Dragon eggs require build permission to teleport.
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1c28e62fbd
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@ -1488,10 +1488,11 @@ class PlayerEventHandler implements Listener
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(
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(
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clickedBlockType == Material.NOTE_BLOCK ||
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clickedBlockType == Material.NOTE_BLOCK ||
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clickedBlockType == Material.DIODE_BLOCK_ON ||
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clickedBlockType == Material.DIODE_BLOCK_ON ||
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clickedBlockType == Material.DIODE_BLOCK_OFF) ||
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clickedBlockType == Material.DIODE_BLOCK_OFF ||
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clickedBlockType == Material.DRAGON_EGG ||
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clickedBlockType == Material.DAYLIGHT_DETECTOR ||
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clickedBlockType == Material.DAYLIGHT_DETECTOR ||
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clickedBlockType == Material.DAYLIGHT_DETECTOR_INVERTED
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clickedBlockType == Material.DAYLIGHT_DETECTOR_INVERTED
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)
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))
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{
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{
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if(playerData == null) playerData = this.dataStore.getPlayerData(player.getUniqueId());
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if(playerData == null) playerData = this.dataStore.getPlayerData(player.getUniqueId());
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Claim claim = this.dataStore.getClaimAt(clickedBlock.getLocation(), false, playerData.lastClaim);
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Claim claim = this.dataStore.getClaimAt(clickedBlock.getLocation(), false, playerData.lastClaim);
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@ -2343,6 +2344,7 @@ class PlayerEventHandler implements Listener
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case DIODE_BLOCK_ON: //redstone repeater
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case DIODE_BLOCK_ON: //redstone repeater
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case DIODE_BLOCK_OFF:
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case DIODE_BLOCK_OFF:
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case CAKE_BLOCK:
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case CAKE_BLOCK:
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case DRAGON_EGG:
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return true;
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return true;
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default:
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default:
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return false;
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return false;
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