Seems like this check was intended for the
"portalCreationRequiresPermission," so when he threw in the portal trap
check, he didn't account for this check possibly breaking in worlds
where claims aren't enabled.
- Cancel existing rescue tasks on successful teleport
- Send the player a message when they are rescued (unfinished)
Someday, I will make this OOP-compliant
This feature has value in anti-spam, but too many new GP installers are
confused by it. Disabling by default to save support cost - also I
figure at least some are installing the plugin, seeing this as a "bug"
and uninstalling without bothering to get educated, and that's bad for
their players.
Supports the new SpleefArena flag in GriefPrevention flags. Fired when
a player is prevented from breaking a block. If cancelled by another
plugin, the break will be allowed.
This may also improve performance for the block place/break events. If
the world claims disable is permanent, server owners can use the new
/DeleteClaimsInWorld command to conveniently delete all of them.
Mostly these are deprecations from the Spigot team which I believe
shouldn't be deprecated. For example, players refer to each other by
name, not UUID - so there will always be a need for player lookup by
name. Also the block IDs are a well-documented standard that everyone
understands, even if they're not very human-friendly. Plugins use those
IDs and data values to specify block types for example in config files.
As for the rest of the ignores, I either decided the warnings are just
noise based on the situation, or that I'm comfortable with the risks.
Possibly for the first time in 5 years of dev work on this plugin, I
just compiled without any warnings. :)
Cost to check a claim for inactivity greatly reduced. Increased
frequency of checks to make inactive claims disappear closer to their
expiration times. Enabled claim expiration for all servers (can be
disabled), added configurable exclusions with generous defaults for
players who've been playing on the server a long time and/or have
somehow earned a significant amount of bonus claim blocks.
Optional radius parameter. Does not require golden shovel unless player
has exactly one land claim and is in survival mode. Even the first use
of /claim now requires the player to have enough available claim blocks
to claim the area.