Updated /ClaimExplosions and global explosions.
Now even when surface explosions are blocked, both /ClaimExplosions and the global config option to allow all explosion damage inside land claims will override that block.
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@ -195,64 +195,77 @@ class EntityEventHandler implements Listener
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@EventHandler(ignoreCancelled = true, priority = EventPriority.LOWEST)
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public void onEntityExplode(EntityExplodeEvent explodeEvent)
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{
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List<Block> blocks = explodeEvent.blockList();
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Location location = explodeEvent.getLocation();
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//only applies to claims-enabled worlds
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Location location = explodeEvent.getLocation();
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World world = location.getWorld();
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if(!GriefPrevention.instance.claimsEnabledForWorld(world)) return;
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//FEATURE: explosions don't destroy blocks when they explode near or above sea level in standard worlds
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boolean isCreeper = (explodeEvent.getEntity() != null && explodeEvent.getEntity() instanceof Creeper);
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//exception for some land claims in survival worlds, see notes below
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Claim originationClaim = null;
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if(!GriefPrevention.instance.creativeRulesApply(location))
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boolean applySeaLevelRules = world.getEnvironment() == Environment.NORMAL && ((isCreeper && GriefPrevention.instance.config_blockSurfaceCreeperExplosions) || (!isCreeper && GriefPrevention.instance.config_blockSurfaceOtherExplosions));
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List<Block> blocks = explodeEvent.blockList();
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//special rule for creative worlds: explosions don't destroy anything
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if(GriefPrevention.instance.creativeRulesApply(explodeEvent.getLocation()))
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{
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originationClaim = GriefPrevention.instance.dataStore.getClaimAt(location, false, null);
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for(int i = 0; i < blocks.size(); i++)
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{
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Block block = blocks.get(i);
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if(GriefPrevention.instance.config_mods_explodableIds.Contains(new MaterialInfo(block.getTypeId(), block.getData(), null))) continue;
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blocks.remove(i--);
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}
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return;
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}
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if( location.getWorld().getEnvironment() == Environment.NORMAL && GriefPrevention.instance.claimsEnabledForWorld(location.getWorld()) && ((isCreeper && GriefPrevention.instance.config_blockSurfaceCreeperExplosions) || (!isCreeper && GriefPrevention.instance.config_blockSurfaceOtherExplosions)))
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{
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for(int i = 0; i < blocks.size(); i++)
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{
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Block block = blocks.get(i);
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if(GriefPrevention.instance.config_mods_explodableIds.Contains(new MaterialInfo(block.getTypeId(), block.getData(), null))) continue;
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//in survival worlds, if claim explosions are enabled for the source claim, allow non-creeper explosions to destroy blocks in and under that claim even above sea level.
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if(!isCreeper && originationClaim != null && originationClaim.areExplosivesAllowed && originationClaim.contains(block.getLocation(), true, false)) continue;
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if(block.getLocation().getBlockY() > GriefPrevention.instance.getSeaLevel(location.getWorld()) - 7)
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{
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blocks.remove(i--);
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}
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}
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}
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//special rule for creative worlds: explosions don't destroy anything
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if(GriefPrevention.instance.creativeRulesApply(explodeEvent.getLocation()))
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{
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for(int i = 0; i < blocks.size(); i++)
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{
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Block block = blocks.get(i);
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if(GriefPrevention.instance.config_mods_explodableIds.Contains(new MaterialInfo(block.getTypeId(), block.getData(), null))) continue;
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blocks.remove(i--);
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}
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}
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//FEATURE: explosions don't damage claimed blocks
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Claim claim = null;
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for(int i = 0; i < blocks.size(); i++) //for each destroyed block
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{
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Block block = blocks.get(i);
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if(block.getType() == Material.AIR) continue; //if it's air, we don't care
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if(GriefPrevention.instance.config_mods_explodableIds.Contains(new MaterialInfo(block.getTypeId(), block.getData(), null))) continue;
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claim = this.dataStore.getClaimAt(block.getLocation(), false, claim);
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//if the block is claimed, remove it from the list of destroyed blocks
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if(claim != null && !claim.areExplosivesAllowed && GriefPrevention.instance.config_blockClaimExplosions)
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{
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blocks.remove(i--);
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}
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}
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//make a list of blocks which were allowed to explode
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List<Block> explodedBlocks = new ArrayList<Block>();
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Claim cachedClaim = null;
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for(int i = 0; i < blocks.size(); i++)
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{
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Block block = blocks.get(i);
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//always ignore air blocks
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if(block.getType() == Material.AIR) continue;
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//always allow certain block types to explode
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if(GriefPrevention.instance.config_mods_explodableIds.Contains(new MaterialInfo(block.getTypeId(), block.getData(), null)))
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{
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explodedBlocks.add(block);
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continue;
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}
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//is it in a land claim?
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Claim claim = this.dataStore.getClaimAt(block.getLocation(), false, cachedClaim);
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if(claim != null)
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{
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cachedClaim = claim;
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}
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//if yes, apply claim exemptions if they should apply
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if((claim != null && claim.areExplosivesAllowed) || !GriefPrevention.instance.config_blockClaimExplosions)
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{
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explodedBlocks.add(block);
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continue;
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}
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//if no, then also consider sea level rules
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if(applySeaLevelRules)
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{
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if(block.getLocation().getBlockY() < GriefPrevention.instance.getSeaLevel(world) - 7)
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{
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explodedBlocks.add(block);
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}
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}
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}
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//clear original damage list and replace with allowed damage list
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blocks.clear();
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blocks.addAll(explodedBlocks);
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}
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//when an item spawns...
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