Merge pull request #52 from bigpresh/no_siege_yourself
No siege yourself
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commit
dad90a795f
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@ -1436,6 +1436,7 @@ public abstract class DataStore
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this.addDefault(defaults, Messages.AlreadyUnderSiegePlayer, "{0} is already under siege. Join the party!", "0: defending player");
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this.addDefault(defaults, Messages.NotSiegableThere, "{0} isn't protected there.", "0: defending player");
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this.addDefault(defaults, Messages.SiegeTooFarAway, "You're too far away to siege.", null);
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this.addDefault(defaults, Messages.NoSiegeYourself, "You cannot siege yourself, don't be silly", null);
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this.addDefault(defaults, Messages.NoSiegeDefenseless, "That player is defenseless. Go pick on somebody else.", null);
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this.addDefault(defaults, Messages.AlreadyUnderSiegeArea, "That area is already under siege. Join the party!", null);
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this.addDefault(defaults, Messages.NoSiegeAdminClaim, "Siege is disabled in this area.", null);
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@ -1695,7 +1695,7 @@ public class GriefPrevention extends JavaPlugin
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//if no parameter, just tell player cost per block and balance
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if(args.length != 1)
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{
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GriefPrevention.sendMessage(player, TextMode.Info, Messages.BlockPurchaseCost, String.valueOf(GriefPrevention.instance.config_economy_claimBlocksPurchaseCost), String.valueOf(GriefPrevention.economy.getBalance(player)));
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GriefPrevention.sendMessage(player, TextMode.Info, Messages.BlockPurchaseCost, String.valueOf(GriefPrevention.instance.config_economy_claimBlocksPurchaseCost), String.valueOf(GriefPrevention.economy.getBalance(player.getName())));
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return false;
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}
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@ -1720,7 +1720,7 @@ public class GriefPrevention extends JavaPlugin
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}
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//if the player can't afford his purchase, send error message
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double balance = economy.getBalance(player);
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double balance = economy.getBalance(player.getName());
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double totalCost = blockCount * GriefPrevention.instance.config_economy_claimBlocksPurchaseCost;
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if(totalCost > balance)
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{
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@ -1731,7 +1731,7 @@ public class GriefPrevention extends JavaPlugin
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else
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{
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//withdraw cost
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economy.withdrawPlayer(player, totalCost);
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economy.withdrawPlayer(player.getName(), totalCost);
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//add blocks
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playerData.setBonusClaimBlocks(playerData.getBonusClaimBlocks() + blockCount);
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@ -1806,7 +1806,7 @@ public class GriefPrevention extends JavaPlugin
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{
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//compute value and deposit it
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double totalValue = blockCount * GriefPrevention.instance.config_economy_claimBlocksSellValue;
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economy.depositPlayer(player, totalValue);
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economy.depositPlayer(player.getName(), totalValue);
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//subtract blocks
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playerData.setBonusClaimBlocks(playerData.getBonusClaimBlocks() - blockCount);
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@ -2398,6 +2398,13 @@ public class GriefPrevention extends JavaPlugin
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{
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return false;
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}
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// First off, you cannot siege yourself, that's just
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// silly:
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if (attacker.getName().equals( defender.getName() )) {
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GriefPrevention.sendMessage(player, TextMode.Err, Messages.NoSiegeYourself);
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return true;
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}
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//victim must not have the permission which makes him immune to siege
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if(defender.hasPermission("griefprevention.siegeimmune"))
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@ -66,6 +66,7 @@ public enum Messages
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AlreadySieging,
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NotSiegableThere,
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SiegeTooFarAway,
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NoSiegeYourself,
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NoSiegeDefenseless,
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AlreadyUnderSiegePlayer,
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AlreadyUnderSiegeArea,
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