Dragon eggs require build permission to teleport.

This commit is contained in:
ryanhamshire 2015-04-08 14:35:39 -07:00
parent 1c28e62fbd
commit cad90078de

View File

@ -1488,10 +1488,11 @@ class PlayerEventHandler implements Listener
( (
clickedBlockType == Material.NOTE_BLOCK || clickedBlockType == Material.NOTE_BLOCK ||
clickedBlockType == Material.DIODE_BLOCK_ON || clickedBlockType == Material.DIODE_BLOCK_ON ||
clickedBlockType == Material.DIODE_BLOCK_OFF) || clickedBlockType == Material.DIODE_BLOCK_OFF ||
clickedBlockType == Material.DRAGON_EGG ||
clickedBlockType == Material.DAYLIGHT_DETECTOR || clickedBlockType == Material.DAYLIGHT_DETECTOR ||
clickedBlockType == Material.DAYLIGHT_DETECTOR_INVERTED clickedBlockType == Material.DAYLIGHT_DETECTOR_INVERTED
) ))
{ {
if(playerData == null) playerData = this.dataStore.getPlayerData(player.getUniqueId()); if(playerData == null) playerData = this.dataStore.getPlayerData(player.getUniqueId());
Claim claim = this.dataStore.getClaimAt(clickedBlock.getLocation(), false, playerData.lastClaim); Claim claim = this.dataStore.getClaimAt(clickedBlock.getLocation(), false, playerData.lastClaim);
@ -2343,6 +2344,7 @@ class PlayerEventHandler implements Listener
case DIODE_BLOCK_ON: //redstone repeater case DIODE_BLOCK_ON: //redstone repeater
case DIODE_BLOCK_OFF: case DIODE_BLOCK_OFF:
case CAKE_BLOCK: case CAKE_BLOCK:
case DRAGON_EGG:
return true; return true;
default: default:
return false; return false;