Mostly these are deprecations from the Spigot team which I believe
shouldn't be deprecated. For example, players refer to each other by
name, not UUID - so there will always be a need for player lookup by
name. Also the block IDs are a well-documented standard that everyone
understands, even if they're not very human-friendly. Plugins use those
IDs and data values to specify block types for example in config files.
As for the rest of the ignores, I either decided the warnings are just
noise based on the situation, or that I'm comfortable with the risks.
Possibly for the first time in 5 years of dev work on this plugin, I
just compiled without any warnings. :)
Some blocks use CPU cycles whenever their chunks are loaded, which is a
griefing opportunity in creative mode worlds. Similar to entity limits,
this limits number of active blocks based on the total area of the land
claim.
Cost to check a claim for inactivity greatly reduced. Increased
frequency of checks to make inactive claims disappear closer to their
expiration times. Enabled claim expiration for all servers (can be
disabled), added configurable exclusions with generous defaults for
players who've been playing on the server a long time and/or have
somehow earned a significant amount of bonus claim blocks.
And whispers. Doesn't soft mute player or explain, just cancels the
command. If player is brazen and goes to standard chat, then he'll get
muted there.
Optional radius parameter. Does not require golden shovel unless player
has exactly one land claim and is in survival mode. Even the first use
of /claim now requires the player to have enough available claim blocks
to claim the area.
Armor stands weren't handled well - if a player directed an armor stand,
he may come back later to find some other items like paintings for
example missing. Now if at the limit, no placing new armor stands or
interact with (putting items on) existing stands.
If in water, shovel and stick ignore water. Otherwise they treat water
is a solid block. Should make creating claims on water and resizing
claims when the corner to be moved is beneath water much easier.
Can only place if player has permission necessary to remove the cart.
Also fixes "griefing" railways by adding too many carts and forcing the
rail owner to come remove the extras.
Not defined in the config indicates the world wasn't loaded at GP boot,
which will cause a claim loading problem on next boot. Better to block
their creation than to have players get griefed because the claim
experiences a loading problem later.
Was previously always not protecting pets in PvP worlds. That is still
the default, but added an option to protect them (except wolves which
can attack players) in those worlds.