Better point+click in snowy areas.
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@ -2538,7 +2538,8 @@ class PlayerEventHandler implements Listener
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if(type != Material.AIR &&
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(!passThroughWater || type != Material.STATIONARY_WATER) &&
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(!passThroughWater || type != Material.WATER) &&
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type != Material.LONG_GRASS) return result;
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type != Material.LONG_GRASS &&
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type != Material.SNOW) return result;
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}
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return result;
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