Use 1.11 API, commented on code to possibly remove
This commit is contained in:
parent
554bb94832
commit
d6caffb2e2
2
pom.xml
2
pom.xml
|
|
@ -58,7 +58,7 @@
|
|||
<dependency>
|
||||
<groupId>org.bukkit</groupId>
|
||||
<artifactId>bukkit</artifactId>
|
||||
<version>1.10.2-R0.1-SNAPSHOT</version>
|
||||
<version>1.11-R0.1-SNAPSHOT</version>
|
||||
<scope>provided</scope>
|
||||
</dependency>
|
||||
<!--Worldguard dependency-->
|
||||
|
|
|
|||
|
|
@ -980,6 +980,7 @@ public class EntityEventHandler implements Listener
|
|||
{
|
||||
//if damaged by anything other than a player (exception villagers injured by zombies in admin claims), cancel the event
|
||||
//why exception? so admins can set up a village which can't be CHANGED by players, but must be "protected" by players.
|
||||
//TODO: Discuss if this should only apply to admin claims...?
|
||||
if(attacker == null)
|
||||
{
|
||||
//exception case
|
||||
|
|
|
|||
|
|
@ -1150,7 +1150,7 @@ class PlayerEventHandler implements Listener
|
|||
}
|
||||
}
|
||||
}
|
||||
else //world repair code for a now-fixed GP bug
|
||||
else //world repair code for a now-fixed GP bug //TODO: necessary anymore?
|
||||
{
|
||||
//ensure this entity can be tamed by players
|
||||
tameable.setOwner(null);
|
||||
|
|
|
|||
Loading…
Reference in New Issue
Block a user