From e8c5b37119f1dac96daa2f5dbceaff98ed513e89 Mon Sep 17 00:00:00 2001 From: multirp Date: Sun, 8 Aug 2021 14:29:18 -0400 Subject: [PATCH] ink/glow ink sacs on signs require build permission (#1508) --- .../me/ryanhamshire/GriefPrevention/PlayerEventHandler.java | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) diff --git a/src/main/java/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java b/src/main/java/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java index 25294a6..f46f6b1 100644 --- a/src/main/java/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java +++ b/src/main/java/me/ryanhamshire/GriefPrevention/PlayerEventHandler.java @@ -1911,13 +1911,15 @@ class PlayerEventHandler implements Listener dyes.add(material); } - //if it's bonemeal, armor stand, spawn egg, etc - check for build permission //RoboMWM: also check flint and steel to stop TNT ignition + //add glowing ink sac and ink sac, due to their usage on signs if (clickedBlock != null && (materialInHand == Material.BONE_MEAL || materialInHand == Material.ARMOR_STAND || (spawn_eggs.contains(materialInHand) && GriefPrevention.instance.config_claims_preventGlobalMonsterEggs) || materialInHand == Material.END_CRYSTAL || materialInHand == Material.FLINT_AND_STEEL + || materialInHand == Material.INK_SAC + || materialInHand == Material.GLOW_INK_SAC || dyes.contains(materialInHand))) { String noBuildReason = instance