocation.distanceSquared(player.getLocation()) > idleThresholdSquared);
}
catch(IllegalArgumentException ignore) //can't measure distance when to/from are different worlds
{
}
//remember current location for next time
playerData.lastAfkCheckLocation = player.getLocation();
try
{
//determine how fast blocks accrue for this player //RoboMWM: addons determine this instead
int accrualRate = instance.config_claims_blocksAccruedPerHour_default;
//determine idle accrual rate when idle
if (isIdle)
{
if (instance.config_claims_accruedIdlePercent <= 0)
{
GriefPrevention.AddLogEntry(player.getName() + " wasn't active enough to accrue claim blocks this round.", CustomLogEntryTypes.Debug, true);
return; //idle accrual percentage is disabled
}
accrualRate = (int) (accrualRate * (instance.config_claims_accruedIdlePercent / 100.0D));
}
//fire event for addons
AccrueClaimBlocksEvent event = new AccrueClaimBlocksEvent(player, accrualRate, isIdle);
instance.getServer().getPluginManager().callEvent(event);
if (event.isCancelled())
{
GriefPrevention.AddLogEntry(player.getName() + " claim block delivery was canceled by another plugin.", CustomLogEntryTypes.Debug, true);
return; //event was cancelled
}
//set actual accrual
accrualRate = event.getBlocksToAccrue();
if (accrualRate < 0) accrualRate = 0;
playerData.accrueBlocks(accrualRate);
GriefPrevention.AddLogEntry("Delivering " + event.getBlocksToAccrue() + " blocks to " + player.getName(), CustomLogEntryTypes.Debug, true);
//intentionally NOT saving data here to reduce overall secondary storage access frequency
//many other operations will cause this player's data to save, including his eventual logout
//dataStore.savePlayerData(player.getUniqueIdentifier(), playerData);
}
catch(Exception e)
{
GriefPrevention.AddLogEntry("Problem delivering claim blocks to player " + player.getName() + ":");
e.printStackTrace();
}
}
}
@@ -0,0 +1,149 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import java.util.ArrayList;
import java.util.List;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.entity.Boat;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Player;
import org.bukkit.entity.Vehicle;
//FEATURE: creative mode worlds get a regular entity cleanup
//this main thread task revisits the location of a partially chopped tree from several minutes ago
//if any part of the tree is still there and nothing else has been built in its place, remove the remaining parts
class EntityCleanupTask implements Runnable
{
//where to start cleaning in the list of entities
private double percentageStart;
public EntityCleanupTask(double percentageStart)
{
this.percentageStart = percentageStart;
}
@Override
public void run()
{
ArrayList<World> worlds = new ArrayList<World>();
for(World world : GriefPrevention.instance.getServer().getWorlds())
{
if(GriefPrevention.instance.config_claims_worldModes.get(world) == ClaimsMode.Creative)
{
worlds.add(world);
}
}
for(int i = 0; i < worlds.size(); i++)
{
World world = worlds.get(i);
List<Entity> entities = world.getEntities();
//starting and stopping point. each execution of the task scans 10% of the server's (loaded) entities
int j = (int)(entities.size() * this.percentageStart);
int k = (int)(entities.size() * (this.percentageStart + .1));
Claim cachedClaim = null;
for(; j < entities.size() && j < k; j++)
{
Entity entity = entities.get(j);
boolean remove = false;
if(entity instanceof Boat) //boats must be occupied
{
Boat boat = (Boat)entity;
if(boat.isEmpty()) remove = true;
}
else if(entity instanceof Vehicle)
{
Vehicle vehicle = (Vehicle)entity;
//minecarts in motion must be occupied by a player
if(vehicle.getVelocity().lengthSquared() != 0)
{
if(vehicle.isEmpty() || !(vehicle.getPassenger() instanceof Player))
{
remove = true;
}
}
//stationary carts must be on rails
else
{
Material material = world.getBlockAt(vehicle.getLocation()).getType();
if(material != Material.RAILS && material != Material.POWERED_RAIL && material != Material.DETECTOR_RAIL)
{
remove = true;
}
}
}
//all non-player entities must be in claims
else if(!(entity instanceof Player))
{
Claim claim = GriefPrevention.instance.dataStore.getClaimAt(entity.getLocation(), false, cachedClaim);
if(claim != null)
{
cachedClaim = claim;
}
else
{
remove = true;
}
}
if(remove)
{
entity.remove();
}
}
}
//starting and stopping point. each execution of the task scans 5% of the server's claims
List<Claim> claims = GriefPrevention.instance.dataStore.claims;
int j = (int)(claims.size() * this.percentageStart);
int k = (int)(claims.size() * (this.percentageStart + .05));
for(; j < claims.size() && j < k; j++)
{
Claim claim = claims.get(j);
//if it's a creative mode claim
if(GriefPrevention.instance.creativeRulesApply(claim.getLesserBoundaryCorner()))
{
//check its entity count and remove any extras
claim.allowMoreEntities(true);
}
}
//schedule the next run of this task, in 3 minutes (20L is approximately 1 second)
double nextRunPercentageStart = this.percentageStart + .05;
if(nextRunPercentageStart > .99)
{
nextRunPercentageStart = 0;
}
EntityCleanupTask task = new EntityCleanupTask(nextRunPercentageStart);
GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, task, 20L * 60 * 1);
}
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,78 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import org.bukkit.entity.Player;
import org.bukkit.inventory.EquipmentSlot;
//tells a player about how many claim blocks he has, etc
//implemented as a task so that it can be delayed
//otherwise, it's spammy when players mouse-wheel past the shovel in their hot bars
class EquipShovelProcessingTask implements Runnable
{
//player data
private Player player;
public EquipShovelProcessingTask(Player player)
{
this.player = player;
}
@Override
public void run()
{
//if he's not holding the golden shovel anymore, do nothing
if(GriefPrevention.instance.getItemInHand(player, EquipmentSlot.HAND).getType() != GriefPrevention.instance.config_claims_modificationTool) return;
PlayerData playerData = GriefPrevention.instance.dataStore.getPlayerData(player.getUniqueId());
//reset any work he might have been doing
playerData.lastShovelLocation = null;
playerData.claimResizing = null;
//always reset to basic claims mode
if(playerData.shovelMode != ShovelMode.Basic)
{
playerData.shovelMode = ShovelMode.Basic;
GriefPrevention.sendMessage(player, TextMode.Info, Messages.ShovelBasicClaimMode);
}
//tell him how many claim blocks he has available
int remainingBlocks = playerData.getRemainingClaimBlocks();
GriefPrevention.sendMessage(player, TextMode.Instr, Messages.RemainingBlocks, String.valueOf(remainingBlocks));
//link to a video demo of land claiming, based on world type
if(GriefPrevention.instance.creativeRulesApply(player.getLocation()))
{
GriefPrevention.sendMessage(player, TextMode.Instr, Messages.CreativeBasicsVideo2, DataStore.CREATIVE_VIDEO_URL);
}
else if(GriefPrevention.instance.claimsEnabledForWorld(player.getLocation().getWorld()))
{
GriefPrevention.sendMessage(player, TextMode.Instr, Messages.SurvivalBasicsVideo2, DataStore.SURVIVAL_VIDEO_URL);
}
//if standing in a claim owned by the player, visualize it
Claim claim = GriefPrevention.instance.dataStore.getClaimAt(player.getLocation(), true, playerData.lastClaim);
if(claim != null && claim.allowEdit(player) == null)
{
playerData.lastClaim = claim;
Visualization.Apply(player, Visualization.FromClaim(claim, player.getEyeLocation().getBlockY(), VisualizationType.Claim, player.getLocation()));
}
}
}
@@ -0,0 +1,66 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import java.util.Random;
import org.bukkit.Bukkit;
//FEATURE: automatically remove claims owned by inactive players which:
//...aren't protecting much OR
//...are a free new player claim (and the player has no other claims) OR
//...because the player has been gone a REALLY long time, and that expiration has been configured in config.yml
//runs every 1 minute in the main thread
class FindUnusedClaimsTask implements Runnable
{
int nextClaimIndex;
FindUnusedClaimsTask()
{
//start scanning in a random spot
if(GriefPrevention.instance.dataStore.claims.size() == 0)
{
this.nextClaimIndex = 0;
}
else
{
Random randomNumberGenerator = new Random();
this.nextClaimIndex = randomNumberGenerator.nextInt(GriefPrevention.instance.dataStore.claims.size());
}
}
@Override
public void run()
{
//don't do anything when there are no claims
if(GriefPrevention.instance.dataStore.claims.size() == 0) return;
//wrap search around to beginning
if(this.nextClaimIndex >= GriefPrevention.instance.dataStore.claims.size()) this.nextClaimIndex = 0;
//decide which claim to check next
Claim claim = GriefPrevention.instance.dataStore.claims.get(this.nextClaimIndex++);
//skip administrative claims
if(claim.isAdminClaim()) return;
Bukkit.getScheduler().runTaskAsynchronously(GriefPrevention.instance, new CleanupUnusedClaimPreTask(claim));
}
}
@@ -0,0 +1,931 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import java.io.*;
import java.nio.charset.Charset;
import java.text.DateFormat;
import java.text.ParseException;
import java.text.SimpleDateFormat;
import java.util.*;
import java.util.concurrent.ConcurrentHashMap;
import java.util.regex.Matcher;
import org.bukkit.*;
import org.bukkit.configuration.InvalidConfigurationException;
import org.bukkit.configuration.file.YamlConfiguration;
import com.google.common.io.Files;
//manages data stored in the file system
public class FlatFileDataStore extends DataStore
{
private final static String claimDataFolderPath = dataLayerFolderPath + File.separator + "ClaimData";
private final static String nextClaimIdFilePath = claimDataFolderPath + File.separator + "_nextClaimID";
private final static String schemaVersionFilePath = dataLayerFolderPath + File.separator + "_schemaVersion";
static boolean hasData()
{
File claimsDataFolder = new File(claimDataFolderPath);
return claimsDataFolder.exists();
}
//initialization!
FlatFileDataStore() throws Exception
{
this.initialize();
}
@Override
void initialize() throws Exception
{
//ensure data folders exist
boolean newDataStore = false;
File playerDataFolder = new File(playerDataFolderPath);
File claimDataFolder = new File(claimDataFolderPath);
if(!playerDataFolder.exists() || !claimDataFolder.exists())
{
newDataStore = true;
playerDataFolder.mkdirs();
claimDataFolder.mkdirs();
}
//if there's no data yet, then anything written will use the schema implemented by this code
if(newDataStore)
{
this.setSchemaVersion(DataStore.latestSchemaVersion);
}
//load group data into memory
File [] files = playerDataFolder.listFiles();
for(int i = 0; i < files.length; i++)
{
File file = files[i];
if(!file.isFile()) continue; //avoids folders
//all group data files start with a dollar sign. ignoring the rest, which are player data files.
if(!file.getName().startsWith("$")) continue;
String groupName = file.getName().substring(1);
if(groupName == null || groupName.isEmpty()) continue; //defensive coding, avoid unlikely cases
BufferedReader inStream = null;
try
{
inStream = new BufferedReader(new FileReader(file.getAbsolutePath()));
String line = inStream.readLine();
int groupBonusBlocks = Integer.parseInt(line);
this.permissionToBonusBlocksMap.put(groupName, groupBonusBlocks);
}
catch(Exception e)
{
StringWriter errors = new StringWriter();
e.printStackTrace(new PrintWriter(errors));
GriefPrevention.AddLogEntry(errors.toString(), CustomLogEntryTypes.Exception);
}
try
{
if(inStream != null) inStream.close();
}
catch(IOException exception) {}
}
//load next claim number from file
File nextClaimIdFile = new File(nextClaimIdFilePath);
if(nextClaimIdFile.exists())
{
BufferedReader inStream = null;
try
{
inStream = new BufferedReader(new FileReader(nextClaimIdFile.getAbsolutePath()));
//read the id
String line = inStream.readLine();
//try to parse into a long value
this.nextClaimID = Long.parseLong(line);
}
catch(Exception e){ }
try
{
if(inStream != null) inStream.close();
}
catch(IOException exception) {}
}
//if converting up from schema version 0, rename player data files using UUIDs instead of player names
//get a list of all the files in the claims data folder
if(this.getSchemaVersion() == 0)
{
files = playerDataFolder.listFiles();
ArrayList<String> namesToConvert = new ArrayList<String>();
for(File playerFile : files)
{
namesToConvert.add(playerFile.getName());
}
//resolve and cache as many as possible through various means
try
{
UUIDFetcher fetcher = new UUIDFetcher(namesToConvert);
fetcher.call();
}
catch(Exception e)
{
GriefPrevention.AddLogEntry("Failed to resolve a batch of names to UUIDs. Details:" + e.getMessage());
e.printStackTrace();
}
//rename files
for(File playerFile : files)
{
String currentFilename = playerFile.getName();
//if corrected casing and a record already exists using the correct casing, skip this one
String correctedCasing = UUIDFetcher.correctedNames.get(currentFilename);
if(correctedCasing != null && !currentFilename.equals(correctedCasing))
{
File correctedCasingFile = new File(playerDataFolder.getPath() + File.separator + correctedCasing);
if(correctedCasingFile.exists())
{
continue;
}
}
//try to convert player name to UUID
UUID playerID = null;
try
{
playerID = UUIDFetcher.getUUIDOf(currentFilename);
//if successful, rename the file using the UUID
if(playerID != null)
{
playerFile.renameTo(new File(playerDataFolder, playerID.toString()));
}
}
catch(Exception ex){ }
}
}
//load claims data into memory
//get a list of all the files in the claims data folder
files = claimDataFolder.listFiles();
if(this.getSchemaVersion() <= 1)
{
this.loadClaimData_Legacy(files);
}
else
{
this.loadClaimData(files);
}
super.initialize();
}
void loadClaimData_Legacy(File [] files) throws Exception
{
List<World> validWorlds = Bukkit.getServer().getWorlds();
for(int i = 0; i < files.length; i++)
{
if(files[i].isFile()) //avoids folders
{
//skip any file starting with an underscore, to avoid special files not representing land claims
if(files[i].getName().startsWith("_")) continue;
//the filename is the claim ID. try to parse it
long claimID;
try
{
claimID = Long.parseLong(files[i].getName());
}
//because some older versions used a different file name pattern before claim IDs were introduced,
//those files need to be "converted" by renaming them to a unique ID
catch(Exception e)
{
claimID = this.nextClaimID;
this.incrementNextClaimID();
File newFile = new File(claimDataFolderPath + File.separator + String.valueOf(this.nextClaimID));
files[i].renameTo(newFile);
files[i] = newFile;
}
BufferedReader inStream = null;
String lesserCornerString = "";
try
{
Claim topLevelClaim = null;
inStream = new BufferedReader(new FileReader(files[i].getAbsolutePath()));
String line = inStream.readLine();
while(line != null)
{
//skip any SUB:### lines from previous versions
if(line.toLowerCase().startsWith("sub:"))
{
line = inStream.readLine();
}
//skip any UUID lines from previous versions
Matcher match = uuidpattern.matcher(line.trim());
if(match.find())
{
line = inStream.readLine();
}
//first line is lesser boundary corner location
lesserCornerString = line;
Location lesserBoundaryCorner = this.locationFromString(lesserCornerString, validWorlds);
//second line is greater boundary corner location
line = inStream.readLine();
Location greaterBoundaryCorner = this.locationFromString(line, validWorlds);
//third line is owner name
line = inStream.readLine();
String ownerName = line;
UUID ownerID = null;
if(ownerName.isEmpty() || ownerName.startsWith("--"))
{
ownerID = null; //administrative land claim or subdivision
}
else if(this.getSchemaVersion() == 0)
{
try
{
ownerID = UUIDFetcher.getUUIDOf(ownerName);
}
catch(Exception ex)
{
GriefPrevention.AddLogEntry("Couldn't resolve this name to a UUID: " + ownerName + ".");
GriefPrevention.AddLogEntry(" Converted land claim to administrative @ " + lesserBoundaryCorner.toString());
}
}
else
{
try
{
ownerID = UUID.fromString(ownerName);
}
catch(Exception ex)
{
GriefPrevention.AddLogEntry("Error - this is not a valid UUID: " + ownerName + ".");
GriefPrevention.AddLogEntry(" Converted land claim to administrative @ " + lesserBoundaryCorner.toString());
}
}
//fourth line is list of builders
line = inStream.readLine();
List<String> builderNames = Arrays.asList(line.split(";"));
builderNames = this.convertNameListToUUIDList(builderNames);
//fifth line is list of players who can access containers
line = inStream.readLine();
List<String> containerNames = Arrays.asList(line.split(";"));
containerNames = this.convertNameListToUUIDList(containerNames);
//sixth line is list of players who can use buttons and switches
line = inStream.readLine();
List<String> accessorNames = Arrays.asList(line.split(";"));
accessorNames = this.convertNameListToUUIDList(accessorNames);
//seventh line is list of players who can grant permissions
line = inStream.readLine();
if(line == null) line = "";
List<String> managerNames = Arrays.asList(line.split(";"));
managerNames = this.convertNameListToUUIDList(managerNames);
//skip any remaining extra lines, until the "===" string, indicating the end of this claim or subdivision
line = inStream.readLine();
while(line != null && !line.contains("==="))
line = inStream.readLine();
//build a claim instance from those data
//if this is the first claim loaded from this file, it's the top level claim
if(topLevelClaim == null)
{
//instantiate
topLevelClaim = new Claim(lesserBoundaryCorner, greaterBoundaryCorner, ownerID, builderNames, containerNames, accessorNames, managerNames, claimID);
topLevelClaim.modifiedDate = new Date(files[i].lastModified());
this.addClaim(topLevelClaim, false);
}
//otherwise there's already a top level claim, so this must be a subdivision of that top level claim
else
{
Claim subdivision = new Claim(lesserBoundaryCorner, greaterBoundaryCorner, null, builderNames, containerNames, accessorNames, managerNames, null);
subdivision.modifiedDate = new Date(files[i].lastModified());
subdivision.parent = topLevelClaim;
topLevelClaim.children.add(subdivision);
subdivision.inDataStore = true;
}
//move up to the first line in the next subdivision
line = inStream.readLine();
}
inStream.close();
}
//if there's any problem with the file's content, log an error message and skip it
catch(Exception e)
{
if(e.getMessage() != null && e.getMessage().contains("World not found"))
{
GriefPrevention.AddLogEntry("Failed to load a claim " + files[i].getName() + " because its world isn't loaded (yet?). Please delete the claim file or contact the GriefPrevention developer with information about which plugin(s) you're using to load or create worlds. " + lesserCornerString);
inStream.close();
}
else
{
StringWriter errors = new StringWriter();
e.printStackTrace(new PrintWriter(errors));
GriefPrevention.AddLogEntry(files[i].getName() + " " + errors.toString(), CustomLogEntryTypes.Exception);
}
}
try
{
if(inStream != null) inStream.close();
}
catch(IOException exception) {}
}
}
}
void loadClaimData(File [] files) throws Exception
{
ConcurrentHashMap<Claim, Long> orphans = new ConcurrentHashMap<Claim, Long>();
for(int i = 0; i < files.length; i++)
{
if(files[i].isFile()) //avoids folders
{
//skip any file starting with an underscore, to avoid special files not representing land claims
if(files[i].getName().startsWith("_")) continue;
//delete any which don't end in .yml
if(!files[i].getName().endsWith(".yml"))
{
files[i].delete();
continue;
}
//the filename is the claim ID. try to parse it
long claimID;
try
{
claimID = Long.parseLong(files[i].getName().split("\\.")[0]);
}
//because some older versions used a different file name pattern before claim IDs were introduced,
//those files need to be "converted" by renaming them to a unique ID
catch(Exception e)
{
claimID = this.nextClaimID;
this.incrementNextClaimID();
File newFile = new File(claimDataFolderPath + File.separator + String.valueOf(this.nextClaimID) + ".yml");
files[i].renameTo(newFile);
files[i] = newFile;
}
try
{
ArrayList<Long> out_parentID = new ArrayList<Long>(); //hacky output parameter
Claim claim = this.loadClaim(files[i], out_parentID, claimID);
if(out_parentID.size() == 0 || out_parentID.get(0) == -1)
{
this.addClaim(claim, false);
}
else
{
orphans.put(claim, out_parentID.get(0));
}
}
//if there's any problem with the file's content, log an error message and skip it
catch(Exception e)
{
if(e.getMessage() != null && e.getMessage().contains("World not found"))
{
files[i].delete();
}
else
{
StringWriter errors = new StringWriter();
e.printStackTrace(new PrintWriter(errors));
GriefPrevention.AddLogEntry(files[i].getName() + " " + errors.toString(), CustomLogEntryTypes.Exception);
}
}
}
}
//link children to parents
for(Claim child : orphans.keySet())
{
Claim parent = this.getClaim(orphans.get(child));
if(parent != null)
{
child.parent = parent;
this.addClaim(child, false);
}
}
}
Claim loadClaim(File file, ArrayList<Long> out_parentID, long claimID) throws IOException, InvalidConfigurationException, Exception
{
List<String> lines = Files.readLines(file, Charset.forName("UTF-8"));
StringBuilder builder = new StringBuilder();
for(String line : lines)
{
builder.append(line).append('\n');
}
return this.loadClaim(builder.toString(), out_parentID, file.lastModified(), claimID, Bukkit.getServer().getWorlds());
}
Claim loadClaim(String input, ArrayList<Long> out_parentID, long lastModifiedDate, long claimID, List<World> validWorlds) throws InvalidConfigurationException, Exception
{
Claim claim = null;
YamlConfiguration yaml = new YamlConfiguration();
yaml.loadFromString(input);
//boundaries
Location lesserBoundaryCorner = this.locationFromString(yaml.getString("Lesser Boundary Corner"), validWorlds);
Location greaterBoundaryCorner = this.locationFromString(yaml.getString("Greater Boundary Corner"), validWorlds);
//owner
String ownerIdentifier = yaml.getString("Owner");
UUID ownerID = null;
if(!ownerIdentifier.isEmpty())
{
try
{
ownerID = UUID.fromString(ownerIdentifier);
}
catch(Exception ex)
{
GriefPrevention.AddLogEntry("Error - this is not a valid UUID: " + ownerIdentifier + ".");
GriefPrevention.AddLogEntry(" Converted land claim to administrative @ " + lesserBoundaryCorner.toString());
}
}
List<String> builders = yaml.getStringList("Builders");
List<String> containers = yaml.getStringList("Containers");
List<String> accessors = yaml.getStringList("Accessors");
List<String> managers = yaml.getStringList("Managers");
boolean inheritNothing = yaml.getBoolean("inheritNothing");
out_parentID.add(yaml.getLong("Parent Claim ID", -1L));
//instantiate
claim = new Claim(lesserBoundaryCorner, greaterBoundaryCorner, ownerID, builders, containers, accessors, managers, inheritNothing, claimID);
claim.modifiedDate = new Date(lastModifiedDate);
claim.id = claimID;
return claim;
}
String getYamlForClaim(Claim claim)
{
YamlConfiguration yaml = new YamlConfiguration();
//boundaries
yaml.set("Lesser Boundary Corner", this.locationToString(claim.lesserBoundaryCorner));
yaml.set("Greater Boundary Corner", this.locationToString(claim.greaterBoundaryCorner));
//owner
String ownerID = "";
if(claim.ownerID != null) ownerID = claim.ownerID.toString();
yaml.set("Owner", ownerID);
ArrayList<String> builders = new ArrayList<String>();
ArrayList<String> containers = new ArrayList<String>();
ArrayList<String> accessors = new ArrayList<String>();
ArrayList<String> managers = new ArrayList<String>();
claim.getPermissions(builders, containers, accessors, managers);
yaml.set("Builders", builders);
yaml.set("Containers", containers);
yaml.set("Accessors", accessors);
yaml.set("Managers", managers);
Long parentID = -1L;
if(claim.parent != null)
{
parentID = claim.parent.id;
}
yaml.set("Parent Claim ID", parentID);
yaml.set("inheritNothing", claim.getSubclaimRestrictions());
return yaml.saveToString();
}
@Override
synchronized void writeClaimToStorage(Claim claim)
{
String claimID = String.valueOf(claim.id);
String yaml = this.getYamlForClaim(claim);
try
{
//open the claim's file
File claimFile = new File(claimDataFolderPath + File.separator + claimID + ".yml");
claimFile.createNewFile();
Files.write(yaml.getBytes("UTF-8"), claimFile);
}
//if any problem, log it
catch(Exception e)
{
StringWriter errors = new StringWriter();
e.printStackTrace(new PrintWriter(errors));
GriefPrevention.AddLogEntry(claimID + " " + errors.toString(), CustomLogEntryTypes.Exception);
}
}
//deletes a claim from the file system
@Override
synchronized void deleteClaimFromSecondaryStorage(Claim claim)
{
String claimID = String.valueOf(claim.id);
//remove from disk
File claimFile = new File(claimDataFolderPath + File.separator + claimID + ".yml");
if(claimFile.exists() && !claimFile.delete())
{
GriefPrevention.AddLogEntry("Error: Unable to delete claim file \"" + claimFile.getAbsolutePath() + "\".");
}
}
@Override
synchronized PlayerData getPlayerDataFromStorage(UUID playerID)
{
File playerFile = new File(playerDataFolderPath + File.separator + playerID.toString());
PlayerData playerData = new PlayerData();
playerData.playerID = playerID;
//if it exists as a file, read the file
if(playerFile.exists())
{
boolean needRetry = false;
int retriesRemaining = 5;
Exception latestException = null;
do
{
try
{
needRetry = false;
//read the file content and immediately close it
List<String> lines = Files.readLines(playerFile, Charset.forName("UTF-8"));
Iterator<String> iterator = lines.iterator();
iterator.next();
//first line is last login timestamp //RoboMWM - not using this anymore
//
// //convert that to a date and store it
// DateFormat dateFormat = new SimpleDateFormat("yyyy.MM.dd.HH.mm.ss");
// try
// {
// playerData.setLastLogin(dateFormat.parse(lastLoginTimestampString));
// }
// catch(ParseException parseException)
// {
// GriefPrevention.AddLogEntry("Unable to load last login for \"" + playerFile.getName() + "\".");
// playerData.setLastLogin(null);
// }
//second line is accrued claim blocks
String accruedBlocksString = iterator.next();
//convert that to a number and store it
playerData.setAccruedClaimBlocks(Integer.parseInt(accruedBlocksString));
//third line is any bonus claim blocks granted by administrators
String bonusBlocksString = iterator.next();
//convert that to a number and store it
playerData.setBonusClaimBlocks(Integer.parseInt(bonusBlocksString));
//fourth line is a double-semicolon-delimited list of claims, which is currently ignored
//String claimsString = inStream.readLine();
//iterator.next();
}
//if there's any problem with the file's content, retry up to 5 times with 5 milliseconds between
catch(Exception e)
{
latestException = e;
needRetry = true;
retriesRemaining--;
}
try
{
if(needRetry) Thread.sleep(5);
}
catch(InterruptedException exception) {}
}while(needRetry && retriesRemaining >= 0);
//if last attempt failed, log information about the problem
if(needRetry)
{
StringWriter errors = new StringWriter();
latestException.printStackTrace(new PrintWriter(errors));
GriefPrevention.AddLogEntry(playerID + " " + errors.toString(), CustomLogEntryTypes.Exception);
}
}
return playerData;
}
//saves changes to player data. MUST be called after you're done making changes, otherwise a reload will lose them
@Override
public void overrideSavePlayerData(UUID playerID, PlayerData playerData)
{
//never save data for the "administrative" account. null for claim owner ID indicates administrative account
if(playerID == null) return;
StringBuilder fileContent = new StringBuilder();
try
{
//first line is last login timestamp //RoboMWM - no longer storing/using
//if(playerData.getLastLogin() == null) playerData.setLastLogin(new Date());
//DateFormat dateFormat = new SimpleDateFormat("yyyy.MM.dd.HH.mm.ss");
//fileContent.append(dateFormat.format(playerData.getLastLogin()));
fileContent.append("\n");
//second line is accrued claim blocks
fileContent.append(String.valueOf(playerData.getAccruedClaimBlocks()));
fileContent.append("\n");
//third line is bonus claim blocks
fileContent.append(String.valueOf(playerData.getBonusClaimBlocks()));
fileContent.append("\n");
//fourth line is blank
fileContent.append("\n");
//write data to file
File playerDataFile = new File(playerDataFolderPath + File.separator + playerID.toString());
Files.write(fileContent.toString().getBytes("UTF-8"), playerDataFile);
}
//if any problem, log it
catch(Exception e)
{
GriefPrevention.AddLogEntry("GriefPrevention: Unexpected exception saving data for player \"" + playerID.toString() + "\": " + e.getMessage());
e.printStackTrace();
}
}
@Override
synchronized void incrementNextClaimID()
{
//increment in memory
this.nextClaimID++;
BufferedWriter outStream = null;
try
{
//open the file and write the new value
File nextClaimIdFile = new File(nextClaimIdFilePath);
nextClaimIdFile.createNewFile();
outStream = new BufferedWriter(new FileWriter(nextClaimIdFile));
outStream.write(String.valueOf(this.nextClaimID));
}
//if any problem, log it
catch(Exception e)
{
GriefPrevention.AddLogEntry("Unexpected exception saving next claim ID: " + e.getMessage());
e.printStackTrace();
}
//close the file
try
{
if(outStream != null) outStream.close();
}
catch(IOException exception) {}
}
//grants a group (players with a specific permission) bonus claim blocks as long as they're still members of the group
@Override
synchronized void saveGroupBonusBlocks(String groupName, int currentValue)
{
//write changes to file to ensure they don't get lost
BufferedWriter outStream = null;
try
{
//open the group's file
File groupDataFile = new File(playerDataFolderPath + File.separator + "$" + groupName);
groupDataFile.createNewFile();
outStream = new BufferedWriter(new FileWriter(groupDataFile));
//first line is number of bonus blocks
outStream.write(String.valueOf(currentValue));
outStream.newLine();
}
//if any problem, log it
catch(Exception e)
{
GriefPrevention.AddLogEntry("Unexpected exception saving data for group \"" + groupName + "\": " + e.getMessage());
}
try
{
//close the file
if(outStream != null)
{
outStream.close();
}
}
catch(IOException exception){}
}
synchronized void migrateData(DatabaseDataStore databaseStore)
{
//migrate claims
for(int i = 0; i < this.claims.size(); i++)
{
Claim claim = this.claims.get(i);
databaseStore.addClaim(claim, true);
for(Claim child : claim.children)
{
databaseStore.addClaim(child, true);
}
}
//migrate groups
Iterator<String> groupNamesEnumerator = this.permissionToBonusBlocksMap.keySet().iterator();
while(groupNamesEnumerator.hasNext())
{
String groupName = groupNamesEnumerator.next();
databaseStore.saveGroupBonusBlocks(groupName, this.permissionToBonusBlocksMap.get(groupName));
}
//migrate players
File playerDataFolder = new File(playerDataFolderPath);
File [] files = playerDataFolder.listFiles();
for(int i = 0; i < files.length; i++)
{
File file = files[i];
if(!file.isFile()) continue; //avoids folders
if(file.isHidden()) continue; //avoid hidden files, which are likely not created by GriefPrevention
//all group data files start with a dollar sign. ignoring those, already handled above
if(file.getName().startsWith("$")) continue;
//ignore special files
if(file.getName().startsWith("_")) continue;
if(file.getName().endsWith(".ignore")) continue;
UUID playerID = UUID.fromString(file.getName());
databaseStore.savePlayerData(playerID, this.getPlayerData(playerID));
this.clearCachedPlayerData(playerID);
}
//migrate next claim ID
if(this.nextClaimID > databaseStore.nextClaimID)
{
databaseStore.setNextClaimID(this.nextClaimID);
}
//rename player and claim data folders so the migration won't run again
int i = 0;
File claimsBackupFolder;
File playersBackupFolder;
do
{
String claimsFolderBackupPath = claimDataFolderPath;
if(i > 0) claimsFolderBackupPath += String.valueOf(i);
claimsBackupFolder = new File(claimsFolderBackupPath);
String playersFolderBackupPath = playerDataFolderPath;
if(i > 0) playersFolderBackupPath += String.valueOf(i);
playersBackupFolder = new File(playersFolderBackupPath);
i++;
} while(claimsBackupFolder.exists() || playersBackupFolder.exists());
File claimsFolder = new File(claimDataFolderPath);
File playersFolder = new File(playerDataFolderPath);
claimsFolder.renameTo(claimsBackupFolder);
playersFolder.renameTo(playersBackupFolder);
GriefPrevention.AddLogEntry("Backed your file system data up to " + claimsBackupFolder.getName() + " and " + playersBackupFolder.getName() + ".");
GriefPrevention.AddLogEntry("If your migration encountered any problems, you can restore those data with a quick copy/paste.");
GriefPrevention.AddLogEntry("When you're satisfied that all your data have been safely migrated, consider deleting those folders.");
}
@Override
synchronized void close() { }
@Override
int getSchemaVersionFromStorage()
{
File schemaVersionFile = new File(schemaVersionFilePath);
if(schemaVersionFile.exists())
{
BufferedReader inStream = null;
int schemaVersion = 0;
try
{
inStream = new BufferedReader(new FileReader(schemaVersionFile.getAbsolutePath()));
//read the version number
String line = inStream.readLine();
//try to parse into an int value
schemaVersion = Integer.parseInt(line);
}
catch(Exception e){ }
try
{
if(inStream != null) inStream.close();
}
catch(IOException exception) {}
return schemaVersion;
}
else
{
this.updateSchemaVersionInStorage(0);
return 0;
}
}
@Override
void updateSchemaVersionInStorage(int versionToSet)
{
BufferedWriter outStream = null;
try
{
//open the file and write the new value
File schemaVersionFile = new File(schemaVersionFilePath);
schemaVersionFile.createNewFile();
outStream = new BufferedWriter(new FileWriter(schemaVersionFile));
outStream.write(String.valueOf(versionToSet));
}
//if any problem, log it
catch(Exception e)
{
GriefPrevention.AddLogEntry("Unexpected exception saving schema version: " + e.getMessage());
}
//close the file
try
{
if(outStream != null) outStream.close();
}
catch(IOException exception) {}
}
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,85 @@
package me.ryanhamshire.GriefPrevention;
import java.io.File;
import java.nio.charset.Charset;
import java.util.List;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
import com.google.common.io.Files;
//loads ignore data from file into a hash map
class IgnoreLoaderThread extends Thread
{
private UUID playerToLoad;
private ConcurrentHashMap<UUID, Boolean> destinationMap;
IgnoreLoaderThread(UUID playerToLoad, ConcurrentHashMap<UUID, Boolean> destinationMap)
{
this.playerToLoad = playerToLoad;
this.destinationMap = destinationMap;
this.setPriority(MIN_PRIORITY);
}
@Override
public void run()
{
File ignoreFile = new File(DataStore.playerDataFolderPath + File.separator + this.playerToLoad + ".ignore");
//if the file doesn't exist, there's nothing to do here
if(!ignoreFile.exists()) return;
boolean needRetry = false;
int retriesRemaining = 5;
Exception latestException = null;
do
{
try
{
needRetry = false;
//read the file content and immediately close it
List<String> lines = Files.readLines(ignoreFile, Charset.forName("UTF-8"));
//each line is one ignore. asterisks indicate administrative ignores
for(String line : lines)
{
boolean adminIgnore = false;
if(line.startsWith("*"))
{
adminIgnore = true;
line = line.substring(1);
}
try
{
UUID ignoredUUID = UUID.fromString(line);
this.destinationMap.put(ignoredUUID, adminIgnore);
}
catch(IllegalArgumentException e){} //if a bad UUID, ignore the line
}
}
//if there's any problem with the file's content, retry up to 5 times with 5 milliseconds between
catch(Exception e)
{
latestException = e;
needRetry = true;
retriesRemaining--;
}
try
{
if(needRetry) Thread.sleep(5);
}
catch(InterruptedException exception) {}
}while(needRetry && retriesRemaining >= 0);
//if last attempt failed, log information about the problem
if(needRetry)
{
GriefPrevention.AddLogEntry("Retry attempts exhausted. Unable to load ignore data for player \"" + playerToLoad.toString() + "\": " + latestException.toString());
latestException.printStackTrace();
}
}
}
@@ -0,0 +1,35 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import java.net.InetAddress;
public class IpBanInfo
{
InetAddress address;
long expirationTimestamp;
String bannedAccountName;
IpBanInfo(InetAddress address, long expirationTimestamp, String bannedAccountName)
{
this.address = address;
this.expirationTimestamp = expirationTimestamp;
this.bannedAccountName = bannedAccountName;
}
}
@@ -0,0 +1,54 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import java.util.HashSet;
import java.util.Set;
//ordered list of material info objects, for fast searching
public class MaterialCollection
{
Set<MaterialInfo> materials = new HashSet<MaterialInfo>();
void Add(MaterialInfo material)
{
this.materials.add(material);
}
boolean Contains(MaterialInfo material)
{
return this.materials.contains(material);
}
@Override
public String toString()
{
return materials.toString();
}
public int size()
{
return this.materials.size();
}
public void clear()
{
this.materials.clear();
}
}
@@ -0,0 +1,96 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
//represents a material or collection of materials
import org.bukkit.Material;
public class MaterialInfo
{
Material typeID;
byte data;
boolean allDataValues;
String description;
public MaterialInfo(Material typeID, byte data, String description)
{
this.typeID = typeID;
this.data = data;
this.allDataValues = false;
this.description = description;
}
public MaterialInfo(Material typeID, String description)
{
this.typeID = typeID;
this.data = 0;
this.allDataValues = true;
this.description = description;
}
private MaterialInfo(Material typeID, byte data, boolean allDataValues, String description)
{
this.typeID = typeID;
this.data = data;
this.allDataValues = allDataValues;
this.description = description;
}
@Override
public String toString()
{
String returnValue = String.valueOf(this.typeID) + ":" + (this.allDataValues?"*":String.valueOf(this.data));
if(this.description != null) returnValue += ":" + this.description;
return returnValue;
}
public static MaterialInfo fromString(String string)
{
if(string == null || string.isEmpty()) return null;
String [] parts = string.split(":");
if(parts.length < 3) return null;
try
{
Material typeID = Material.matchMaterial(parts[0]);
byte data;
boolean allDataValues;
if(parts[1].equals("*"))
{
allDataValues = true;
data = 0;
}
else
{
allDataValues = false;
data = Byte.parseByte(parts[1]);
}
return new MaterialInfo(typeID, data, allDataValues, parts[2]);
}
catch(NumberFormatException exception)
{
return null;
}
}
}
@@ -0,0 +1,256 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
public enum Messages
{
RespectingClaims,
IgnoringClaims,
SuccessfulAbandon,
RestoreNatureActivate,
RestoreNatureAggressiveActivate,
FillModeActive,
TransferClaimPermission,
TransferClaimMissing,
TransferClaimAdminOnly,
PlayerNotFound2,
TransferTopLevel,
TransferSuccess,
TrustListNoClaim,
ClearPermsOwnerOnly,
UntrustIndividualAllClaims,
UntrustEveryoneAllClaims,
NoPermissionTrust,
ClearPermissionsOneClaim,
UntrustIndividualSingleClaim,
OnlySellBlocks,
BlockPurchaseCost,
ClaimBlockLimit,
InsufficientFunds,
PurchaseConfirmation,
OnlyPurchaseBlocks,
BlockSaleValue,
NotEnoughBlocksForSale,
BlockSaleConfirmation,
AdminClaimsMode,
BasicClaimsMode,
SubdivisionMode,
SubdivisionVideo2,
DeleteClaimMissing,
DeletionSubdivisionWarning,
DeleteSuccess,
CantDeleteAdminClaim,
DeleteAllSuccess,
NoDeletePermission,
AllAdminDeleted,
AdjustBlocksSuccess,
NotTrappedHere,
RescuePending,
NonSiegeWorld,
AlreadySieging,
NotSiegableThere,
SiegeTooFarAway,
NoSiegeYourself,
NoSiegeDefenseless,
AlreadyUnderSiegePlayer,
AlreadyUnderSiegeArea,
NoSiegeAdminClaim,
SiegeOnCooldown,
SiegeAlert,
SiegeConfirmed,
AbandonClaimMissing,
NotYourClaim,
DeleteTopLevelClaim,
AbandonSuccess,
CantGrantThatPermission,
GrantPermissionNoClaim,
GrantPermissionConfirmation,
ManageUniversalPermissionsInstruction,
ManageOneClaimPermissionsInstruction,
CollectivePublic,
BuildPermission,
ContainersPermission,
AccessPermission,
PermissionsPermission,
LocationCurrentClaim,
LocationAllClaims,
PvPImmunityStart,
SiegeNoDrop,
DonateItemsInstruction,
ChestFull,
DonationSuccess,
PlayerTooCloseForFire2,
TooDeepToClaim,
ChestClaimConfirmation,
AutomaticClaimNotification,
UnprotectedChestWarning,
ThatPlayerPvPImmune,
CantFightWhileImmune,
NoDamageClaimedEntity,
ShovelBasicClaimMode,
RemainingBlocks,
CreativeBasicsVideo2,
SurvivalBasicsVideo2,
TrappedChatKeyword,
TrappedInstructions,
PvPNoDrop,
SiegeNoTeleport,
BesiegedNoTeleport,
SiegeNoContainers,
PvPNoContainers,
PvPImmunityEnd,
NoBedPermission,
NoWildernessBuckets,
NoLavaNearOtherPlayer,
TooFarAway,
BlockNotClaimed,
BlockClaimed,
SiegeNoShovel,
RestoreNaturePlayerInChunk,
NoCreateClaimPermission,
ResizeNeedMoreBlocks,
NoCreativeUnClaim,
ClaimResizeSuccess,
ResizeFailOverlap,
ResizeStart,
ResizeFailOverlapSubdivision,
SubdivisionStart,
CreateSubdivisionOverlap,
SubdivisionSuccess,
CreateClaimFailOverlap,
CreateClaimFailOverlapOtherPlayer,
ClaimsDisabledWorld,
ClaimStart,
NewClaimTooNarrow,
CreateClaimInsufficientBlocks,
AbandonClaimAdvertisement,
CreateClaimFailOverlapShort,
CreateClaimSuccess,
SiegeWinDoorsOpen,
RescueAbortedMoved,
SiegeDoorsLockedEjection,
NoModifyDuringSiege,
OnlyOwnersModifyClaims,
NoBuildUnderSiege,
NoBuildPvP,
NoBuildPermission,
NonSiegeMaterial,
NoOwnerBuildUnderSiege,
NoAccessPermission,
NoContainersSiege,
NoContainersPermission,
OwnerNameForAdminClaims,
ClaimTooSmallForEntities,
TooManyEntitiesInClaim,
YouHaveNoClaims,
ConfirmFluidRemoval,
AutoBanNotify,
AdjustGroupBlocksSuccess,
InvalidPermissionID,
HowToClaimRegex,
NoBuildOutsideClaims,
PlayerOfflineTime,
BuildingOutsideClaims,
TrappedWontWorkHere,
CommandBannedInPvP,
UnclaimCleanupWarning,
BuySellNotConfigured,
NoTeleportPvPCombat,
NoTNTDamageAboveSeaLevel,
NoTNTDamageClaims,
IgnoreClaimsAdvertisement,
NoPermissionForCommand,
ClaimsListNoPermission,
ExplosivesDisabled,
ExplosivesEnabled,
ClaimExplosivesAdvertisement,
PlayerInPvPSafeZone,
NoPistonsOutsideClaims,
SoftMuted,
UnSoftMuted,
DropUnlockAdvertisement,
PickupBlockedExplanation,
DropUnlockConfirmation,
DropUnlockOthersConfirmation,
AdvertiseACandACB,
AdvertiseAdminClaims,
AdvertiseACB,
NotYourPet,
PetGiveawayConfirmation,
PetTransferCancellation,
ReadyToTransferPet,
AvoidGriefClaimLand,
BecomeMayor,
ClaimCreationFailedOverClaimCountLimit,
CreateClaimFailOverlapRegion,
ResizeFailOverlapRegion,
NoBuildPortalPermission,
ShowNearbyClaims,
NoChatUntilMove,
SiegeImmune,
SetClaimBlocksSuccess,
IgnoreConfirmation,
NotIgnoringPlayer,
UnIgnoreConfirmation,
SeparateConfirmation,
UnSeparateConfirmation,
NotIgnoringAnyone,
TrustListHeader,
Manage,
Build,
Containers,
Access,
HasSubclaimRestriction,
StartBlockMath,
ClaimsListHeader,
ContinueBlockMath,
EndBlockMath,
NoClaimDuringPvP,
UntrustAllOwnerOnly,
ManagersDontUntrustManagers,
BookAuthor,
BookTitle,
BookIntro,
BookDisabledChestClaims,
BookUsefulCommands,
BookLink,
BookTools,
ResizeClaimTooNarrow,
ResizeClaimInsufficientArea,
NoProfanity,
PlayerNotIgnorable,
NoEnoughBlocksForChestClaim,
IsIgnoringYou,
MustHoldModificationToolForThat,
StandInClaimToResize,
ClaimsExtendToSky,
ClaimsAutoExtendDownward,
MinimumRadius,
RadiusRequiresGoldenShovel,
ClaimTooSmallForActiveBlocks,
TooManyActiveBlocksInClaim,
ConsoleOnlyCommand,
WorldNotFound,
AdjustBlocksAllSuccess,
TooMuchIpOverlap,
StandInSubclaim,
SubclaimRestricted,
SubclaimUnrestricted,
NetherPortalTrapDetectionMessage
}
@@ -0,0 +1,21 @@
package me.ryanhamshire.GriefPrevention;
import java.util.UUID;
import org.bukkit.Location;
import org.bukkit.inventory.ItemStack;
class PendingItemProtection
{
public Location location;
public UUID owner;
long expirationTimestamp;
ItemStack itemStack;
public PendingItemProtection(Location location, UUID owner, long expirationTimestamp, ItemStack itemStack)
{
this.location = location;
this.owner = owner;
this.expirationTimestamp = expirationTimestamp;
this.itemStack = itemStack;
}
}
@@ -0,0 +1,352 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2011 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import java.net.InetAddress;
import java.util.Calendar;
import java.util.Date;
import java.util.UUID;
import java.util.Vector;
import java.util.concurrent.ConcurrentHashMap;
import me.ryanhamshire.GriefPrevention.Claim;
import me.ryanhamshire.GriefPrevention.GriefPrevention;
import me.ryanhamshire.GriefPrevention.ShovelMode;
import me.ryanhamshire.GriefPrevention.SiegeData;
import me.ryanhamshire.GriefPrevention.Visualization;
import org.bukkit.Bukkit;
import org.bukkit.Location;
import org.bukkit.OfflinePlayer;
import org.bukkit.entity.Player;
//holds all of GriefPrevention's player-tied data
public class PlayerData
{
//the player's ID
public UUID playerID;
//the player's claims
private Vector<Claim> claims = null;
//how many claim blocks the player has earned via play time
private Integer accruedClaimBlocks = null;
//temporary holding area to avoid opening data files too early
private int newlyAccruedClaimBlocks = 0;
//where this player was the last time we checked on him for earning claim blocks
public Location lastAfkCheckLocation = null;
//how many claim blocks the player has been gifted by admins, or purchased via economy integration
private Integer bonusClaimBlocks = null;
//what "mode" the shovel is in determines what it will do when it's used
public ShovelMode shovelMode = ShovelMode.Basic;
//radius for restore nature fill mode
int fillRadius = 0;
//last place the player used the shovel, useful in creating and resizing claims,
//because the player must use the shovel twice in those instances
public Location lastShovelLocation = null;
//the claim this player is currently resizing
public Claim claimResizing = null;
//the claim this player is currently subdividing
public Claim claimSubdividing = null;
//whether or not the player has a pending /trapped rescue
public boolean pendingTrapped = false;
//whether this player was recently warned about building outside land claims
boolean warnedAboutBuildingOutsideClaims = false;
//timestamp when last siege ended (where this player was the defender)
long lastSiegeEndTimeStamp = 0;
//whether the player was kicked (set and used during logout)
boolean wasKicked = false;
//visualization
public Visualization currentVisualization = null;
//anti-camping pvp protection
public boolean pvpImmune = false;
public long lastSpawn = 0;
//ignore claims mode
public boolean ignoreClaims = false;
//the last claim this player was in, that we know of
public Claim lastClaim = null;
//siege
public SiegeData siegeData = null;
//pvp
public long lastPvpTimestamp = 0;
public String lastPvpPlayer = "";
//safety confirmation for deleting multi-subdivision claims
public boolean warnedAboutMajorDeletion = false;
public InetAddress ipAddress;
//for addons to set per-player claim limits. Any negative value will use config's value
private int AccruedClaimBlocksLimit = -1;
//whether or not this player has received a message about unlocking death drops since his last death
boolean receivedDropUnlockAdvertisement = false;
//whether or not this player's dropped items (on death) are unlocked for other players to pick up
boolean dropsAreUnlocked = false;
//message to send to player after he respawns
String messageOnRespawn = null;
//player which a pet will be given to when it's right-clicked
OfflinePlayer petGiveawayRecipient = null;
//timestamp for last "you're building outside your land claims" message
Long buildWarningTimestamp = null;
//spot where a player can't talk, used to mute new players until they've moved a little
//this is an anti-bot strategy.
Location noChatLocation = null;
//ignore list
//true means invisible (admin-forced ignore), false means player-created ignore
public ConcurrentHashMap<UUID, Boolean> ignoredPlayers = new ConcurrentHashMap<UUID, Boolean>();
public boolean ignoreListChanged = false;
//profanity warning, once per play session
boolean profanityWarned = false;
//whether or not this player is "in" pvp combat
public boolean inPvpCombat()
{
if(this.lastPvpTimestamp == 0) return false;
long now = Calendar.getInstance().getTimeInMillis();
long elapsed = now - this.lastPvpTimestamp;
if(elapsed > GriefPrevention.instance.config_pvp_combatTimeoutSeconds * 1000) //X seconds
{
this.lastPvpTimestamp = 0;
return false;
}
return true;
}
//the number of claim blocks a player has available for claiming land
public int getRemainingClaimBlocks()
{
int remainingBlocks = this.getAccruedClaimBlocks() + this.getBonusClaimBlocks() + GriefPrevention.instance.dataStore.getGroupBonusBlocks(this.playerID);
for(int i = 0; i < this.getClaims().size(); i++)
{
Claim claim = this.getClaims().get(i);
remainingBlocks -= claim.getArea();
}
return remainingBlocks;
}
//don't load data from secondary storage until it's needed
public int getAccruedClaimBlocks()
{
if(this.accruedClaimBlocks == null) this.loadDataFromSecondaryStorage();
//update claim blocks with any he has accrued during his current play session
if(this.newlyAccruedClaimBlocks > 0)
{
int accruedLimit = this.getAccruedClaimBlocksLimit();
//if over the limit before adding blocks, leave it as-is, because the limit may have changed AFTER he accrued the blocks
if(this.accruedClaimBlocks < accruedLimit)
{
//move any in the holding area
int newTotal = this.accruedClaimBlocks + this.newlyAccruedClaimBlocks;
//respect limits
this.accruedClaimBlocks = Math.min(newTotal, accruedLimit);
}
this.newlyAccruedClaimBlocks = 0;
return this.accruedClaimBlocks;
}
return accruedClaimBlocks;
}
public void setAccruedClaimBlocks(Integer accruedClaimBlocks)
{
this.accruedClaimBlocks = accruedClaimBlocks;
this.newlyAccruedClaimBlocks = 0;
}
public int getBonusClaimBlocks()
{
if(this.bonusClaimBlocks == null) this.loadDataFromSecondaryStorage();
return bonusClaimBlocks;
}
public void setBonusClaimBlocks(Integer bonusClaimBlocks)
{
this.bonusClaimBlocks = bonusClaimBlocks;
}
private void loadDataFromSecondaryStorage()
{
//reach out to secondary storage to get any data there
PlayerData storageData = GriefPrevention.instance.dataStore.getPlayerDataFromStorage(this.playerID);
if(this.accruedClaimBlocks == null)
{
if(storageData.accruedClaimBlocks != null)
{
this.accruedClaimBlocks = storageData.accruedClaimBlocks;
//ensure at least minimum accrued are accrued (in case of settings changes to increase initial amount)
if(GriefPrevention.instance.config_advanced_fixNegativeClaimblockAmounts && (this.accruedClaimBlocks < GriefPrevention.instance.config_claims_initialBlocks))
{
this.accruedClaimBlocks = GriefPrevention.instance.config_claims_initialBlocks;
}
}
else
{
this.accruedClaimBlocks = GriefPrevention.instance.config_claims_initialBlocks;
}
}
if(this.bonusClaimBlocks == null)
{
if(storageData.bonusClaimBlocks != null)
{
this.bonusClaimBlocks = storageData.bonusClaimBlocks;
}
else
{
this.bonusClaimBlocks = 0;
}
}
}
public Vector<Claim> getClaims()
{
if(this.claims == null)
{
this.claims = new Vector<Claim>();
//find all the claims belonging to this player and note them for future reference
DataStore dataStore = GriefPrevention.instance.dataStore;
int totalClaimsArea = 0;
for(int i = 0; i < dataStore.claims.size(); i++)
{
Claim claim = dataStore.claims.get(i);
if(!claim.inDataStore)
{
dataStore.claims.remove(i--);
continue;
}
if(playerID.equals(claim.ownerID))
{
this.claims.add(claim);
totalClaimsArea += claim.getArea();
}
}
//ensure player has claim blocks for his claims, and at least the minimum accrued
this.loadDataFromSecondaryStorage();
//if total claimed area is more than total blocks available
int totalBlocks = this.accruedClaimBlocks + this.getBonusClaimBlocks() + GriefPrevention.instance.dataStore.getGroupBonusBlocks(this.playerID);
if(GriefPrevention.instance.config_advanced_fixNegativeClaimblockAmounts && totalBlocks < totalClaimsArea)
{
OfflinePlayer player = GriefPrevention.instance.getServer().getOfflinePlayer(this.playerID);
GriefPrevention.AddLogEntry(player.getName() + " has more claimed land than blocks available. Adding blocks to fix.", CustomLogEntryTypes.Debug, true);
GriefPrevention.AddLogEntry(player.getName() + " Accrued blocks: " + this.getAccruedClaimBlocks() + " Bonus blocks: " + this.getBonusClaimBlocks(), CustomLogEntryTypes.Debug, true);
GriefPrevention.AddLogEntry("Total blocks: " + totalBlocks + " Total claimed area: " + totalClaimsArea, CustomLogEntryTypes.Debug, true);
for(Claim claim : this.claims)
{
if(!claim.inDataStore) continue;
GriefPrevention.AddLogEntry(
GriefPrevention.getfriendlyLocationString(claim.getLesserBoundaryCorner()) + " // "
+ GriefPrevention.getfriendlyLocationString(claim.getGreaterBoundaryCorner()) + " = "
+ claim.getArea()
, CustomLogEntryTypes.Debug, true);
}
//try to fix it by adding to accrued blocks
this.accruedClaimBlocks = totalClaimsArea; //Set accrued blocks to equal total claims
int accruedLimit = this.getAccruedClaimBlocksLimit();
this.accruedClaimBlocks = Math.min(accruedLimit, this.accruedClaimBlocks); //set accrued blocks to maximum limit, if it's smaller
GriefPrevention.AddLogEntry("New accrued blocks: " + this.accruedClaimBlocks, CustomLogEntryTypes.Debug, true);
//Recalculate total blocks (accrued + bonus + permission group bonus)
totalBlocks = this.accruedClaimBlocks + this.getBonusClaimBlocks() + GriefPrevention.instance.dataStore.getGroupBonusBlocks(this.playerID);
GriefPrevention.AddLogEntry("New total blocks: " + totalBlocks, CustomLogEntryTypes.Debug, true);
//if that didn't fix it, then make up the difference with bonus blocks
if(totalBlocks < totalClaimsArea)
{
int bonusBlocksToAdd = totalClaimsArea - totalBlocks;
this.bonusClaimBlocks += bonusBlocksToAdd;
GriefPrevention.AddLogEntry("Accrued blocks weren't enough. Adding " + bonusBlocksToAdd + " bonus blocks.", CustomLogEntryTypes.Debug, true);
}
GriefPrevention.AddLogEntry(player.getName() + " Accrued blocks: " + this.getAccruedClaimBlocks() + " Bonus blocks: " + this.getBonusClaimBlocks() + " Group Bonus Blocks: " + GriefPrevention.instance.dataStore.getGroupBonusBlocks(this.playerID), CustomLogEntryTypes.Debug, true);
//Recalculate total blocks (accrued + bonus + permission group bonus)
totalBlocks = this.accruedClaimBlocks + this.getBonusClaimBlocks() + GriefPrevention.instance.dataStore.getGroupBonusBlocks(this.playerID);
GriefPrevention.AddLogEntry("Total blocks: " + totalBlocks + " Total claimed area: " + totalClaimsArea, CustomLogEntryTypes.Debug, true);
GriefPrevention.AddLogEntry("Remaining claim blocks to use: " + this.getRemainingClaimBlocks() + " (should be 0)", CustomLogEntryTypes.Debug, true);
}
}
for(int i = 0; i < this.claims.size(); i++)
{
if(!claims.get(i).inDataStore)
{
claims.remove(i--);
}
}
return claims;
}
//Limit can be changed by addons
public int getAccruedClaimBlocksLimit()
{
if (this.AccruedClaimBlocksLimit < 0)
return GriefPrevention.instance.config_claims_maxAccruedBlocks_default;
return this.AccruedClaimBlocksLimit;
}
public void setAccruedClaimBlocksLimit(int limit)
{
this.AccruedClaimBlocksLimit = limit;
}
public void accrueBlocks(int howMany)
{
this.newlyAccruedClaimBlocks += howMany;
}
}
File diff suppressed because it is too large Load Diff
@@ -0,0 +1,71 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import me.ryanhamshire.GriefPrevention.events.PlayerKickBanEvent;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
//kicks or bans a player
//need a task for this because async threads (like the chat event handlers) can't kick or ban.
//but they CAN schedule a task to run in the main thread to do that job
class PlayerKickBanTask implements Runnable
{
//player to kick or ban
private Player player;
//message to send player.
private String reason;
//source of ban
private String source;
//whether to ban
private boolean ban;
public PlayerKickBanTask(Player player, String reason, String source, boolean ban)
{
this.player = player;
this.reason = reason;
this.source = source;
this.ban = ban;
}
@Override
public void run()
{
PlayerKickBanEvent kickBanEvent = new PlayerKickBanEvent(player, reason, source, ban);
Bukkit.getPluginManager().callEvent(kickBanEvent);
if (kickBanEvent.isCancelled())
{
return; // cancelled by a plugin
}
if(this.ban)
{
//ban
GriefPrevention.banPlayer(this.player, this.reason, this.source);
}
else if(this.player.isOnline())
{
this.player.kickPlayer(this.reason);
}
}
}
@@ -0,0 +1,75 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import org.bukkit.Location;
import org.bukkit.entity.Player;
//tries to rescue a trapped player from a claim where he doesn't have permission to save himself
//related to the /trapped slash command
//this does run in the main thread, so it's okay to make non-thread-safe calls
class PlayerRescueTask implements Runnable
{
//original location where /trapped was used
private Location location;
//rescue destination, may be decided at instantiation or at execution
private Location destination;
//player data
private Player player;
public PlayerRescueTask(Player player, Location location, Location destination)
{
this.player = player;
this.location = location;
this.destination = destination;
}
@Override
public void run()
{
//if he logged out, don't do anything
if(!player.isOnline()) return;
//he no longer has a pending /trapped slash command, so he can try to use it again now
PlayerData playerData = GriefPrevention.instance.dataStore.getPlayerData(player.getUniqueId());
playerData.pendingTrapped = false;
//if the player moved three or more blocks from where he used /trapped, admonish him and don't save him
if(player.getLocation().distance(this.location) > 3)
{
GriefPrevention.sendMessage(player, TextMode.Err, Messages.RescueAbortedMoved);
return;
}
//otherwise find a place to teleport him
if(this.destination == null)
{
this.destination = GriefPrevention.instance.ejectPlayer(this.player);
}
else
{
player.teleport(this.destination);
}
//log entry, in case admins want to investigate the "trap"
GriefPrevention.AddLogEntry("Rescued trapped player " + player.getName() + " from " + GriefPrevention.getfriendlyLocationString(this.location) + " to " + GriefPrevention.getfriendlyLocationString(this.destination) + ".");
}
}
@@ -0,0 +1,55 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import org.bukkit.entity.Player;
//sends a message to a player
//used to send delayed messages, for example help text triggered by a player's chat
class PvPImmunityValidationTask implements Runnable
{
private Player player;
public PvPImmunityValidationTask(Player player)
{
this.player = player;
}
@Override
public void run()
{
if(!player.isOnline()) return;
PlayerData playerData = GriefPrevention.instance.dataStore.getPlayerData(player.getUniqueId());
if(!playerData.pvpImmune) return;
//check the player's inventory for anything
if(!GriefPrevention.isInventoryEmpty(player))
{
//if found, cancel invulnerability and notify
playerData.pvpImmune = false;
GriefPrevention.sendMessage(player, TextMode.Warn, Messages.PvPImmunityEnd);
}
else
{
//otherwise check again in one minute
GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, this, 1200L);
}
}
}
@@ -0,0 +1,130 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import java.util.ArrayList;
import org.bukkit.Chunk;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Animals;
import org.bukkit.entity.Entity;
import org.bukkit.entity.Hanging;
import org.bukkit.entity.Player;
//this main thread task takes the output from the RestoreNatureProcessingTask\
//and updates the world accordingly
class RestoreNatureExecutionTask implements Runnable
{
//results from processing thread
//will be applied to the world
private BlockSnapshot[][][] snapshots;
//boundaries for changes
private int miny;
private Location lesserCorner;
private Location greaterCorner;
//player who should be notified about the result (will see a visualization when the restoration is complete)
private Player player;
public RestoreNatureExecutionTask(BlockSnapshot[][][] snapshots, int miny, Location lesserCorner, Location greaterCorner, Player player)
{
this.snapshots = snapshots;
this.miny = miny;
this.lesserCorner = lesserCorner;
this.greaterCorner = greaterCorner;
this.player = player;
}
@SuppressWarnings("deprecation")
@Override
public void run()
{
//apply changes to the world, but ONLY to unclaimed blocks
//note that the edge of the results is not applied (the 1-block-wide band around the outside of the chunk)
//those data were sent to the processing thread for referernce purposes, but aren't part of the area selected for restoration
Claim cachedClaim = null;
for(int x = 1; x < this.snapshots.length - 1; x++)
{
for(int z = 1; z < this.snapshots[0][0].length - 1; z++)
{
for(int y = this.miny; y < this.snapshots[0].length; y++)
{
BlockSnapshot blockUpdate = this.snapshots[x][y][z];
Block currentBlock = blockUpdate.location.getBlock();
if(blockUpdate.typeId != currentBlock.getType()|| blockUpdate.data != currentBlock.getData())
{
Claim claim = GriefPrevention.instance.dataStore.getClaimAt(blockUpdate.location, false, cachedClaim);
if(claim != null)
{
cachedClaim = claim;
break;
}
try
{
currentBlock.setType(blockUpdate.typeId, false);
currentBlock.setData(blockUpdate.data, false);
}
catch(IllegalArgumentException e)
{
//just don't update this block and continue trying to update other blocks
}
}
}
}
}
//clean up any entities in the chunk, ensure no players are suffocated
Chunk chunk = this.lesserCorner.getChunk();
Entity [] entities = chunk.getEntities();
for(int i = 0; i < entities.length; i++)
{
Entity entity = entities[i];
if(!(entity instanceof Player || entity instanceof Animals))
{
//hanging entities (paintings, item frames) are protected when they're in land claims
if(!(entity instanceof Hanging) || GriefPrevention.instance.dataStore.getClaimAt(entity.getLocation(), false, null) == null)
{
//everything else is removed
entity.remove();
}
}
//for players, always ensure there's air where the player is standing
else
{
Block feetBlock = entity.getLocation().getBlock();
feetBlock.setType(Material.AIR);
feetBlock.getRelative(BlockFace.UP).setType(Material.AIR);
}
}
//show visualization to player who started the restoration
if(player != null)
{
Claim claim = new Claim(lesserCorner, greaterCorner, null, new ArrayList<String>(), new ArrayList<String>(), new ArrayList<String>(), new ArrayList<String>(), null);
Visualization visualization = Visualization.FromClaim(claim, player.getLocation().getBlockY(), VisualizationType.RestoreNature, player.getLocation());
Visualization.Apply(player, visualization);
}
}
}
@@ -0,0 +1,810 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import java.util.ArrayList;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World.Environment;
import org.bukkit.block.Biome;
import org.bukkit.entity.Player;
//non-main-thread task which processes world data to repair the unnatural
//after processing is complete, creates a main thread task to make the necessary changes to the world
class RestoreNatureProcessingTask implements Runnable
{
//world information captured from the main thread
//will be updated and sent back to main thread to be applied to the world
private BlockSnapshot[][][] snapshots;
//other information collected from the main thread.
//not to be updated, only to be passed back to main thread to provide some context about the operation
private int miny;
private Environment environment;
private Location lesserBoundaryCorner;
private Location greaterBoundaryCorner;
private Player player; //absolutely must not be accessed. not thread safe.
private Biome biome;
private boolean creativeMode;
private int seaLevel;
private boolean aggressiveMode;
//two lists of materials
private ArrayList<Material> notAllowedToHang; //natural blocks which don't naturally hang in their air
private ArrayList<Material> playerBlocks; //a "complete" list of player-placed blocks. MUST BE MAINTAINED as patches introduce more
@SuppressWarnings("deprecation")
public RestoreNatureProcessingTask(BlockSnapshot[][][] snapshots, int miny, Environment environment, Biome biome, Location lesserBoundaryCorner, Location greaterBoundaryCorner, int seaLevel, boolean aggressiveMode, boolean creativeMode, Player player)
{
this.snapshots = snapshots;
this.miny = miny;
if(this.miny < 0) this.miny = 0;
this.environment = environment;
this.lesserBoundaryCorner = lesserBoundaryCorner;
this.greaterBoundaryCorner = greaterBoundaryCorner;
this.biome = biome;
this.seaLevel = seaLevel;
this.aggressiveMode = aggressiveMode;
this.player = player;
this.creativeMode = creativeMode;
this.notAllowedToHang = new ArrayList<Material>();
this.notAllowedToHang.add(Material.DIRT);
this.notAllowedToHang.add(Material.LONG_GRASS);
this.notAllowedToHang.add(Material.SNOW);
this.notAllowedToHang.add(Material.LOG);
if(this.aggressiveMode)
{
this.notAllowedToHang.add(Material.GRASS);
this.notAllowedToHang.add(Material.STONE);
}
this.playerBlocks = new ArrayList<Material>();
this.playerBlocks.addAll(RestoreNatureProcessingTask.getPlayerBlocks(this.environment, this.biome));
//in aggressive or creative world mode, also treat these blocks as user placed, to be removed
//this is helpful in the few cases where griefers intentionally use natural blocks to grief,
//like a single-block tower of iron ore or a giant penis constructed with melons
if(this.aggressiveMode || this.creativeMode)
{
this.playerBlocks.add(Material.IRON_ORE);
this.playerBlocks.add(Material.GOLD_ORE);
this.playerBlocks.add(Material.DIAMOND_ORE);
this.playerBlocks.add(Material.MELON_BLOCK);
this.playerBlocks.add(Material.MELON_STEM);
this.playerBlocks.add(Material.BEDROCK);
this.playerBlocks.add(Material.COAL_ORE);
this.playerBlocks.add(Material.PUMPKIN);
this.playerBlocks.add(Material.PUMPKIN_STEM);
this.playerBlocks.add(Material.MELON);
}
if(this.aggressiveMode)
{
this.playerBlocks.add(Material.LEAVES);
this.playerBlocks.add(Material.LEAVES_2);
this.playerBlocks.add(Material.LOG);
this.playerBlocks.add(Material.LOG_2);
this.playerBlocks.add(Material.VINE);
}
}
@Override
public void run()
{
//order is important!
//remove sandstone which appears to be unnatural
this.removeSandstone();
//remove any blocks which are definitely player placed
this.removePlayerBlocks();
//reduce large outcroppings of stone, sandstone
this.reduceStone();
//reduce logs, except in jungle biomes
this.reduceLogs();
//remove natural blocks which are unnaturally hanging in the air
this.removeHanging();
//remove natural blocks which are unnaturally stacked high
this.removeWallsAndTowers();
//fill unnatural thin trenches and single-block potholes
this.fillHolesAndTrenches();
//fill water depressions and fix unnatural surface ripples
this.fixWater();
//remove water/lava above sea level
this.removeDumpedFluids();
//cover surface stone and gravel with sand or grass, as the biome requires
this.coverSurfaceStone();
//remove any player-placed leaves
this.removePlayerLeaves();
//schedule main thread task to apply the result to the world
RestoreNatureExecutionTask task = new RestoreNatureExecutionTask(this.snapshots, this.miny, this.lesserBoundaryCorner, this.greaterBoundaryCorner, this.player);
GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, task);
}
@SuppressWarnings("deprecation")
private void removePlayerLeaves()
{
if(this.seaLevel < 1) return;
for(int x = 1; x < snapshots.length - 1; x++)
{
for(int z = 1; z < snapshots[0][0].length - 1; z++)
{
for(int y = this.seaLevel - 1; y < snapshots[0].length; y++)
{
//note: see minecraft wiki data values for leaves
BlockSnapshot block = snapshots[x][y][z];
if(block.typeId == Material.LEAVES && (block.data & 0x4) != 0)
{
block.typeId = Material.AIR;
}
}
}
}
}
//converts sandstone adjacent to sand to sand, and any other sandstone to air
@SuppressWarnings("deprecation")
private void removeSandstone()
{
for(int x = 1; x < snapshots.length - 1; x++)
{
for(int z = 1; z < snapshots[0][0].length - 1; z++)
{
for(int y = snapshots[0].length - 2; y > miny; y--)
{
if(snapshots[x][y][z].typeId != Material.SANDSTONE) continue;
BlockSnapshot leftBlock = this.snapshots[x + 1][y][z];
BlockSnapshot rightBlock = this.snapshots[x - 1][y][z];
BlockSnapshot upBlock = this.snapshots[x][y][z + 1];
BlockSnapshot downBlock = this.snapshots[x][y][z - 1];
BlockSnapshot underBlock = this.snapshots[x][y - 1][z];
BlockSnapshot aboveBlock = this.snapshots[x][y + 1][z];
//skip blocks which may cause a cave-in
if(aboveBlock.typeId == Material.SAND && underBlock.typeId == Material.AIR) continue;
//count adjacent non-air/non-leaf blocks
if( leftBlock.typeId == Material.SAND ||
rightBlock.typeId == Material.SAND ||
upBlock.typeId == Material.SAND ||
downBlock.typeId == Material.SAND ||
aboveBlock.typeId == Material.SAND ||
underBlock.typeId == Material.SAND)
{
snapshots[x][y][z].typeId = Material.SAND;
}
else
{
snapshots[x][y][z].typeId = Material.AIR;
}
}
}
}
}
@SuppressWarnings("deprecation")
private void reduceStone()
{
if(this.seaLevel < 1) return;
for(int x = 1; x < snapshots.length - 1; x++)
{
for(int z = 1; z < snapshots[0][0].length - 1; z++)
{
int thisy = this.highestY(x, z, true);
while(thisy > this.seaLevel - 1 && (this.snapshots[x][thisy][z].typeId == Material.STONE || this.snapshots[x][thisy][z].typeId == Material.SANDSTONE))
{
BlockSnapshot leftBlock = this.snapshots[x + 1][thisy][z];
BlockSnapshot rightBlock = this.snapshots[x - 1][thisy][z];
BlockSnapshot upBlock = this.snapshots[x][thisy][z + 1];
BlockSnapshot downBlock = this.snapshots[x][thisy][z - 1];
//count adjacent non-air/non-leaf blocks
byte adjacentBlockCount = 0;
if(leftBlock.typeId != Material.AIR && leftBlock.typeId != Material.LEAVES && leftBlock.typeId != Material.VINE)
{
adjacentBlockCount++;
}
if(rightBlock.typeId != Material.AIR && rightBlock.typeId != Material.LEAVES && rightBlock.typeId != Material.VINE)
{
adjacentBlockCount++;
}
if(downBlock.typeId != Material.AIR && downBlock.typeId != Material.LEAVES && downBlock.typeId != Material.VINE)
{
adjacentBlockCount++;
}
if(upBlock.typeId != Material.AIR && upBlock.typeId != Material.LEAVES && upBlock.typeId != Material.VINE)
{
adjacentBlockCount++;
}
if(adjacentBlockCount < 3)
{
this.snapshots[x][thisy][z].typeId = Material.AIR;
}
thisy--;
}
}
}
}
@SuppressWarnings("deprecation")
private void reduceLogs()
{
if(this.seaLevel < 1) return;
boolean jungleBiome = this.biome == Biome.JUNGLE || this.biome == Biome.JUNGLE_HILLS;
//scan all blocks above sea level
for(int x = 1; x < snapshots.length - 1; x++)
{
for(int z = 1; z < snapshots[0][0].length - 1; z++)
{
for(int y = this.seaLevel - 1; y < snapshots[0].length; y++)
{
BlockSnapshot block = snapshots[x][y][z];
//skip non-logs
if(block.typeId != Material.LOG) continue;
if(block.typeId != Material.LOG_2) continue;
//if in jungle biome, skip jungle logs
if(jungleBiome && block.data == 3) continue;
//examine adjacent blocks for logs
BlockSnapshot leftBlock = this.snapshots[x + 1][y][z];
BlockSnapshot rightBlock = this.snapshots[x - 1][y][z];
BlockSnapshot upBlock = this.snapshots[x][y][z + 1];
BlockSnapshot downBlock = this.snapshots[x][y][z - 1];
//if any, remove the log
if(leftBlock.typeId == Material.LOG || rightBlock.typeId == Material.LOG || upBlock.typeId == Material.LOG || downBlock.typeId == Material.LOG)
{
this.snapshots[x][y][z].typeId = Material.AIR;
}
}
}
}
}
@SuppressWarnings("deprecation")
private void removePlayerBlocks()
{
int miny = this.miny;
if(miny < 1) miny = 1;
//remove all player blocks
for(int x = 1; x < snapshots.length - 1; x++)
{
for(int z = 1; z < snapshots[0][0].length - 1; z++)
{
for(int y = miny; y < snapshots[0].length - 1; y++)
{
BlockSnapshot block = snapshots[x][y][z];
if(this.playerBlocks.contains(block.typeId))
{
block.typeId = Material.AIR;
}
}
}
}
}
@SuppressWarnings("deprecation")
private void removeHanging()
{
int miny = this.miny;
if(miny < 1) miny = 1;
for(int x = 1; x < snapshots.length - 1; x++)
{
for(int z = 1; z < snapshots[0][0].length - 1; z++)
{
for(int y = miny; y < snapshots[0].length - 1; y++)
{
BlockSnapshot block = snapshots[x][y][z];
BlockSnapshot underBlock = snapshots[x][y - 1][z];
if(underBlock.typeId == Material.AIR || underBlock.typeId == Material.STATIONARY_WATER || underBlock.typeId == Material.STATIONARY_LAVA || underBlock.typeId == Material.LEAVES)
{
if(this.notAllowedToHang.contains(block.typeId))
{
block.typeId = Material.AIR;
}
}
}
}
}
}
@SuppressWarnings("deprecation")
private void removeWallsAndTowers()
{
Material [] excludedBlocksArray = new Material []
{
Material.CACTUS,
Material.LONG_GRASS,
Material.RED_MUSHROOM,
Material.BROWN_MUSHROOM,
Material.DEAD_BUSH,
Material.SAPLING,
Material.YELLOW_FLOWER,
Material.RED_ROSE,
Material.SUGAR_CANE_BLOCK,
Material.VINE,
Material.PUMPKIN,
Material.WATER_LILY,
Material.LEAVES
};
ArrayList<Material> excludedBlocks = new ArrayList<Material>();
for(int i = 0; i < excludedBlocksArray.length; i++) excludedBlocks.add(excludedBlocksArray[i]);
boolean changed;
do
{
changed = false;
for(int x = 1; x < snapshots.length - 1; x++)
{
for(int z = 1; z < snapshots[0][0].length - 1; z++)
{
int thisy = this.highestY(x, z, false);
if(excludedBlocks.contains(this.snapshots[x][thisy][z].typeId)) continue;
int righty = this.highestY(x + 1, z, false);
int lefty = this.highestY(x - 1, z, false);
while(lefty < thisy && righty < thisy)
{
this.snapshots[x][thisy--][z].typeId = Material.AIR;
changed = true;
}
int upy = this.highestY(x, z + 1, false);
int downy = this.highestY(x, z - 1, false);
while(upy < thisy && downy < thisy)
{
this.snapshots[x][thisy--][z].typeId = Material.AIR;
changed = true;
}
}
}
}while(changed);
}
@SuppressWarnings("deprecation")
private void coverSurfaceStone()
{
for(int x = 1; x < snapshots.length - 1; x++)
{
for(int z = 1; z < snapshots[0][0].length - 1; z++)
{
int y = this.highestY(x, z, true);
BlockSnapshot block = snapshots[x][y][z];
if(block.typeId == Material.STONE || block.typeId == Material.GRAVEL || block.typeId == Material.SOIL || block.typeId == Material.DIRT || block.typeId == Material.SANDSTONE)
{
if(this.biome == Biome.DESERT || this.biome == Biome.DESERT_HILLS || this.biome == Biome.BEACHES)
{
this.snapshots[x][y][z].typeId = Material.SAND;
}
else
{
this.snapshots[x][y][z].typeId = Material.GRASS;
}
}
}
}
}
@SuppressWarnings("deprecation")
private void fillHolesAndTrenches()
{
ArrayList<Material> fillableBlocks = new ArrayList<Material>();
fillableBlocks.add(Material.AIR);
fillableBlocks.add(Material.STATIONARY_WATER);
fillableBlocks.add(Material.STATIONARY_LAVA);
fillableBlocks.add(Material.LONG_GRASS);
ArrayList<Material> notSuitableForFillBlocks = new ArrayList<Material>();
notSuitableForFillBlocks.add(Material.LONG_GRASS);
notSuitableForFillBlocks.add(Material.CACTUS);
notSuitableForFillBlocks.add(Material.STATIONARY_WATER);
notSuitableForFillBlocks.add(Material.STATIONARY_LAVA);
notSuitableForFillBlocks.add(Material.LOG);
notSuitableForFillBlocks.add(Material.LOG_2);
boolean changed;
do
{
changed = false;
for(int x = 1; x < snapshots.length - 1; x++)
{
for(int z = 1; z < snapshots[0][0].length - 1; z++)
{
for(int y = 0; y < snapshots[0].length - 1; y++)
{
BlockSnapshot block = this.snapshots[x][y][z];
if(!fillableBlocks.contains(block.typeId)) continue;
BlockSnapshot leftBlock = this.snapshots[x + 1][y][z];
BlockSnapshot rightBlock = this.snapshots[x - 1][y][z];
if(!fillableBlocks.contains(leftBlock.typeId) && !fillableBlocks.contains(rightBlock.typeId))
{
if(!notSuitableForFillBlocks.contains(rightBlock.typeId))
{
block.typeId = rightBlock.typeId;
changed = true;
}
}
BlockSnapshot upBlock = this.snapshots[x][y][z + 1];
BlockSnapshot downBlock = this.snapshots[x][y][z - 1];
if(!fillableBlocks.contains(upBlock.typeId) && !fillableBlocks.contains(downBlock.typeId))
{
if(!notSuitableForFillBlocks.contains(downBlock.typeId))
{
block.typeId = downBlock.typeId;
changed = true;
}
}
}
}
}
}while(changed);
}
@SuppressWarnings("deprecation")
private void fixWater()
{
int miny = this.miny;
if(miny < 1) miny = 1;
boolean changed;
//remove hanging water or lava
for(int x = 1; x < snapshots.length - 1; x++)
{
for(int z = 1; z < snapshots[0][0].length - 1; z++)
{
for(int y = miny; y < snapshots[0].length - 1; y++)
{
BlockSnapshot block = this.snapshots[x][y][z];
BlockSnapshot underBlock = this.snapshots[x][y][z];
if(block.typeId == Material.STATIONARY_WATER || block.typeId == Material.STATIONARY_LAVA)
{
if(underBlock.typeId == Material.AIR || (underBlock.data != 0))
{
block.typeId = Material.AIR;
}
}
}
}
}
//fill water depressions
do
{
changed = false;
for(int y = Math.max(this.seaLevel - 10, 0); y <= this.seaLevel; y++)
{
for(int x = 1; x < snapshots.length - 1; x++)
{
for(int z = 1; z < snapshots[0][0].length - 1; z++)
{
BlockSnapshot block = snapshots[x][y][z];
//only consider air blocks and flowing water blocks for upgrade to water source blocks
if(block.typeId == Material.AIR || (block.typeId == Material.STATIONARY_WATER && block.data != 0))
{
BlockSnapshot leftBlock = this.snapshots[x + 1][y][z];
BlockSnapshot rightBlock = this.snapshots[x - 1][y][z];
BlockSnapshot upBlock = this.snapshots[x][y][z + 1];
BlockSnapshot downBlock = this.snapshots[x][y][z - 1];
BlockSnapshot underBlock = this.snapshots[x][y - 1][z];
//block underneath MUST be source water
if(underBlock.typeId != Material.STATIONARY_WATER || underBlock.data != 0) continue;
//count adjacent source water blocks
byte adjacentSourceWaterCount = 0;
if(leftBlock.typeId == Material.STATIONARY_WATER && leftBlock.data == 0)
{
adjacentSourceWaterCount++;
}
if(rightBlock.typeId == Material.STATIONARY_WATER && rightBlock.data == 0)
{
adjacentSourceWaterCount++;
}
if(upBlock.typeId == Material.STATIONARY_WATER && upBlock.data == 0)
{
adjacentSourceWaterCount++;
}
if(downBlock.typeId == Material.STATIONARY_WATER && downBlock.data == 0)
{
adjacentSourceWaterCount++;
}
//at least two adjacent blocks must be source water
if(adjacentSourceWaterCount >= 2)
{
block.typeId = Material.STATIONARY_WATER;
block.data = 0;
changed = true;
}
}
}
}
}
}while(changed);
}
@SuppressWarnings("deprecation")
private void removeDumpedFluids()
{
if(this.seaLevel < 1) return;
//remove any surface water or lava above sea level, presumed to be placed by players
//sometimes, this is naturally generated. but replacing it is very easy with a bucket, so overall this is a good plan
if(this.environment == Environment.NETHER) return;
for(int x = 1; x < snapshots.length - 1; x++)
{
for(int z = 1; z < snapshots[0][0].length - 1; z++)
{
for(int y = this.seaLevel - 1; y < snapshots[0].length - 1; y++)
{
BlockSnapshot block = snapshots[x][y][z];
if(block.typeId == Material.STATIONARY_WATER || block.typeId == Material.STATIONARY_LAVA ||
block.typeId == Material.WATER || block.typeId == Material.LAVA)
{
block.typeId = Material.AIR;
}
}
}
}
}
@SuppressWarnings("deprecation")
private int highestY(int x, int z, boolean ignoreLeaves)
{
int y;
for(y = snapshots[0].length - 1; y > 0; y--)
{
BlockSnapshot block = this.snapshots[x][y][z];
if(block.typeId != Material.AIR &&
!(ignoreLeaves && block.typeId == Material.SNOW) &&
!(ignoreLeaves && block.typeId == Material.LEAVES) &&
!(ignoreLeaves && block.typeId == Material.LEAVES_2) &&
!(block.typeId == Material.STATIONARY_WATER) &&
!(block.typeId == Material.WATER) &&
!(block.typeId == Material.LAVA) &&
!(block.typeId == Material.STATIONARY_LAVA))
{
return y;
}
}
return y;
}
@SuppressWarnings("deprecation")
static ArrayList<Material> getPlayerBlocks(Environment environment, Biome biome)
{
//NOTE on this list. why not make a list of natural blocks?
//answer: better to leave a few player blocks than to remove too many natural blocks. remember we're "restoring nature"
//a few extra player blocks can be manually removed, but it will be impossible to guess exactly which natural materials to use in manual repair of an overzealous block removal
ArrayList<Material> playerBlocks = new ArrayList<Material>();
playerBlocks.add(Material.FIRE);
playerBlocks.add(Material.BED_BLOCK);
playerBlocks.add(Material.WOOD);
playerBlocks.add(Material.BOOKSHELF);
playerBlocks.add(Material.BREWING_STAND);
playerBlocks.add(Material.BRICK);
playerBlocks.add(Material.COBBLESTONE);
playerBlocks.add(Material.GLASS);
playerBlocks.add(Material.LAPIS_BLOCK);
playerBlocks.add(Material.DISPENSER);
playerBlocks.add(Material.NOTE_BLOCK);
playerBlocks.add(Material.POWERED_RAIL);
playerBlocks.add(Material.DETECTOR_RAIL);
playerBlocks.add(Material.PISTON_STICKY_BASE);
playerBlocks.add(Material.PISTON_BASE);
playerBlocks.add(Material.PISTON_EXTENSION);
playerBlocks.add(Material.WOOL);
playerBlocks.add(Material.PISTON_MOVING_PIECE);
playerBlocks.add(Material.GOLD_BLOCK);
playerBlocks.add(Material.IRON_BLOCK);
playerBlocks.add(Material.DOUBLE_STEP);
playerBlocks.add(Material.STEP);
playerBlocks.add(Material.CROPS);
playerBlocks.add(Material.TNT);
playerBlocks.add(Material.MOSSY_COBBLESTONE);
playerBlocks.add(Material.TORCH);
playerBlocks.add(Material.FIRE);
playerBlocks.add(Material.WOOD_STAIRS);
playerBlocks.add(Material.CHEST);
playerBlocks.add(Material.REDSTONE_WIRE);
playerBlocks.add(Material.DIAMOND_BLOCK);
playerBlocks.add(Material.WORKBENCH);
playerBlocks.add(Material.FURNACE);
playerBlocks.add(Material.BURNING_FURNACE);
playerBlocks.add(Material.WOODEN_DOOR);
playerBlocks.add(Material.SIGN_POST);
playerBlocks.add(Material.LADDER);
playerBlocks.add(Material.RAILS);
playerBlocks.add(Material.COBBLESTONE_STAIRS);
playerBlocks.add(Material.WALL_SIGN);
playerBlocks.add(Material.STONE_PLATE);
playerBlocks.add(Material.LEVER);
playerBlocks.add(Material.IRON_DOOR_BLOCK);
playerBlocks.add(Material.WOOD_PLATE);
playerBlocks.add(Material.REDSTONE_TORCH_ON);
playerBlocks.add(Material.REDSTONE_TORCH_OFF);
playerBlocks.add(Material.STONE_BUTTON);
playerBlocks.add(Material.SNOW_BLOCK);
playerBlocks.add(Material.JUKEBOX);
playerBlocks.add(Material.FENCE);
playerBlocks.add(Material.PORTAL);
playerBlocks.add(Material.JACK_O_LANTERN);
playerBlocks.add(Material.CAKE_BLOCK);
playerBlocks.add(Material.DIODE_BLOCK_ON);
playerBlocks.add(Material.DIODE_BLOCK_OFF);
playerBlocks.add(Material.TRAP_DOOR);
playerBlocks.add(Material.SMOOTH_BRICK);
playerBlocks.add(Material.HUGE_MUSHROOM_1);
playerBlocks.add(Material.HUGE_MUSHROOM_2);
playerBlocks.add(Material.IRON_FENCE);
playerBlocks.add(Material.THIN_GLASS);
playerBlocks.add(Material.MELON_STEM);
playerBlocks.add(Material.FENCE_GATE);
playerBlocks.add(Material.BRICK_STAIRS);
playerBlocks.add(Material.SMOOTH_STAIRS);
playerBlocks.add(Material.ENCHANTMENT_TABLE);
playerBlocks.add(Material.BREWING_STAND);
playerBlocks.add(Material.CAULDRON);
playerBlocks.add(Material.DIODE_BLOCK_ON);
playerBlocks.add(Material.DIODE_BLOCK_ON);
playerBlocks.add(Material.WEB);
playerBlocks.add(Material.SPONGE);
playerBlocks.add(Material.GRAVEL);
playerBlocks.add(Material.EMERALD_BLOCK);
playerBlocks.add(Material.SANDSTONE);
playerBlocks.add(Material.WOOD_STEP);
playerBlocks.add(Material.WOOD_DOUBLE_STEP);
playerBlocks.add(Material.ENDER_CHEST);
playerBlocks.add(Material.SANDSTONE_STAIRS);
playerBlocks.add(Material.SPRUCE_WOOD_STAIRS);
playerBlocks.add(Material.JUNGLE_WOOD_STAIRS);
playerBlocks.add(Material.COMMAND);
playerBlocks.add(Material.BEACON);
playerBlocks.add(Material.COBBLE_WALL);
playerBlocks.add(Material.FLOWER_POT);
playerBlocks.add(Material.CARROT);
playerBlocks.add(Material.POTATO);
playerBlocks.add(Material.WOOD_BUTTON);
playerBlocks.add(Material.SKULL);
playerBlocks.add(Material.ANVIL);
playerBlocks.add(Material.SPONGE);
playerBlocks.add(Material.DOUBLE_STONE_SLAB2);
playerBlocks.add(Material.STAINED_GLASS);
playerBlocks.add(Material.STAINED_GLASS_PANE);
playerBlocks.add(Material.BANNER);
playerBlocks.add(Material.STANDING_BANNER);
playerBlocks.add(Material.ACACIA_STAIRS);
playerBlocks.add(Material.BIRCH_WOOD_STAIRS);
playerBlocks.add(Material.DARK_OAK_STAIRS);
playerBlocks.add(Material.TRAPPED_CHEST);
playerBlocks.add(Material.GOLD_PLATE);
playerBlocks.add(Material.IRON_PLATE);
playerBlocks.add(Material.REDSTONE_COMPARATOR_OFF);
playerBlocks.add(Material.REDSTONE_COMPARATOR_ON);
playerBlocks.add(Material.DAYLIGHT_DETECTOR);
playerBlocks.add(Material.DAYLIGHT_DETECTOR_INVERTED);
playerBlocks.add(Material.REDSTONE_BLOCK);
playerBlocks.add(Material.HOPPER);
playerBlocks.add(Material.QUARTZ_BLOCK);
playerBlocks.add(Material.QUARTZ_STAIRS);
playerBlocks.add(Material.DROPPER);
playerBlocks.add(Material.SLIME_BLOCK);
playerBlocks.add(Material.IRON_TRAPDOOR);
playerBlocks.add(Material.PRISMARINE);
playerBlocks.add(Material.HAY_BLOCK);
playerBlocks.add(Material.CARPET);
playerBlocks.add(Material.SEA_LANTERN);
playerBlocks.add(Material.RED_SANDSTONE_STAIRS);
playerBlocks.add(Material.STONE_SLAB2);
playerBlocks.add(Material.ACACIA_FENCE);
playerBlocks.add(Material.ACACIA_FENCE_GATE);
playerBlocks.add(Material.BIRCH_FENCE);
playerBlocks.add(Material.BIRCH_FENCE_GATE);
playerBlocks.add(Material.DARK_OAK_FENCE);
playerBlocks.add(Material.DARK_OAK_FENCE_GATE);
playerBlocks.add(Material.JUNGLE_FENCE);
playerBlocks.add(Material.JUNGLE_FENCE_GATE);
playerBlocks.add(Material.SPRUCE_FENCE);
playerBlocks.add(Material.SPRUCE_FENCE_GATE);
playerBlocks.add(Material.ACACIA_DOOR);
playerBlocks.add(Material.SPRUCE_DOOR);
playerBlocks.add(Material.DARK_OAK_DOOR);
playerBlocks.add(Material.JUNGLE_DOOR);
playerBlocks.add(Material.BIRCH_DOOR);
playerBlocks.add(Material.COAL_BLOCK);
playerBlocks.add(Material.REDSTONE_LAMP_OFF);
playerBlocks.add(Material.REDSTONE_LAMP_ON);
playerBlocks.add(Material.PURPUR_BLOCK);
playerBlocks.add(Material.PURPUR_SLAB);
playerBlocks.add(Material.PURPUR_DOUBLE_SLAB);
playerBlocks.add(Material.PURPUR_PILLAR);
playerBlocks.add(Material.PURPUR_STAIRS);
playerBlocks.add(Material.NETHER_WART_BLOCK);
playerBlocks.add(Material.RED_NETHER_BRICK);
playerBlocks.add(Material.BONE_BLOCK);
//these are unnatural in the standard world, but not in the nether
if(environment != Environment.NETHER)
{
playerBlocks.add(Material.NETHERRACK);
playerBlocks.add(Material.SOUL_SAND);
playerBlocks.add(Material.GLOWSTONE);
playerBlocks.add(Material.NETHER_BRICK);
playerBlocks.add(Material.NETHER_FENCE);
playerBlocks.add(Material.NETHER_BRICK_STAIRS);
playerBlocks.add(Material.MAGMA);
}
//these are unnatural in the standard and nether worlds, but not in the end
if(environment != Environment.THE_END)
{
playerBlocks.add(Material.OBSIDIAN);
playerBlocks.add(Material.ENDER_STONE);
playerBlocks.add(Material.ENDER_PORTAL_FRAME);
playerBlocks.add(Material.CHORUS_PLANT);
playerBlocks.add(Material.CHORUS_FLOWER);
}
//these are unnatural in sandy biomes, but not elsewhere
if(biome == Biome.DESERT || biome == Biome.DESERT_HILLS || biome == Biome.BEACHES || environment != Environment.NORMAL)
{
playerBlocks.add(Material.LEAVES);
playerBlocks.add(Material.LEAVES_2);
playerBlocks.add(Material.LOG);
playerBlocks.add(Material.LOG_2);
}
return playerBlocks;
}
}
@@ -0,0 +1,58 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import java.util.Collection;
import org.bukkit.entity.Player;
//secures a claim after a siege looting window has closed
class SecureClaimTask implements Runnable
{
private SiegeData siegeData;
public SecureClaimTask(SiegeData siegeData)
{
this.siegeData = siegeData;
}
@Override
public void run()
{
//for each claim involved in this siege
for(int i = 0; i < this.siegeData.claims.size(); i++)
{
//lock the doors
Claim claim = this.siegeData.claims.get(i);
claim.doorsOpen = false;
//eject bad guys
@SuppressWarnings("unchecked")
Collection<Player> onlinePlayers = (Collection<Player>)GriefPrevention.instance.getServer().getOnlinePlayers();
for(Player player : onlinePlayers)
{
if(claim.contains(player.getLocation(), false, false) && claim.allowAccess(player) != null)
{
GriefPrevention.sendMessage(player, TextMode.Err, Messages.SiegeDoorsLockedEjection);
GriefPrevention.instance.ejectPlayer(player);
}
}
}
}
}
@@ -0,0 +1,61 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import org.bukkit.ChatColor;
import org.bukkit.entity.Player;
//sends a message to a player
//used to send delayed messages, for example help text triggered by a player's chat
class SendPlayerMessageTask implements Runnable
{
private Player player;
private ChatColor color;
private String message;
public SendPlayerMessageTask(Player player, ChatColor color, String message)
{
this.player = player;
this.color = color;
this.message = message;
}
@Override
public void run()
{
if(player == null)
{
GriefPrevention.AddLogEntry(color + message);
return;
}
//if the player is dead, save it for after his respawn
if(this.player.isDead())
{
PlayerData playerData = GriefPrevention.instance.dataStore.getPlayerData(this.player.getUniqueId());
playerData.messageOnRespawn = this.color + this.message;
}
//otherwise send it immediately
else
{
GriefPrevention.sendMessage(this.player, this.color, this.message);
}
}
}
@@ -0,0 +1,30 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
//enumeration for golden shovel modes
public enum ShovelMode
{
Basic,
Admin,
Subdivide,
RestoreNature,
RestoreNatureAggressive,
RestoreNatureFill
}
@@ -0,0 +1,110 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import org.bukkit.entity.Player;
//checks to see whether or not a siege should end based on the locations of the players
//for example, defender escaped or attacker gave up and left
class SiegeCheckupTask implements Runnable
{
private SiegeData siegeData;
public SiegeCheckupTask(SiegeData siegeData)
{
this.siegeData = siegeData;
}
@Override
public void run()
{
DataStore dataStore = GriefPrevention.instance.dataStore;
Player defender = this.siegeData.defender;
Player attacker = this.siegeData.attacker;
//where is the defender?
Claim defenderClaim = dataStore.getClaimAt(defender.getLocation(), false, null);
//if this is a new claim and he has some permission there, extend the siege to include it
if(defenderClaim != null)
{
String noAccessReason = defenderClaim.allowAccess(defender);
if(defenderClaim.canSiege(defender) && noAccessReason == null)
{
this.siegeData.claims.add(defenderClaim);
defenderClaim.siegeData = this.siegeData;
}
}
//determine who's close enough to the siege area to be considered "still here"
boolean attackerRemains = this.playerRemains(attacker);
boolean defenderRemains = this.playerRemains(defender);
//if they're both here, just plan to come check again later
if(attackerRemains && defenderRemains)
{
this.scheduleAnotherCheck();
}
//otherwise attacker wins if the defender runs away
else if(attackerRemains && !defenderRemains)
{
dataStore.endSiege(this.siegeData, attacker.getName(), defender.getName(), null);
}
//or defender wins if the attacker leaves
else if(!attackerRemains && defenderRemains)
{
dataStore.endSiege(this.siegeData, defender.getName(), attacker.getName(), null);
}
//if they both left, but are still close together, the battle continues (check again later)
else if(attacker.getWorld().equals(defender.getWorld()) && attacker.getLocation().distanceSquared(defender.getLocation()) < 2500) //50-block radius for chasing
{
this.scheduleAnotherCheck();
}
//otherwise they both left and aren't close to each other, so call the attacker the winner (defender escaped, possibly after a chase)
else
{
dataStore.endSiege(this.siegeData, attacker.getName(), defender.getName(), null);
}
}
//a player has to be within 25 blocks of the edge of a besieged claim to be considered still in the fight
private boolean playerRemains(Player player)
{
for(int i = 0; i < this.siegeData.claims.size(); i++)
{
Claim claim = this.siegeData.claims.get(i);
if(claim.isNear(player.getLocation(), 25))
{
return true;
}
}
return false;
}
//schedules another checkup later
private void scheduleAnotherCheck()
{
this.siegeData.checkupTaskID = GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, this, 20L * 30);
}
}
@@ -0,0 +1,40 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import java.util.ArrayList;
import org.bukkit.entity.Player;
//information about an ongoing siege
public class SiegeData
{
public Player defender;
public Player attacker;
public ArrayList<Claim> claims;
public int checkupTaskID;
public SiegeData(Player attacker, Player defender, Claim claim)
{
this.defender = defender;
this.attacker = attacker;
this.claims = new ArrayList<Claim>();
this.claims.add(claim);
}
}
@@ -0,0 +1,269 @@
package me.ryanhamshire.GriefPrevention;
import java.util.UUID;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ConcurrentLinkedQueue;
class SpamDetector
{
//last chat message shown and its timestamp, regardless of who sent it
private String lastChatMessage = "";
private long lastChatMessageTimestamp = 0;
//number of identical chat messages in a row
private int duplicateMessageCount = 0;
//data for individual chatters
ConcurrentHashMap<UUID, ChatterData> dataStore = new ConcurrentHashMap<UUID, ChatterData>();
private ChatterData getChatterData(UUID chatterID)
{
ChatterData data = this.dataStore.get(chatterID);
if(data == null)
{
data = new ChatterData();
this.dataStore.put(chatterID, data);
}
return data;
}
SpamAnalysisResult AnalyzeMessage(UUID chatterID, String message, long timestamp)
{
SpamAnalysisResult result = new SpamAnalysisResult();
result.finalMessage = message;
//remedy any CAPS SPAM, exception for very short messages which could be emoticons like =D or XD
if(message.length() > 4 && this.stringsAreSimilar(message.toUpperCase(), message))
{
message = message.toLowerCase();
result.finalMessage = message;
}
boolean spam = false;
ChatterData chatterData = this.getChatterData(chatterID);
//mute if total volume of text from this player is too high
if(message.length() > 50 && chatterData.getTotalRecentLength(timestamp) > 200)
{
spam = true;
result.muteReason = "too much chat sent in 10 seconds";
chatterData.spamLevel++;
}
//always mute an exact match to the last chat message
if(result.finalMessage.equals(this.lastChatMessage) && timestamp - this.lastChatMessageTimestamp < 2000)
{
chatterData.spamLevel += ++this.duplicateMessageCount;
spam = true;
result.muteReason = "repeat message";
}
else
{
this.lastChatMessage = message;
this.lastChatMessageTimestamp = timestamp;
this.duplicateMessageCount = 0;
}
//check message content and timing
long millisecondsSinceLastMessage = timestamp - chatterData.lastMessageTimestamp;
//if the message came too close to the last one
if(millisecondsSinceLastMessage < 1500)
{
//increment the spam counter
chatterData.spamLevel++;
spam = true;
}
//if it's exactly the same as the last message from the same player and within 30 seconds
if(result.muteReason == null && millisecondsSinceLastMessage < 30000 && result.finalMessage.equalsIgnoreCase(chatterData.lastMessage))
{
chatterData.spamLevel++;
spam = true;
result.muteReason = "repeat message";
}
//if it's very similar to the last message from the same player and within 10 seconds of that message
if(result.muteReason == null && millisecondsSinceLastMessage < 10000 && this.stringsAreSimilar(message.toLowerCase(), chatterData.lastMessage.toLowerCase()))
{
chatterData.spamLevel++;
spam = true;
if(chatterData.spamLevel > 2)
{
result.muteReason = "similar message";
}
}
//if the message was mostly non-alpha-numerics or doesn't include much whitespace, consider it a spam (probably ansi art or random text gibberish)
if(result.muteReason == null && message.length() > 5)
{
int symbolsCount = 0;
int whitespaceCount = 0;
for(int i = 0; i < message.length(); i++)
{
char character = message.charAt(i);
if(!(Character.isLetterOrDigit(character)))
{
symbolsCount++;
}
if(Character.isWhitespace(character))
{
whitespaceCount++;
}
}
if(symbolsCount > message.length() / 2 || (message.length() > 15 && whitespaceCount < message.length() / 10))
{
spam = true;
if(chatterData.spamLevel > 0) result.muteReason = "gibberish";
chatterData.spamLevel++;
}
}
//very short messages close together are spam
if(result.muteReason == null && message.length() < 5 && millisecondsSinceLastMessage < 3000)
{
spam = true;
chatterData.spamLevel++;
}
//if the message was determined to be a spam, consider taking action
if(spam)
{
//anything above level 8 for a player which has received a warning... kick or if enabled, ban
if(chatterData.spamLevel > 8 && chatterData.spamWarned)
{
result.shouldBanChatter = true;
}
else if(chatterData.spamLevel >= 4)
{
if(!chatterData.spamWarned)
{
chatterData.spamWarned = true;
result.shouldWarnChatter = true;
}
if(result.muteReason == null)
{
result.muteReason = "too-frequent text";
}
}
}
//otherwise if not a spam, reduce the spam level for this player
else
{
chatterData.spamLevel = 0;
chatterData.spamWarned = false;
}
chatterData.AddMessage(message, timestamp);
return result;
}
//if two strings are 75% identical, they're too close to follow each other in the chat
private boolean stringsAreSimilar(String message, String lastMessage)
{
//ignore differences in only punctuation and whitespace
message = message.replaceAll("[^\\p{Alpha}]", "");
lastMessage = lastMessage.replaceAll("[^\\p{Alpha}]", "");
//determine which is shorter
String shorterString, longerString;
if(lastMessage.length() < message.length())
{
shorterString = lastMessage;
longerString = message;
}
else
{
shorterString = message;
longerString = lastMessage;
}
if(shorterString.length() <= 5) return shorterString.equals(longerString);
//set similarity tolerance
int maxIdenticalCharacters = longerString.length() - longerString.length() / 4;
//trivial check on length
if(shorterString.length() < maxIdenticalCharacters) return false;
//compare forward
int identicalCount = 0;
int i;
for(i = 0; i < shorterString.length(); i++)
{
if(shorterString.charAt(i) == longerString.charAt(i)) identicalCount++;
if(identicalCount > maxIdenticalCharacters) return true;
}
//compare backward
int j;
for(j = 0; j < shorterString.length() - i; j++)
{
if(shorterString.charAt(shorterString.length() - j - 1) == longerString.charAt(longerString.length() - j - 1)) identicalCount++;
if(identicalCount > maxIdenticalCharacters) return true;
}
return false;
}
}
class SpamAnalysisResult
{
String finalMessage;
boolean shouldWarnChatter = false;
boolean shouldBanChatter = false;
String muteReason;
}
class ChatterData
{
public String lastMessage = ""; //the player's last chat message, or slash command complete with parameters
public long lastMessageTimestamp; //last time the player sent a chat message or used a monitored slash command
public int spamLevel = 0; //number of consecutive "spams"
public boolean spamWarned = false; //whether the player has received a warning recently
//all recent message lengths and their total
private ConcurrentLinkedQueue<LengthTimestampPair> recentMessageLengths = new ConcurrentLinkedQueue<LengthTimestampPair>();
private int recentTotalLength = 0;
public void AddMessage(String message, long timestamp)
{
int length = message.length();
this.recentMessageLengths.add(new LengthTimestampPair(length, timestamp));
this.recentTotalLength += length;
this.lastMessage = message;
this.lastMessageTimestamp = timestamp;
}
public int getTotalRecentLength(long timestamp)
{
LengthTimestampPair oldestPair = this.recentMessageLengths.peek();
while(oldestPair != null && timestamp - oldestPair.timestamp > 10000)
{
this.recentMessageLengths.poll();
this.recentTotalLength -= oldestPair.length;
oldestPair = this.recentMessageLengths.peek();
}
return this.recentTotalLength;
}
}
class LengthTimestampPair
{
public long timestamp;
public int length;
public LengthTimestampPair(int length, long timestamp)
{
this.length = length;
this.timestamp = timestamp;
}
}
@@ -0,0 +1,31 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import org.bukkit.ChatColor;
//just a few constants for chat color codes
public class TextMode
{
final static ChatColor Info = ChatColor.AQUA;
final static ChatColor Instr = ChatColor.YELLOW;
final static ChatColor Warn = ChatColor.GOLD;
final static ChatColor Err = ChatColor.RED;
final static ChatColor Success = ChatColor.GREEN;
}
@@ -0,0 +1,224 @@
//BIG THANKS to EvilMidget38 for providing this handy UUID lookup tool to the Bukkit community! :)
package me.ryanhamshire.GriefPrevention;
import com.google.common.base.Charsets;
import org.bukkit.OfflinePlayer;
import org.json.simple.JSONArray;
import org.json.simple.JSONObject;
import org.json.simple.parser.JSONParser;
import java.io.InputStreamReader;
import java.io.OutputStream;
import java.net.HttpURLConnection;
import java.net.URL;
import java.nio.ByteBuffer;
import java.util.*;
class UUIDFetcher {
private static int PROFILES_PER_REQUEST = 100;
private static final String PROFILE_URL = "https://api.mojang.com/profiles/minecraft";
private final JSONParser jsonParser = new JSONParser();
private final List<String> names;
private final boolean rateLimiting;
//cache for username -> uuid lookups
static HashMap<String, UUID> lookupCache;
//record of username -> proper casing updates
static HashMap<String, String> correctedNames;
public UUIDFetcher(List<String> names, boolean rateLimiting) {
this.names = names;
this.rateLimiting = rateLimiting;
}
public UUIDFetcher(List<String> names) {
this(names, true);
}
public void call() throws Exception
{
if(lookupCache == null)
{
lookupCache = new HashMap<String, UUID>();
}
if(correctedNames == null)
{
correctedNames = new HashMap<String, String>();
}
GriefPrevention.AddLogEntry("UUID conversion process started. Please be patient - this may take a while.");
GriefPrevention.AddLogEntry("Mining your local world data to save calls to Mojang...");
OfflinePlayer [] players = GriefPrevention.instance.getServer().getOfflinePlayers();
for(OfflinePlayer player : players)
{
if(player.getName() != null && player.getUniqueId() != null)
{
lookupCache.put(player.getName(), player.getUniqueId());
lookupCache.put(player.getName().toLowerCase(), player.getUniqueId());
correctedNames.put(player.getName().toLowerCase(), player.getName());
}
}
//try to get correct casing from local data
GriefPrevention.AddLogEntry("Checking local server data to get correct casing for player names...");
for(int i = 0; i < names.size(); i++)
{
String name = names.get(i);
String correctCasingName = correctedNames.get(name);
if(correctCasingName != null && !name.equals(correctCasingName))
{
GriefPrevention.AddLogEntry(name + " --> " + correctCasingName);
names.set(i, correctCasingName);
}
}
//look for local uuid's first
GriefPrevention.AddLogEntry("Checking local server data for UUIDs already seen...");
for(int i = 0; i < names.size(); i++)
{
String name = names.get(i);
UUID uuid = lookupCache.get(name);
if(uuid != null)
{
GriefPrevention.AddLogEntry(name + " --> " + uuid.toString());
names.remove(i--);
}
}
//for online mode, call Mojang to resolve the rest
if(GriefPrevention.instance.getServer().getOnlineMode())
{
GriefPrevention.AddLogEntry("Calling Mojang to get UUIDs for remaining unresolved players (this is the slowest step)...");
for (int i = 0; i * PROFILES_PER_REQUEST < names.size(); i++)
{
boolean retry = false;
JSONArray array = null;
do
{
HttpURLConnection connection = createConnection();
String body = JSONArray.toJSONString(names.subList(i * PROFILES_PER_REQUEST, Math.min((i + 1) * PROFILES_PER_REQUEST, names.size())));
writeBody(connection, body);
retry = false;
array = null;
try
{
array = (JSONArray) jsonParser.parse(new InputStreamReader(connection.getInputStream()));
}
catch(Exception e)
{
//in case of error 429 too many requests, pause and then retry later
if(e.getMessage().contains("429"))
{
retry = true;
//if this is the first time we're sending anything, the batch size must be too big
//try reducing it
if(i == 0 && PROFILES_PER_REQUEST > 1)
{
GriefPrevention.AddLogEntry("Batch size " + PROFILES_PER_REQUEST + " seems too large. Looking for a workable batch size...");
PROFILES_PER_REQUEST = Math.max(PROFILES_PER_REQUEST - 5, 1);
}
//otherwise, keep the batch size which has worked for previous iterations
//but wait a little while before trying again.
else
{
GriefPrevention.AddLogEntry("Mojang says we're sending requests too fast. Will retry every 30 seconds until we succeed...");
Thread.sleep(30000);
}
}
else
{
throw e;
}
}
}while(retry);
for (Object profile : array) {
JSONObject jsonProfile = (JSONObject) profile;
String id = (String) jsonProfile.get("id");
String name = (String) jsonProfile.get("name");
UUID uuid = UUIDFetcher.getUUID(id);
GriefPrevention.AddLogEntry(name + " --> " + uuid.toString());
lookupCache.put(name, uuid);
lookupCache.put(name.toLowerCase(), uuid);
}
if (rateLimiting) {
Thread.sleep(200L);
}
}
}
//for offline mode, generate UUIDs for the rest
else
{
GriefPrevention.AddLogEntry("Generating offline mode UUIDs for remaining unresolved players...");
for(int i = 0; i < names.size(); i++)
{
String name = names.get(i);
UUID uuid = java.util.UUID.nameUUIDFromBytes(("OfflinePlayer:" + name).getBytes(Charsets.UTF_8));
GriefPrevention.AddLogEntry(name + " --> " + uuid.toString());
lookupCache.put(name, uuid);
lookupCache.put(name.toLowerCase(), uuid);
}
}
}
private static void writeBody(HttpURLConnection connection, String body) throws Exception {
OutputStream stream = connection.getOutputStream();
stream.write(body.getBytes());
stream.flush();
stream.close();
}
private static HttpURLConnection createConnection() throws Exception {
URL url = new URL(PROFILE_URL);
HttpURLConnection connection = (HttpURLConnection) url.openConnection();
connection.setRequestMethod("POST");
connection.setRequestProperty("Content-Type", "application/json");
connection.setUseCaches(false);
connection.setDoInput(true);
connection.setDoOutput(true);
return connection;
}
private static UUID getUUID(String id) {
return UUID.fromString(id.substring(0, 8) + "-" + id.substring(8, 12) + "-" + id.substring(12, 16) + "-" + id.substring(16, 20) + "-" +id.substring(20, 32));
}
public static byte[] toBytes(UUID uuid) {
ByteBuffer byteBuffer = ByteBuffer.wrap(new byte[16]);
byteBuffer.putLong(uuid.getMostSignificantBits());
byteBuffer.putLong(uuid.getLeastSignificantBits());
return byteBuffer.array();
}
public static UUID fromBytes(byte[] array) {
if (array.length != 16) {
throw new IllegalArgumentException("Illegal byte array length: " + array.length);
}
ByteBuffer byteBuffer = ByteBuffer.wrap(array);
long mostSignificant = byteBuffer.getLong();
long leastSignificant = byteBuffer.getLong();
return new UUID(mostSignificant, leastSignificant);
}
public static UUID getUUIDOf(String name) throws Exception
{
UUID result = lookupCache.get(name);
if(result == null)
{
//throw up our hands and report the problem in the logs
//this player will lose his land claim blocks, but claims will stay in place as admin claims
throw new IllegalArgumentException(name);
}
return result;
}
}
@@ -0,0 +1,333 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import java.util.ArrayList;
import org.bukkit.Location;
import org.bukkit.Material;
import org.bukkit.World;
import org.bukkit.block.Block;
import org.bukkit.block.BlockFace;
import org.bukkit.entity.Player;
//represents a visualization sent to a player
//FEATURE: to show players visually where claim boundaries are, we send them fake block change packets
//the result is that those players see new blocks, but the world hasn't been changed. other players can't see the new blocks, either.
public class Visualization
{
public ArrayList<VisualizationElement> elements = new ArrayList<VisualizationElement>();
//sends a visualization to a player
public static void Apply(Player player, Visualization visualization)
{
PlayerData playerData = GriefPrevention.instance.dataStore.getPlayerData(player.getUniqueId());
//if he has any current visualization, clear it first
if(playerData.currentVisualization != null)
{
Visualization.Revert(player);
}
//if he's online, create a task to send him the visualization
if(player.isOnline() && visualization.elements.size() > 0 && visualization.elements.get(0).location.getWorld().equals(player.getWorld()))
{
GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(GriefPrevention.instance, new VisualizationApplicationTask(player, playerData, visualization), 1L);
}
}
//reverts a visualization by sending another block change list, this time with the real world block values
@SuppressWarnings("deprecation")
public static void Revert(Player player)
{
if(!player.isOnline()) return;
PlayerData playerData = GriefPrevention.instance.dataStore.getPlayerData(player.getUniqueId());
Visualization visualization = playerData.currentVisualization;
if(playerData.currentVisualization != null)
{
//locality
int minx = player.getLocation().getBlockX() - 100;
int minz = player.getLocation().getBlockZ() - 100;
int maxx = player.getLocation().getBlockX() + 100;
int maxz = player.getLocation().getBlockZ() + 100;
//remove any elements which are too far away
visualization.removeElementsOutOfRange(visualization.elements, minx, minz, maxx, maxz);
//send real block information for any remaining elements
for(int i = 0; i < visualization.elements.size(); i++)
{
VisualizationElement element = visualization.elements.get(i);
//check player still in world where visualization exists
if(i == 0)
{
if(!player.getWorld().equals(element.location.getWorld())) return;
}
player.sendBlockChange(element.location, element.realMaterial, element.realData);
}
playerData.currentVisualization = null;
}
}
//convenience method to build a visualization from a claim
//visualizationType determines the style (gold blocks, silver, red, diamond, etc)
public static Visualization FromClaim(Claim claim, int height, VisualizationType visualizationType, Location locality)
{
//visualize only top level claims
if(claim.parent != null)
{
return FromClaim(claim.parent, height, visualizationType, locality);
}
Visualization visualization = new Visualization();
//add subdivisions first
for(int i = 0; i < claim.children.size(); i++)
{
Claim child = claim.children.get(i);
if(!child.inDataStore) continue;
visualization.addClaimElements(child, height, VisualizationType.Subdivision, locality);
}
//special visualization for administrative land claims
if(claim.isAdminClaim() && visualizationType == VisualizationType.Claim)
{
visualizationType = VisualizationType.AdminClaim;
}
//add top level last so that it takes precedence (it shows on top when the child claim boundaries overlap with its boundaries)
visualization.addClaimElements(claim, height, visualizationType, locality);
return visualization;
}
//adds a claim's visualization to the current visualization
//handy for combining several visualizations together, as when visualization a top level claim with several subdivisions inside
//locality is a performance consideration. only create visualization blocks for around 100 blocks of the locality
@SuppressWarnings("deprecation")
private void addClaimElements(Claim claim, int height, VisualizationType visualizationType, Location locality)
{
Location smallXsmallZ = claim.getLesserBoundaryCorner();
Location bigXbigZ = claim.getGreaterBoundaryCorner();
World world = smallXsmallZ.getWorld();
boolean waterIsTransparent = locality.getBlock().getType() == Material.STATIONARY_WATER;
int smallx = smallXsmallZ.getBlockX();
int smallz = smallXsmallZ.getBlockZ();
int bigx = bigXbigZ.getBlockX();
int bigz = bigXbigZ.getBlockZ();
Material cornerMaterial;
Material accentMaterial;
ArrayList<VisualizationElement> newElements = new ArrayList<VisualizationElement>();
if(visualizationType == VisualizationType.Claim)
{
cornerMaterial = Material.GLOWSTONE;
accentMaterial = Material.GOLD_BLOCK;
}
else if(visualizationType == VisualizationType.AdminClaim)
{
cornerMaterial = Material.GLOWSTONE;
accentMaterial = Material.PUMPKIN;
}
else if(visualizationType == VisualizationType.Subdivision)
{
cornerMaterial = Material.IRON_BLOCK;
accentMaterial = Material.WOOL;
}
else if(visualizationType == VisualizationType.RestoreNature)
{
cornerMaterial = Material.DIAMOND_BLOCK;
accentMaterial = Material.DIAMOND_BLOCK;
}
else
{
cornerMaterial = Material.GLOWING_REDSTONE_ORE;
accentMaterial = Material.NETHERRACK;
}
//initialize visualization elements without Y values and real data
//that will be added later for only the visualization elements within visualization range
//locality
int minx = locality.getBlockX() - 75;
int minz = locality.getBlockZ() - 75;
int maxx = locality.getBlockX() + 75;
int maxz = locality.getBlockZ() + 75;
final int STEP = 10;
//top line
newElements.add(new VisualizationElement(new Location(world, smallx, 0, bigz), cornerMaterial, (byte)0, Material.AIR, (byte)0));
newElements.add(new VisualizationElement(new Location(world, smallx + 1, 0, bigz), accentMaterial, (byte)0, Material.AIR, (byte)0));
for(int x = smallx + STEP; x < bigx - STEP / 2; x += STEP)
{
if(x > minx && x < maxx)
newElements.add(new VisualizationElement(new Location(world, x, 0, bigz), accentMaterial, (byte)0, Material.AIR, (byte)0));
}
newElements.add(new VisualizationElement(new Location(world, bigx - 1, 0, bigz), accentMaterial, (byte)0, Material.AIR, (byte)0));
//bottom line
newElements.add(new VisualizationElement(new Location(world, smallx + 1, 0, smallz), accentMaterial, (byte)0, Material.AIR, (byte)0));
for(int x = smallx + STEP; x < bigx - STEP / 2; x += STEP)
{
if(x > minx && x < maxx)
newElements.add(new VisualizationElement(new Location(world, x, 0, smallz), accentMaterial, (byte)0, Material.AIR, (byte)0));
}
newElements.add(new VisualizationElement(new Location(world, bigx - 1, 0, smallz), accentMaterial, (byte)0, Material.AIR, (byte)0));
//left line
newElements.add(new VisualizationElement(new Location(world, smallx, 0, smallz), cornerMaterial, (byte)0, Material.AIR, (byte)0));
newElements.add(new VisualizationElement(new Location(world, smallx, 0, smallz + 1), accentMaterial, (byte)0, Material.AIR, (byte)0));
for(int z = smallz + STEP; z < bigz - STEP / 2; z += STEP)
{
if(z > minz && z < maxz)
newElements.add(new VisualizationElement(new Location(world, smallx, 0, z), accentMaterial, (byte)0, Material.AIR, (byte)0));
}
newElements.add(new VisualizationElement(new Location(world, smallx, 0, bigz - 1), accentMaterial, (byte)0, Material.AIR, (byte)0));
//right line
newElements.add(new VisualizationElement(new Location(world, bigx, 0, smallz), cornerMaterial, (byte)0, Material.AIR, (byte)0));
newElements.add(new VisualizationElement(new Location(world, bigx, 0, smallz + 1), accentMaterial, (byte)0, Material.AIR, (byte)0));
for(int z = smallz + STEP; z < bigz - STEP / 2; z += STEP)
{
if(z > minz && z < maxz)
newElements.add(new VisualizationElement(new Location(world, bigx, 0, z), accentMaterial, (byte)0, Material.AIR, (byte)0));
}
newElements.add(new VisualizationElement(new Location(world, bigx, 0, bigz - 1), accentMaterial, (byte)0, Material.AIR, (byte)0));
newElements.add(new VisualizationElement(new Location(world, bigx, 0, bigz), cornerMaterial, (byte)0, Material.AIR, (byte)0));
//remove any out of range elements
this.removeElementsOutOfRange(newElements, minx, minz, maxx, maxz);
//remove any elements outside the claim
for(int i = 0; i < newElements.size(); i++)
{
VisualizationElement element = newElements.get(i);
if(!claim.contains(element.location, true, false))
{
newElements.remove(i--);
}
}
//set Y values and real block information for any remaining visualization blocks
for(VisualizationElement element : newElements)
{
Location tempLocation = element.location;
element.location = getVisibleLocation(tempLocation.getWorld(), tempLocation.getBlockX(), height, tempLocation.getBlockZ(), waterIsTransparent);
height = element.location.getBlockY();
element.realMaterial = element.location.getBlock().getType();
element.realData = element.location.getBlock().getData();
}
this.elements.addAll(newElements);
}
//removes any elements which are out of visualization range
private void removeElementsOutOfRange(ArrayList<VisualizationElement> elements, int minx, int minz, int maxx, int maxz)
{
for(int i = 0; i < elements.size(); i++)
{
Location location = elements.get(i).location;
if(location.getX() < minx || location.getX() > maxx || location.getZ() < minz || location.getZ() > maxz)
{
elements.remove(i--);
}
}
}
//finds a block the player can probably see. this is how visualizations "cling" to the ground or ceiling
private static Location getVisibleLocation(World world, int x, int y, int z, boolean waterIsTransparent)
{
Block block = world.getBlockAt(x, y, z);
BlockFace direction = (isTransparent(block, waterIsTransparent)) ? BlockFace.DOWN : BlockFace.UP;
while( block.getY() >= 1 &&
block.getY() < world.getMaxHeight() - 1 &&
(!isTransparent(block.getRelative(BlockFace.UP), waterIsTransparent) || isTransparent(block, waterIsTransparent)))
{
block = block.getRelative(direction);
}
return block.getLocation();
}
//helper method for above. allows visualization blocks to sit underneath partly transparent blocks like grass and fence
private static boolean isTransparent(Block block, boolean waterIsTransparent)
{
//Blacklist
switch (block.getType())
{
case SNOW:
return false;
}
//Whitelist TODO: some of this might already be included in isTransparent()
switch (block.getType())
{
case AIR:
case FENCE:
case ACACIA_FENCE:
case BIRCH_FENCE:
case DARK_OAK_FENCE:
case JUNGLE_FENCE:
case NETHER_FENCE:
case SPRUCE_FENCE:
case FENCE_GATE:
case ACACIA_FENCE_GATE:
case BIRCH_FENCE_GATE:
case DARK_OAK_FENCE_GATE:
case SPRUCE_FENCE_GATE:
case JUNGLE_FENCE_GATE:
case SIGN:
case SIGN_POST:
case WALL_SIGN:
return true;
}
if ((waterIsTransparent && block.getType() == Material.STATIONARY_WATER) ||
block.getType().isTransparent())
return true;
return false;
}
public static Visualization fromClaims(Iterable<Claim> claims, int height, VisualizationType type, Location locality)
{
Visualization visualization = new Visualization();
for(Claim claim : claims)
{
visualization.addClaimElements(claim, height, type, locality);
}
return visualization;
}
}
@@ -0,0 +1,60 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import org.bukkit.entity.Player;
//applies a visualization for a player by sending him block change packets
class VisualizationApplicationTask implements Runnable
{
private Visualization visualization;
private Player player;
private PlayerData playerData;
public VisualizationApplicationTask(Player player, PlayerData playerData, Visualization visualization)
{
this.visualization = visualization;
this.playerData = playerData;
this.player = player;
}
@SuppressWarnings("deprecation")
@Override
public void run()
{
//for each element (=block) of the visualization
for(int i = 0; i < visualization.elements.size(); i++)
{
VisualizationElement element = visualization.elements.get(i);
//send the player a fake block change event
if(!element.location.getChunk().isLoaded()) continue; //cheap distance check
player.sendBlockChange(element.location, element.visualizedMaterial, element.visualizedData);
}
//remember the visualization applied to this player for later (so it can be inexpensively reverted)
playerData.currentVisualization = visualization;
//schedule automatic visualization reversion in 60 seconds.
GriefPrevention.instance.getServer().getScheduler().scheduleSyncDelayedTask(
GriefPrevention.instance,
new VisualizationReversionTask(player, playerData, visualization),
20L * 60); //60 seconds
}
}
@@ -0,0 +1,40 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import org.bukkit.Location;
import org.bukkit.Material;
//represents a "fake" block sent to a player as part of a visualization
public class VisualizationElement
{
public Location location;
public Material visualizedMaterial;
public byte visualizedData;
public Material realMaterial;
public byte realData;
public VisualizationElement(Location location, Material visualizedMaterial, byte visualizedData, Material realMaterial, byte realData)
{
this.location = location;
this.visualizedMaterial= visualizedMaterial;
this.visualizedData = visualizedData;
this.realData = realData;
this.realMaterial = realMaterial;
}
}
@@ -0,0 +1,52 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
import me.ryanhamshire.GriefPrevention.events.VisualizationEvent;
import org.bukkit.Bukkit;
import org.bukkit.entity.Player;
import java.util.Collections;
//applies a visualization for a player by sending him block change packets
class VisualizationReversionTask implements Runnable
{
private Visualization visualization;
private Player player;
private PlayerData playerData;
public VisualizationReversionTask(Player player, PlayerData playerData, Visualization visualization)
{
this.visualization = visualization;
this.playerData = playerData;
this.player = player;
}
@Override
public void run()
{
//don't do anything if the player's current visualization is different from the one scheduled to revert
if(playerData.currentVisualization != visualization) return;
// alert plugins of a visualization
Bukkit.getPluginManager().callEvent(new VisualizationEvent(player, Collections.<Claim>emptySet()));
Visualization.Revert(player);
}
}
@@ -0,0 +1,29 @@
/*
GriefPrevention Server Plugin for Minecraft
Copyright (C) 2012 Ryan Hamshire
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
package me.ryanhamshire.GriefPrevention;
//just an enumeration of the visualization types, which determine what materials will be for the fake blocks
public enum VisualizationType
{
Claim,
Subdivision,
ErrorClaim,
RestoreNature,
AdminClaim
}
@@ -0,0 +1,77 @@
package me.ryanhamshire.GriefPrevention;
import org.bukkit.Bukkit;
import org.bukkit.Material;
import org.bukkit.entity.Player;
import org.bukkit.inventory.ItemFactory;
import org.bukkit.inventory.ItemStack;
import org.bukkit.inventory.meta.BookMeta;
public class WelcomeTask implements Runnable
{
private Player player;
public WelcomeTask(Player player)
{
this.player = player;
}
@Override
public void run()
{
//abort if player has logged out since this task was scheduled
if(!this.player.isOnline()) return;
//offer advice and a helpful link
GriefPrevention.sendMessage(player, TextMode.Instr, Messages.AvoidGriefClaimLand);
GriefPrevention.sendMessage(player, TextMode.Instr, Messages.SurvivalBasicsVideo2, DataStore.SURVIVAL_VIDEO_URL);
//give the player a reference book for later
if(GriefPrevention.instance.config_claims_supplyPlayerManual)
{
ItemFactory factory = Bukkit.getItemFactory();
BookMeta meta = (BookMeta) factory.getItemMeta(Material.WRITTEN_BOOK);
DataStore datastore = GriefPrevention.instance.dataStore;
meta.setAuthor(datastore.getMessage(Messages.BookAuthor));
meta.setTitle(datastore.getMessage(Messages.BookTitle));
StringBuilder page1 = new StringBuilder();
String URL = datastore.getMessage(Messages.BookLink, DataStore.SURVIVAL_VIDEO_URL);
String intro = datastore.getMessage(Messages.BookIntro);
page1.append(URL).append("\n\n");
page1.append(intro).append("\n\n");
String editToolName = GriefPrevention.instance.config_claims_modificationTool.name().replace('_', ' ').toLowerCase();
String infoToolName = GriefPrevention.instance.config_claims_investigationTool.name().replace('_', ' ').toLowerCase();
String configClaimTools = datastore.getMessage(Messages.BookTools, editToolName, infoToolName);
page1.append(configClaimTools);
if(GriefPrevention.instance.config_claims_automaticClaimsForNewPlayersRadius < 0)
{
page1.append(datastore.getMessage(Messages.BookDisabledChestClaims));
}
StringBuilder page2 = new StringBuilder(datastore.getMessage(Messages.BookUsefulCommands)).append("\n\n");
page2.append("/Trust /UnTrust /TrustList\n");
page2.append("/ClaimsList\n");
page2.append("/AbandonClaim\n\n");
page2.append("/Claim /ExtendClaim\n");
page2.append("/IgnorePlayer\n\n");
page2.append("/SubdivideClaims\n");
page2.append("/AccessTrust\n");
page2.append("/ContainerTrust\n");
page2.append("/PermissionTrust");
meta.setPages(page1.toString(), page2.toString());
ItemStack item = new ItemStack(Material.WRITTEN_BOOK);
item.setItemMeta(meta);
player.getInventory().addItem(item);
}
}
}
@@ -0,0 +1,41 @@
package me.ryanhamshire.GriefPrevention;
import java.util.List;
import java.util.regex.Matcher;
import java.util.regex.Pattern;
class WordFinder
{
private Pattern pattern;
WordFinder(List<String> wordsToFind)
{
if(wordsToFind.size() == 0) return;
StringBuilder patternBuilder = new StringBuilder();
for(String word : wordsToFind)
{
if(!word.isEmpty() && !word.trim().isEmpty())
{
patternBuilder.append("|(([^\\w]|^)" + Pattern.quote(word) + "([^\\w]|$))");
}
}
String patternString = patternBuilder.toString();
if(patternString.length() > 1)
{
//trim extraneous leading pipe (|)
patternString = patternString.substring(1);
}
this.pattern = Pattern.compile(patternString, Pattern.CASE_INSENSITIVE | Pattern.UNICODE_CASE);
}
boolean hasMatch(String input)
{
if(this.pattern == null) return false;
Matcher matcher = this.pattern.matcher(input);
return matcher.find();
}
}
@@ -0,0 +1,58 @@
package me.ryanhamshire.GriefPrevention;
import org.bukkit.Location;
import org.bukkit.World;
import org.bukkit.entity.Player;
import com.sk89q.worldedit.BlockVector;
import com.sk89q.worldguard.LocalPlayer;
import com.sk89q.worldguard.bukkit.WorldGuardPlugin;
import com.sk89q.worldguard.bukkit.permission.RegionPermissionModel;
import com.sk89q.worldguard.protection.ApplicableRegionSet;
import com.sk89q.worldguard.protection.flags.DefaultFlag;
import com.sk89q.worldguard.protection.managers.RegionManager;
import com.sk89q.worldguard.protection.regions.ProtectedCuboidRegion;
import com.sk89q.worldguard.protection.regions.ProtectedRegion;
class WorldGuardWrapper
{
private WorldGuardPlugin worldGuard = null;
public WorldGuardWrapper() throws ClassNotFoundException
{
this.worldGuard = (WorldGuardPlugin)GriefPrevention.instance.getServer().getPluginManager().getPlugin("WorldGuard");
}
public boolean canBuild(Location lesserCorner, Location greaterCorner, Player creatingPlayer)
{
World world = lesserCorner.getWorld();
if (worldGuard == null)
{
GriefPrevention.AddLogEntry("WorldGuard is out of date and not enabled. Please update or remove WorldGuard.", CustomLogEntryTypes.Debug, false);
return true;
}
if(new RegionPermissionModel(this.worldGuard, creatingPlayer).mayIgnoreRegionProtection(world)) return true;
RegionManager manager = this.worldGuard.getRegionManager(world);
if(manager != null)
{
ProtectedCuboidRegion tempRegion = new ProtectedCuboidRegion(
"GP_TEMP",
new BlockVector(lesserCorner.getX(), 0, lesserCorner.getZ()),
new BlockVector(greaterCorner.getX(), world.getMaxHeight(), greaterCorner.getZ()));
ApplicableRegionSet overlaps = manager.getApplicableRegions(tempRegion);
LocalPlayer localPlayer = worldGuard.wrapPlayer(creatingPlayer);
for (ProtectedRegion r : overlaps.getRegions()) {
if (!manager.getApplicableRegions(r).testState(localPlayer, DefaultFlag.BUILD)) {
return false;
}
}
return true;
}
return true;
}
}
@@ -0,0 +1,102 @@
package me.ryanhamshire.GriefPrevention.events;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
/**
* Called when GP is about to deliver claim blocks to a player (~every 10 minutes)
*
* @author RoboMWM
* 11/15/2016.
*/
public class AccrueClaimBlocksEvent extends Event
{
// Custom Event Requirements
private static final HandlerList handlers = new HandlerList();
public static HandlerList getHandlerList() {
return handlers;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
private Player player;
private int blocksToAccrue;
private boolean isIdle = false;
private boolean cancelled = false;
/**
* @param player Player receiving accruals
* @param blocksToAccrue Blocks to accrue
*
* @deprecated Use {@link #AccrueClaimBlocksEvent(Player, int, boolean)} instead
*/
public AccrueClaimBlocksEvent(Player player, int blocksToAccrue)
{
this.player = player;
this.blocksToAccrue = blocksToAccrue / 6;
}
/**
* @param player Player receiving accruals
* @param blocksToAccrue Blocks to accrue
* @param isIdle Whether player is detected as idle
*/
public AccrueClaimBlocksEvent(Player player, int blocksToAccrue, boolean isIdle)
{
this.player = player;
this.blocksToAccrue = blocksToAccrue / 6;
this.isIdle = isIdle;
}
public Player getPlayer()
{
return this.player;
}
/**
* @return amount of claim blocks GP will deliver to the player for this 10 minute interval
*/
public int getBlocksToAccrue()
{
return this.blocksToAccrue;
}
/**
* @return whether the player was detected as idle (used for idle accrual percentage)
*/
public boolean isIdle() {
return this.isIdle;
}
public boolean isCancelled()
{
return this.cancelled;
}
/**
* Modify the amount of claim blocks to deliver to the player for this 10 minute interval
* @param blocksToAccrue blocks to deliver
*/
public void setBlocksToAccrue(int blocksToAccrue)
{
this.blocksToAccrue = blocksToAccrue;
}
/**
* Similar to setBlocksToAccrue(int), but automatically converting from a per-hour rate value to a 10-minute rate value
* @param blocksToAccruePerHour the per-hour rate of blocks to deliver
*/
public void setBlocksToAccruePerHour(int blocksToAccruePerHour)
{
this.blocksToAccrue = blocksToAccruePerHour / 6;
}
public void setCancelled(boolean cancel)
{
this.cancelled = cancel;
}
}
@@ -0,0 +1,43 @@
package me.ryanhamshire.GriefPrevention.events;
import me.ryanhamshire.GriefPrevention.Claim;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
/**
* This event gets called whenever a claim is going to be deleted. This event is
* not called when a claim is resized.
*
* @author Tux2
*
*/
public class ClaimDeletedEvent extends Event{
// Custom Event Requirements
private static final HandlerList handlers = new HandlerList();
public static HandlerList getHandlerList() {
return handlers;
}
private Claim claim;
public ClaimDeletedEvent(Claim claim) {
this.claim = claim;
}
/**
* Gets the claim to be deleted.
*
* @return
*/
public Claim getClaim() {
return claim;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
}
@@ -0,0 +1,49 @@
package me.ryanhamshire.GriefPrevention.events;
import me.ryanhamshire.GriefPrevention.Claim;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
//if cancelled, the claim will not be deleted
public class ClaimExpirationEvent extends Event implements Cancellable
{
private static final HandlerList handlers = new HandlerList();
private boolean cancelled = false;
public static HandlerList getHandlerList()
{
return handlers;
}
Claim claim;
public ClaimExpirationEvent(Claim claim)
{
this.claim = claim;
}
public Claim getClaim()
{
return this.claim;
}
@Override
public HandlerList getHandlers()
{
return handlers;
}
@Override
public boolean isCancelled()
{
return this.cancelled;
}
@Override
public void setCancelled(boolean cancelled)
{
this.cancelled = cancelled;
}
}
@@ -0,0 +1,55 @@
package me.ryanhamshire.GriefPrevention.events;
import me.ryanhamshire.GriefPrevention.Messages;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import javax.annotation.Nonnull;
/**
* Called when GP is retrieving the denial message to send to the player when canceling an action
*
* @author RoboMWM
* Created 1/4/2017.
*/
public class DeniedMessageEvent extends Event
{
// Custom Event Requirements
private static final HandlerList handlers = new HandlerList();
public static HandlerList getHandlerList() {
return handlers;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
private String message;
private Messages messageID;
public DeniedMessageEvent(Messages messageID, String message)
{
this.message = message;
this.messageID = messageID;
}
public Messages getMessageID()
{
return this.messageID;
}
public String getMessage()
{
return this.message;
}
/**
* Sets the message to print to the player.
* @param message Cannot be null. Set to an empty string if you wish for no message to be printed.
*/
public void setMessage(@Nonnull String message)
{
this.message = message;
}
}
@@ -0,0 +1,89 @@
package me.ryanhamshire.GriefPrevention.events;
import org.bukkit.entity.Player;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
/**
* Called when GP is about to kick or ban a player
*
* @author BillyGalbreath
* 03/10/2017.
*/
public class PlayerKickBanEvent extends Event
{
private static final HandlerList handlers = new HandlerList();
public static HandlerList getHandlerList()
{
return handlers;
}
@Override
public HandlerList getHandlers()
{
return handlers;
}
private Player player;
private String reason;
private String source;
private boolean ban;
private boolean cancelled = false;
/**
* @param player Player getting kicked and/or banned
* @param reason Reason message for kick/ban
* @param source What caused the kick/ban
* @param ban True if player is getting banned
*/
public PlayerKickBanEvent(Player player, String reason, String source, boolean ban)
{
this.player = player;
this.reason = reason;
this.source = source;
this.ban = ban;
}
/**
* @return player getting kicked/banned
*/
public Player getPlayer()
{
return this.player;
}
/**
* @return reason player is getting kicked/banned
*/
public String getReason()
{
return this.reason;
}
/**
* @return source that is kicking/banning the player
*/
public String getSource()
{
return this.source;
}
/**
* @return is player getting banned
*/
public boolean getBan()
{
return this.ban;
}
public boolean isCancelled()
{
return this.cancelled;
}
public void setCancelled(boolean cancel)
{
this.cancelled = cancel;
}
}
@@ -0,0 +1,47 @@
package me.ryanhamshire.GriefPrevention.events;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
import org.bukkit.event.block.BlockBreakEvent;
//if cancelled, GriefPrevention will allow a block to be broken which it would not have otherwise
public class PreventBlockBreakEvent extends Event implements Cancellable
{
private static final HandlerList handlers = new HandlerList();
private boolean cancelled = false;
private BlockBreakEvent innerEvent;
public static HandlerList getHandlerList()
{
return handlers;
}
public PreventBlockBreakEvent(BlockBreakEvent innerEvent)
{
this.innerEvent = innerEvent;
}
public BlockBreakEvent getInnerEvent()
{
return this.innerEvent;
}
@Override
public HandlerList getHandlers()
{
return handlers;
}
@Override
public boolean isCancelled()
{
return this.cancelled;
}
@Override
public void setCancelled(boolean cancelled)
{
this.cancelled = cancelled;
}
}
@@ -0,0 +1,49 @@
package me.ryanhamshire.GriefPrevention.events;
import me.ryanhamshire.GriefPrevention.Claim;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
//if cancelled, GriefPrevention will not cancel the PvP event it's processing.
public class PreventPvPEvent extends Event implements Cancellable
{
private static final HandlerList handlers = new HandlerList();
private boolean cancelled = false;
public static HandlerList getHandlerList()
{
return handlers;
}
Claim claim;
public PreventPvPEvent(Claim claim)
{
this.claim = claim;
}
public Claim getClaim()
{
return this.claim;
}
@Override
public HandlerList getHandlers()
{
return handlers;
}
@Override
public boolean isCancelled()
{
return this.cancelled;
}
@Override
public void setCancelled(boolean cancelled)
{
this.cancelled = cancelled;
}
}
@@ -0,0 +1,49 @@
package me.ryanhamshire.GriefPrevention.events;
import me.ryanhamshire.GriefPrevention.Claim;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
//if cancelled, GriefPrevention will not protect items dropped by a player on death
public class ProtectDeathDropsEvent extends Event implements Cancellable
{
private static final HandlerList handlers = new HandlerList();
private boolean cancelled = false;
public static HandlerList getHandlerList()
{
return handlers;
}
Claim claim;
public ProtectDeathDropsEvent(Claim claim)
{
this.claim = claim;
}
public Claim getClaim()
{
return this.claim;
}
@Override
public HandlerList getHandlers()
{
return handlers;
}
@Override
public boolean isCancelled()
{
return this.cancelled;
}
@Override
public void setCancelled(boolean cancelled)
{
this.cancelled = cancelled;
}
}
@@ -0,0 +1,61 @@
package me.ryanhamshire.GriefPrevention.events;
import me.ryanhamshire.GriefPrevention.Claim;
import org.bukkit.Location;
import org.bukkit.event.Cancellable;
import org.bukkit.event.Event;
import org.bukkit.event.HandlerList;
//if destination field is set, then GriefPrevention will send the player to that location instead of searching for one
public class SaveTrappedPlayerEvent extends Event implements Cancellable
{
private static final HandlerList handlers = new HandlerList();
private boolean cancelled = false;
private Location destination = null;
public static HandlerList getHandlerList()
{
return handlers;
}
Claim claim;
public SaveTrappedPlayerEvent(Claim claim)
{
this.claim = claim;
}
public Location getDestination()
{
return destination;
}
public void setDestination(Location destination)
{
this.destination = destination;
}
public Claim getClaim()
{
return this.claim;
}
@Override
public HandlerList getHandlers()
{
return handlers;
}
@Override
public boolean isCancelled()
{
return this.cancelled;
}
@Override
public void setCancelled(boolean cancelled)
{
this.cancelled = cancelled;
}
}
@@ -0,0 +1,69 @@
package me.ryanhamshire.GriefPrevention.events;
import me.ryanhamshire.GriefPrevention.Claim;
import org.bukkit.entity.Player;
import org.bukkit.event.HandlerList;
import org.bukkit.event.player.PlayerEvent;
import java.util.Collection;
import java.util.Collections;
/**
* Called when GriefPrevention is sending claim visuals to a player
*/
public class VisualizationEvent extends PlayerEvent {
private static final HandlerList handlers = new HandlerList();
private final Collection<Claim> claims;
private final boolean showSubdivides;
/**
* New visualization being sent to player
*
* @param player Player receiving visuals
* @param claim The claim being visualized (with subdivides), or null if visuals being removed
*/
public VisualizationEvent(Player player, Claim claim) {
super(player);
this.claims = Collections.singleton(claim);
this.showSubdivides = true;
}
/**
* New visualization being sent to player
*
* @param player Player receiving visuals
* @param claims Claims being visualized (without subdivides)
*/
public VisualizationEvent(Player player, Collection<Claim> claims) {
super(player);
this.claims = claims;
this.showSubdivides = false;
}
/**
* Get the claims being visualized, or null if visualization being removed
*
* @return Claims being visualized
*/
public Collection<Claim> getClaims() {
return claims;
}
/**
* Check if subdivide claims are being shown
*
* @return True if subdivide claims are being shown
*/
public boolean showSubdivides() {
return showSubdivides;
}
@Override
public HandlerList getHandlers() {
return handlers;
}
public static HandlerList getHandlerList() {
return handlers;
}
}
@@ -0,0 +1,8 @@
/**
*
*/
/**
* @author Ryan
*
*/
package me.ryanhamshire.GriefPrevention.events;