Player names cache to another thread.
Should improve boot speed a lot for large / old servers.
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97c9347772
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@ -315,37 +315,11 @@ public class GriefPrevention extends JavaPlugin
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}
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}
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int playersCached = 0;
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//cache offline players
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OfflinePlayer [] offlinePlayers = this.getServer().getOfflinePlayers();
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long now = System.currentTimeMillis();
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final long millisecondsPerDay = 1000 * 60 * 60 * 24;
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for(OfflinePlayer player : offlinePlayers)
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{
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try
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{
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UUID playerID = player.getUniqueId();
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if(playerID == null) continue;
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long lastSeen = player.getLastPlayed();
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//if the player has been seen in the last 30 days, cache his name/UUID pair
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long diff = now - lastSeen;
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long daysDiff = diff / millisecondsPerDay;
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if(daysDiff <= 30)
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{
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String playerName = player.getName();
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if(playerName == null) continue;
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this.playerNameToIDMap.put(playerName, playerID);
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this.playerNameToIDMap.put(playerName.toLowerCase(), playerID);
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playersCached++;
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}
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}
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catch(Exception e)
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{
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e.printStackTrace();
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}
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}
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AddLogEntry("Cached " + playersCached + " recent players.");
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CacheOfflinePlayerNamesThread namesThread = new CacheOfflinePlayerNamesThread(offlinePlayers, this.playerNameToIDMap);
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namesThread.setPriority(Thread.MIN_PRIORITY);
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namesThread.start();
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AddLogEntry("Boot finished.");
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}
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@ -2275,7 +2249,50 @@ public class GriefPrevention extends JavaPlugin
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//helper method to resolve a player by name
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ConcurrentHashMap<String, UUID> playerNameToIDMap = new ConcurrentHashMap<String, UUID>();
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private OfflinePlayer resolvePlayerByName(String name)
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//thread to build the above cache
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private class CacheOfflinePlayerNamesThread extends Thread
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{
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private OfflinePlayer [] offlinePlayers;
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private ConcurrentHashMap<String, UUID> playerNameToIDMap;
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CacheOfflinePlayerNamesThread(OfflinePlayer [] offlinePlayers, ConcurrentHashMap<String, UUID> playerNameToIDMap)
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{
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this.offlinePlayers = offlinePlayers;
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this.playerNameToIDMap = playerNameToIDMap;
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}
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public void run()
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{
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long now = System.currentTimeMillis();
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final long millisecondsPerDay = 1000 * 60 * 60 * 24;
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for(OfflinePlayer player : offlinePlayers)
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{
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try
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{
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UUID playerID = player.getUniqueId();
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if(playerID == null) continue;
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long lastSeen = player.getLastPlayed();
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//if the player has been seen in the last 30 days, cache his name/UUID pair
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long diff = now - lastSeen;
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long daysDiff = diff / millisecondsPerDay;
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if(daysDiff <= 30)
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{
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String playerName = player.getName();
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if(playerName == null) continue;
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this.playerNameToIDMap.put(playerName, playerID);
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this.playerNameToIDMap.put(playerName.toLowerCase(), playerID);
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}
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}
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catch(Exception e)
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{
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e.printStackTrace();
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}
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}
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}
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}
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private OfflinePlayer resolvePlayerByName(String name)
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{
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//try online players first
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Player targetPlayer = this.getServer().getPlayerExact(name);
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